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Switch to Forum Live View Ultimate Defenders Ho!
3 years ago  ::  Jul 17, 2010 - 9:37AM #31
Nosnevel
Date Joined: Mar 30, 2009
Posts: 9
Is Dr. No the Sigil Cartificer even legal? It has free feats, but no description as to why it gets them?
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3 years ago  ::  Jul 17, 2010 - 9:41AM #32
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235

Jul 17, 2010 -- 9:37AM, Nosnevel wrote:

Is Dr. No the Sigil Cartificer even legal? It has free feats, but no description as to why it gets them?



In many home games, melee training and expertise feats are given to all characters for free to better balance the game and remove unfair feat taxes. For a stricter game, he would need to drop 2 feats somewhere.

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3 years ago  ::  Jul 17, 2010 - 9:48AM #33
Darenth
Date Joined: Apr 5, 2010
Posts: 71
I would say that any builds linked here should have at least a version of them that doesn't require house rules to function.  The CO board generally operates under the assumption of RAW.  Failing that, the link to it should mention that the build uses houserules to get everything.
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3 years ago  ::  Jul 17, 2010 - 11:16AM #34
Zathris
Date Joined: Nov 6, 2009
Posts: 4,228

Jul 17, 2010 -- 9:01AM, Seeten wrote:

I wish so many CO builds were not hybrids. I dislike Hybrid's so much.



Agreed, but since Hybrids get more options, can pick the better ones, and then gain the others from item properties/paragon paths later on, and can still MC to get a 3rd classes feats, something MCing can't ever fully get you.  This isn't saying that Hybrids need a nerf (ok, it is), but more that most MC options are horribly weak and only serve as a feat tax to create a combo or get a PP, much like True Believer was for the Pious Templar in 3.5 (among a multitude of others)

A good example of this is Vader, Swordmage Hybrid gets you useless swordbond and Mark 1/enc, Warlock hybrid gets you pack kickers and warlock curse, and you get the broken duo of Swordburst and Eldritch Strike as well as powers that Mark, Teleport, and give Temps; everything a defender could want.  You also get to use whatever implement you want from either class, which is basically a free feat or two.  Hybrid Talent gets you Warding, Twofold Pact gets you another At-Will, more kickers, and a Boon (it's actually better to have your first pact be the one you only want for a couple kickers like Star or Vestige), and an item gives you Shadow Walk.  You don't quite have the HP or Surges of a full Swordmage, you can't mark willy nilly, and you lose Prime Shot.  Not exactly a painful loss given the gain.

Part of the problem that I see with Hybrids currently is that the abilities you get versus the ones you have to pick Hybrid Talent for are not particularly balanced, some classes lose almost everything that makes them special (Warlords), while other classes lose nothing that can't be gained back (Swordmages).

That being said, a shielding Swordmage MC Warlock can be very viable, as can Battlemind MC Fighter (though I wouldn't do the reverse until we see Psionic Power or Dragon Articles make MC Battlemind worth it)

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3 years ago  ::  Jul 17, 2010 - 11:38AM #35
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129

Jul 17, 2010 -- 9:48AM, Darenth wrote:

I would say that any builds linked here should have at least a version of them that doesn't require house rules to function.  




I have to agree.  If houserules are allowed, it opens up a lot of different kinds of brokeness.  It also is frustrating to discover your new character can't do something you thought they could because the model you're basing things on was not following RAW.

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3 years ago  ::  Jul 17, 2010 - 12:31PM #36
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547
Notes like build requirements and what levels they are effective at are things I've already been planning to include, once I find the time.  I request your patience.
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3 years ago  ::  Jul 18, 2010 - 1:13AM #37
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,900
Not a single Warden build up there, ouch. Might have to see what I can do about that.
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3 years ago  ::  Jul 18, 2010 - 1:26PM #38
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547
Posted a thread proposing a distinction between sticky and lure.  I feel it's an important issue in how we discuss defender theory, so please head on over and give your 2 cents.
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3 years ago  ::  Jul 19, 2010 - 8:22AM #39
sir_leo_iii
Date Joined: Aug 19, 2006
Posts: 242

Jul 17, 2010 -- 6:58AM, Mommy_was_an_Orc wrote:



And in any case, I have Lightning Rush - the guy in front of me who has the big penalty to attack me isn't at all likely to hit me on an OA - I can Lightning Rush around him to go after someone else...





I actually hadn't considered Lightning Rush.  I have never played a Battlemind and neither have any of the people I have played with.  That one power really makes that build alot more tactical than I was giving it credit for.  Even if one monster can lure you away from the front line, you can use it to get back to it, as long as you and your team don't spread out too far.

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3 years ago  ::  Jul 19, 2010 - 8:27AM #40
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Jul 17, 2010 -- 9:01AM, Seeten wrote:

I wish so many CO builds were not hybrids. I dislike Hybrid's so much.




I agree, which is why mine aren't.

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