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Switch to Forum Live View "This update reflects an effort to restore the power to its classical form"
3 years ago  ::  Jul 06, 2010 - 3:24PM #11
T-Mack
Date Joined: Jul 2, 2008
Posts: 1,303
Updates should have two purposes: fix a printing error, fix a broken mechanic for purpose of game balance.  "I'm changing this to something I like better" is NOT a valid reason for an update.
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3 years ago  ::  Jul 06, 2010 - 3:30PM #12
AlexandraErin
Date Joined: Mar 29, 2010
Posts: 1,548
T-Mack: Well, it's your opinion that those are the only two valid reasons for an update. It's also your opinion that this change was made to reflect what one individual didn't like about a power. My opinion is that it was made in response to widespread and ongoing discussion among the player base about something that was wrong with a power, and that this is a perfectly valid use of the update process, though I'd prefer it happens rarely (once after two years? Rare enough.)

Though I do have to add a cynical caveat to my cheerleading: I can't help but think that the reason the developers are suddenly acting on a complaint that's been there since the beginning is that they hope the Essentials line will draw old players back to the game, and they think this version will help with that rather than forcing them to deal with the initial backlash all over again.

...and that's the news from Lake 4th Edition, where the Gnomes are strong, the Half-Orcs are good-looking, and all the PCs are above average.
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3 years ago  ::  Jul 06, 2010 - 3:31PM #13
ascottbay
Date Joined: Aug 26, 2007
Posts: 648
I (think) I'm with AlexandraErin. I'm not a fan of this change, but admittedly there were other changes that might have excited me.

And this is a change that (some) people were clamoring for. I read those threads, but didn't care enough about the subject to express my disapproval or create an alternative thread. It might be nice, though, to have opinions "officially" solicited (by way of public poll) prior to a change. Had I known any of those threads were going to be considered by WotC, I would have put forth my two cents.
Dark Sun 4E: Information with Official Sources and Pre-release Play Kit

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3 years ago  ::  Jul 06, 2010 - 3:33PM #14
craftygamergirl
Date Joined: Jun 13, 2010
Posts: 153
Is there a link somewhere to this version of magic missile?
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3 years ago  ::  Jul 06, 2010 - 3:36PM #15
Slothboy
Date Joined: Jun 26, 2009
Posts: 9
The problem with this really amounts to the fact that now there is technically no "hit" with this power. It is just an effect. So does that mean that it won't work with bonuses granted by leaders that trigger "when an ally hits the target?"


Also, let's assume (without doing any math) that the fact that it is an auto hit means that the average damage over an encounter, or maybe a session, of play will end up being equal or higher to 2d4 + INT if you consider that you won't always hit with an attack roll. The bigger issue is that this is not fun. You don't roll anything.  Isn't the core of DND that it is fun to pretend and it is fun to roll dice?

Lame

Magic Missile is about to become the most retrained power in the history of 4th edition.
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3 years ago  ::  Jul 06, 2010 - 3:36PM #16
Bandikoot
Date Joined: Apr 28, 2010
Posts: 565
So that means no more crits with a magic missile?  Who needs to roll the dice.  Missing is no fun, so hit every time!
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3 years ago  ::  Jul 06, 2010 - 3:38PM #17
ascottbay
Date Joined: Aug 26, 2007
Posts: 648
@craftygamergirl: [Link]
End of page 2, beginning of page 3.

Jul 6, 2010 -- 3:36PM, Slothboy wrote:

Magic Missile is about to become the most retrained power in the history of 4th edition.


Or people who aren't in RPGA games can just keep using it the way it was.

Dark Sun 4E: Information with Official Sources and Pre-release Play Kit

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My original creations Show
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Encounter Site: Arcane Oasis
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3 years ago  ::  Jul 06, 2010 - 3:43PM #18
craftygamergirl
Date Joined: Jun 13, 2010
Posts: 153

Jul 6, 2010 -- 3:38PM, ascottbay wrote:

@craftygamergirl: [Link]
End of page 2, beginning of page 3.

Jul 6, 2010 -- 3:36PM, Slothboy wrote:

Magic Missile is about to become the most retrained power in the history of 4th edition.


Or people who aren't in RPGA games can just keep using it the way it was.


Thanks. I'm actually pleased. It seemed weird to have a power pretty much famous for automatically hitting suddenly...didn't.

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3 years ago  ::  Jul 06, 2010 - 3:46PM #19
RayOMan
Date Joined: Dec 4, 2001
Posts: 411

Jul 6, 2010 -- 3:36PM, Slothboy wrote:


Lame

Magic Missile is about to become the most retrained power in the history of 4th edition.




I don't think so especially for human wizards.  20 INT means my MM auto hits for 7 points of damage plus feats that add to FORCE damage with a range of 20.

Anyway, I finally read the MM update.  I have to say while I appreciated the first version of MM in 4E.  I think I may like the new version over it.

WotC needs to send Chris to do another Acquisitions INC podcast.  Think how big Jim's head will be when Jim's Magic Missile auto-hits.

Btw, I saw an acronym in another MM thread.   I can't think of what it stands for.  I know it is a power or a feat but my mind is a blank.  What does CoD stand for?

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3 years ago  ::  Jul 06, 2010 - 3:47PM #20
AlexandraErin
Date Joined: Mar 29, 2010
Posts: 1,548
Do you need to roll dice to pretend? I don't. I thought the core "fun" idea in 4E is that everybody has something to do every turn, not that everybody gets to manipulate polyhedrals to generate pseudorandom numbers every turn. Look at the Lazy Warlord build: never make an attack roll, never make a damage roll.

The new magic missile introduces a situation where one class will not roll for hit or damage in certain situations. Is it really such an appealing choice in terms of damage that the devs could reasonably believe that anybody would use it every single round? If not, then suggesting that the idea is that  "missing is no fun so never miss" is clearly wide of the mark.

The appeal/usefulness of magic missile as a power before (aside from being a RBA) was that it let you reach out and touch someone at arrow range. Now you can do so reliably. It's still no Thunderwave. It's not going to be used any more often, except possibly as a minion-mopper. 
...and that's the news from Lake 4th Edition, where the Gnomes are strong, the Half-Orcs are good-looking, and all the PCs are above average.
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