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3 years ago ::
Jul 01, 2010 - 5:23PM
#1
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Date Joined:
Jun 30, 2010
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I was wondering how dual wielding works in 4e. I'm sorry if it is blaintently obvious but I was wondering. Do you get two attacks per turn when you dual wield?
What are the penalties for dual wielding (like do you give your bonus's up)?
Does it effect powers (at-will, encounter, and daily)?
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3 years ago ::
Jul 01, 2010 - 5:37PM
#2
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Date Joined:
Oct 18, 2009
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You don't gain extra actions or attacks just because you have one weapon on each hand. To attack, you must use one of your powers (even basic attacks are a kind of power). If the power you are using allows you to do multiple attacks if you're dual wielding, then you do. If it doesn't, then you don't (but then you can choose to attack with either weapon, just not with both.) There's no penalty for dual wielding, but no automatic attack either. You need some feat or power that benefits from dual wielding to gain some benefit.
[<o>]
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3 years ago ::
Jul 01, 2010 - 5:40PM
#3
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I was wondering how dual wielding works in 4e. I'm sorry if it is blaintently obvious but I was wondering. Do you get two attacks per turn when you dual wield?
What are the penalties for dual wielding (like do you give your bonus's up)?
Does it effect powers (at-will, encounter, and daily)?
Dual-wielding by itself does not grant you any extra attacks, bonuses, or penalties, besides qualifying for feats (Two-Weapon Defense, for example).
In order to get two or more attacks per round, you have to have a power that lets you take two or more such attacks. For example, Twin Strike (Ranger), Dual Strike (Fighter), and Whirling Rend (Barbarian) all are at-wills that let you take advantage of dual-wielding to some extent.
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3 years ago ::
Jul 01, 2010 - 5:45PM
#4
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Date Joined:
Jun 30, 2010
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Well that makes me want to never dual wield, seems rather pointless haha
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3 years ago ::
Jul 01, 2010 - 5:50PM
#5
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Date Joined:
Aug 19, 2007
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3.5-style dual-wielding doesn't exist in 4E.
Characters don't get any extra attacks simply for having two weapons in hand. You need to have powers that allow you to make multiple attacks per round.
Rangers are the only characters in 4th edition for whom the majority of their powers allow them to multi-attack. Tempest Fighters get a few, and Whirling Barbarians have powers that allow them to deal extra damage when wielding 2 weapons though they only make one attack roll.
In 4th Edition, the TWF chain of feats doesn't allow you to make multiple attacks, but they give you benefits for holding two weapons... Heroic tier feats: The Two-Weapon Fighting feat gives you a +1 to damage rolls with your main-hand weapon. The Two-Weapon Defense feat gives you a +1 shield bonus to AC and Reflex when wielding two weapons. Two-Weapon Threat gives you a +3 to damage rolls on opportunity attacks. Paragon tier: Two-Weapon Opening allows you a free basic attack with your offhand weapon when you score a critical hit on an attack with your mian-hand weapon. Epic: Two-Weapon Flurry allows you to make an additional opportunity attack with your off-hand weapon when you make a successful opportunity attack with your main-hand weapon.
Spoiler:
Show
I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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3 years ago ::
Jul 01, 2010 - 5:50PM
#6
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It's pointless if you don't have the powers or class features to back it up, yes. For example, a dual-wielding Monk or Rogue (assuming playing them rather straight up with hybrid-ing, etc.) is fairly pointless. A dual-wielding Ranger or Barbarian can be a beast, because a. they have powers to back it up, and b. they happen to have class features that let you use one-handed weapons (as opposed to offhand weapons) in your offhand.
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3 years ago ::
Jul 01, 2010 - 6:00PM
#7
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Date Joined:
Aug 19, 2007
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Even a character who doesn't get to make multiple atacks per round can still gain plenty of benefits from holding two weapons - in addition to the feats I mentioned above, holding two weapons allows you to choose which one (and thus, which weapon enchantment) to attack with, and a lot of melee characters will hold a thrown weapon in their off-hand so that they don't have to take the time to draw one. Also, there are a couple of weapons that have magical properties which don't require you to attack with that weapon in order to use them.
Spoiler:
Show
I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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3 years ago ::
Jul 01, 2010 - 6:01PM
#8
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Date Joined:
Jun 30, 2010
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Even a character who doesn't get to make multiple atacks per round can still gain plenty of benefits from holding two weapons - in addition to the feats I mentioned above, holding two weapons allows you to choose which one (and thus, which weapon enchantment) to attack with, and a lot of melee characters will hold a ranged weapon in their off-hand so that they don't have to take the time to draw one. Also, there are a couple of weapons that have magical properties which don't require you to attack with that weapon in order to use them.
So does that mean it's a better idea to dual wield when you're a higher level and have more abilities and more money to but magic items (I'm new, that's why I ask)
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3 years ago ::
Jul 01, 2010 - 6:08PM
#9
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Even a character who doesn't get to make multiple atacks per round can still gain plenty of benefits from holding two weapons - in addition to the feats I mentioned above, holding two weapons allows you to choose which one (and thus, which weapon enchantment) to attack with, and a lot of melee characters will hold a ranged weapon in their off-hand so that they don't have to take the time to draw one. Also, there are a couple of weapons that have magical properties which don't require you to attack with that weapon in order to use them.
So does that mean it's a better idea to dual wield when you're a higher level and have more abilities and more money to but magic items (I'm new, that's why I ask)
Well, all combat styles will be better at higher levels when you have more abilities to utilize them.
Really though, if you want to Dual Wield then the best advice is to play a class that specializes in Dual Wielding. For example, Two Weapon Rangers are some of the highest damage dealing classes in the game and have lots of options that rely upon wielding two weapons. There are a number of other classes that also utilize two weapon fighting styles to various extents.
So, no, an average Joe doesn't receive anything special for wielding two weapons but lots of classes do and let you do cool stuff if you are. So, if you want cool dual wielding play one of those classes.
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3 years ago ::
Jul 01, 2010 - 6:13PM
#10
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Dual-wield if you have a class feature that supports it - a ranger with the TWF style, a Tempest fighter, etc. Those characters will want to dual-wield throughout their adventuring careers.
A Half Elf, Revenant, or Hybrid class character have options as well, since they can poach the powers that allow multiple attacks.
If you are playing any other build that doesn't use a shield or a two-handed weapon, you might still consider some of the TWF feats, but those are primarily perks.
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