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3 years ago ::
Jul 01, 2010 - 10:36PM
#61
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Date Joined:
Jun 22, 2010
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yeah, i marked aura of recovery as a lv. 2 utility. this is what we got for auras, pretty much based off what you suggested.
Cataclysmic: +2 AC vs. AoO Chromatic: +2 damage rolls Metallic: +2 Saving throws
Good? Also, anything else i should focus on fixing before i get back to working on attacks?
EDIT: just updated the central build on the front page to include Hammers under weapon proficiencies, rods under implements, the update to the healing feature, and the auras for the proper builds.
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3 years ago ::
Jul 02, 2010 - 1:02AM
#62
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Date Joined:
Aug 22, 2007
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OK:
Weapons: Why not give them martial melee weapons in general? If you're giving all hammers and simple melee weapons, you're basically saying the hammer is the iconic weapon of the dragon shaman. Why is that more iconic than swords or spears? You could give distinct builds an additional weapon proficiency, so that different builds have iconic weapons.
Armor: Right now Con/Cha builds have no AC and are likely to be in melee a lot. They need at least chain, if not something better.
Skills: Giving 5 skills is a lot, particularly for a class that doesn't seem like it'd be skill heavy. Dragon Shamans might also need access to Arcana.
Builds: Distinguish between writing class features and sample builds. Also, I'm not a big fan of the chromatic/metallic/catastrophic distinction, but only because I don't know what that's supposed to mean. Which dragons are the hunters, which are kings, which are hoarders and which are forces of nature. Being more descriptive might be helpful.
Aura: I like giving them the aura as a feature, but aura 3 is too small. Doing it as an Aura 5 will put them in line with close-range cleric powers. You could still have feats or powers to temporarily expand the aura. But by giving a default "blank" aura, you have easily modify it by feats. Make sure you read the aura keywords though, you might need to say something about what happens if the dragon shaman is reduced to 0 hp, or whether the aura effects can target the dragon shaman as well.
Vitality: I'd like to see this make more use of the aura feature. Maybe as a Breath of Life, the dragon shaman can distribute the extra healing dice around in the aura, rather than just give them all to one person? Or, make it a close-blast power, and the extra benefits apply to allies within the blast, rather than the aura.
Powers/feats: I'd put these on the backburner for now. You want to develope the class features before you make ways to modify them.
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3 years ago ::
Jul 02, 2010 - 9:01AM
#63
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Date Joined:
Jun 22, 2010
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Weapons: D-Shamans use bludgeoning weapons. They did in 3.5 anyways. I don't think i can just say bludgeoning under weapon proficiency and i don't want the swords from military melee so i put in hammers... i dunno. maybe just Hammers and Maces under weapon proficiencies instead.
Armor: I'm gonna re-add hide armor...
Skills: nature +3 sounds better?
Builds: The different dragon types live different lives and Dragon Shaman tend to be different depending on the type of dragon they worship. I have lots of fluff that differ them, but for space sake, here's the difference. Cataclysmic Dragon Shamans are Leaders who are a bit controllery as well, Chromatic Dragon Shamans are Leaders who are a bit of a striker as well, and Metallic Dragon Shamans are just straight up leaders. If anything, they may flirt with some defendery stuff but not much.
Aura: Damn it, i forgot to edit it. the new Aura is Aura 6 and you can feat into Aura 10
Vitality: i actually have a Touch of Vitality utility. As for breath of life, i have one called Breath of Rejuvination that deals 1d6 + con healing to allies XP. Also got Rampant's Aura of... recovery i think, that adds Con mod to hit points if allies use a healing surge under the aura. Gift of Vitality should also be burst 10, i thought i changed it. Power/feats: yeah, i am. I'm just trying to finish the one's i started before i get onto more.
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3 years ago ::
Jul 02, 2010 - 10:34AM
#64
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Date Joined:
Oct 26, 2004
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Ok going back to the warlord a bit.
He has a basic aura (+2 init)
and the build aura (action point attacks get modified based on build)
I was suggesting the Healing aura be a basic aura.
Because the proposed gift of vitality is a weak heal i thought it would be good to provide bonus healing in some manner.
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3 years ago ::
Jul 02, 2010 - 12:36PM
#65
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Date Joined:
Jun 22, 2010
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ok. this is what i'm thinking of now.
Gift of vitality burst 5 (10 at 11, 15 at 21) allies can spend a healing surge and gain an extra 1d6 + con mod hit points. etc at every five level thing
the Aura of Healing thing Allies who spend a healing surge under you aura receive temporary hit points equal to your con mod
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3 years ago ::
Jul 08, 2010 - 3:52PM
#66
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Date Joined:
Jun 22, 2010
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bla... it's been kinda slow. We were suppose to test the class monday but my plans changed and we couldn't do it. We feel confident in the core set up of the dragon shaman too, though i had to change implements to "Weapons proficient in," pretty much follow the rules for Swordmage proficiencies. Cause even though i think it would be cool for the dragon shaman to hold a mace in one hand and the implement rod in the other... i'm trying to focus that shields are important too with the class... and if they got a mace in one hand and a shield in the other, how are they gonna hold their rod? so yeah, had to do that change. I've also been sick the past couple days so that's put a damper on my willingness to work on this stuff. I'm starting to get better and i've made some new attacks, including the base for what i want the lv. 29 dailies to be :3 Blue Lightning, Gold Inferno, Blizzard Freeze {temp name}. also got some other stuff done. I have a pdf of the dragon shaman too. I'll upload that somewhere if anyone wants to see, mainly cause i hate how the first post keeps layering.
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