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Switch to Forum Live View 4e Dragon Shaman P.E.A.C.H. me
3 years ago  ::  Jun 30, 2010 - 9:08PM #51
jusmhar
Date Joined: Jun 22, 2010
Posts: 56
Been working on a bunch of attacks today.  May even have up to lv. 2 done with some attacks ready for beyond that.  As soon as i get up to lv. 3 or 4 done i want to play test the class, especially the different builds.
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3 years ago  ::  Jul 01, 2010 - 9:51AM #52
rampant
Date Joined: Oct 26, 2004
Posts: 7,960
I wouldn't get too excited about the powers until you have the basic class fleshed out more.
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3 years ago  ::  Jul 01, 2010 - 2:14PM #53
jusmhar
Date Joined: Jun 22, 2010
Posts: 56
what do you think still needs work or do you mean the flavor of the class?

EDIT: i noticed i'm missing one more class feature.  How's this?

One with Nature
Because of your time spent in the wilds to gain a better understanding of the Dragons, you have also gained a better understand of all life around you.  Because of this, you add your charisma modifier to checks made to identify facts about creatures
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3 years ago  ::  Jul 01, 2010 - 4:03PM #54
rampant
Date Joined: Oct 26, 2004
Posts: 7,960
Well Like I said your healing ability is kinda under powered as it stands.

See most healing powers already do that out to much greater range.

And it's not very aura-y. 
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3 years ago  ::  Jul 01, 2010 - 4:32PM #55
jusmhar
Date Joined: Jun 22, 2010
Posts: 56
yeah, i'm thinking about changing it.  Reach of Vitality or something... can't be touch cause it's not melee touch.  range 7 or 8.  + int mod hp if within the aura.  though i am thinking about touch of vitality being a utility.
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3 years ago  ::  Jul 01, 2010 - 5:01PM #56
Namagem
Date Joined: Dec 19, 2008
Posts: 137
How about:

Dragon's Vigor
Minor- Aura + 2
Target: you or one ally in aura
Effect: Target spends a healing surge
    Chromatic: One ally in aura gains a +1 to attack rolls (two allies at paragon, three allies at epic)
    Metallic: One ally in aura gains 1d6 extra hit points (two allies at paragon, three allies at epic)
    Catastrophic: One ally in aura may shift (Half Mod) squares as a free action (two allies at paragon, three allies at epic)

Just a suggestion
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3 years ago  ::  Jul 01, 2010 - 5:51PM #57
jusmhar
Date Joined: Jun 22, 2010
Posts: 56
hrm... dunno.  I know i'm having the default aura differ from build to build, pretty much what Rampant suggested a page or two ago.
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3 years ago  ::  Jul 01, 2010 - 7:43PM #58
rampant
Date Joined: Oct 26, 2004
Posts: 7,960
Here's what I suggest for the healz, two abilities instead of one

Gift of Vitality
one target in close burst 10 cam spend a healing surge to regain HP 

Aura of Recovery
whenever an ally within x squares spends a healing surge to regain HP they regain an additional y hp.
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3 years ago  ::  Jul 01, 2010 - 8:20PM #59
jusmhar
Date Joined: Jun 22, 2010
Posts: 56
hrm... gift of vitality would be a good just for the default healing feaure.  Aura of Recovery is a nice little utility.  I'll show my friend and see what we can do.  We'll probably use them.  Thanks for all the help by the way.
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3 years ago  ::  Jul 01, 2010 - 9:41PM #60
rampant
Date Joined: Oct 26, 2004
Posts: 7,960
My goal here is to provide both the basic healing function of the LEader, but also play up the aura type stuff. Allowing the d-Shammy to heal everyone in a smaller burst proved too problematic, so I figured this was the best way to rig it up. Now you have the ability to heal at a decent range, but still reward allies for healing within  your area of influence. 
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