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3 years ago ::
Jun 30, 2010 - 9:08PM
#51
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Date Joined:
Jun 22, 2010
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Been working on a bunch of attacks today. May even have up to lv. 2 done with some attacks ready for beyond that. As soon as i get up to lv. 3 or 4 done i want to play test the class, especially the different builds.
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3 years ago ::
Jul 01, 2010 - 9:51AM
#52
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Date Joined:
Oct 26, 2004
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I wouldn't get too excited about the powers until you have the basic class fleshed out more.
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3 years ago ::
Jul 01, 2010 - 2:14PM
#53
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Date Joined:
Jun 22, 2010
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what do you think still needs work or do you mean the flavor of the class?
EDIT: i noticed i'm missing one more class feature. How's this?
One with Nature Because of your time spent in the wilds to gain a better understanding of the Dragons, you have also gained a better understand of all life around you. Because of this, you add your charisma modifier to checks made to identify facts about creatures
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3 years ago ::
Jul 01, 2010 - 4:03PM
#54
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Date Joined:
Oct 26, 2004
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Well Like I said your healing ability is kinda under powered as it stands.
See most healing powers already do that out to much greater range.
And it's not very aura-y.
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3 years ago ::
Jul 01, 2010 - 4:32PM
#55
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Date Joined:
Jun 22, 2010
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yeah, i'm thinking about changing it. Reach of Vitality or something... can't be touch cause it's not melee touch. range 7 or 8. + int mod hp if within the aura. though i am thinking about touch of vitality being a utility.
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3 years ago ::
Jul 01, 2010 - 5:01PM
#56
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Date Joined:
Dec 19, 2008
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How about:
Dragon's Vigor Minor- Aura + 2 Target: you or one ally in aura Effect: Target spends a healing surge Chromatic: One ally in aura gains a +1 to attack rolls (two allies at paragon, three allies at epic) Metallic: One ally in aura gains 1d6 extra hit points (two allies at paragon, three allies at epic) Catastrophic: One ally in aura may shift (Half Mod) squares as a free action (two allies at paragon, three allies at epic)
Just a suggestion
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3 years ago ::
Jul 01, 2010 - 5:51PM
#57
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Date Joined:
Jun 22, 2010
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hrm... dunno. I know i'm having the default aura differ from build to build, pretty much what Rampant suggested a page or two ago.
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3 years ago ::
Jul 01, 2010 - 7:43PM
#58
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Date Joined:
Oct 26, 2004
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Here's what I suggest for the healz, two abilities instead of one
Gift of Vitality one target in close burst 10 cam spend a healing surge to regain HP
Aura of Recovery whenever an ally within x squares spends a healing surge to regain HP they regain an additional y hp.
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3 years ago ::
Jul 01, 2010 - 8:20PM
#59
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Date Joined:
Jun 22, 2010
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hrm... gift of vitality would be a good just for the default healing feaure. Aura of Recovery is a nice little utility. I'll show my friend and see what we can do. We'll probably use them. Thanks for all the help by the way.
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3 years ago ::
Jul 01, 2010 - 9:41PM
#60
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Date Joined:
Oct 26, 2004
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My goal here is to provide both the basic healing function of the LEader, but also play up the aura type stuff. Allowing the d-Shammy to heal everyone in a smaller burst proved too problematic, so I figured this was the best way to rig it up. Now you have the ability to heal at a decent range, but still reward allies for healing within your area of influence.
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