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3 years ago ::
Aug 26, 2010 - 6:46AM
#81
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Date Joined:
May 13, 2009
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The Condril Thimble is a large metal dome that lies a few miles outside of the small village of Condril. Having once been a magically enchanted thimble; a small magical trinket from a clumsy changeling who loved to work on his own clothing, regardless of his current form, is capable of changing its size to always snugly fit the wielder.
Unfortunatly the thimble was designed by a less then capable Wizard, and over time its magic started to act up. The changeling discarded the thimble when it stopped working properly and it was found by Odric, a young and also somewhat uncapable warrior. Sensing the magic in the thimble, he managed to gain some control over it's size control and decided to expand it and wear it as a helmet.
This gave him some interesting nicknames, but it did eventually save his life twice. The first time, it deflected a single arrow. The second time, he was caught in a complete hail of arrows, and instictively reached out to the thimble, which quickly grew to emcompass his whole body. This size though, snapped the magic completely, and it never changed size again.
Odric was eventually dug out from under the thimble after the battle was over, which earned him some more interesting nicknames.
Offering: The Last Storm (seafaring vessel)
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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3 years ago ::
Aug 26, 2010 - 6:49AM
#82
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Date Joined:
Jun 19, 2004
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Offering: Condrill Thimble
A simple and unimpressive looking thimble forged of red condrill. While it may look like a plain sewing tool, its history is nothing short of amazing. It started in the possession of Baba-Yaga: The Queen of all witches, who used it to protect her thumbs when sewing things of human skin. A human man bet his wits and his life against Baba Yaga and won her magic thimble. The man wandered far and wide, and ran afoul of some wild pixies. After the slew the man they took his thimble and their chieftain wore it as a helmet for many years. After the chieftain died, the magic thimble was offered to the fairy queen, who used it as a cup for her rare elven wines and ambrosias, till she fell in love with a mortal man. Knowing their love was impossible; the Queen gave her mortal love the thimble as a sign of her undying love. Not understanding the significance of it he traded it to an old tree wizard for a magical axe, who gave it to his mother, who perished in an orcish raid. A simple orcish peon stole the thimble as a good luck charm, and soon, made a meteoric rise through the ranks to become chief. The new orcish chief lead his tribe to pillage, loot, and burn through the surrounding countryside, until his tribe was wiped out by a band of adventurers, one of whom took the took the magic thimble. Since that time the thimble was passed down, traded, stolen, bought and sold a thousand more times, through the hands of humble beggars, mighty kings, and savage monsters until, finally it has landed in the possession of Grandma Ezerabet, a simple older human woman, who looks just over sixty who always wears the old battered thimble close to her heart. While she knows nothing of the thimble’s magic or it’s incredible history, Granny Ezerabet is just over 300 years old, and has outlived her children and grand children, for the old thimble of red condrill has absorbed so much magic over the years, any who carries it gains immortality.
Edit: whoops I guess my condrill thimble is last...damn, Still it's a cool story tho'
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3 years ago ::
Aug 26, 2010 - 5:23PM
#83
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Offering: The Last Storm (seafaring vessel)
"Hoot, hoot for the Hadozee, a merry life for we! Men's ships their riggings hold us dry, and when we die, and when we die, we ride Last Storm to sea!"
For a race that cannot breathe water and build no ships, the Hadozee love the sea like none other. When their race was young they lived their lives in human boats only to find an afterlife in the leafy planes of their forebears. This unhappy state persisted until the death of Hadozaar, Captain O'Riggings, a mighty Hadozee mage who later became the first Hadozee deity. Having seen the sadness of his people's afterlife, Hadozaar fashioned a makeshift raft out of a forest, binding it together with thunderous spells. The Last Storm balances atop a hurricane, pouring water into the jungles of the Hadozee afterlife and giving the fun-loving monkeypeople the ride their merry lives deserve.
(by the way, Hadozee are awesome flying monkeypeople from 3.5, check'em out if you get the chance, one of my favorite obscure races)
Offering: Joplin's Thane (geological formation)
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3 years ago ::
Aug 27, 2010 - 7:48PM
#84
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Offering: Joplin's Thane (geological formation)
"Be not proud, lubbers. Justice'll come fer' ye!"
Joplin's Thane is a small archipelago consisting of 4 major landmasses. It's name is derived from the infamous betrayal of King Lurdo Joplin, self-proclaimed "King of Pirates'. Joplin's Thane, even before it achieved it's current distinction, was popular amongst seafaring ne'er-do-wells due to its bountiful fruits and relative obscurity. Seasoned pirate Lurdo Joplin, tired of the constant bickering amongst pirate groups inhabiting the islands, invaded the chain and proclaimed it his private territory by levying hefty taxes and ludicrous fees on all who chose to drop anchor there. Those who resisted his rule were punished horrifically, which created a schism between Joplin and the pirate community. King Joplin's chief advisor, or "thane" in pirate jargon, saw an opportunity for glory and played off of this schism to rally a massive raid on Joplin's "kingdom". The battle was bloody and short, with Joplin's thane emerging the victor. Swearing vengeance, Joplin killed the duplicitous thane before being brought down by over a hundred pirate crossbowmen. Since that day, eerie happenstances and grisly murders yet unsolved have driven off nearly all inhabitants of the island, pirate or otherwise. It is rumored that the phantasmal shades of King Joplin and his traitorous thane still battle for supremacy over the chain of now cursed islands.
Offering: Whizzlebuss.
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3 years ago ::
Aug 27, 2010 - 9:07PM
#85
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Offering: Whizzlebuss.
One of the few times fey and dwarfs sat down and tinkered together the result was the Whizzlebuss. It's sort of a blunderbus but fires almost completly silently since it's powered, not by gunpowder, but by a special mixture of fairy dust. If attacked by whizzlebuss riflemen you only hear the whizzling sound of acorns and other projectiles as they flies around you. With this intricate weaponry the fey could drive goblinkind out of the feywild into our world. This of course made the dwarfs unhappy, regretting that it was with their help goblins came to the World. Offering: Castlesnout
flavor over mechanics
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3 years ago ::
Aug 28, 2010 - 1:02PM
#86
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Offering: Castlesnout
Close cousins to Strandbeasts, Castlesnouts lead very slow-paced lives. While a normal boar might spend hours wallowing in mud, the titanic and nigh-immortal castlesnout spends centuries slowly sinking into loam. Once buried they appear almost as natural rock formations. Damwich Castle was unknowingly built on the nose of a particularly ornery castlesnout, giving the creatures their colloquial name. Castlesnouts wake as slowly as they sink, and there is often time to build a new castle away from the creature before the previous building becomes unusable. Still, the image of a castlesnout rising from beneath a city is a truly awesome sight.
Offering: Simple Shardmind
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3 years ago ::
Aug 29, 2010 - 11:08AM
#87
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Offering: Simple Shardmind
Simple Shardminds are congealed remnants of Shardmind detritus, i.e. cast off slivers of crystal or even parts of dead Shardminds. Despite their commonly held name, Simple Shardminds are not unintelligent. Though they lack the psionic abilities of larger Shardminds, Simple Shardminds possess keen intellects and are generally empathetic and good natured. They have been known to utilize pieces and parts of themselves to forge crystalline weapons and jewellry and have a very objective, technical mindset. They are excellent construction planners and blacksmiths. Shardminds view Simple Shardminds as "little siblings" and are generally fond of them. Communities of Shardminds usually have a very large population of Simple Shardminds.
Offering: Scixa
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3 years ago ::
Aug 29, 2010 - 10:08PM
#88
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Date Joined:
May 20, 2010
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Offering: Scixa
Scixa is the second most populous nation of the Wind Continent, falling only 16,000 citizens behind Vebnerak, Port of the Gods. Scixa lies situated just east of the main landmass of the continent, stretching from the Teram to the foothills of the Ibnuil Mountains and enjoying the temperate climates provided by the Ectless Desert which sucks up much of the westbound heat winds. Scixa's main exports are trained minkrettes, which live plentifully within the Howling Aeries, and minkrette products such as furs, nup-nup seasoning, and lucky minkrette feet. As a nation almost solely dependent on an indigenous race of creatures, it is surprising for foreigners to discover the utter lack of hunting restrictions on the minkrette. However, for anyone who has walked or flown through the Howling Aeries, one might believe the minkrette population to be untouched or perhaps preparing for a mass invasion.
By a strong majority, the population of Scixa is kenku followed sparingly by a handful of races intrepid or desensitized enough to live among them, including wilden, minotaur, and doppelgangers. Beyond its trade industry and odd demographic, Scixa is primarily known across the world as the home of the Zephyr Sliver, a massive, pine-colored, crystalline fragment thought to be part of something much greater and more powerful.
Offering: Nogone's Five Missives
Life will knock you down. It is up to you whether to get back up.
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3 years ago ::
Sep 02, 2010 - 12:39PM
#89
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Date Joined:
Jan 10, 2008
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Offering: Nogone's Five Missives
Nogone was a powerful and wise Troll Matriarch from the Badsaw Tribe in the Eastlands. She was known as Nogone after an incident in her child when a human raiding party burnt her town to a cinder. The great warriors were gone, the buildings were gone, her family was gone, but against all reason, not her, she was Nogone from them on.
Nogone's great age has left her slow moving and healing like a human adult, but with age comes wisdom and in the night she was visited by a vision for the future, one where the Trolls of the Eastlands are free to live on the land the way they always have. To keep the humans at bay she has spent the last ten years writing and translating her Five Missives to the Human settlement into common and they are as follows:
The land of the humans shall end at the great river, beyond that the land belongs to the trolls.
No troll shall walk on human land, neither shall a human walk on troll land.
No human settlement shall harbor weapons meant specifically kill trolls and no troll shall feast on human flesh.
As a sign of truce, the child of the human leader shall be raised among trolls and the child of the troll chieftan shall be raised among humans.
These children will act as arbiters between the Trolls and the Humans in the case of any conflict and their authority shall be absolute, yet equal.
Offering: The Spoon of Great Gales
I'm one of the minds behind the Avatar the Last Airbender 4e Project. We're about a quarter of the way through releasing the revised PDF, containing all four bender classes, paragon paths, epic destinies and a menagerie of feats and items from the show. Come by and lend your mind to the swarm.
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3 years ago ::
Sep 02, 2010 - 2:52PM
#90
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Offering: The Spoon of Great Gales
One of the Five Legendary Cutleries of the Dim Sum Samurai, The Spoon of Great Gales is as solid and yet subtle as its first Master, the legendary Otoh Soup-Drinker. Spoon Style practicioners are known for their wild, scooping movements, catching opponents off guard when they dart in for quick dips. The Spoon of Great Gales is a perfect weapon for such martial artists, its edge heavy, deceptively sharp, and powerfully streamlined. Legends say Otoh could wield the weapon with such speed and grace that tropical storms would spiral from his arms. The item itself has no power over winds, though its enchantments do enhance its balance and sturdiness, as well as magically generating a delicious mixture of spices to enhance any soup that the Spoon is used to eat.
Offering: Hornswoggler (spell)
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