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3 years ago ::
Jun 19, 2010 - 6:57AM
#21
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Date Joined:
May 30, 2005
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As a bit of tooting my own horn, you may want to take a look at my Marilith Summoner, page 59 of the DPR Kings 2.0 thread - kind of an epic level 'all a genasi blaster can be' style character.
Incidentally, I'd much rather pick up Fighter instead of Swordmage as a hybrid option if you want to make a Blaster Wizard - Swordmage only offers hit points/surgers and defender abilities, plus a free feat (Arcane Implement Prof) assuming you don't want a staff. The Fighter also offers access to Weapon Talent for extra bonuses to hit, which actually boosts the strikery-ness of the blaster wizard. And since you're pumping strength anyway, the fighter powers won't go completely to waste (and will see about as much use as most of the lowly swordmage ones too.)
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3 years ago ::
Jun 19, 2010 - 8:14AM
#22
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This is my attempt at a similar build with a wiz/sm hybrid. Lately i've been gravitating towards chosen of Eratis because the anthem of progress is just too good (16-20 crit for your whole party until end of encounter). The at will is a bit of a loss though pulling a target closer can be useful. But the encounter 3 imm int teleporting an enemy away from your friend to twack his own friend is about as awesome as you can get. The daily at low level isn't all that but the one retrained into at lvl 17 seems decent for the build. And there's quite a few decent utilities to pick. All in all the hybrid seems better to me than the mc for picking up janisary. ====== Created Using Wizards of the Coast D&D Character Builder ====== Zappy, level 30 Genasi, Wizard|Swordmage, Malec-Keth Janissary, Chosen Swordmage Aegis (Hybrid): Aegis of Shielding Versatile Expertise: Versatile Expertise (Staff) Versatile Expertise: Versatile Expertise (Orb) Arcane Admixture Damage Type: Arcane Admixture Thunder Devshirme Training: Gain an additional two languages Hybrid Talent: Arcane Implement Mastery Arcane Implement Mastery: Orb of Imposition Divine Spark: Divine Spark Intelligence Divine Spark: Divine Spark Strength Elemental Manifestation: Stormsoul Arcane Admixture Power: Winged Horde Quickened Spellcasting: Winged Horde Background: Thay (Thay Benefit) FINAL ABILITY SCORES Str 26, Con 12, Dex 15, Int 28, Wis 15, Cha 10. STARTING ABILITY SCORES Str 16, Con 10, Dex 12, Int 16, Wis 12, Cha 8. AC: 41 Fort: 40 Reflex: 40 Will: 39 HP: 185 Surges: 8 Surge Value: 46
TRAINED SKILLS Religion +33, History +33, Arcana +33 UNTRAINED SKILLS Acrobatics +17, Bluff +15, Diplomacy +15, Dungeoneering +17, Endurance +18, Heal +17, Insight +17, Intimidate +15, Nature +19, Perception +17, Stealth +17, Streetwise +15, Thievery +17, Athletics +23 FEATS Level 1: Elemental Empowerment Level 2: Elemental Echo Level 4: Versatile Expertise Level 6: Superior Implement Training (Accurate staff) Level 8: Enlarge Spell Level 10: Destructive Wizardry Level 11: Arcane Admixture (retrained to Weapon Focus (Staff) at Level 16) Level 12: Resounding Thunder Level 14: Dual Implement Spellcaster Level 16: Echoes of Thunder Level 18: Hybrid Talent Level 20: Mark of Storm (retrained to Arcane Reach at Level 21) Level 21: Wizard Implement Expertise Level 22: Quickened Spellcasting Level 24: Spell Accuracy Level 26: Arcane Mastery Level 28: Epic Resurgence Level 30: Superior Initiative POWERS Hybrid at-will 1: Thunderwave (retrained to Winged Horde at Level 11) Hybrid at-will 1: Lightning Lure Hybrid encounter 1: Icy Terrain Hybrid daily 1: Flaming Sphere Hybrid utility 2: Channeling Shield (retrained to Shield at Level 17) Hybrid encounter 3: Dimensional Vortex Hybrid daily 5: Lingering Lightning Hybrid utility 6: Wizard's Escape Hybrid encounter 7: Twist of Space Hybrid daily 9: Wall of Fire Hybrid utility 10: Repelling Shield Hybrid encounter 13: Prismatic Burst (replaces Icy Terrain) Hybrid daily 15: Prismatic Beams (replaces Flaming Sphere) Hybrid utility 16: Borrowed Confidence Hybrid encounter 17: Crushing Titan's Fist (replaces Twist of Space) Hybrid daily 19: Death's Resurgence (replaces Lingering Lightning) Hybrid utility 22: Ghost Walk Hybrid encounter 23: Prismatic Burst (replaces Prismatic Burst) Hybrid daily 25: Prismatic Spray (replaces Wall of Fire) Hybrid encounter 27: Steal Time (replaces Prismatic Burst) Hybrid daily 29: Legion's Hold (replaces Prismatic Beams) ITEMS Adventurer's Kit, Staff of Ruin +6, Orb of Nimble Thoughts +6, Timeless Locket +6, Opal Ring of Remembrance (epic tier), Ring of the Radiant Storm (paragon tier), Bracelet of the Radiant Storm (paragon tier), Belt of Mountain Endurance (paragon tier), Eye of Awareness (epic tier), Magic Mindpatterned Armor +6, Dice of Auspicious Fortune (paragon tier) (3), Stone of Storms (paragon tier), Siberys Shard of the Mage (paragon tier), Resplendent Gloves (paragon tier), Boots of Unchecked Passage (paragon tier), Fireheart Tattoo (paragon tier) RITUALS Make Whole, Secret Page, Endure Elements, Knock, Transfer Enchantment, Disenchant Magic Item, Mordenkainen's Ascent, Secure Shelter, History Revealed, Plane Shift, Ward the True Name, Stasis Shell, Fantastic Recuperation ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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3 years ago ::
Jun 21, 2010 - 7:50AM
#23
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Date Joined:
Apr 10, 2008
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Thanks for the replys everyone.
I will investigate and play with hybrid fighter and swordmage vs the original and see what I come up with.
At the very least I can add a section listing these as alternatives and the tradeoffs involved.
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509
My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
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3 years ago ::
Jun 21, 2010 - 9:40AM
#24
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Date Joined:
Aug 18, 2007
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If you're playing with Winged Horde, you would be amiss not to pick up resplendent gloves. Nice stackable +5 damage.
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3 years ago ::
Jun 21, 2010 - 10:36AM
#25
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Date Joined:
Jan 26, 2007
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A nice little scaling heroic tier feat I found recently is Clever Control. It seems made for a controller turned striker like the blaster wizard. It's great for turning the depressing 'you miss most of your targets' moment into a nice bit of burst damage on the one poor baddie you did hit.
If your DM gives you expertise feats for free, I'd totally suggest taking it at heroic and keeping it forever.
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3 years ago ::
Jun 21, 2010 - 1:43PM
#26
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Date Joined:
Aug 29, 2007
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Elemental Empowerment is -fine- -- it gives you a sub-striker ability for an offstat investment (and you're giving up the good arcane implement optiosn for it). There's a problem in that Sorcerers don't get enough full-striker stuff to keep ahead of a Genasi Empowerment wizard, but that's really a problem in the sorcerer design.
The comment on a swordmage multi giving you free AIP with heavy blades is wrong. There was a comment to that effect in the Player's Guide, but it's been disavowed. Swordmage multi only gives you the ability to use swordmage implements for -swordmage- powers.
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3 years ago ::
Jun 22, 2010 - 3:40AM
#27
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Date Joined:
Apr 15, 2004
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This is a nice write-up - thanks!
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3 years ago ::
Jun 22, 2010 - 4:56AM
#28
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Date Joined:
Jan 10, 2008
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The comment on a swordmage multi giving you free AIP with heavy blades is wrong. There was a comment to that effect in the Player's Guide, but it's been disavowed. Swordmage multi only gives you the ability to use swordmage implements for -swordmage- powers.
That is true for Multiclass Feats, but not for Hybrids. Hybrids allow both classes of the hybrid to use all implements for both classes. Under the Hybrid Class features of each Hybrid class they get the implements listed for the class as normal. Unlike the MC feats, there is no clarification that they are for that class only.
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3 years ago ::
Jun 22, 2010 - 8:06AM
#29
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Date Joined:
Apr 10, 2008
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Ive heard both ways regarding the multiclass feats. Especially with the new wording which simply says that you can use bla-class implements.
I am working on the hybrid section and that definitely removes any rules issues. I also added some wording that the Multiclass thing is a bit dubious.
Keep in mind that this is not a computer RPG. No matter what I write, some DM somewhere is going to protest about something. Therefore, I want to discuss as many options as possible, as many DMs would probably be ok with it. It still a good idea to make note of the legality issue though.
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509
My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
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3 years ago ::
Jun 23, 2010 - 4:10PM
#30
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Date Joined:
Apr 10, 2008
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Updated. I love how I cannot change the title to show the update date... :-(
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509
My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
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