Community

 
Jump Menu:
Post Reply
Page 163 of 163  •  Prev 1 ... 158 159 160 161 162 163
Switch to Forum Live View No Paper Tigers!!!!: The Monk Handbook
5 months ago  ::  Feb 01, 2013 - 12:21PM #1621
smbakeresq
Date Joined: Feb 1, 2005
Posts: 300

Feb 1, 2013 -- 10:39AM, Naflem wrote:

Feb 1, 2013 -- 3:00AM, svendj wrote:

Do you mean Monk powers, or other classes as well? Anyway, searching the Compendium for powers with the words "secondary", "two" or "second" in them shows most of them.




Great tip, that honestly never occured to me! Also, yes I meant Monk powers... trying to work out a theme build without the need for Dilettante.


Go to community.wizards.com/go/thread/view/758...(Ongoing_Damage)


This build takes all the multi-attack monk powers  

I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
Quick Reply
Cancel
5 months ago  ::  Feb 05, 2013 - 3:59AM #1622
Haron
Date Joined: Dec 10, 2007
Posts: 100
In case this thread is still being maintained - a fun build from me

community.wizards.com/go/thread/view/758...
Quick Reply
Cancel
2 months ago  ::  Apr 20, 2013 - 11:34AM #1623
RRepster
Date Joined: Oct 16, 2007
Posts: 138
How does monk stone fist flurry of blows work? I ask because it says "Trigger: you hit with an attack during your turn. Target: one creature, takes damage equal to 3+str mod. IF the target WASN'T targetted by the triggering attack, the damage increases by 2."

So if there is not other adjacent target does this damage go to the same target? Like a bonus damage. It seems like it would.
Quick Reply
Cancel
2 months ago  ::  Apr 20, 2013 - 11:36AM #1624
RRepster
Date Joined: Oct 16, 2007
Posts: 138

Aug 28, 2012 -- 1:01PM, Koshinuke wrote:


Aug 28, 2012 --  2:54PM, CantripN wrote:

Aug 28, 2012 --  2:47PM, Koshinuke wrote:

If you want cheese, you need to look in the direction of a weretheme+claw gloves and add 1d10 to all FoB while you have CA against the target.


I'm afraid that unless you let that count FoB as a Damage Roll, your Monk will still be very weak, indeed.




Oh, I know but if you work it, you could hit decent numbers.

Desert Wind FoB - 2+Cha
Blistering Flourish - +Cha
Ki Weapon - +2
Crashing Tempest Style - +2 (Make it a ki weapon club and you have both in a single hand)
Claw Gloves - +1d10

If you are able to put it on a half-elf then do:
Twin Strike+Blurred Strike Ki Focus - FoB twice

And though you can expect table variation, by strict RAW, adding 1d10 to FoB gives it a damage roll. 

RC pg.222 "...a damage roll: a roll of dice to determine damage."
A d10 is a die.
You roll 1d10 to deteremine the extra damage from claw gloves.
You have just made a damage roll for FoB.

But as I stated, expect table variation.
 


"Crashing Tempest Style - +2 (Make it a ki weapon club and you have both in a single hand)
Claw Gloves - +1d10"

How do you get a "ki weapon club"? or are clubs just automatically that?

Quick Reply
Cancel
2 months ago  ::  Apr 20, 2013 - 11:58AM #1625
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,291

Ki WeaponLevel 3+ Common


This weapon seems to become one with your body, allowing you to deal more damage when you strike with multiple blows.

Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp

Weapon: Any


Enhancement Bonus: attack rolls and damage rolls


Critical: +1d8 damage per plus


Property


Once per turn, when you use your Flurry of Blows power, it deals 2 extra damage to its targets.


Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
Quick Reply
Cancel
2 months ago  ::  Apr 20, 2013 - 12:05PM #1626
dragon4e
Date Joined: Aug 18, 2007
Posts: 205
That has a limitation of only applying to one flurry at a time. Prime Shot Weapons are better if you can guanantee being closer than your allies. What else is nice is that the property apply to your monk powers and flurry.
Quick Reply
Cancel
3 weeks ago  ::  May 31, 2013 - 5:57PM #1627
UnitedShoes37
Date Joined: Mar 27, 2013
Posts: 10
Okay, I hope I can be forgiven for not reading through 163 pages of guide before asking my questions —I made a pretty good go of it before realizing I should probably be playing a dedicated Controller rather than a semi-Controller in an otherwise Controller-less party— but I've been entertaining the idea of making up some characters as templates in the event we need a temporary, last-minute player replacement for a session. I've got a Monk concept on my list, and I'd like to make sure that what I'm picturing is legal.

So, my idea is for a Halfling Iron Soul Monk, and I want him to use Quick Draw and/or Fast Hands to take advantage of as wide a variety of weapon-based riders and FOB-enhancing feats as possible. I'm picturing a little hedgehog of a guy with cheap daggers, clubs, and a big mace strapped all over his body, most of which will have been dropped all over the battlefield by the end of the encounter.

First Question: Am I interpreting Ki Focuses right(-ish) that he can wear/have in a pocket/hold in his mouth/whatever his magic and/or superior Ki Focus and still get its benefits when attacking with, say, his mace? Does he still activate weapon-specific Iron Soul riders when he's using his Ki Focus to enhance Arc of the Flashing Storm (just for example. It's the power with a weapon rider that was on the page I happened to open to. I don't care whether it's a good or bad power, simply looking for rules)? Obviously, this concept kinda falls apart if he's stuck being demonstrably better at attacks with one of his rider options.

Second Question: I seem to recall, when skimming this thread months ago, some rather frenzied discussion of the timing of FOB and whether it's an attack. Has that been resolved, and if so, how would Fast Hands or Quick Draw interact with FOB —obviously not at all on Quick Draw's part, unless FOB is an attack— Would he be able to hit with Arc of the Flashing Storm, drop his mace (2-handed because he's Small), and pull out his sling with Fast Hands to activate Skipping Stone Style (or a club for Crashing Tempest, or a dagger for Starblade Flurry once we hit Paragon or so on and so forth)?

And, again, at this juncture, I'm not looking for good, just feasible and legal. Once I know it's legal, then I'll start trying to sort through whether or not it's actually a worthwhile pursuit and may come back looking for advice.
Quick Reply
Cancel
3 weeks ago  ::  May 31, 2013 - 7:09PM #1628
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,496

May 31, 2013 -- 5:57PM, UnitedShoes37 wrote:


Second Question: I seem to recall, when skimming this thread months ago, some rather frenzied discussion of the timing of FOB and whether it's an attack. Has that been resolved, and if so, how would Fast Hands or Quick Draw interact with FOB —obviously not at all on Quick Draw's part, unless FOB is an attack— Would he be able to hit with Arc of the Flashing Storm, drop his mace (2-handed because he's Small), and pull out his sling with Fast Hands to activate Skipping Stone Style (or a club for Crashing Tempest, or a dagger for Starblade Flurry once we hit Paragon or so on and so forth)?

And, again, at this juncture, I'm not looking for good, just feasible and legal. Once I know it's legal, then I'll start trying to sort through whether or not it's actually a worthwhile pursuit and may come back looking for advice.




FoB is, by RAW, an attack and anyone that states otherwise is not following the RC or has changed the rules.  A melee attack to be exact and therefore gets all the effects that work on melee attacks.  Unfortunately it lacks a damage roll, and does not roll to hit, which limits what feats actually do affect it.

It is a separate attack from the original attack in that it is not "extra damage" but rather it is its own instance of damage. 

Quick Reply
Cancel
3 weeks ago  ::  May 31, 2013 - 7:13PM #1629
rjsilverthorn
Date Joined: Feb 19, 2006
Posts: 1,473
Also doesn't have the weapon or implement keyword, which further limits what you can apply to it.
Quick Reply
Cancel
Page 163 of 163  •  Prev 1 ... 158 159 160 161 162 163
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing