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Switch to Forum Live View No Paper Tigers!!!!: The Monk Handbook
3 years ago  ::  Jun 17, 2010 - 4:40PM #41
dragon4e
Date Joined: Aug 18, 2007
Posts: 202
True but it's an option. I build a revenant deva kensei that's a -1 to hit with damage approaching that of a morninglord. 6 + 4 put you at basic morninglord and you get to choose a weapon that fit your style. You can still benefit from the radiant mafia if your party has a way to deal vuln. Add chosen, demigod or diamond soul and your penalty is now 0 in comparison with a morninglord/radiant one build. Want to crit fish, choose rending. Boost flurry, choose a ki weapon. Key is, you're not forced into a radiant weapon type. You can even choose a frost weapon and radiant power will boost your monk powers. There's not many ways to combine cold and radiant. It's all about flexibility on weapons without being locked into the standard radiant weapons.
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3 years ago  ::  Jun 17, 2010 - 5:56PM #42
dragon4e
Date Joined: Aug 18, 2007
Posts: 202
I was researching ways to boost accuracy. Hybriding a stonefist monk with fighter tempest technique work well if you dual wield 2 off hand weapons. You get some ac back with the free two weapon defense. With unarmored agility my ac was 44 with nads of 43 42 40 with epic will and robust defenses. I had a +1 to hit over a typical dragonborn monk and +2 extra damage. Personally I think monk powers hit harder than fighter powers unless you're wielding axes, hammers or maces.
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3 years ago  ::  Jun 18, 2010 - 7:39AM #43
boydcl
Date Joined: Oct 2, 2009
Posts: 24
I'm really excited to see a new monk guide in the works!

I'd be interested to know people's opinion of the whip as a monk weapon. It's one handed, so you can still keep a parrying dagger in the off-hand, and the Whip Training feat lets you impose -2 to attacks against you by anyone you hit, which could be a nice way to keep all of those monsters you just nailed from retaliating.
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3 years ago  ::  Jun 18, 2010 - 8:09AM #44
dragon4e
Date Joined: Aug 18, 2007
Posts: 202
Look good though it's one target. Excellent way to debuff enemies in a Five Storm when they get mad at you. Your monk powers do full damage. Pity the other whip multiclass feats are encounters or a daily. You'll need windrise ports if you want any other class to dip into.
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3 years ago  ::  Jun 18, 2010 - 8:21AM #45
Shimeran
  • Stampeding Hybrid
Date Joined: Oct 7, 2007
Posts: 545
I was actually wondering why the multiclass special weapons weren't listed in the implements section.  Whips are nice for the attack penalty.  Nets let you slow enemies which can combine nicely with the monk's mobility.

Bolas are a bit trickier as they cost you all you damage to immobilize the target.  Still, monks can probably take the damage hit better than most as their flurry of blows is a separate power which would be triggered by the null damage attack but not reduced to 0 damage itself.  I could see a monk using that plus a shift to get themselves away from a tough enemy.

On another note, monks are really tempting as hybrids for that very feature.  It lets you set up these specialty weapon-implement users without a special magic item, which is very nice.
Interested in a rambling collection of game ideas? Check out Schemes of the Dancing Chimera.
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3 years ago  ::  Jun 18, 2010 - 9:22AM #46
sfurtwangler
Date Joined: Jul 29, 2005
Posts: 483
Another thing to note in the section about why Ki-Focus/Unarmed Strike is suboptimal is Dragonshards. I don't THINK I saw this called out above, but the +1/3/5 damage to all attacks (since they are all implement attacks) from the Shard of the Mage is pretty hard to pass up.

Regarding enchantments, the "Ki Weapon" enchantment is pretty much better than any Ki Focus, but the Staff of Ruin (or a Radiant staff) is even better (at +2 or later), since it would add a +2-6 item bonus to damage, and open up power attack as a good option (since many monk powers are "melee"), and staves are two-handed weapons.

Monks are strikers after all, and strikers are about damage. A staff-of-ruin-with-shard-of-mage monk gives up nothing (other than more gold for enchants), and gets up to 10 more damage than an unarmed monk. If your monk is willing to power attack (not too worried about missing), going staff adds another +3 damage (over the +3 damage PA would normally give to an unarmed monk).

I love the 'idea' of a martial-arts using character, but looking at the numbers, its very suboptimal.
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3 years ago  ::  Jun 18, 2010 - 11:20AM #47
dragon4e
Date Joined: Aug 18, 2007
Posts: 202
Your mbas will suck if you dual wield. Staff  of Ruin will grant mba if you hold it two handed. Minute you wield staff one handed your mba go away. I hate to give up the dagger for flurry so if I wield a staff of ruin, I wear a boar tusk helm that grant a gore mba. Correction on the damage. Iron Armbands of Power are also item bonus though only on melee. Ring of the Dragonborn Emperor can grant a +3 on your close powers. So you're 5 point behind on melee and 8 on close attacks.
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3 years ago  ::  Jun 19, 2010 - 10:55AM #48
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129

Jun 18, 2010 -- 7:39AM, boydcl wrote:

I'm really excited to see a new monk guide in the works!

I'd be interested to know people's opinion of the whip as a monk weapon. It's one handed, so you can still keep a parrying dagger in the off-hand, and the Whip Training feat lets you impose -2 to attacks against you by anyone you hit, which could be a nice way to keep all of those monsters you just nailed from retaliating.




It's a nice weapon at the heroic tier, but it loses some of its glamor at paragon tier when the Psychic Lock comes online. 

Jun 17, 2010 -- 5:56PM, dragon4e wrote:

I was researching ways to boost accuracy. Hybriding a stonefist monk with fighter tempest technique work well if you dual wield 2 off hand weapons.





My favorite hybrid to increase accuracy is Rogue with Rogue Weapon Talent.  It's all dex based, increases single target damage, and gives +1 to hit with monk and rogue powers. 

Jun 18, 2010 -- 8:21AM, Shimeran wrote:

I was actually wondering why the multiclass special weapons weren't listed in the implements section. 



They're up now.  Thanks for pointing them out. 

Jun 18, 2010 -- 9:22AM, sfurtwangler wrote:

Another thing to note in the section about why Ki-Focus/Unarmed Strike is suboptimal is Dragonshards. I don't THINK I saw this called out above, but the +1/3/5 damage to all attacks (since they are all implement attacks) from the Shard of the Mage is pretty hard to pass up.




Good point. I downgraded ki focus even more as a result.


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3 years ago  ::  Jun 19, 2010 - 11:23AM #49
dragon4e
Date Joined: Aug 18, 2007
Posts: 202
Wow I hadn't realize that Bracers of Archery applies to bow even on monk powers. That beat Iron Armbands of Power. Minor point your mbas dont get the item bonus but your rbas will. If you don't want to deal with the rod of the dragonborn due to no weapon focus for rods there's Honorable Blade. As a free action you add your breath type to your weapon. Sure one breath type at a time but you can use a bunch of free actions to add them all. You just need a martial class, no hybriding needed Another alternative is a swordmage pp Malec-Keth Janissary. Your primordial blade feature is to pick a type of fire, cold, thunder or lightning. Your attacks deal 1d4 damage of that type.
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3 years ago  ::  Jun 19, 2010 - 12:15PM #50
Caeric
Date Joined: Jun 16, 2007
Posts: 1,677

On the note of Bracers of Archery, a Monk can multiclass into rogue to get hand crossbow feats. Getting a free ranged basic after every critical hit is a good example, granted by the Two-Fisted Shooter feat. The Prime Shot enchantment for ranged weapons doesn't disqualify getting the damage bonus pretty much all the time. A monk who chooses to use a hand crossbow can definately manage. Probably a good idea for such a monk to invest in Shimmering Cloth armour.

I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
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