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9 months ago ::
Sep 03, 2012 - 1:33AM
#1611
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Date Joined:
Sep 17, 2007
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As long as you realize that two attacks on one dude is likely to be more effective so long as the entire party is not built around splashing...I'm not gonna tell you how to play - just saying that you can't really argue splashing damage out is better than eliminating potential actions for team monster.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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9 months ago ::
Sep 14, 2012 - 2:30AM
#1612
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Date Joined:
May 30, 2004
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Love the guide, thanks a lot for compiling it, furious_kender! 
I was surprised, however, that there's no mention of the Orien Swiftblade paragon path associated with the Mark of Passage.
The paragon path adds multiple teleports (daily includes a three attacks, for honestly meager damage, but with teleportations between and after them), an untyped bonus to speed at 16, and a utility that ends marks & immobilization (then teleports you).
Edit: I suppose I should mention, though, that the attacks are pretty much only for Str-monks.
Edit2: Also, the Mariner theme gives +2 power bonus to Initiative at 5th and at 10th all your shifts ignore difficult terrain.
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4 months ago ::
Jan 22, 2013 - 4:09PM
#1613
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Date Joined:
Nov 16, 2007
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Centered Defense (PHB3) A stance that gives +2 to all defenses for an entire encounter. Use this before using a big multi-target daily and go to town.
Purifying Meditation (PHB3) – A saving throw with a wisdom bonus is nice.
Quicksilver Motion (PsiP) - Move your speed as a free action.
For my Centered Breath Monk, I'm debating between these three. But the ratings seem bass ackwards. I just love Quicksilver Motion, I frequently find myself needing a move before I use a movement technique like Wind Through the Willows or even five storms. This should be a great solution. Getting places can be critical in many encounters. Purifying Meditation can get me out of a lot of annoying conditions like restrained or immobilized as long as a save is allowed. Centered Defense is okay, when I see a crowded field and know a lot of attacks will be coming our way, I can pop it. It's not a bad option, but I'm not as thrilled about it. Opinions?
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4 months ago ::
Jan 23, 2013 - 7:03AM
#1614
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Date Joined:
Apr 25, 2002
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Centered Defense (PHB3) A stance that gives +2 to all defenses for an entire encounter. Use this before using a big multi-target daily and go to town.
Purifying Meditation (PHB3) – A saving throw with a wisdom bonus is nice.
Quicksilver Motion (PsiP) - Move your speed as a free action.
For my Centered Breath Monk, I'm debating between these three. But the ratings seem bass ackwards. I just love Quicksilver Motion, I frequently find myself needing a move before I use a movement technique like Wind Through the Willows or even five storms. This should be a great solution. Getting places can be critical in many encounters. Purifying Meditation can get me out of a lot of annoying conditions like restrained or immobilized as long as a save is allowed. Centered Defense is okay, when I see a crowded field and know a lot of attacks will be coming our way, I can pop it. It's not a bad option, but I'm not as thrilled about it. Opinions?
I really like Quicksilver Motion as well. I think the basic issue is he's thinking from an LFR perspective where the Monk has enough daily defensive boosts to generally have such bonuses throughout the mod. Purifying Meditation means you get to negate a potentially crazy damaging effect.
But being able to move speed(when speed can easily be 9) is definitely something that can reset expectations of the guy in the back ranks on a big field.
NETH4-1 Containing Shadow (co-author) Handbooks
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4 months ago ::
Jan 24, 2013 - 9:56AM
#1615
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I had a silly idea about building a Monk for control, using Dizzying Mace with those nice dazing powers you can have. Seems reasonably effective on an Iron Soul user. With that kind of set-up, though, would there be any easy ways of adding some forced movement to your toolbox without the tired old Lightning Weapon/Mark of Storm combo?
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4 months ago ::
Jan 24, 2013 - 11:17AM
#1616
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Date Joined:
Dec 18, 2009
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I had a silly idea about building a Monk for control, using Dizzying Mace with those nice dazing powers you can have. Seems reasonably effective on an Iron Soul user. With that kind of set-up, though, would there be any easy ways of adding some forced movement to your toolbox without the tired old Lightning Weapon/Mark of Storm combo?
If you have a brawlers belt and use an abduction key focused flail, does that work?
Brawlers belt so dizzying mace works, abduction key focus lets you slide enemies and flail erpertise lets you prone enemies, instead of sliding.
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4 months ago ::
Jan 24, 2013 - 11:24AM
#1617
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Date Joined:
May 27, 2011
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"Key" focus? Does it help you unlock things?
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4 months ago ::
Feb 01, 2013 - 1:22AM
#1618
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Date Joined:
Aug 27, 2009
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Looking at a Blurred Strike ki-focus build, does anyone have a list of powers that can be used to trigger both FoB on the same turn (without Twin Strike)? Powers similar to Feeding the Doves and Spinning Leopard, as the guide suggests.
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4 months ago ::
Feb 01, 2013 - 3:00AM
#1619
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Date Joined:
Apr 14, 2010
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Do you mean Monk powers, or other classes as well? Anyway, searching the Compendium for powers with the words "secondary", "two" or "second" in them shows most of them.
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4 months ago ::
Feb 01, 2013 - 10:39AM
#1620
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Date Joined:
Aug 27, 2009
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Do you mean Monk powers, or other classes as well? Anyway, searching the Compendium for powers with the words "secondary", "two" or "second" in them shows most of them.
Great tip, that honestly never occured to me! Also, yes I meant Monk powers... trying to work out a theme build without the need for Dilettante.
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