|
1 year ago ::
Dec 03, 2011 - 8:51PM
#1291
|
Date Joined:
Oct 25, 2007
|
This has probably been answered before, but I cannot find it.
how does lasting frost/winter touched work with the burst or blast powers of the monk?
does it work for everyone hit in burst or blast or just the first person?
Thank you!
It works like with all other classes, namely any attack you do, on any creature (including allies, if the power targets them). It does not matter if you're a fighter with an ice sword, or a wizard with a frost staff, that converts all his fire balls and lightning bolts into frost balls and frost bolts.
The only monk specific thing about htis is, that he could already exploit vuln 5 cold with his FoB, during the turn he first hits one or more targets. Other classes must either wait one turn for this, spend an AP or have some minor action attack powers.
Actually Lasting Frost only affects the first target you hit each turn, so it doesn't work all that well with bursts and blasts.
Getting cold on FoB is tough, since it lacks the weapon keyword you can't use most of the standard methods.
rjsilverthorn is right on both points.
Lasting Frost was errataed to only the first target. FoB lacks all keywords, so Frost weapon does not change the damage.
|
|
|
|
1 year ago ::
Dec 04, 2011 - 9:35AM
#1292
|
Date Joined:
Sep 25, 2007
|
So not an optimal way for a monk to go. Thanks for all the help. much appreciated.
|
|
|
|
1 year ago ::
Dec 04, 2011 - 9:55AM
#1293
|
Date Joined:
Oct 12, 2010
|
So not an optimal way for a monk to go. Thanks for all the help. much appreciated. 
Well, you could blow your MC and PP on Malec-Keth Janissary to add 1d4 cold damage to all attacks. Since FoB is now an attack you can do it. Still very, very far from optimal though.
|
|
|
|
1 year ago ::
Dec 04, 2011 - 10:04AM
#1294
|
Date Joined:
Feb 26, 2006
|
So not an optimal way for a monk to go. Thanks for all the help. much appreciated. 
Well, you could blow your MC and PP on Malec-Keth Janissary to add 1d4 cold damage to all attacks. Since FoB is now an attack you can do it. Still very, very far from optimal though.
Alternately you can MC Barb and take the Winter Fury PP which would let you make all your untyped damage into cold. Not a terrible option for a stone fist build.
|
|
|
|
1 year ago ::
Dec 04, 2011 - 10:15AM
#1295
|
Date Joined:
Oct 12, 2010
|
I hadn't thought of Winter Fury, obviously. That is much better.
|
|
|
|
1 year ago ::
Dec 04, 2011 - 6:13PM
#1296
|
Date Joined:
Oct 25, 2007
|
So not an optimal way for a monk to go. Thanks for all the help. much appreciated. 
Well, you could blow your MC and PP on Malec-Keth Janissary to add 1d4 cold damage to all attacks. Since FoB is now an attack you can do it. Still very, very far from optimal though.
Yeah, if you're Malex-Keth, you're better off by far with thunder. Just to be clear, malec-keth is very strong for monks.
|
|
|
|
1 year ago ::
Dec 04, 2011 - 9:34PM
#1297
|
Date Joined:
Sep 25, 2007
|
Now I am confused. Is that not a Swordmage Paragon path?
Since Frost cheese is not optimal for a monk since the rules update, what is?
|
|
|
|
1 year ago ::
Dec 04, 2011 - 10:03PM
#1298
|
|
|
Now I am confused. Is that not a Swordmage Paragon path?
Since Frost cheese is not optimal for a monk since the rules update, what is?
1) Yes. But it allows you to add elemental damage to everything. Such as frost damage to flurry of blows, or thunder to five storms.
2) Frost is still large source of damage, since you can double tap with flurry. Thunder makes your bursts (five storms) bigger, and allows mark of storms for more control. Not sure if one is really "better".
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
|
|
|
|
1 year ago ::
Dec 05, 2011 - 3:37PM
#1299
|
Date Joined:
Dec 11, 2007
|
FoB is such a confusing feature (Despite how much I love it)...
Okay, at risk of rekindling something already adressed, I'm still having issues with how FoB interacts with attack enhancing stuff.
Scenario: Off-hand sickle, augmented with the Eberron Shard of Bleeding Wounds. I make an attack, and then use Slashing Kama Style to deal ongoing damage instead of normal damage via FoB. Does the ongoing damage get increased by 2 thanks to the Bleeding Wounds? Even if FoB is counted as an attack, it's unclear to me what weapon is actually counted as doing the attack, if any.
Wording on the shard: "Whenever an attack with the augmented weapon deals ongoing damage to a creature, increase that damage by 2". RAI, you could argue that since the sickle is specifically doing that part of FoB, the shard applies, but RAW it's unclear.
2pp for your thoughts?
If this works, it'd be a neat little addition to those kama monks.
|
|
|
|
1 year ago ::
Dec 05, 2011 - 3:40PM
#1300
|
Date Joined:
Feb 26, 2006
|
FoB is such a confusing feature (Despite how much I love it)...
Okay, at risk of rekindling something already adressed, I'm still having issues with how FoB interacts with attack enhancing stuff.
Scenario: Off-hand sickle, augmented with the Eberron Shard of Bleeding Wounds. I make an attack, and then use Slashing Kama Style to deal ongoing damage instead of normal damage via FoB. Does the ongoing damage get increased by 2 thanks to the Bleeding Wounds? Even if FoB is counted as an attack, it's unclear to me what weapon is actually counted as doing the attack, if any.
Wording on the shard: "Whenever an attack with the augmented weapon deals ongoing damage to a creature, increase that damage by 2". RAI, you could argue that since the sickle is specifically doing that part of FoB, the shard applies, but RAW it's unclear.
2pp for your thoughts?
If this works, it'd be a neat little addition to those kama monks.
Unfortunatrely, RAW, weapons/implements are only used in attacks with the weapon/implement keyword. Despite the fluff of the feat implying the use of the kama, mechanically the kama is not used at all by the FoB power.
|
|
|