|
1 year ago ::
Dec 01, 2011 - 3:43AM
#1281
|
Date Joined:
Apr 14, 2010
|
Add in the Wilden's Briar Thorns feat and a pair of Bloodhound Bracers, and you've got Master Pai Mei, the defender monk build in my sig.
|
|
|
|
1 year ago ::
Dec 01, 2011 - 7:41AM
#1282
|
Date Joined:
Oct 25, 2007
|
I did something pretty similar in my Stone Fist Mantis Style build, but I decided against the Spellscarred stuff.
This makes sense, as the spellscarred stuff can come back onto you and/or your party and ruin your day.
|
|
|
|
1 year ago ::
Dec 01, 2011 - 10:23AM
#1283
|
Date Joined:
Dec 18, 2009
|
I did something pretty similar in my Stone Fist Mantis Style build, but I decided against the Spellscarred stuff.
This makes sense, as the spellscarred stuff can come back onto you and/or your party and ruin your day.
Why is that? Does the spellscarred stuff have some fluff disadvantages, that come alive some day and kick your ass?
|
|
|
|
1 year ago ::
Dec 01, 2011 - 10:27AM
#1284
|
Date Joined:
Oct 25, 2007
|
I did something pretty similar in my Stone Fist Mantis Style build, but I decided against the Spellscarred stuff.
This makes sense, as the spellscarred stuff can come back onto you and/or your party and ruin your day.
Why is that? Does the spellscarred stuff have some fluff disadvantages, that come alive some day and kick your ass?
It's not fluff. It's mechanical:
2. Pernicious Onslaught: "When a creature fails a saving throw against ongoing damage from one of your attacks, one creature adjacent to it takes fire and necrotic damage equal to the ongoing damage. If you have the Student of the Plague feat, the damage is equal to the ongoing damage plus 5"
In short, you and your allies can be the "one creature adjacent to it" that "take fire and necrotic damage equal to the ongoing damage" +5. For a ongoing specialist, that can really add up to a lot of damage inflicted on yourself and/or your party.
|
|
|
|
1 year ago ::
Dec 02, 2011 - 12:13PM
#1285
|
|
|
Two things I'm not clear about:
1. the guide states that FOB counts as an attack power under the RC guidelines. Can someone provide a specific reference in the RC that supports this?(I assume the reasoning here is because the RC designates any power that has a target as an attack, but that seems a little shaky).
2. If FOB counts as an attack, why does Masterful Spiral not increase its range? Is it because FOB lacks the melee keyword (despite the fact that it's got a melee range)?
|
|
|
|
1 year ago ::
Dec 02, 2011 - 1:34PM
#1286
|
Date Joined:
Apr 29, 2006
|
Two things I'm not clear about:
1. the guide states that FOB counts as an attack power under the RC guidelines. Can someone provide a specific reference in the RC that supports this?(I assume the reasoning here is because the RC designates any power that has a target as an attack, but that seems a little shaky).
I'll defer to Enaloindir on the explanation for this:
You're mistaking. Flurry of Blows *is* an attack power. As described in the Rules Compendium (p89-90), there are only attack powers or utility powers. The criteria for being an attack power: It uses an attack roll: FoB doesn't qualify It deals damage: Fob clearly qualifies. Hence, FoB is an attack power.
2. If FOB counts as an attack, why does Masterful Spiral not increase its range? Is it because FOB lacks the melee keyword (despite the fact that it's got a melee range)?
No, it's because Masterful Spiral increases the range of melee touch attacks by 1. All three versions of Flurry of Blows are defined as melee 1 attacks, so they're not eligible. This made me pass over Masterful Spiral in favor of other dailies at level 1, though I eventually ended up retraining to it, because the close burst 2 for 3d8+Dex (force) is ridiculously good on its own, and the stance is icing on the cake.
[grammar edit]
|
|
|
|
1 year ago ::
Dec 02, 2011 - 1:44PM
#1287
|
Date Joined:
Oct 25, 2007
|
Two things I'm not clear about:
1. the guide states that FOB counts as an attack power under the RC guidelines. Can someone provide a specific reference in the RC that supports this?(I assume the reasoning here is because the RC designates any power that has a target as an attack, but that seems a little shaky).
I'll defer to Enaloindir on the explanation for this:
You're mistaking. Flurry of Blows *is* an attack power. As described in the Rules Compendium (p89-90), there are only attack powers or utility powers. The criteria for being an attack power: It uses an attack roll: FoB doesn't qualify It deals damage: Fob clearly qualifies. Hence, FoB is an attack power.
2. If FOB counts as an attack, why does Masterful Spiral not increase its range? Is it because FOB lacks the melee keyword (despite the fact that it's got a melee range)?
No, it's because Masterful Spiral increases the range of melee touch attacks by 1. All three versions of Flurry of Blows are defined as melee 1 attacks, so they're not eligible. This made me pass over Masterful Spiral in favor of other dailies at level 1, though I eventually ended up retraining to it, because the close burst 2 for 3d8+Dex (force) is ridiculously good on its own, and the stance is icing on the cake.
[grammar edit]
There have been several good summaries on this thread. The one quoted previously by Enaloindir was one of them.
I also wanted to add in an argument about the intent of the rules (RAI), which is also clear and consistent with the RAW.
WOTC errated FoB into a no action, which shows RAI. This shows intent because if FoB isn't an attack, then there would be no game effect of this errata. If FoB is an attack, the only game effect is that monks after the errata can make one free action attack during their per turn as FoB is no longer occupying their one free action attack per turn slot.
The divine challenge errata into a utility power is similar. The RC broke divine challenge (as it became an attack power and thus self-sustaining), and an errata was needed to fix it by making divine challenge a utility power.
In other words, not only is RAW clear, but RAI is as well in this case. FoB is clearly an attack power.
|
|
|
|
1 year ago ::
Dec 03, 2011 - 3:55PM
#1288
|
Date Joined:
Sep 25, 2007
|
This has probably been answered before, but I cannot find it. how does lasting frost/winter touched work with the burst or blast powers of the monk? does it work for everyone hit in burst or blast or just the first person? Thank you!
|
|
|
|
1 year ago ::
Dec 03, 2011 - 4:39PM
#1289
|
Date Joined:
Dec 18, 2009
|
This has probably been answered before, but I cannot find it.
how does lasting frost/winter touched work with the burst or blast powers of the monk?
does it work for everyone hit in burst or blast or just the first person?
Thank you!
It works like with all other classes, namely any attack you do, on any creature (including allies, if the power targets them). It does not matter if you're a fighter with an ice sword, or a wizard with a frost staff, that converts all his fire balls and lightning bolts into frost balls and frost bolts.
The only monk specific thing about htis is, that he could already exploit vuln 5 cold with his FoB, during the turn he first hits one or more targets. Other classes must either wait one turn for this, spend an AP or have some minor action attack powers.
|
|
|
|
1 year ago ::
Dec 03, 2011 - 6:14PM
#1290
|
Date Joined:
Feb 19, 2006
|
This has probably been answered before, but I cannot find it.
how does lasting frost/winter touched work with the burst or blast powers of the monk?
does it work for everyone hit in burst or blast or just the first person?
Thank you!
It works like with all other classes, namely any attack you do, on any creature (including allies, if the power targets them). It does not matter if you're a fighter with an ice sword, or a wizard with a frost staff, that converts all his fire balls and lightning bolts into frost balls and frost bolts.
The only monk specific thing about htis is, that he could already exploit vuln 5 cold with his FoB, during the turn he first hits one or more targets. Other classes must either wait one turn for this, spend an AP or have some minor action attack powers.
Actually Lasting Frost only affects the first target you hit each turn, so it doesn't work all that well with bursts and blasts.
Getting cold on FoB is tough, since it lacks the weapon keyword you can't use most of the standard methods.
|
|
|