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Switch to Forum Live View No Paper Tigers!!!!: The Monk Handbook
1 year ago  ::  Apr 05, 2012 - 7:20PM #1481
smbakeresq
Date Joined: Feb 1, 2005
Posts: 300
Not familiar with monks at all, but the theme Elemental Initiate seems to basically add +2 to every monk unarmed attack, for a total of +4 to hit when attacking through with expertise and through an accurate ki focus.  Is this correct, should all these things stack?  If they do, does that make elemental initiate GOLD?

Since I have no experience with them, I think I am missing something or interpresting this worng somehow, so I am asking... 
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1 year ago  ::  Apr 05, 2012 - 7:52PM #1482
TheWyrmDude
Date Joined: Feb 19, 2006
Posts: 23
It's a proficiency bonus. It doesn't stack.
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1 year ago  ::  Apr 05, 2012 - 8:39PM #1483
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129

Apr 5, 2012 -- 7:20PM, smbakeresq wrote:

Not familiar with monks at all, but the theme Elemental Initiate seems to basically add +2 to every monk unarmed attack, for a total of +4 to hit when attacking through with expertise and through an accurate ki focus.  Is this correct, should all these things stack?  If they do, does that make elemental initiate GOLD?

Since I have no experience with them, I think I am missing something or interpresting this worng somehow, so I am asking... 




Profeciency bonuses only apply to weapon attacks, and monks only have implement attacks.  Also, the monk already had a +3 profeciency unarmed attack, which doesn't stack with the Elemental Initiate one in case you decide to use a melee basic attack.   

That theme is pretty worthless for monks. 


As an aside, I had a personal tragedy recently that put me way behind in work.  I didn't forget about the guide.  Once I've caught up on work and sleep, I will finish revising the guide.  Hopefully within the week.       

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1 year ago  ::  Apr 06, 2012 - 8:20AM #1484
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633

Apr 5, 2012 -- 7:20PM, smbakeresq wrote:

Not familiar with monks at all, but the theme Elemental Initiate seems to basically add +2 to every monk unarmed attack



If you're referring to how the CB handles it, this is a known bug.

Apr 5, 2012 -- 8:39PM, furious_kender wrote:

That theme is pretty worthless for monks.



An immediate reaction attack triggered when an enemy misses you, a free skill training and a +1 bonus to will are still pretty good benefits.

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1 year ago  ::  Apr 06, 2012 - 8:26AM #1485
smbakeresq
Date Joined: Feb 1, 2005
Posts: 300
Thats why I asked, thanks everyone!
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1 year ago  ::  Apr 06, 2012 - 9:13AM #1486
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129

Apr 6, 2012 -- 8:20AM, Duskweaver wrote:

Apr 5, 2012 -- 8:39PM, furious_kender wrote:

That theme is pretty worthless for monks.



An immediate reaction attack triggered when an enemy misses you, a free skill training and a +1 bonus to will are still pretty good benefits.





It's a weapon attack that does [1W].  Monk's use implement attacks, and cannot flurry on that attack as it doesn't happen on the monk's turn.  At level 20, it will hit for around 1d8+5, assuming you have a +5 ki focus and a free hand to use monk unarmed strike.  Maybe you have iron armbands for another +4, if your DM doesn't allow you to have something better for your arms slot like Ki Wrist Razors. 

The only time it would be noticeable would be low heroic if you use a ki focus with a free hand, because 1d8+1 or 2 doesn't stay useful for long.  Average damage assuming a 60% hit rate is something like 4 damage at low heroic and 6 at level 20.    As such, Mercenary, which I rate as black, will do higher average damage as Mercenary doesn't need to hit.  Prone is also typically better for monks than a slide. 

Nature is the only skill some monks could use effectively.  +1 will isn't bad for a theme, but it isn't unique. 

Overall, the theme seem ok for CB monks, who can use nature, and purple for everyone else. 

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1 year ago  ::  Apr 06, 2012 - 1:41PM #1487
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
So.

I just realized Brilliant Counterstrike is a multiattack, that can trigger against multiple foes, that helps create a Catch-22 for monks who bothered with Battle Awareness and defender hugging, or just that Level 5 stance that slows.

Remind me, why isn't this a Gold power again? Because I dunno, man, but I think the monk actually, like, having a multiattack that can even trigger multiple times against a single target is kind of good. Masters of Defense have no excuse not to pick it up, for instance.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago  ::  Apr 06, 2012 - 1:52PM #1488
Enaloindir
Date Joined: Nov 11, 2003
Posts: 141
The extra damage you deal to creatures attacking you is no hit, so it doesn't trigger any power/effects that require you to hit.
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1 year ago  ::  Apr 06, 2012 - 1:59PM #1489
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299

Apr 6, 2012 -- 1:52PM, Enaloindir wrote:

The extra damage you deal to creatures attacking you is no hit, so it doesn't trigger any power/effects that require you to hit.




And...? It's still multiattack damage, and a good bunch of it. It can potentially apply as many times per round as there are participants who can make the target attack you, and for a master of defense, this can be 95-5 odds on being able to do damage without taking any in return. In case you don't know, Bloodbath, Rogue Daily 9, has a similar effect with dealing automatic damage - and it's one of the best powers in the Rogue's arsenal. Considering how starved the monk is when it comes to being able to focus a single target, the idea of rating a power this low is mind-boggling. This goes double considering multi-turn solos exist - these are the enemies you really want to focus down fast, and oh surprise, they also naturally proc Brilliant Counterstrike multiple times a round!

Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago  ::  Apr 06, 2012 - 2:47PM #1490
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129
You're right that I rated it too low. It's probably blue.  Monks tend to be adjacent to a ton of foes, especially masters of defense.  Monks also try to encourage attacks on them, to keep the monsters adjacent as much as possible. This means the power will proc 0-2 times in that round, possibly not against the enemy you originally hit.  After it procs once, monsters will tend to seek softer targets.  I expect this will make the power about as effective as a normal burst 1 power, which means bluish.

On a hybrid defender it would be tastier, but monks simply aren't sticky enough to get a ton of use out of this power.
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