|
3 years ago ::
Jun 15, 2010 - 9:25PM
#1
|
Date Joined:
Jan 14, 2010
|
This build was inspired by Dragon 381 - Winning Races: Tieflings. Paraphrasing: The Crimson Legion are paladin/warlocks who formerly served Asmodeus before they were betrayed. They now seek their revenge. The focus of this build is going to be building up simultaneous divine sanctions and curses on large numbers of targets while occasionally making them violate those marks in counterproductive ways. Using the THP from infernal pact boon to fuel your health off the destruction of foes will make surges last longer and the solid defenses will avoid damage without rising to the level that would make going after your allies more attractive than avoiding mark retribution.
The Crimson Legion Champion is a Tiefling Hybrid Paladin|Warlock: * Paladin of Oghma, the judge of ideas and collector of histories. * Star Pact Warlock - perhaps, just once, you went a bit too far looking for the answers. Pump Reflex for both hybrid defenses. You'll need all the help you can get on that one. Starting scores: Str 10, Con 16, Dex 8, Int 12, Wis 12, Cha 16 +2 Cha/+2 Int Racial for Tiefling. Keep pushing Cha and Con at every increase. Cha will drive the majority of ability accuracy, damage, and bonuses for both classes.
Heroic
Show
Feat 1: Hybrid Talent (Paladin Armor Proficiency) Get into that plate armor right away. At-will 1: Enfeebling Strike The primary at-will. Marked targets will get an additional -2 to attack rolls when you hit them with this. At-will 1: Dire Radiance A radiant ranged power, this will have more utility later... Encounter 1: Valorous Smite When you hit -> close burst 3 Divine Sanction (DS). Daily 1: Majestic Halo A radiant attack, plus an aura 1 of DS marking for the rest of the encounter.
Feat 2: Imperious Majesty This is a great level. It starts with using your Cha for initiative and debuffing enemies you get the drop on... Utility 2: Charm of Hearts and ends with a daily utility that is a sustainable +2 to defenses and immunity to OAs. That is very useful if you want to mix in some warlock ranged powers.
Encounter 3: Lure of Minauros Make an enemy hit himself or his buddy. After adding infernal pact in paragon, this will also have some catch-22 damage for enemies that attack. Importantly, the damage they take from attacking you (Cha) will always stay below the damage from violating a DS mark (Cha+tier scale).
Feat 4: Wrath of the Crimson Legion Grants a minor action encounter power to DS all enemies in close burst 5 for a round and makes your MBA Cha based.
Hybrid daily 5: Tyrannical Threat Close burst 3 curse power with a catch-22 effect. After adding infernal pact in paragon, will curse even targets you miss.
Feat 6: Versatile Expertise (Heavy Blade, Rod) It's time for some accuracy bonuses. Utility 6: Call of Challenge And a second burst DS, this time close burst 3.
Encounter 7: Far Realm Phantasm You made a mistake and are out of position. You couldn't get there in time. Maybe you are just feeling malicious. "The target spends its next standard action making a basic attack against the empty air." That sounds like a good way to keep him busy. (And later on it can be used to set up immediate punishment powers on his turn.)
Feat 8: Power of Trickery You or an ally can shift 1 around a target you hit with Enfeebling Strike. Solid for adjusting position and setting up CA for strikers.
Daily 9: Decree of Khirad Close blast 3 rearrangement and forced attacks.
Feat 10: Starfire Womb Free saving throws when you deal damage with fear or radiant. That's almost everything in this build. This is where Dire Radiance comes in as a backup at-will that is radiant. Utility 10: Troublesome Aid of Caiphon Make a surge count for double HP. At the small price of a death saving throw... Great for some top-off healing at the end of encounters when you want to hit those extra milestones.
Paragon Path: Questing Knight Time to begin the quest to redeem the Crimson Legion. And by redeem I mean deliver horrible bloody vengeance upon Asmodeus. * Strength of Ten is a close blast 3 DS marking attack with a shift. A great foundation for what's to come. * At 12, Quester's Discipline is a once a day get out of jail free vs blind, daze, dominate, stun, or weaken. * At 16, you can use your second wind as a free action while bloodied. * Other: bonuses to defenses, a saving throw with +2 bonus on AP and a 4W fear attack at 20 that weakens. Paragon
Show
Feat 11: Twofold Pact It's time to recruit infernal allies to help you in your quest. The infernal pact boon will be a key HP pool for you from now on.
Always keep the focus target cursed, and try to keep everything cursed using a Rod of Corruption or Tyrannical Threat. Then, when anything dies you get your level in THP.
Feat 12: Bloodied Boon Feels good doesn't it? How about you get that THP every time something is bloodied too. Don't forget to recurse.
Encounter 13: Castigating Strike (replaces Valorous Smite) Just a damage upgrade from Valorous Smite.
Feat 14: Protective Hex Stack some more penalties on to something you hit by turning curses into a pseudo-mark.
Daily 15: Knight's Defiance (replaces Majestic Halo) Pull everything in burst 5 to you and DS it (save ends). Then smack something.
Feat 16: Contagious Challenge An extra way to give out a DS each turn will help in extended battles that use up all the burst DS encounter powers. Utility 16: Divine Aegis Boost the defenses of you and your frontline allies.
Ecounter 17: Cursegrind (replaces Lure of Minauros) This just seemed like too much fun to ignore with all the curse spreading going on here. Close burst 20 against all cursed.
Feat 18: Paragon Defenses (retrained to Robust Defenses at Level 21) Mmm, defenses.
Daily 19: Delusions of Loyalty (replaces Decree of Khirad) Make an enemy help you defend. Then punish him for not attacking you. Sustain and repeat.
Feat 20: Armor Specialization (Plate)
Epic Destiny: Legendary Sovereign It's time to gather the Crimson Legion from their dispersed service to various gods and reunite them under your banner. * Level 21 - your crits provide a basic attack (melee or ranged) for all allies within 10. * Level 30 - Sword of Kings - Keep using Strength of Ten until you miss with it. Stack this up with Divine Mastery and you can keep using this power to burst mark for many rounds. * The other powers are flavorful and useful. Epic
Show
Feat 21: Weakening Challenge Weaken anything that defies your mark. Key for keep enemies from wandering off as things scale up.
Feat 22: Warding Curse Use the curses to make your defenses better as well now that we have the weakening to threaten with. Utility 22: Holy Wings Flying is necessary sometimes, and the +4 against OAs will help if you need to cast a ranged spell with adjacent enemies when Charm of Hearts is not running.
Encounter 23: Demand Respect (replaces Castigating Strike) Zap, prone, and blind an enemy that attacks an ally. Does not require a mark to be present.
Feat 24: Epic Reflexes Reflexes has been falling behind so bring it up to par.
Daily 25: Discipline the Unruly (replaces Knight's Defiance) Sustainable additional punishment for attacking allies, no marks required, just within 5.
Feat 26: Divine Mastery Bring back one of your burst marking encounter powers when you spend an AP. Paladin's Wrath and Strength of Ten are prime choices depending on how clustered things are.
Encounter 27: Wrathful Flame (replaces Cursegrind) Close burst 5 daze all marked enemies.
Feat 28: Student of the Athanaeum Use this to have Charm of Hearts twice a day, or maybe Tyrannical Threat, or maybe...
Daily 29: Caiphon's Abominable Melody (replaces Delusions of Loyalty) A nice accurate power that drops deaf, blind, and slow on a target with separate save ends and makes them take damage until they save vs all three. The real gem here is the last two sentences of the Hit line. "Until the end of the encounter, any time you take damage, roll a d20. If you roll 10 or higher, reduce the damage to 0." Don't miss.
Feat 30: Paladin's Truth Ignore resists and immunities on marked targets. Simple enough, and needed for the big game you'll be hunting. Asmodeus won't go down easy.
The equipment laid out in the final build is just one way of kitting this character out. Many choices were driven by theme as much as by mechanical benefit. Sample Equipment Rationale
Show
Key equipment: Rod of Corruption +1 - If your THP is already topped off, spread the curses around instead of taking the boon. Bracers of Zeal (epic tier) - Cursed target just on the edge of death? Use THP to make sure it dies and refill the THP. Holy Avenger Longsword +6 - Weapon and implement, plus a daily power to help your party defenses. Swiftstrike Shoes (paragon tier) - Get in place fast in the first turn, and get a daily teleport 20. Symbol of Unified Defense +2 - Share defenses as a Daily II to protect against a nasty multi-target attack against your team. Spell Anchors (heroic tier) - There's a fair amount of sustain in this build. You don't want to drop a sustain because of action denial effects. Eye of Awareness (epic tier) - Initiative goes to +29 with this and helps will defense. Eager Hero's Tattoo (paragon tier) - Pre-charge the THP pool after each short rest.
More generic choices: Imposter's Godplate Armor +6 (I picked this purely because it seemed RIGHT for the concept.) Brooch of Vitality +6 Belt of Vitality (epic tier) Ring of Free Time (epic tier) Ring of Tenacious Will (epic tier)
Final Sheet
Show
====== Created Using Wizards of the Coast D&D Character Builder ====== Mar, level 30 Tiefling, Paladin|Warlock, Questing Knight, Legendary Sovereign Hybrid Paladin: Hybrid Paladin Reflex Eldritch Pact (Hybrid): Star Pact (Hybrid) Hybrid Warlock: Hybrid Warlock Reflex Hybrid Talent: Paladin Armor Proficiency Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Rod) Twofold Pact: Infernal Pact Sword of Kings: Strength of Ten Background: Tiefling - Dark Secret, Arcane Sentinel, Out for Revenge (+2 to Arcana)
FINAL ABILITY SCORES Str 12, Con 24, Dex 10, Int 16, Wis 14, Cha 28.
STARTING ABILITY SCORES Str 10, Con 16, Dex 8, Int 12, Wis 12, Cha 16.
AC: 46 Fort: 42 Reflex: 42 Will: 44 HP: 202 Surges: 17 Surge Value: 50
TRAINED SKILLS Bluff +31, Religion +23, Arcana +25
UNTRAINED SKILLS Acrobatics +13, Diplomacy +24, Dungeoneering +17, Endurance +20, Heal +17, History +18, Insight +19, Intimidate +24, Nature +17, Perception +17, Stealth +15, Streetwise +24, Thievery +15, Athletics +14
FEATS Level 1: Hybrid Talent Level 2: Imperious Majesty Level 4: Wrath of the Crimson Legion Level 6: Versatile Expertise Level 8: Power of Trickery Level 10: Starfire Womb Level 11: Twofold Pact Level 12: Bloodied Boon Level 14: Protective Hex Level 16: Contagious Challenge Level 18: Paragon Defenses (retrained to Robust Defenses at Level 21) Level 20: Armor Specialization (Plate) Level 21: Weakening Challenge Level 22: Warding Curse Level 24: Epic Reflexes Level 26: Divine Mastery Level 28: Student of the Athanaeum Level 30: Paladin's Truth
POWERS Hybrid at-will 1: Dire Radiance Hybrid at-will 1: Enfeebling Strike Infernal Pact: Hellish Rebuke Hybrid encounter 1: Valorous Smite Hybrid daily 1: Majestic Halo Hybrid utility 2: Charm of Hearts Hybrid encounter 3: Lure of Minauros Hybrid daily 5: Tyrannical Threat Hybrid utility 6: Call of Challenge Hybrid encounter 7: Far Realm Phantasm Hybrid daily 9: Decree of Khirad Hybrid utility 10: Troublesome Aid of Caiphon Hybrid encounter 13: Castigating Strike (replaces Valorous Smite) Hybrid daily 15: Knight's Defiance (replaces Majestic Halo) Hybrid utility 16: Divine Aegis Hybrid encounter 17: Cursegrind (replaces Lure of Minauros) Hybrid daily 19: Delusions of Loyalty (replaces Decree of Khirad) Hybrid utility 22: Holy Wings Hybrid encounter 23: Demand Respect (replaces Castigating Strike) Hybrid daily 25: Discipline the Unruly (replaces Knight's Defiance) Hybrid encounter 27: Wrathful Flame (replaces Cursegrind) Hybrid daily 29: Caiphon's Abominable Melody (replaces Delusions of Loyalty)
ITEMS Rod of Corruption +1, Imposter's Godplate Armor +6, Brooch of Vitality +6, Holy Avenger Longsword +6, Belt of Vitality (epic tier), Ring of Free Time (epic tier), Ring of Tenacious Will (epic tier), Swiftstrike Shoes (paragon tier), Bracers of Zeal (epic tier), Spell Anchors (heroic tier), Symbol of Unified Defense +2, Eager Hero's Tattoo (paragon tier), Eye of Awareness (epic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Thanks to AlphatheGreat and the gang in ##4e for suggestions and feedback!
|
|
|
|
3 years ago ::
Jun 16, 2010 - 7:36AM
#2
|
Date Joined:
Mar 22, 2008
|
You know I'm a fan of the build.
Just a couple thoughts:
Armor of Dark Majesty is +2 to all defenses against cursed targets. I fear you may be selling your mark punishment a little short in epic...against more powerful opponents(such as those in the new MM3), weaken is as good as Aegis of Shielding...and you get it more than once per turn. I'd say you can afford to boost your defenses a little.
I'm curious about your choice of domains. You chose trickery for the mobility. What do you think of Power of Madness for throwing a heavier debuff on your Enfeebling Strike target?
I could see a human variant that picks up Virtuous Strike and Power of the Moon or Sea for opportunity attack goodness.
|
|
|
|
3 years ago ::
Jun 16, 2010 - 10:12AM
#3
|
Date Joined:
Jan 14, 2010
|
Thanks for the comments. Armor of Dark Majesty is +2 to all defenses against cursed targets.
It's only available in Leather and Hide.
I fear you may be selling your mark punishment a little short in epic...against more powerful opponents(such as those in the new MM3), weaken is as good as Aegis of Shielding...and you get it more than once per turn. I'd say you can afford to boost your defenses a little.
Selling it short in that intro paragraph? I agree that weaken is good, I was just trying to find the right balance between debuffs, marks, and defenses. What ways do you see to boost defenses?
Currently, defenses are: 46/42/42/44 in general. 48/44/44/46 if you have Divine Aegis or Charm of Hearts running. 50/46/46/48 if the attacker is cursed in addition. Getting 2 or 4 extra to all defenses from powers and curses allows some flexibility.
I'm curious about your choice of domains. You chose trickery for the mobility. What do you think of Power of Madness for throwing a heavier debuff on your Enfeebling Strike target?
I could see a human variant that picks up Virtuous Strike and Power of the Moon or Sea for opportunity attack goodness.
The at-wills and domain is an area where a lot of customization can take place. The MBA in this build is Cha based from Wrath of the Crimson Legion, but changing out the paladin at-will and taking a different domain may give you something stronger. This build doesn't focus on MBA like a White Lotus Riposte build would. I think I did have Virtuous Strike/Power of the Moon in there at one point but I changed it when I went through and made it meet LFR character rules.
For the human variant, what would we put in the slots vacated by Imperious Majesty and Wrath of the Crimson Legion? Probably an Initiative boosting feat (retrained as better become available) would be one of them.
|
|
|
|
3 years ago ::
Jun 16, 2010 - 12:50PM
#4
|
Date Joined:
Sep 18, 2009
|
It might be worth it to grab Eldritch Strike at level 1 for an MBA out of the gate and then retrain to Dire Radiance at level 4 when you pick up wrath of the crimson legion.
|
|
|
|
3 years ago ::
Jun 16, 2010 - 3:06PM
#5
|
Date Joined:
May 30, 2010
|
Unfortunately, no Pact Boon for this build; you need the feat Hybrid Talent (Warlock Pact Boon) to get access to those. Still works, just don't get the THP or Star-pact bonuses.
|
|
|
|
3 years ago ::
Jun 16, 2010 - 3:42PM
#6
|
|
|
Unfortunately, no Pact Boon for this build; you need the feat Hybrid Talent (Warlock Pact Boon) to get access to those. Still works, just don't get the THP or Star-pact bonuses.
Twofold Pact.
|
|
|
|
3 years ago ::
Jun 16, 2010 - 4:29PM
#7
|
|
|
Yeah, using Twofold Pact to get both Boons seems a little dicey... Be prepared to get hit with the nerf hammer.  It looks like you didn't go that route previously, the other build used the Hybrid Multiclassing if I'm not mistaken.
|
|
|
|
3 years ago ::
Jun 16, 2010 - 5:28PM
#8
|
Date Joined:
Jan 14, 2010
|
Yeah, using Twofold Pact to get both Boons seems a little dicey... Be prepared to get hit with the nerf hammer. 
It looks like you didn't go that route previously, the other build used the Hybrid Multiclassing if I'm not mistaken.
I wasn't assuming both boons in this version. CB currently only grants you the new boon, which doesn't match the RAW of the feat. The RAW of the feat seems clearly broken to me when viewed in the context of hybrids. I fully expect something to change with this feat in the near future.
|
|
|
|
3 years ago ::
Jul 14, 2010 - 5:55AM
#9
|
Date Joined:
Mar 22, 2008
|
Added to the Ultimate Defenders thread.
|
|
|
|
3 years ago ::
Jul 14, 2010 - 7:32AM
#10
|
Date Joined:
Jul 14, 2008
|
I'm running a similar build in a campaign I'm in now. Lvl 12. I opted for Eldritch Strike as my primary At-Will, Crimson Fire for 1d10 curse damage against cursed+challanged targets... you get the idea.
My only concern with the Crimson Legion build is Hybrid Challenge/Sanction has much lower damage output than pure Paladin builds are capable of, which causes some loss in stickyness. But there are ways to compensate.
|
|
|