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3 years ago ::
Jun 15, 2010 - 3:12PM
#1
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Date Joined:
Mar 17, 2010
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This is my level 11 Shaman|Artificer/Warlord/Battle Engineer for LFR. It started as a pure Shaman looking to buff as much as possible but when PHB3 came out the hybrid to Artificer was calling. What can I do to improve it further?
As this is an LFR character items and gold are always in flux and not always at the on level amounts but if there's something I need or have missed then I can put it on my list of things to save up for.
Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Hraigg, level 11 Deva, Shaman|Artificer, Battle Engineer Companion Spirit (Hybrid): Stalker Spirit (Hybrid) Hybrid Shaman: Hybrid Shaman Fortitude Hybrid Artificer: Hybrid Artificer Fortitude Hybrid Talent: Spirit Boon (Hybrid) Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Totem) Background: Calimshan (Calimshan Benefit)
FINAL ABILITY SCORES Str 13, Con 11, Dex 11, Int 20, Wis 22, Cha 9.
STARTING ABILITY SCORES Str 11, Con 10, Dex 10, Int 16, Wis 17, Cha 8.
AC: 25 Fort: 20 Reflex: 23 Will: 23 HP: 73 Surges: 6 Surge Value: 18
TRAINED SKILLS Perception +19, Arcana +15, Religion +17, History +17, Endurance +10
UNTRAINED SKILLS Acrobatics +6, Bluff +4, Diplomacy +4, Dungeoneering +11, Heal +11, Insight +11, Intimidate +5, Nature +11, Stealth +5, Streetwise +4, Thievery +5, Athletics +6
FEATS Level 1: Hybrid Talent Level 2: Resourceful Leader Level 4: Sudden Call (retrained to Nimble Spirit at Level 11) Level 6: Versatile Expertise Level 8: Superior Implement Training (Accurate totem) Level 10: Weapon Proficiency (Drow Long Knife) Level 11: Bravura Leader
POWERS Hybrid at-will 1: Spirit of the Tempest Hybrid at-will 1: Magic Weapon Hybrid encounter 1: Ironbreaker Claws Hybrid daily 1: Punishing Eye Hybrid utility 2: Strategist's Epiphany Hybrid encounter 3: Shocking Feedback Hybrid daily 5: War Chieftain's Blessing Hybrid utility 6: Energy Conversion Hybrid encounter 7: Call to the Blood Dancer Hybrid daily 9: Healer's Momentum Hybrid utility 10: Spirit Summons
ITEMS Cloak of Resistance +2, Iron Armbands of Power (heroic tier), Skull Mask (heroic tier), Acrobat Boots (heroic tier), Gauntlets of Blood (heroic tier), Purple Dragon Commander's Ring (paragon tier), Watchful Spirit Accurate totem +3, Magic Drowmesh +3, Salve of Power (heroic tier), Demonskin Tattoo (heroic tier), Distance Drow Long Knife +2, Shadowfell Gloves (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
My Encounter buffs so far
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Greater Magic Weapon: +6hit +6dmg and Brutal 1 all on an effect line. Magic Weapon: +1hit +6dmg and Brutal 1 Call to the Blood Dancer: +5dmg and crit on 18-20 Stalker Spirit Boon: +5dmg on Bloodied enemys
My Daily and AP buffs so far
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Punishing Eye: 5 extra Psychic damage War Chieftain's Blessing: +2hit on 1 enemy for the whole encounter For my Allys on an AP: +9dmg or 5 temp hp's on a miss Strategist's Epiphany: 1 encounter a day we have my +17 history check as our initiative
Genral utility
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Spirit of the Tempest: Effect line grant a save on an at-will Ironbreaker Claws: Grant an attack with +5 to hit after hitting with my SC Shocking Feedback: Save the 1st in with DR5 as an Interrupt Energy Conversion: Effective 22 extra hp as another Interrupt Healer's Momentum: Massive Healing and temp swing as a reaction Spirit Summons: Because having an extra SC makes it easier to chase the party round and it's a bit of fun.
After playing this for a while I was getting fed up of not wanting to use my encounter and daily powers I swapped in the Immediate powers so I could use Magic Weapon with out feeling like my other powers where a waste. This also gave it a lot more support in helping my allys survive/not take any damage while we kill the monsters fast with the buffing I can do.
I'm sure I've missed a trick or 2 tho so let me know. So far I've not had chance to play it at paragon so I don't know how it's going to fare. Edit: extra snapshots
None LFR build L11
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====== Created Using Wizards of the Coast D&D Character Builder ====== Hraigg, level 11 Deva, Shaman|Artificer, Battle Engineer Companion Spirit (Hybrid): Stalker Spirit (Hybrid) Hybrid Shaman: Hybrid Shaman Fortitude Hybrid Artificer: Hybrid Artificer Fortitude Hybrid Talent: Spirit Boon (Hybrid) Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Totem) Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group) Background: Calimshan (Calimshan Benefit)
FINAL ABILITY SCORES Str 14, Con 12, Dex 11, Int 21, Wis 21, Cha 9.
STARTING ABILITY SCORES Str 13, Con 11, Dex 10, Int 16, Wis 16, Cha 8.
AC: 24 Fort: 22 Reflex: 23 Will: 23 HP: 74 Surges: 7 Surge Value: 18
TRAINED SKILLS Perception +15, Arcana +15, Religion +17, History +17, Endurance +11
UNTRAINED SKILLS Acrobatics +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, Insight +10, Intimidate +4, Nature +10, Stealth +5, Streetwise +4, Thievery +5, Athletics +7
FEATS Level 1: Hybrid Talent Level 2: Resourceful Leader Level 4: Sudden Call (retrained to Nimble Spirit at Level 11) Level 6: Versatile Expertise Level 8: Weapon Proficiency (Drow Long Knife) Level 10: Arcane Implement Proficiency Level 11: Bravura Leader
POWERS Hybrid at-will 1: Spirit of the Tempest Hybrid at-will 1: Magic Weapon Hybrid encounter 1: Ironbreaker Claws Hybrid daily 1: Punishing Eye Hybrid utility 2: Strategist's Epiphany Hybrid encounter 3: Shocking Feedback Hybrid daily 5: War Chieftain's Blessing Hybrid utility 6: Energy Conversion Hybrid encounter 7: Call to the Blood Dancer Hybrid daily 9: Healer's Momentum Hybrid utility 10: Spirit Summons
ITEMS Iron Armbands of Power (heroic tier), Acrobat Boots (heroic tier), Shadowfell Gloves (heroic tier), Jagged Drow Long Knife +3, Amulet of Protection +3, Deathcut Leather Armor +2, Master's Wand of Thunderwave +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
The changes are small. I've added a Masters Wand of Thunderwave as a nice panic button and the Shadowfell Gloves add a nice boost to Punishing Eye's buffing taking it to 8+d6 extra damage. A jagged Weapon as the main attack weapon through AIP training (still not sure what I could use thats better) and I've evened out the stats to take into account not being able to stat juggle with LFR retraining rules.
Thanks in advance Diabalos
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3 years ago ::
Jun 17, 2010 - 8:14AM
#2
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Date Joined:
Apr 25, 2002
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I think the general idea of the build is good, but I'd note some issues: You're splitting up your feats/magic items/stats on two different paths. Your Artificer choices are effectively at a -3 to hit(-1 for lower Int, -1 for lack of Superior Implement, -1 for only +2 vs +3) compared to my other choices. Given you're a Battle Engineer and talking about using Magic Weapon as your preferred attack choice, I think that's a huge hit.
You're picking Bravura Leader as your first paragon tier feat. +6 damage to all your friends AP actions is definitely nice, but you're already adding the additional +5 - getting your table to remember to not spend all the action points they have can mean really nasty 2nd combats. There's got to be a better option for that 11th level feat simply because combats where people spend Action Points tend to be easier.
I like the opportunity attack option with Shaman a lot better than the +Int damage vs. bloodied. That ability to attack something for free damage can get really nasty - supplement your Defender as a free action with Nimble Spirit while you aim at something else.
NETH4-1 Containing Shadow (co-author) Handbooks
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3 years ago ::
Jun 17, 2010 - 8:19AM
#3
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Did you start as a Shaman and later change the character to a hybrid Shaman|Artificer, or did you start over with a new character? It is not legal in LFR to switch an existing character from a single class to a hybrid.
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3 years ago ::
Jun 18, 2010 - 11:57PM
#4
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Date Joined:
Mar 17, 2010
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Did you start as a Shaman and later change the character to a hybrid Shaman|Artificer, or did you start over with a new character? It is not legal in LFR to switch an existing character from a single class to a hybrid.
Very true. But I wasn't going to keep going with 1 character when I knew there was something better I could be trying so into the bin the old one went.
@ Mommy. LFR is a very flexable system since they changed the retraining rules and as such allowed me to be able to get the Bravura at all. As it is every time I get stat up's I retrain the str stat up I took and increase one of my main attack stats with that point and then ad the new stat up to the same one and the str up goes back on as the 2nd. So every time my stats increase the LFR rules let me not waste any stats on odd numbered stats.
Current Str 13, Con 12, Dex 11, Int 20, Wis 22, Cha 9. It has +1Wis +1Int / +1Str +1Wis / +1 to all from PP
level 14 Str 13, Con 12, Dex 11, Int 22, Wis 22, Cha 9. Will have +1Wis +1Int/ +1Int +1Wis / +1 all from PP / +1Int +1Str
Level 18 we can do the same Str 13, Con 12, Dex 11, Int 22, Wis 24, Cha 9. Will have +1Wis +1Int / +1Int +1Wis / +1 all from PP / +1Int +1Wis / +1Str +1Wis
I know I am behind on my Magic Weapon attack stat all the way but this is by design to have the bigest buffs available. I'd love to know what 1 feat will give me more buffing over the not so intresting at Paragon Bravara MC.
I am fully aware of the magic item problems I have. Unfortunatly it was a +3 totem that I had drop not a +3 weapon so the totem got taken. I have not had the chance to get a +3 weapon yet and as soon as I do I will be getting AIP Heavy Blade so I don't have to keep 2 items up to date. But as it is I have never had the option to get a +3 anything that I can Magic Weapon with. I am intreased in what enchants you think would be best for me to use with all my powers once I do get these? Jagged? Frost?
Thanks Diabalos
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