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Dungeons & Dra.. 4e Character Optim.. Shaman|Artificer/Warlord/Battle Engineer. What...
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Switch to Forum Live View Shaman|Artificer/Warlord/Battle Engineer. What did I miss?
3 years ago  ::  Jun 15, 2010 - 3:12PM #1
Guest1185447559
Date Joined: Mar 17, 2010
Posts: 106
This is my level 11 Shaman|Artificer/Warlord/Battle Engineer for LFR. It started as a pure Shaman looking to buff as much as possible but when PHB3 came out the hybrid to Artificer was calling. What can I do to improve it further?

As this is an LFR character items and gold are always in flux and not always at the on level amounts but if there's something I need or have missed then I can put it on my list of things to save up for.

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====== Created Using Wizards of the Coast D&D Character Builder ======
Hraigg, level 11
Deva, Shaman|Artificer, Battle Engineer
Companion Spirit (Hybrid): Stalker Spirit (Hybrid)
Hybrid Shaman: Hybrid Shaman Fortitude
Hybrid Artificer: Hybrid Artificer Fortitude
Hybrid Talent: Spirit Boon (Hybrid)
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Totem)
Background: Calimshan (Calimshan Benefit)

FINAL ABILITY SCORES
Str 13, Con 11, Dex 11, Int 20, Wis 22, Cha 9.

STARTING ABILITY SCORES
Str 11, Con 10, Dex 10, Int 16, Wis 17, Cha 8.


AC: 25 Fort: 20 Reflex: 23 Will: 23
HP: 73 Surges: 6 Surge Value: 18

TRAINED SKILLS
Perception +19, Arcana +15, Religion +17, History +17, Endurance +10

UNTRAINED SKILLS
Acrobatics +6, Bluff +4, Diplomacy +4, Dungeoneering +11, Heal +11, Insight +11, Intimidate +5, Nature +11, Stealth +5, Streetwise +4, Thievery +5, Athletics +6

FEATS
Level 1: Hybrid Talent
Level 2: Resourceful Leader
Level 4: Sudden Call (retrained to Nimble Spirit at Level 11)
Level 6: Versatile Expertise
Level 8: Superior Implement Training (Accurate totem)
Level 10: Weapon Proficiency (Drow Long Knife)
Level 11: Bravura Leader

POWERS
Hybrid at-will 1: Spirit of the Tempest
Hybrid at-will 1: Magic Weapon
Hybrid encounter 1: Ironbreaker Claws
Hybrid daily 1: Punishing Eye
Hybrid utility 2: Strategist's Epiphany
Hybrid encounter 3: Shocking Feedback
Hybrid daily 5: War Chieftain's Blessing
Hybrid utility 6: Energy Conversion
Hybrid encounter 7: Call to the Blood Dancer
Hybrid daily 9: Healer's Momentum
Hybrid utility 10: Spirit Summons

ITEMS
Cloak of Resistance +2, Iron Armbands of Power (heroic tier), Skull Mask (heroic tier), Acrobat Boots (heroic tier), Gauntlets of Blood (heroic tier), Purple Dragon Commander's Ring (paragon tier), Watchful Spirit Accurate totem +3, Magic Drowmesh +3, Salve of Power (heroic tier), Demonskin Tattoo (heroic tier), Distance Drow Long Knife +2, Shadowfell Gloves (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


My Encounter buffs so far Show

Greater Magic Weapon: +6hit +6dmg and Brutal 1 all on an effect line.
Magic Weapon: +1hit +6dmg and Brutal 1
Call to the Blood Dancer: +5dmg and crit on 18-20
Stalker Spirit Boon: +5dmg on Bloodied enemys


My Daily and AP buffs so far Show

Punishing Eye: 5 extra Psychic damage
War Chieftain's Blessing: +2hit on 1 enemy for the whole encounter
For my Allys on an AP: +9dmg or 5 temp hp's on a miss
Strategist's Epiphany: 1 encounter a day we have my +17 history check as our initiative



Genral utility Show

Spirit of the Tempest: Effect line grant a save on an at-will
Ironbreaker Claws: Grant an attack with +5 to hit after hitting with my SC
Shocking Feedback: Save the 1st in with DR5 as an Interrupt
Energy Conversion: Effective 22 extra hp as another Interrupt
Healer's Momentum: Massive Healing and temp swing as a reaction
Spirit Summons: Because having an extra SC makes it easier to chase the party round and it's a bit of fun.


After playing this for a while I was getting fed up of not wanting to use my encounter and daily powers I swapped in the Immediate powers so I could use Magic Weapon with out feeling like my other powers where a waste. This also gave it a lot more support in helping my allys survive/not take any damage while we kill the monsters fast with the buffing I can do.

I'm sure I've missed a trick or 2 tho so let me know.
So far I've not had chance to play it at paragon so I don't know how it's going to fare.

Edit: extra snapshots

None LFR build L11 Show

 
======  Created Using Wizards of the Coast D&D Character Builder ======
Hraigg,  level 11
Deva, Shaman|Artificer, Battle Engineer
Companion Spirit  (Hybrid): Stalker Spirit (Hybrid)
Hybrid Shaman: Hybrid Shaman  Fortitude
Hybrid Artificer: Hybrid Artificer Fortitude
Hybrid  Talent: Spirit Boon (Hybrid)
Versatile Expertise: Versatile Expertise  (Heavy Blade)
Versatile Expertise: Versatile Expertise (Totem)
Arcane  Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Background:  Calimshan (Calimshan Benefit)

FINAL ABILITY SCORES
Str 14,  Con 12, Dex 11, Int 21, Wis 21, Cha 9.

STARTING ABILITY SCORES
Str  13, Con 11, Dex 10, Int 16, Wis 16, Cha 8.


AC: 24 Fort: 22  Reflex: 23 Will: 23
HP: 74 Surges: 7 Surge Value: 18

TRAINED  SKILLS
Perception +15, Arcana +15, Religion +17, History +17,  Endurance +11

UNTRAINED SKILLS
Acrobatics +6, Bluff +4,  Diplomacy +4, Dungeoneering +10, Heal +10, Insight +10, Intimidate +4,  Nature +10, Stealth +5, Streetwise +4, Thievery +5, Athletics +7

FEATS
Level  1: Hybrid Talent
Level 2: Resourceful Leader
Level 4: Sudden Call  (retrained to Nimble Spirit at Level 11)
Level 6: Versatile  Expertise
Level 8: Weapon Proficiency (Drow Long Knife)
Level 10:  Arcane Implement Proficiency
Level 11: Bravura Leader

POWERS
Hybrid  at-will 1: Spirit of the Tempest
Hybrid at-will 1: Magic Weapon
Hybrid  encounter 1: Ironbreaker Claws
Hybrid daily 1: Punishing Eye
Hybrid  utility 2: Strategist's Epiphany
Hybrid encounter 3: Shocking  Feedback
Hybrid daily 5: War Chieftain's Blessing
Hybrid utility  6: Energy Conversion
Hybrid encounter 7: Call to the Blood Dancer
Hybrid  daily 9: Healer's Momentum
Hybrid utility 10: Spirit Summons

ITEMS
Iron  Armbands of Power (heroic tier), Acrobat Boots (heroic tier),  Shadowfell Gloves (heroic tier), Jagged Drow Long Knife +3, Amulet of  Protection +3, Deathcut Leather Armor +2, Master's Wand of Thunderwave  +1
====== Copy to Clipboard and Press the Import Button on the  Summary Tab ======



The changes are small. I've  added a Masters Wand of Thunderwave as a nice panic button and the  Shadowfell Gloves add a nice boost to Punishing Eye's buffing taking it  to 8+d6 extra damage. A jagged Weapon as the main attack weapon through AIP training (still not sure what I could use thats better) and I've evened out the stats to take into account not being able to stat juggle with LFR retraining rules.

Thanks in advance Diabalos


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3 years ago  ::  Jun 17, 2010 - 8:14AM #2
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125
I think the general idea of the build is good, but I'd note some issues:
You're splitting up your feats/magic items/stats on two different paths. Your Artificer choices are effectively at a -3 to hit(-1 for lower Int, -1 for lack of Superior Implement, -1 for only +2 vs +3) compared to my other choices. Given you're a Battle Engineer and talking about using Magic Weapon as your preferred attack choice, I think that's a huge hit.

You're picking Bravura Leader as your first paragon tier feat. +6 damage to all your friends AP actions is definitely nice, but you're already adding the additional +5 - getting your table to remember to not spend all the action points they have can mean really nasty 2nd combats. There's got to be a better option for that 11th level feat simply because combats where people spend Action Points tend to be easier.

I like the opportunity attack option with Shaman a lot better than the +Int damage vs. bloodied. That ability to attack something for free damage can get really nasty - supplement your Defender as a free action with Nimble Spirit while you aim at something else.
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3 years ago  ::  Jun 17, 2010 - 8:19AM #3
Melos
Date Joined: Nov 7, 2005
Posts: 1,444
Did you start as a Shaman and later change the character to a hybrid Shaman|Artificer, or did you start over with a new character?  It is not legal in LFR to switch an existing character from a single class to a hybrid.
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3 years ago  ::  Jun 18, 2010 - 11:57PM #4
Guest1185447559
Date Joined: Mar 17, 2010
Posts: 106

Jun 17, 2010 -- 8:19AM, Melos wrote:

Did you start as a Shaman and later change the character to a hybrid Shaman|Artificer, or did you start over with a new character?  It is not legal in LFR to switch an existing character from a single class to a hybrid.




Very true. But I wasn't going to keep going with 1 character when I knew there was something better I could be trying so into the bin the old one went.

@ Mommy. LFR is a very flexable system since they changed the retraining rules and as such allowed me to be able to get the Bravura at all. As it is every time I get stat up's I retrain the str stat up I took and increase one of my main attack stats with that point and then ad the new stat up to the same one and the str up goes back on as the 2nd. So every time my stats increase the LFR rules let me not waste any stats on odd numbered stats.

Current
Str 13, Con 12, Dex 11, Int 20, Wis 22, Cha 9.
It has +1Wis +1Int / +1Str +1Wis  / +1 to all from PP

level 14
Str 13, Con 12, Dex 11, Int 22, Wis 22, Cha 9.
Will have +1Wis +1Int/ +1Int +1Wis / +1 all from PP / +1Int +1Str

Level 18 we can do the same
Str 13, Con 12, Dex 11, Int 22, Wis 24, Cha 9.
Will have +1Wis +1Int / +1Int +1Wis / +1 all from PP / +1Int +1Wis / +1Str +1Wis

I know I am behind on my Magic Weapon attack stat all the way but this is by design to have the bigest buffs available. I'd love to know what 1 feat will give me more buffing over the not so intresting at Paragon Bravara MC.

I am fully aware of the magic item problems I have. Unfortunatly it was a +3 totem that I had drop not a +3 weapon so the totem got taken. I have not had the chance to get a +3 weapon yet and as soon as I do I will be getting AIP Heavy Blade so I don't have to keep 2 items up to date. But as it is I have never had the option to get a +3 anything that I can Magic Weapon with. I am intreased in what enchants you think would be best for me to use with all my powers once I do get these? Jagged? Frost?

Thanks Diabalos

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