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3 years ago  ::  Jun 14, 2010 - 4:11PM #11
Litigation
Date Joined: Jun 10, 2008
Posts: 3,135

Jun 14, 2010 -- 3:53PM, Alcestis wrote:

Why Goliath? The only thing I see specific to a Goliath is GGW.





Exactly why I went for it. This build is pretty feat-intensive, in case you couldn't tell.

Also you can sacrifice 2 AC to have resist 5 all 100% of the time by using Tarrasque plate instead of Godplate. It makes the Goliath racial very meh.





Tarrasque Plate is very meh in my book. It's better to not get hit in the first place. Plus there are other ways to get resist 5 all if I actually desired them for this build.

EDIT: Like Strength Through Challenge, which I just now added, in fact.

Also, it's not like resist 15 for a round isn't a significant boost when you need it, even over constant resist 5.

D&DN Paladin: Half-Fighter, half-Cleric, all useless.
D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.

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3 years ago  ::  Jun 14, 2010 - 4:57PM #12
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,904
Actually according to the rounds to die calculator resist 5 all is > 2 AC. Tarrasque plate is mathematically superior to Godplate if you don't have another source of resist. Just not getting hit sounds good in theory, I agree.
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3 years ago  ::  Jun 14, 2010 - 5:32PM #13
Daemonfey
Date Joined: Jul 13, 2007
Posts: 22

Hi.



First of all, I appreciate wanting to think "out of your role." It's a great mechanical and metal exercise, but it also creates problems with the party. Wouldn't any party where this character joins expect him to be a good defender?


I mean, for example, mid-heroics, 3 damage with the Sanction and Challenge? Seriously? That's not going to prevent any DM from attacking another PC.


Now, the entire build is reminiscent of Thor - like the picture didn't gave a clue. - Was this the reason for the maul? There are better weapon choices, for a defender or striker point of view. I take it was to fit the God of Thunder concept?


Also, Sudden Smite? Was it really the best choice? It appears very weak, from both a crunch or fluff point of view. Maybe you can fit a better feat there. Like getting that Mighty Challenge earlier.


There is also a mistake, that I see on many builds here: Overwhelming Impact affects only melee, not close attacks. I know, it's tempting and an easy mistake to make, but maybe it's why it happens so often. Smile


I can see you trying to go for the "max damage" part of the build, you even have a DPR counter. But the total control part? I doubt it. It will be very hard to pull as a defender. Yet, this may excel as a second defender of a party.


Now, another thing that really itches me about builds with assumptions: they should point them out early. It is a necessary evil that these builds must be built in vacuum, away from game and party structures, as well as adventure and campaign context. But there is a different between vacuum and deep space void. It would be nice that these builds opened with a little box containing assumptions made during construction of the build, giving "weak" points that should be worked with the party and DM. Taking this build for example, it would be something like this:


 


- Fluid starting wealth; 


- The Dungeon Master allows dragonmarks;


- Eberron deities allowed;   


   And so on.


 


It wouldn't take much space or time, and would be nice for any readers that want to adapt a build for their specific needs.

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3 years ago  ::  Jun 14, 2010 - 6:03PM #14
Litigation
Date Joined: Jun 10, 2008
Posts: 3,135
Well, ahem, amid all of ... that ... you're right about Overwhelming Impact and I have made those corrections.
D&DN Paladin: Half-Fighter, half-Cleric, all useless.
D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.

My 4e Character Op work:

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3 years ago  ::  Jun 19, 2010 - 11:29PM #15
Litigation
Date Joined: Jun 10, 2008
Posts: 3,135
Made a couple of changes. Retrained out Sudden Smite at Lv. 8 to get Virtuous Recovery earlier, get Forceful Challenge at Lv. 12 for better mark consequences in Paragon, and worked it out to get Weakening Challenge MUCH earlier in Epic (and delayed Slashing Storm).
D&DN Paladin: Half-Fighter, half-Cleric, all useless.
D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched.

My 4e Character Op work:

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Builds Show
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2 years ago  ::  Apr 15, 2011 - 12:43PM #16
sythspawn
Date Joined: Oct 13, 2006
Posts: 453
I've been considering a Thor build as Ardent Paladin, and this looks like a good place to start.

Will it work with a human, though? Can it also work without the dragonmark? (They are not legal in LFR, which also restricts magic item availability.)
RS: 60/60 CS: 60/60 RotS: 60/60 U:60/60 CotF: 60/60 BH: 60/60 A&E: 51/60 TFU: 53/60 LotF: 37/60 KotOR: 37/60 CW: 26/40 IE: 31/40 JA: 17/40 G@W: 7/40 DT: 7/40

Good trades with: Lily_Wan, creme_brule, suki_jedi_apprentice, Ephant_Mon
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