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You are likely to be eaten by a grue. Or are you?
The Grue in the MM obviously needs some serious errata here people. Its fellow Foulspawn will work just fine with their low-light Vision - but how, I ask you, is the Grue supposed to devour hapless adventurers in the dark without some kind of Darkvision or Blindsight?
Invoke the Rule of Cool! We must unite the disparate concepts of the D&D grue and the one we all know and fear deep in our heart of hearts!
EDIT: In fact, I thought this such a travesty I went and made my own! (see below)
Umm... I just read my MM and the Foulspawn Grue is someone who's been twisted by the Far Realm. I assume this is a revamp of the 3.5 Grue for 4th Edition? If so, I'd rename this critter since it has no similiarities at all to the pre-existing Foulspawn. And for what it's worth, the MM Grue is pretty freakin' nasty. It teleports, claws, and does horrible things to people.
D&D versions of the grue are either bad imitations or not the same creature as the more general meme of grues, as popularized by the Zork series. See here.
I like the foulspawn grue, I'm just goofin' around and thought I'd convert this more-iconic version to 4e.
EDIT: In retrospect, the only thing I might change is to make Very Likely a minor action. With the speed at which PCs are able to whip out new light sources on their turns, it's likely the grue would never be able to swallow an adventurer.
PROTIP: Want to make your grue even scarier? Give it a Darkskull from Adventurer's Vault to use on the PCs.
I love the classic Zork grue, and agree 4E didn't quite do it justice. Granted, with the availability of light sources, a classic grue is REALLY easy to defeat in 1 round or less (each adventurer kit has 2 sun rods in it).
Thanks for the response!
- I got the aura from a paragon creature, you're right, that should be shrunk.
- I went with Small to underscore the impossibility of a small creature swallowing a medium one, with the grue being a "humor monster"...I think I'll leave it as-is, but it's an easy fix (no mechanic changes even) for any DM who wants it Medium.
- Yeah, I'll change Very Likely too. I got the MBA-when-swallowed stuff from the purple worm, but the remorhaz has what you describe and is in MM2 so that's probably the better way to go. I agree it hoses implement uses too much.
- Agreed on the tp speed, though I'm going to leave Eek! with teleport. I think of it as more "violent scurrying" than actual teleportation, but Eek! is vital to this Grue's combat function - it is designed to be in bright illumination for a round at a time at most before they have to re-illuminate it (unless they have something brighter than a torch like a sunrod). If they have *no* sunrods (rare but I've seen it...maybe they ran out and forgot to buy more), it's a constant game of cat-and-mouse as they chase it across the board while it mauls anyone crazy enough to step into dim light. This wouldn't work as well if Eek! wasn't teleportation, because there's a lot of things tp can get you free of that other movement can't.
I'm also going to mess with Very Likely as I said above, so that when it Eek!s it potentially takes a PC with it. :P
Not a torch or a match in your inventory?
Seek out some helpful advice from your friendly neighborhood MC.
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