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Switch to Forum Live View Reservoir Dogs - The Monster Handbook
3 years ago  ::  Jun 22, 2010 - 11:40AM #41
psikus
  • Dragon Slayer
Date Joined: Jun 21, 2006
Posts: 845
It's low priority at best, but another issue that could be discussed in the statistics section are the Effect Type keywords (mostly Fear and Charm). These can be usually ignored, but since there are two PC races that specifically have defense boosts against them, and a good deal of monsters that are immune to fear, it might be worth considering at some time.

I don't think anyone has studied the matter. A very rough approach, based on quick compendium searches, would be the following:

Spoiler: Show

Monsters from rule books:
Total - 1732
"Fear" - 332
"Immune Fear" - 278
"Charm" - 200
"Immune Charm" - 131

We'll assume all monsters returned for "fear" and "charm" have either an attack with the keyword, or some kind of immunity against it. The number of monsters immune to either will be equal to or less than the number of entries with "immune fear" and "immune charm", respectively". Finally, it's reasonable to guess that the difference between "fear" entries and "immune fear" ones is the minimum number of monsters with attacks of that type, and likewise with charm.

Monsters with fear attacks: between 54 and 332 (3%-19%)
Monsters with fear immunity: less than 278 (<16%)
Monsters with charm attacks: between 69 and 200 (4%- 11%)
Monsters with charm immunity: less than 131  (<77%)

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3 years ago  ::  Jun 22, 2010 - 4:01PM #42
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
Have you checked the links in the statistics section ? All the statistics at hand, and accurate to the point, thanks to actually parsed data.
I just want to discuss things that either go beyond looking up a few simple numbers or have so many numbers involved that they might be hard to grasp easily. I don't consider checking, for example, how often you might run into Fear immune mobs that might screw your particular build as a big enough niche, sorry.
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3 years ago  ::  Jun 22, 2010 - 4:31PM #43
psikus
  • Dragon Slayer
Date Joined: Jun 21, 2006
Posts: 845
Oops, I should have taken a look. The linked resources do provide most of that information. Anyway, I mentioned it because I thought it might be useful to have a couple paragraphs on these keywords, similar to the comments you provide for elemental types. But they are rare enough that they can be skipped without much trouble.

 
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3 years ago  ::  Nov 12, 2010 - 5:12PM #44
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
Updated all ratings for MM3 style mobs:
-- Artilleries: A bit less accurate and dangerous, but still TPK material if left unchecked.
-- Brutes: New powerhouse and winner in the damage race.
-- Controllers: Even more annoying due more reliably applied debuffs.
-- Lurkers: No changes.
-- Skirmishers: No changes.
-- Soldiers: Less obnoxious, but instead more of a threat themselves  - but still best as distraction.

As the thread has gotten some good views in the recent times, I'll continue updating it - although probably not before I've finally gotten around to integrate the new Essentials content into my BM handbook.
Still if you think that the guide is either missing something, or you have a preference for one or the other missing sections to be updated first, let me know.
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2 years ago  ::  Dec 24, 2010 - 8:44AM #45
alien270
Date Joined: Dec 7, 2008
Posts: 2,038
I just found this guide, and I think it's a great idea!  There's a lot of material to digest here, but I did notice a few things right away.

The "Worst Enemy" ratings for Strikers seems a bit off, to me.  IME Brutes aren't a huge threat (certainly shouldn't be equal to Skirmishers) as long as you keep your distance, which normally isn't too hard to do.  I'd say Controllers are the biggest threat, as they're going to be gunning for the strikers to prevent as much incoming damage to Team Monster as possible (indeed, your Best Targets for controllers lists Brutes, Skirmishers, and Lurkers as the top priority, and the same should be true for Team Monster).  I'd say controllers are blue or sky blue, not purple. 

I'd also say that Artillery shouldn't be lower than green (black in most guides) for any role, yet you have them as red for leaders and purple for controllers and strikers.  Leaders and strikers (and sometimes controllers) are going to be juicy targets for Artillery, whose superior damage and targeting capacy allow them to focus fire on whichever PC looks like the biggest threat.  Artillery is one of the striker's priority targets, so wouldn't artillery want to take them down before the they punched through the front lines?

In general though, this is a huge undertaking because there's just so many variables.  Ratings are bound to differ slightly based on personal experience, but in general I think you've hit the nail on the head for "best targets." 
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