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Switch to Forum Live View Player's Option: Heroes of Shadow (Mach 2011)
3 years ago  ::  Jun 11, 2010 - 11:08AM #51
Duke5150
Date Joined: Oct 10, 2007
Posts: 2,899
Necromancer and Hexblade? I'll be buying this. No brainer for me.
Long Live Dragonlance and the Nexus!
I still want an athasian nightmare beast and a warforged dragon mini!
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Updated Weapon Options. (critical impact, repair, salvage)
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3 years ago  ::  Jun 11, 2010 - 12:23PM #52
The_Jester
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Date Joined: Nov 1, 2003
Posts: 3,573
I was initially negative about the product but I'm beginning to warm-up to the idea. I think it's a sign WotC is solving some of the problems I had with 4e. 
Specifically no fluff in PC books and short, short books.

Small books in 3e were 160 pages, while in 4e every book seems to want to be 160 pages (PHBs aside). Just when the book is getting warmed-up it ends.  
Likewise, a problem with strict crunch books (i.e. every player book to date, save the racial ones) is that the entire contents of the book are found in DDI. After I paid for two months of DDI I sold my first two monster manuals and PHBs. And I'll probably re-up for a single month for MM3 instead of buying that book.

A larger player book with fluff and story and character ideas means people will buy it even if they have DDI. Pairing a new power source (shadow) with related characters (shadowy scoundrels) means more people interested. Like if Heroes of Battle also had new classes and options. 
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3 years ago  ::  Jun 11, 2010 - 4:58PM #53
Ranadiel
  • Stampeding Hybrid
  • Dragon Slayer
Date Joined: Aug 19, 2007
Posts: 3,139

Jun 11, 2010 -- 12:23PM, The_Jester wrote:

I was initially negative about the product but I'm beginning to warm-up to the idea. I think it's a sign WotC is solving some of the problems I had with 4e. 
Specifically no fluff in PC books and short, short books.

Small books in 3e were 160 pages, while in 4e every book seems to want to be 160 pages (PHBs aside). Just when the book is getting warmed-up it ends.  
Likewise, a problem with strict crunch books (i.e. every player book to date, save the racial ones) is that the entire contents of the book are found in DDI. After I paid for two months of DDI I sold my first two monster manuals and PHBs. And I'll probably re-up for a single month for MM3 instead of buying that book.

A larger player book with fluff and story and character ideas means people will buy it even if they have DDI. Pairing a new power source (shadow) with related characters (shadowy scoundrels) means more people interested. Like if Heroes of Battle also had new classes and options. 




.....I almost feel bad for pointing this out, but the pages are about half as large so a 320 page book in this format is basically 160 pages from the current format.

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3 years ago  ::  Jun 11, 2010 - 10:48PM #54
The_Jester
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Date Joined: Nov 1, 2003
Posts: 3,573

Jun 11, 2010 -- 4:58PM, Ranadiel wrote:

Jun 11, 2010 -- 12:23PM, The_Jester wrote:

I was initially negative about the product but I'm beginning to warm-up to the idea. I think it's a sign WotC is solving some of the problems I had with 4e. 
Specifically no fluff in PC books and short, short books.

Small books in 3e were 160 pages, while in 4e every book seems to want to be 160 pages (PHBs aside). Just when the book is getting warmed-up it ends.  
Likewise, a problem with strict crunch books (i.e. every player book to date, save the racial ones) is that the entire contents of the book are found in DDI. After I paid for two months of DDI I sold my first two monster manuals and PHBs. And I'll probably re-up for a single month for MM3 instead of buying that book.

A larger player book with fluff and story and character ideas means people will buy it even if they have DDI. Pairing a new power source (shadow) with related characters (shadowy scoundrels) means more people interested. Like if Heroes of Battle also had new classes and options. 





.....I almost feel bad for pointing this out, but the pages are about half as large so a 320 page book in this format is basically 160 pages from the current format.




Half would be 4.25 x 5.5, so 6 x 9 is slightly larger. Yes, it's not *much* larger, but probably still a higher page count! It probably also depends on the font. 

Still, it looks like they're charging the same price for a paperback with (roughly) the same amount of pages. That seems a little money grubby. Is paper really becoming that expensive?

Before posting, ask yourself WWWS: What Would Wrecan Say?

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3 years ago  ::  Jun 12, 2010 - 2:34AM #55
Ranadiel
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Date Joined: Aug 19, 2007
Posts: 3,139

Jun 11, 2010 -- 10:48PM, The_Jester wrote:

Half would be 4.25 x 5.5, so 6 x 9 is slightly larger. Yes, it's not *much* larger, but probably still a higher page count! It probably also depends on the font. 

Still, it looks like they're charging the same price for a paperback with (roughly) the same amount of pages. That seems a little money grubby. Is paper really becoming that expensive?




Well that would actually be about a quarter of the size. Dimsinsions of PHB1(according to Amazon and probably the cover) are 12.3 x 8.4, so a surface area per page of 103.32 square inches. 6x9 comes out to a surface area per page of 54 square inches. 4.25 x 5.5 would be 23.375 square inches.

And they aren't charging the same price. The player's options are $19.95. I just checked a recent random book and it was $29.95 for suggested price.

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3 years ago  ::  Jun 12, 2010 - 8:52AM #56
Silver_Blaze
Date Joined: Aug 22, 2007
Posts: 1,343

Jun 11, 2010 -- 4:58PM, Ranadiel wrote:

Jun 11, 2010 -- 12:23PM, The_Jester wrote:

I was initially negative about the product but I'm beginning to warm-up to the idea. I think it's a sign WotC is solving some of the problems I had with 4e. 
Specifically no fluff in PC books and short, short books.

Small books in 3e were 160 pages, while in 4e every book seems to want to be 160 pages (PHBs aside). Just when the book is getting warmed-up it ends.  
Likewise, a problem with strict crunch books (i.e. every player book to date, save the racial ones) is that the entire contents of the book are found in DDI. After I paid for two months of DDI I sold my first two monster manuals and PHBs. And I'll probably re-up for a single month for MM3 instead of buying that book.

A larger player book with fluff and story and character ideas means people will buy it even if they have DDI. Pairing a new power source (shadow) with related characters (shadowy scoundrels) means more people interested. Like if Heroes of Battle also had new classes and options. 





.....I almost feel bad for pointing this out, but the pages are about half as large so a 320 page book in this format is basically 160 pages from the current format.




It is possible the fonts will change with the smaller books (so they are more novel sized) but I highly doubt that will happen.  Like you said, the page count is deceiving, since the books are smaller.

CORE MORE, NOT CORE BORE!
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3 years ago  ::  Jun 12, 2010 - 11:19AM #57
Lord_rock
Date Joined: Oct 21, 2003
Posts: 675
smaller books + smaller price + downloadable pdf = win win win

And I'm super stoked about this power source.  Assassin, hexblade, and necromancer are staples that need to see good treatment.  I second the heavy armor striker.  Instead of being super mobile he's contollery and defendery against things that aren't his target?  Kind of opposite of the avenger (most of his tricks go towards things he's not trying to kill)?  Sadly this feels like it would become fighter 2.0 since they already deal silly damage.

Since we have a warlord paragon class that pulls shadow power I expect we'll see some more examples of this (especially the rogue and cleric).  There is also the shadowmancer class from 3.5 that I loved but it feels an aweful lot like dark pact warlock.

I would like to see 3-4 classes, new rogue, new warlock, new assassin builds, some paragons and a lot of feats.  A LOT OF FEATS.  feats are awesome.
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3 years ago  ::  Jun 12, 2010 - 4:21PM #58
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
i think that the appearance of dark ones as a player race, in connection with the shadow power source, is an inevitability.
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3 years ago  ::  Jun 12, 2010 - 5:30PM #59
KoboldAvenger
  • Dragon Slayer
Date Joined: Oct 16, 2007
Posts: 456
Dark Ones are a good possibility of a PC race.  Since they are just as shadowy in concept as both Shadar-Kai and Revenants who I see possibly appearing in this book.

As for other stuff in this book, I could see there being options for characters who aren't members of any Shadow power source class, or a member of any of it's races.  Maybe like paragon paths for such characters to get a little bit of a shadow flavour for their characters.
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3 years ago  ::  Jun 12, 2010 - 5:46PM #60
KoboldAvenger
  • Dragon Slayer
Date Joined: Oct 16, 2007
Posts: 456
Powers that I could see Necromancers getting:

Calling a vast array of corpse-like/ghostly arms to rise out of the ground and hold it's victims there.

Draining the vitality of nearby enemies (damage plus weakness) to gain strength or heal.

Conjuring a "dark mirror" of an enemy.

A scream of a thousand ghostly souls.
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