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3 years ago ::
Aug 08, 2010 - 9:21AM
#291
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Date Joined:
Feb 12, 2004
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Eh, so be it. I'm getting over it. Getting the Assassin build early (or rather, only half a year late, instead of a full year late) is enough of a consolation prize.
I just hope there's enough material for the Hexblade and Necromancer for them to function properly, since they probably aren't getting a 'Shadow Power' book.
Oh, and I'm also hoping that the Hexblade and Necromancer aren't as gimped as the assassin. Please let them have clear class roles! Please let them be able to competantly perform their clear class roles! -_-
Hopefully the new assassin build does something to help that class, but with the way their few decent options from their lass class acts article are getting nerfed before they even hit the builder, I'm not holding my breath.
Necromancy: Friendship is MagicSpoiler:
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3 years ago ::
Aug 09, 2010 - 6:34PM
#292
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Date Joined:
Apr 27, 2006
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now that we know assassin is out of hos, i hope moreso that a leader witch will be in it.
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3 years ago ::
Aug 09, 2010 - 7:08PM
#293
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Date Joined:
Feb 12, 2004
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Unlikely, but who knows. I don't really see what's shadowy or healery about the 'witch' concept, but there are classes that make less sense to me, so who knows.
But with a large amount of content dedicated to non-shadow classes, I doubt they'll be able to fit more then the two shadow classes we're currently expecting.
Necromancy: Friendship is MagicSpoiler:
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3 years ago ::
Aug 10, 2010 - 1:37AM
#294
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Date Joined:
Mar 17, 2009
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An idea I had for a shadow leader, is that their shadow would have a will of its own, and work as sort of an emissary between the shadowfell and the material plane. It could enter allies shadows to "buff" them. Sort of like the shaman and it's spirit companion.
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3 years ago ::
Aug 10, 2010 - 4:24AM
#295
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Date Joined:
Aug 19, 2006
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Shadow Leader = Necromancer
Cause if you're continually dealing with the semblance of life you might as well give it to your allies.
Actually I was developing a necromancer for a friend to mess about with. The key concept was that the Necromancer's main heal would grant temp hp rather actual hp. The flavour was further enhanced by the necromancer's presence turning half of temp hp into real hp at the end of the encounter.
Sort of like: "I feel like a million gold pieces and OH MY GOD MY ARM JUST ROTTED AWAY!"
http://collectingrealities.blogspot.co.nz/
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3 years ago ::
Aug 10, 2010 - 4:27AM
#296
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Date Joined:
Nov 12, 2005
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Unlikely, but who knows. I don't really see what's shadowy or healery about the 'witch' concept, but there are classes that make less sense to me, so who knows.
But with a large amount of content dedicated to non-shadow classes, I doubt they'll be able to fit more then the two shadow classes we're currently expecting.
I've posted this concept before in this thread, but here we go again: how to make a Shadow-source, leader-role witch. The witch is like the witches from MacBeth - seers of fate, readers of Wyrd. Their proximity to death grants them their power. They see the world through different eyes - like Raistlin (at least from the first two Dragonlance Chronicles novels - my only experience). He does not see people as they are, but rather he sees them old, decrepit, and dying. It gives the witch a unique knack for knowing how somebody will die, and then helping make that reality. Similarly, they see the great destiny their allies have, and they manipulate the strands of fate to make it happen. Recurring themes of the powers are prophecy, aging and weakening of foes (including granting vulnerability), and re-weaving fate to help allies. Compared to other leaders, there are less healing powers, but a few more saving throw, reroll, and regain-a-spent-power powers.
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3 years ago ::
Aug 10, 2010 - 4:30AM
#297
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Date Joined:
Aug 19, 2006
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Also I hope Assassins get a slight buff to hp. Having the same health progression as a Wizard when you have to go toe-to-toe can be dangerous.
http://collectingrealities.blogspot.co.nz/
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3 years ago ::
Aug 10, 2010 - 6:29AM
#298
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I've posted this concept before in this thread, but here we go again: how to make a Shadow-source, leader-role witch. The witch is like the witches from MacBeth - seers of fate, readers of Wyrd. Their proximity to death grants them their power. They see the world through different eyes - like Raistlin (at least from the first two Dragonlance Chronicles novels - my only experience). He does not see people as they are, but rather he sees them old, decrepit, and dying. It gives the witch a unique knack for knowing how somebody will die, and then helping make that reality. Similarly, they see the great destiny their allies have, and they manipulate the strands of fate to make it happen. Recurring themes of the powers are prophecy, aging and weakening of foes (including granting vulnerability), and re-weaving fate to help allies. Compared to other leaders, there are less healing powers, but a few more saving throw, reroll, and regain-a-spent-power powers.
You've actually just sold this class to me.
In fact, if WotC don't give us a class like this, the next PC I create is going to be a prescient bard reflavoured to be this.
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3 years ago ::
Aug 10, 2010 - 9:05AM
#299
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Date Joined:
Mar 17, 2009
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Well I kind of hope there is some kind of power or feat or something that allows you to command your own shadow, and seperate it from you. It just sounds cool.
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3 years ago ::
Aug 10, 2010 - 9:51AM
#300
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Date Joined:
Nov 12, 2005
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I've posted this concept before in this thread, but here we go again: how to make a Shadow-source, leader-role witch. The witch is like the witches from MacBeth - seers of fate, readers of Wyrd. Their proximity to death grants them their power. They see the world through different eyes - like Raistlin (at least from the first two Dragonlance Chronicles novels - my only experience). He does not see people as they are, but rather he sees them old, decrepit, and dying. It gives the witch a unique knack for knowing how somebody will die, and then helping make that reality. Similarly, they see the great destiny their allies have, and they manipulate the strands of fate to make it happen. Recurring themes of the powers are prophecy, aging and weakening of foes (including granting vulnerability), and re-weaving fate to help allies. Compared to other leaders, there are less healing powers, but a few more saving throw, reroll, and regain-a-spent-power powers.
You've actually just sold this class to me.
In fact, if WotC don't give us a class like this, the next PC I create is going to be a prescient bard reflavoured to be this.
Well thank you. I have debated making it as a class. Though from the one class I've fully fleshed out before, I know it's a pain to get all levels 1-30 made. Also, as an example of witch-style healing, look at the webcomic Finder's Keepers. There's this scene where the guy walks in with his throat slit, but somehow still not dead. He then needs to go to Lady Scarring for help. That's shadow-source healing. You ought to be dead. But the witch's strange magic lets you stand and keep fighting. You'll need to be patched up once the battle is over, but for now, you'll keep fighting.
I was thinking of giving the witch two healing options. We'll call the feature Embrace of Shadows. Twice per encounter, you can use Unholy Toughness or Reweave Fate.
Unholy Toughness - you or an ally in range spends a healing surge but does not regain any hit points. Instead, the target gains temporary hit points equal to its healing surge value. While these temporary hit points last, the target gains a +2 power bonus to damage rolls. Special: During your next short or extended rest, the target regains hit points equal to half its healing surge.
Reweave Fate - your allies have a great destiny before them. You give them a nudge in the right direction. You or an ally within range spends a healing surge but does not regain any hit points. Instead, the target regains the use of a spent encounter power but must use it before the end of its next turn. Until the end of the target's next turn, it can score a critical hit on a roll of 19-20. 11th level: 18-20 21st level: 17-20 Special: During your next short or extended rest, the target regains hit points equal to half its healing surge value.
This is just a quick first idea, so I don't know how well it's balanced. But I think it captures the nature of the shadow source: less true healing, but in exchange the witch also lets everyone else function a little bit more as a striker. Battles that end quicker won't need as much healing. That Special line is just to prevent you from running out of healing surges too soon, since you're paying for healing without getting healing then and there.
I could imagine other witch powers aging your foes, drawing out their weakness and iminent death. Self-fulfilling prophecy, and that sort of thing.
And @ Vigilant1, that sounds like an awesome idea. Potentially very Beastmaster Ranger or shaman-like, but very much a shadow staple.
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