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3 years ago ::
Jul 14, 2010 - 6:21PM
#251
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Ninjad on the interconnectedness of the Underdark. Here is a quote:
Underdark:13 ‘The Feywild and the Shadowfell contain reflections of the Underdark. Called the Feydark and the Shadowdark, these parallel Underdarks have remained separate from the world. However, since the King's Highway meanders back and forth between them, it provides easy-to-access connections. Over the years, the inhabitants of one region emigrate to "neighboring" cross-planar regions.’
I agree the Darks have a plane-to-themselves vibe, tho the regions are distinct.
Dont really have a problem with the Drow. Just saying we need to be thoughtful when adding more to the mix.
That doesn't meant they are they're own thing. Will you read Ikemmu or not?
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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3 years ago ::
Jul 14, 2010 - 8:02PM
#252
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Date Joined:
Nov 30, 2009
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Actually, Lolth is the queen of LOLland in my campaign. She rides LOLcats instead of Spiders.
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3 years ago ::
Jul 15, 2010 - 7:08AM
#253
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Mar: 'Will you read Ikemmu or not?'
I grant your point about the Darks remaining parallel.
When I said planar 'vibe' I meant flavorwise, not spacially. I enjoy the loose association of plane and power source: Astral-Divine, Elemental-Elemental, Middleworld-Primal, Shadowfell-Shadow, etcetera.
Because the Darks mutually influence each other, its nice when their tropes do too. I can see Drow Warlocks dabbling in Shadowfell death magic and Middleworld subterrainean nature spirits.
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3 years ago ::
Jul 15, 2010 - 7:32AM
#254
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Date Joined:
Apr 27, 2006
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Mar: 'Will you read Ikemmu or not?'
I grant your point about the Darks remaining parallel.
When I said planar 'vibe' I meant flavorwise, not spacially. I enjoy the loose association of plane and power source: Astral-Divine, Elemental-Elemental, Middleworld-Primal, Shadowfell-Shadow, etcetera.
Because the Darks mutually influence each other, its nice when their tropes do too. I can see Drow Warlocks dabbling in Shadowfell death magic and Middleworld subterrainean nature spirits.
i have always felt that the warlock dark pact was weaksauce, flavor-wise. a shadowfell theme or abyssal theme would have worked better, imo. alternatively, the class would have been just fine with fey, infernal, star and vestige pacts alone; although, i would have preferred fey (cha), infernal (cha), star (con--in truth, i prefer cha (see below) but for balance across builds, i chose con here), and vestige (con). or even better:
A-shaped class primary stat (cha or int) fey (int or cha secondary, respectively) infernal (con or cha secondary, respectively) star (con or cha secondary, respectively) vestige (int or cha secondary, respectively--really only because it provides balance across builds)
regarding star pact: everything i read about natural humanoids being exposed to the far realm talks about the dangers of becoming insane. this strikes me as more of a cha issue than a con issue. thus, i think that the star pact should have cha as a primary or secondary stat. if cha as a primary stat, then con as a secondary stat would be fine and flavorfully contributory.
regarding infernal pact: devils are tempters and manipulators. they attempt to corrupt the minds, and consequently, the souls of mortals. this strikes me as more of a cha issue than a con issue. thus, i think that the infernal pact should have cha as a primary or secondary stat. if cha as a primary stat, then con as a secondary stat would be fine and flavorfully contributory, given the fire and brimstone motif. however, inclusion of a con stat might muddy the distinction between the infernal pact and a possible abyssal pact, which undoubtedly would include a con stat.
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3 years ago ::
Jul 15, 2010 - 8:05AM
#255
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Havoc: 'A shadowfell theme or abyssal theme would have worked better.'
Given those two options, Abyssal works better for Drow Lolth flavor. Plus an annihilating Abyssal pact with demons, as opposed to a self-serving Infernal pact with devils, can express the flavor of other chaotic evil races like Gnoll.
'A-shaped class'
Many predict the Essentials will make all Warlock builds Cha-primary. A 'pact' is somewhat of a social bond so Cha can convey approiate flavor.
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3 years ago ::
Jul 15, 2010 - 8:47AM
#256
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Date Joined:
Apr 27, 2006
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Many predict the Essentials will make all Warlock builds Cha-primary. A 'pact' is somewhat of a social bond so Cha can convey approiate flavor.
works for me
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3 years ago ::
Jul 15, 2010 - 2:16PM
#257
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Not to mention the Charisma Hellock article. Why would they release such a thing if there weren't enough powers to cover 29 levels? I'm seeing a Charisma-based Hellock in the future, i.e., in Heroes of the Forgotten Kingdoms.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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3 years ago ::
Jul 15, 2010 - 5:29PM
#258
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Date Joined:
Apr 27, 2006
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Not to mention the Charisma Hellock article. Why would they release such a thing if there weren't enough powers to cover 29 levels?
good point
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3 years ago ::
Jul 16, 2010 - 4:33AM
#259
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This statement from Bill Slavicsek confuses me a little bit: Products coming out after the Essentials, including such exciting titles as Player’s Option: Heroes of Shadow, work with all Dungeons & Dragons roleplaying game products. Just started with the Essentials? No problem! Add shadow-based powers to your storm warpriest with no fuss or bother. Got a battle cleric built with Player's Handbook and enhanced with Divine Power and a couple of feats from Essentials? No problem! It’s all D&D, so it’s all compatible! Everything we’re producing in 2011 and beyond works with both Essentials and non-Essentials products—because they all work together! They’re all Dungeons & Dragons!
Doe this mean that Necromancer, Hexblade, and Assasssin as they appear in the book aren't actually classes of their own right, but 3 kits for classes like the kits in Essentials?
Is there going to be a 4th kit for Clerics, then? So Assassin becomes a Rogue kit, Hexblade a Fighter kit, and Necromancer a Wizard kit?
In all honesty, while I'm happy Bill clarified that it's not 4.5E, this has confused me about Player's Option in a whole new way.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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3 years ago ::
Jul 16, 2010 - 5:02AM
#260
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Date Joined:
Nov 12, 2005
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I was under the impression this meant we were still getting necromancer, hexblade, and assassin classes (where did the original confirmation come from - maybe we should double check the wording). It just meant that the Heroes of Shadow books offers stuff for characters of other classes as well - shadow themes, multiclass, etc. It sounded to me like powers may not be so class-exclusive anymore. If that is the case, then sorcerers will finally be able to learn fireball (assuming it becomes a generic arcane power than a wizard-specific power and that my guesses are actually close to the truth).
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