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Switch to Forum Live View Genasi Scorcherer: PEACH
3 years ago  ::  Jun 03, 2010 - 12:59PM #1
Wolf_in_the_Meadow
Date Joined: Apr 11, 2009
Posts: 514

So I started out building a fire based Gensi sorc (hence the name) and eventually ended up changing it to... something that didn't really work. SO I changed it AGAIN to... and AGAIN!






Initial stated average DPR assumes going to be attacked after I end my turn by an enemy that was hit by Burning Spray - thus unorthodox.


Triple-Cheese, level 30


Tiefling, Sorcerer|Warlock, Morninglord, Radiant One
Sorcerous Power: Sorcerous Power Strength
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Eldritch Strike: Eldritch Strike Charisma
Hybrid Warlock: Hybrid Warlock Reflex
Versatile Expertise: Versatile Expertise (Mace)
Versatile Expertise: Versatile Expertise (Light Blade)
Arcane Admixture Damage Type: Arcane Admixture Cold
Arcane Admixture II: Arcane Admixture Cold II
Hybrid Talent: Soul of the Sorcerer
Soul of the Sorcerer: Dragon Soul
Dragon Soul: Dragon Soul Cold
Arcane Admixture Power: Burning Spray
Arcane Admixture II: Eldritch Strike
Background: Windrise Ports (Windrise Ports Benefit)

FINAL ABILITY SCORES
Str 15, Con 12, Dex 13, Int 20, Wis 18, Cha 26.

STARTING ABILITY SCORES
Str 13, Con 10, Dex 11, Int 14, Wis 12, Cha 16.


AC: 38 Fort: 36 Reflex: 40 Will: 40
HP: 169 Surges: 7 Surge Value: 42

TRAINED SKILLS
Streetwise +28, Bluff +30, Arcana +25, Religion +25

UNTRAINED SKILLS
Acrobatics +16, Diplomacy +23, Dungeoneering +19, Endurance +16, Heal +19, History +20, Insight +19, Intimidate +23, Nature +19, Perception +19, Stealth +18, Thievery +16, Athletics +17

FEATS
Level 1: White Lotus Enervation
Level 2: Hellfire of Mephistopheles - retrained at level 21
Level 4: Wintertouched
Level 6: White Lotus Riposte
Level 8: Versatile Expertise
Level 10: Disciple of Divine Wrath
Level 11: Burn Everything - Retrained at level 22
Level 12: White Lotus Master Riposte
Level 14: Lasting Frost
Level 16: Arcane Admixture
Level 18: Ice Clutch of Stygia  - Retrained at level 23
Level 20: Arcane Spellfury
Level 21: Arcane Initiate
Level 22: Dual Implement Spellcaster
Level 24: Incendiary Dagger Proficiency 
Level 26: Hellfire Blood
Level 28: Arcane Admixture II
Level 30: Hybrid Talent

POWERS
Arcane Initiate: Thunderwave
Hybrid at-will 1: Burning Spray
Hybrid at-will 1: Eldritch Strike
Hybrid encounter 1: Explosive Pyre
Hybrid daily 1: Dragonfang Bolt
Hybrid utility 2: Deep Shroud
Hybrid encounter 3: Frigid Darkness
Hybrid daily 5: Twilight of the Soul
Hybrid utility 6: Shroud of Black Steel4
Hybrid encounter 7: Blazing Bolts
Hybrid daily 9: Prime the Fire
Hybrid utility 10: Weave Luck
Hybrid encounter 13: Chains of Fire (replaces Explosive Pyre)
Hybrid daily 15: Spitfire Furnace (replaces Dragonfang Bolt)
Hybrid utility 16: Thunder Buffer
Hybrid encounter 17: Azure Talons (replaces Blazing Bolts)
Hybrid daily 19: Blackfire Serpent (replaces Prime the Fire)
Hybrid utility 22: Ultimate Resistance
Hybrid encounter 23: Inferno Ring (replaces Azure Talons)
Hybrid daily 25: Draconic Incarnation (replaces Blackfire Serpent)
Hybrid encounter 27: Wildfire Curse (replaces Inferno Ring)
Hybrid daily 29: Hellish Firestorm (replaces Draconic Incarnation)

ITEMS
Gloves of Ice (epic tier), Firebird (epic tier), Subtle Dagger +5, Evil Eye Fetish +6, Shadowdance Starweave Armor +6, Ring of the Radiant Storm (paragon tier), Boots of Quickness (epic tier), Subtle Incendiary dagger +6, Khyber Shard of the Fiery Depth (epic tier) (2), Dancing Dagger +4 (3), Symbol of Divine Light +4, Pelor's Sun Blessing (level 3), Belt of Vim (paragon tier)




(All to-hit is based on DM guide parameters)



To hit on first hit using Burning Spray: 

+8 Charisma
+15 Half Level
+6 Enhance
+3 Versatile Dagger Focus
+1 Incendiary Dagger
+1 Hellfire blood

65% hit chance

Subsequent hits with burning spray until I miss...:





+8 Charisma
+15 Half Level
+6 Enhance
+3 Versatile Dagger Focus
+1 WL Enervation (-1 ref on target)
+2 CA
+1 Incendiary
+1 Hellfire blood
+1 Arcane Spellfury

85% hit chance


Damage on First hit: (65%)

2d8 (avg 12 with Ring of Radiant Storm)
+8 Charisma
+6 Enhancement
+5 Off-hand enhancement
+2 Draconic Power (Strengh)
+4 Draconic Power (generic Tier Bonus)
+4 Item Bonus from Firebird
+5 Siberys Shard of the Fiery Depth.
+4 Gloves of Ice
+3 Weapon Focus (Dagger)
+1 Hellfire Blood
+4 Incendiary.


73 damage + average 12

Damage on Subsequent Hits until I miss (CA from Wintertouched): (85%)







2d8 (avg 12 with Ring of Radiant Storm)
+8 Charisma
+6 Enhancement
+5 Off-hand enhancement
+2 Draconic Power (Strengh)
+4 Draconic Power (generic Tier Bonus)
+4 Item Bonus from Firebird
+5 Siberys Shard of the Fiery Depth.
+4 Gloves of Ice
+12 Subtle
+5 Frost Vuln (applied first round with Lasting Frost)
+5 from Hellfire of M (applied first round.)
+15 from radiant vuln (Applied with first attack from Morninglord and Symbol of Divine Light)
+4 Pelor
+5 Radiant one
+1 Hellfire Blood
+4 Incendiary


88 + average 12 Damage



Also applies ongoing 5 + 5 (HoM) +15 (Morning Lord and SoDL) + 5 (Radiant one) + 4 (Pelor's Boon)


34 damage every round until save (55% normal, 75% on solo), maintained by hit.


+18 (Stygia) + 5 (HoM) + 15 (Morning Lord and SoDL) + 5 (Permafrost) +4 (pelor) +5 (Radiant One) damage when they save: 52



End of turn if I haven't attacked via Dancing, using Eldritch Strike through Dancing Dagger (70%):

 






2d4 (avg 6 with Ring of Radiant Storm)


+8 Charisma
+4 Enhancement
+5 off-hand bonus.
+4 Item Bonus from Firebird
+5 Siberys Shard Fiery Depth.
+4 Gloves of Ice
+6 Subtle
+5 Frost Vuln (applied first round with Lasting Frost)
+15 Morning Lord with Symbol of Divine Light
+5 from HoM
+4 Pelor
+5 Radiant one
+1 Hellfire Blood

71 + average 6 Damage


Assuming I'm hit after hitting with Burning Spray:








Burning Spray: 2 + 5 Radiant One +15 Morning Lord and SoDL +5 Frost + 5 HoM +4 Pelor's Boon (activates on hit; avg def is 38.5... assuming average to hit for monsters is +34 at same level, thats 75% chance to hit me and trigger this... jeese, maybe I should make myself harder to hit?! Oh well, it's only theory.)

WLR: 8 + 5 Radiant One +15 Morning Lord and SoDL +5 Frost + 5 HoM +4 Pelor's Boon

78 damage (+1d12 if they are ranged and +6 if they have CA) if hit, 42 if missed (25% chance) followed by


WLMR:

2d8 (avg 12 with Ring or Radiant Storm) (85%)
+8 Charisma
+6 Enhancement
+6 Off-hand enhancement
+2 Draconic Power (Strengh)
+4 Draconic Power (generic Tier Bonus)
+4 Item Bonus from Firebird
+5 Siberys Shard of the Fiery Depth
+4 Gloves of Ice
+4 for being Tiefling with Hellfire Arcanist
+12 Subtle
+5 Frost Vuln (applied first round with Lasting Frost)
+5 From HoM
+15 from radiant vuln (Applied with first attack from Morninglord and SoDL)
+4 Pelor
+5 Radiant one
+1 Hellfire Blood
+4 Incendiary Dagger







88 + average 12 Damage

Okay, so the new DPR, factoring just about everything is, and assuming I'm going to be attacked, and the target has no specific fire resistance (If they do it will just take longer for DPR to take full effect.) and are not immune to fire, frost and radiant at the same time:


342




I'm also now way under budget on magic items... G9,040,680



Still assuming CA.







Thanks to everyone pointing out errors! Feel free to correct my math... lol.




Triple-Cheese is very much a glass cannon - his health and defenses kinda suck, but this was more about seeing how high I could take damage using Burning Spray by using 3 types of cheese (Frost, Fire and Radiant Cheese all employed.)

Wolf.










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3 years ago  ::  Jun 04, 2010 - 3:56PM #2
Ordrek
Date Joined: May 26, 2009
Posts: 749
Maximum Damage =/= DPR.  They are entirely different, but related, concepts.

While you may be able to pull off 295 damage in one round, your DPR (which means your statistically average damage, all things considered) is MUCH lower.

As to the build itself, I don't see anything particularly oustanding about it.  You could probably get a higher true DPR using Cold, Radiant or Lightning/Thunder instead of Fire.
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3 years ago  ::  Jun 07, 2010 - 2:20PM #3
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Please explain how you're applying morning lord's 10 vulnerability multiple times / attack.  Also before I post this on the DPR king candidates would you go through the cheese list and tell me what cheese you employ.  I know the name implies 3, but I'd like to see what elements I should be adding you as.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Jun 08, 2010 - 2:13AM #4
Merchant_of_Shadows
Date Joined: Jan 13, 2008
Posts: 1,005
When you deal "extra damage" its part of the same damage application even if its type is different. It can trigger diferent vulnerabilities, but not miltiple times the same one. Dealing extra damage is not the same as dealing damage again.
By your resoning only pelor's sun blessing and radiant vulnerability is enough to deal infinite damage.

You deal X damage and because you have dealt damage you deal extra damage equal to your Wis mod, and because you have dealt damage you deal extra damage equal to your Wis mod, and because you have deal damage you deal extra damage equal to your Wis mod...

If you deal 50 fire and cold damage and extra 5 fire damage and extra 10 fire and radiant and extra 2d6 fire and extra 1d8+10 fire and poison... that will do 5 more damage to monster with 5 fire vulnerability and 5 less damage to monster with 5 fire resist.
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3 years ago  ::  Jun 08, 2010 - 2:31AM #5
Wolf_in_the_Meadow
Date Joined: Apr 11, 2009
Posts: 514

Jun 8, 2010 -- 2:13AM, Merchant_of_Shadows wrote:

When you deal "extra damage" its part of the same damage application even if its type is different. It can trigger diferent vulnerabilities, but not miltiple times the same one. Dealing extra damage is not the same as dealing damage again.
By your resoning only pelor's sun blessing and radiant vulnerability is enough to deal infinite damage.

You deal X damage and because you have dealt damage you deal extra damage equal to your Wis mod, and because you have dealt damage you deal extra damage equal to your Wis mod, and because you have deal damage you deal extra damage equal to your Wis mod...

If you deal 50 fire and cold damage and extra 5 fire damage and extra 10 fire and radiant and extra 2d6 fire and extra 1d8+10 fire and poison... that will do 5 more damage to monster with 5 fire vulnerability and 5 less damage to monster with 5 fire resist.



 


You were right - fixed, re-fixed and fixed again...


 


Wolf

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3 years ago  ::  Jun 09, 2010 - 8:01AM #6
Melos
Date Joined: Nov 7, 2005
Posts: 1,444

Jun 3, 2010 -- 12:59PM, Wolf_in_the_Meadow wrote:


Dragonfrost using Dancing Incendiary Dagger via Sorcerous Blade Channeling: (80%)




Dragonfrost is not a melee basic attack, so it cannot be used with the dancing weapon.  Sorcerous Blade Channeling lets you use it in melee range but does not change it to a melee basic from a ranged basic.

Both dancing weapon and whetstones use up your daily item uses, you will not be able to use both in every encounter.

You cannot guarantee the white lotus damage, so what if you are not attacked?

Jun 3, 2010 -- 12:59PM, Wolf_in_the_Meadow wrote:


+6 for being Tiefling with Hellfire Arcanist



How do you get +6?  Hellfire Arcanist gives a +4 bonus in epic tier.

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3 years ago  ::  Jun 09, 2010 - 8:22AM #7
Wolf_in_the_Meadow
Date Joined: Apr 11, 2009
Posts: 514

Jun 9, 2010 -- 8:01AM, Melos wrote:

Jun 3, 2010 -- 12:59PM, Wolf_in_the_Meadow wrote:


Dragonfrost using Dancing Incendiary Dagger via Sorcerous Blade Channeling: (80%)




Dragonfrost is not a melee basic attack, so it cannot be used with the dancing weapon.  Sorcerous Blade Channeling lets you use it in melee range but does not change it to a melee basic from a ranged basic.

Both dancing weapon and whetstones use up your daily item uses, you will not be able to use both in every encounter.

You cannot guarantee the white lotus damage, so what if you are not attacked?




 


Sorcerous Bloade channeling allows me to treat a ranged sorc attack as a melee attack. Dragonfrost can be used as a ranged basic attack. Change the ranged to melee and it's a melee basic attack.


It just changed the range... however, I'm willing to accept I may be wrong, if you can point me to a ruling that says it doesn't work, I'll be happy to recalculate.


 


It's epic, I can use 3 daily's per day before milstone, so it works for at least 2 encounters a day.


I assume I'll be attacked as I'll be stood next to them dealing damage - in my experience, I'm usually hit in these circumstances. Plus my defenses are kinda low.


If I'm not attacked, damage is 171.55 including Dancing Weapon, but honestly, I think I can assume I'll be attacked at least once...


 


Damage if I'm hit excluding Dancing Weapon: 264.20


Damage if I'm not hit excluding dancing Weapon: 88.10


 


Wolf



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3 years ago  ::  Jun 09, 2010 - 2:00PM #8
Melos
Date Joined: Nov 7, 2005
Posts: 1,444
Sorcerous blade channeling is clarified in the Arcane Power FAQ.


2. If I  have the Sorcerous Blade Channeling feat, can I make opportunity attacks with powers (like Acid Orb) that can normally be used as Ranged Basic Attacks?


No, the  feat allows you to use the attack as a Melee Attack not a Melee Basic  Attack.

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3 years ago  ::  Jun 09, 2010 - 2:07PM #9
Wolf_in_the_Meadow
Date Joined: Apr 11, 2009
Posts: 514

Thank you Melos


It does seem like a very odd ruling though... after all, a melee basic attack is still a melee attack. Oh well... Still quite high, lol.


*sigh*


CHange now mde to build. Again, lol


 


Changed the build AGAIN...


 


Wolf.


 

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3 years ago  ::  Jun 09, 2010 - 3:25PM #10
Melos
Date Joined: Nov 7, 2005
Posts: 1,444
Usually, a Symbol of Divine Light is used with Morninglord to increase the radiant vulnerability by 5.  Your Avenger MC gives you holy symbol use, so you could add that to your build.


You only get the +4 to damage from the incendiary dagger you use to attack, the off-hand one will not add to damage on attacks made with the main hand one.  The character builder will give you the bonus from both, but that is a bug with the character builder.  You also do not get incendiary damage on eldritch strike since it is not an  implement power.

(PH3 page 195 - A superior implement's properties apply only to attacks made with the implement. They affect only implement powers, even if an implement can be used to make weapon attacks.)

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