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3 years ago ::
May 28, 2010 - 5:24PM
#21
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No ally's.
1/encounter or day is fine. The goal is to see how big of a bucket we need to roll it all.
Also, Weapon of the Gods (1d6).
What's the total?
edit: And how did you Sneak Attack with a zulaat?
Sorry, did not add all of the support feats. I was using Versatile Duelist. I think it works since a double weapon acts as two one-handed weapons. Otherwise you can go with the 3d6 from daily power of a lightning spiked chain as was pointed out above.
Not sure how he got "2d20"either...
2d20 is the attack rolls, the PP gives you two rolls when you use an AP. We are looking at all dice rolled not just damage dice. Make it a lightning chain, i don't think he took the stormsoul restriction into consideration. And it still gives you 3d6.
I was using Shocking Flame to provide the lightning keyword, but lightning weapon looks like it would be better since it saves a feat slot.
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3 years ago ::
May 28, 2010 - 7:01PM
#22
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As an additional question, what *about* at-will single-attack 1/round max?
Personal best:
- initial race/class half-elf rogue/swordmage/Malec-Keth Janissary using spiked chain training with horned helm. Versatile Mastery for Howling Strike, charging into CA. (and by that point there's any number of ways to get CA).
- 2[W] = 4d4 + 3d6 howling strike + 5d6 backstab + 1d4 Malec-Keth + 3d6 horned helm. 16 dice, as long as my math is good and I'm remembering the numbers correctly.
I'd love to fit in the two dice for moonstalker rather than the 1 for Malec-Keth, but I can't figure out any good way to consistently get the target prone on my turn with a standard action left while still using Howling Strike for the attack. Also, i suspect that I may be forgetting some of the charge optimization out there.
You could use a Bloodcrazed Zulaat to get an extra 3d6, or a Thundergod Weapon for 2d6.
If you change the starting race to Warforged, you can take the Warforged Juggernaut PP for 2d6 on your charge. Then take Reincarnate Champion for an ED, choose Half-Elf and Revenant for extra races and take the Half-Elf Soul feat to get Dilettante.
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3 years ago ::
May 28, 2010 - 7:24PM
#23
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Date Joined:
Jan 31, 2009
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On an at-will basis:
Spiked Chain Hybrid Rogue|Barbarian with Vanguard Weapon, Surprising Charge using Howling Strike with Horned Helm
At epic that's: 4d4 Weapon + 2d4 Surprising Charge + 5d8 Sneak Attack + 3d6 Horned Helm + 3d6 Howling Strike + 1d8 Vanguard Weapon
That's 18 die.
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3 years ago ::
May 29, 2010 - 12:58PM
#24
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Date Joined:
Mar 11, 2010
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The maximum number of dice theoretically possible? Infinite.
The sorceror paragon path Wild Mage has a level 12 utility power "Torrent of Power" which until the end of the encounter lets you "roll a die again" when you roll maximum on a damage die. As long as your GM is willing to accept that the reroll is also a damage die roll, you could theoretically just keep rolling maximum until your arm fell off.
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3 years ago ::
May 29, 2010 - 5:37PM
#25
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The maximum number of dice theoretically possible? Infinite.
The sorceror paragon path Wild Mage has a level 12 utility power "Torrent of Power" which until the end of the encounter lets you "roll a die again" when you roll maximum on a damage die. As long as your GM is willing to accept that the reroll is also a damage die roll, you could theoretically just keep rolling maximum until your arm fell off.
Part of the rules for the challenge, rerolls don't count.
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3 years ago ::
May 29, 2010 - 7:45PM
#26
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Date Joined:
Sep 10, 2004
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Half-elf Rogue/Barbarian/Spiked Chain/Shadow Assassin/Reincarnate Champion
At-Will - Howling Strike 4d4 (W)+2d4 (Surprising Charge)+5d8(SA),+3d6(Holwing Strike)+3d6(Horned Helm)+2d6(Thundergod Weapon) +1d6 if the target is bloodied (Shadow Assassin) +6d12 (weapon crit damage) +2d12 (2 War Rings on a crit) +1d10 (Devastating Critical on a crit) Minimum - 19 Maximum - 29
Daily (One Attack) Minor Action - Activate Skull Bracers Minor Action - Promise of the Storm AP - Activate Predatory Eye Use Assassin's Point Activate Storm Gauntlets on a successful hit Activate Furious Assault on a successful hit 14d4(W) + 2d4(Furious Assault) 5d8(SA)+ 3d8(PofS)+ 3d6(Skull Bracers)+ 5d8(SA)+ 3d6(Storm Gauntlets) +3d6(Predatory Eye) +1d6 if the target is bloodied (Shadow Assassin) +6d12 (weapon crit damage) +2d12 (2 War Rings on a crit) +1d10 (Devastating Critical on a crit) Minimum - 38 Maximum - 48
Two Full Rounds Round 1 Minor Action - Infernal Quills 3d8 Minor Action - Promise of the Storm Minor Action - Predatory Eye
Round 2 Minor Action - Activate Skull Bracers
Standard Action - Assassin's Point Use Assassin's Point Activate Storm Gauntlets on a successful hit Activate Furious Assault on a successful hit 14d4(W) + 2d4(Furious Assault) 5d8(SA)+ 3d8(PofS)+ 3d6(Skull Bracers)+ 5d8(SA)+ 3d6(Storm Gauntlets) +3d6(Predatory Eye) +1d6 if the target is bloodied (Shadow Assassin) +6d12 (weapon crit damage) +2d12 (2 War Rings on a crit) +1d10 (Devastating Critical on a crit)
Minor Action - Dragon Breath 3d6(base)+3d8(PotS) +1d10 (Devastating Critical on a crit)
Action Point - Standard Action - Howling Strike 4d4 (W)+2d4 (Surprising Charge)+ 5d8(SA)+ 3d6(Holwing Strike)+ 3d6(Horned Helm)+ 2d6(Thundergod Weapon) +3d6(PotS) +1d6 if the target is bloodied (Shadow Assassin) +6d12 (weapon crit damage) +2d12 (2 War Rings on a crit) +1d10 (Devastating Critical on a crit)
Minimum - 67 Max - 88
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3 years ago ::
May 29, 2010 - 8:43PM
#27
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Date Joined:
Jan 31, 2009
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Very nice.
Unerring Ambush gives you +1 attack roll
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3 years ago ::
May 30, 2010 - 12:07AM
#28
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If you count the d20, which isn't forbidden strictly by the rules, then multiclassing Barbarian or something and taking Reincarnate Champion to qualify as an elf, then wild elf luck nets you an extra d4 on the attack. It just modifies the d20, not the damage roll.
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3 years ago ::
May 30, 2010 - 12:29AM
#29
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Date Joined:
Aug 27, 2009
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Reckless Rage would give you +2 dice on your rage strike for your daily
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3 years ago ::
May 30, 2010 - 3:43AM
#30
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Date Joined:
Aug 27, 2009
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Best at-will I can come up with (note, not going to bother with 'on crit' stuff - after all, if you go by the OP's orginal post, you can force as much crit-looping as you want)
half-elf rogue/Malec Keth Janissary/Sublime flame.
Lots of MCing
Windrise ports for MC swordmage and MC bard
multiclass mastery from bard for a divine class and spikied chain, at level 21 so we can qualify for our ED
Charge with the twin striking spiked chain (from effortless dilettante)
2d20 to hit
Per strike: 4d4 weapon (radiant holy dilettante) 2d4 surprising charge 1d4 fire from malec keth(fire) 2d6 radiant from sublime flame 2d6 fire from sublime flame 3d6 horned helm 2d6 thundergod weapon
Then, once, 5d6 for sneak attack
for a total of 39 dice rolled, at will.
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