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Switch to Forum Live View How many dice can you roll in one attack?
3 years ago  ::  May 28, 2010 - 5:24PM #21
Melos
Date Joined: Nov 7, 2005
Posts: 1,444

May 28, 2010 -- 1:15PM, mellored wrote:

No ally's.

1/encounter or day is fine.  The goal is to see how big of a bucket we need to roll it all.

Also, Weapon of the Gods (1d6).

What's the total?

edit: And how did you Sneak Attack with a zulaat?


Sorry, did not add all of the support feats. I was using Versatile Duelist.  I think it works since a double weapon acts as two one-handed weapons.  Otherwise you can go with the 3d6 from daily power of a lightning spiked chain as was pointed out above.

May 28, 2010 -- 1:54PM, Alcestis wrote:

Not sure how he got  "2d20"either...



2d20 is the attack rolls, the PP gives you two rolls when you use an AP.  We are looking at all dice rolled not just damage dice.


May 28, 2010 -- 1:28PM, mellored wrote:

Make it a lightning chain, i don't think he took the stormsoul  restriction into consideration.  And it still gives you 3d6.


I was using Shocking Flame to provide the lightning keyword, but lightning weapon looks like it would be better since it saves a feat slot.


 


 

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3 years ago  ::  May 28, 2010 - 7:01PM #22
Melos
Date Joined: Nov 7, 2005
Posts: 1,444

May 28, 2010 -- 3:16PM, SanityFaerie wrote:

As an additional question, what *about* at-will single-attack 1/round max?

Personal best:

- initial race/class half-elf rogue/swordmage/Malec-Keth Janissary using spiked chain training with horned helm.
Versatile Mastery for Howling Strike, charging into CA.  (and by that point there's any number of ways to get CA).

- 2[W] = 4d4 + 3d6 howling strike + 5d6 backstab + 1d4 Malec-Keth + 3d6 horned helm.  16 dice, as long as my math is good and I'm remembering the numbers correctly.

I'd love to fit in the two dice for moonstalker rather than the 1 for Malec-Keth, but I can't figure out any good way to consistently get the target prone on my turn with a standard action left while still using Howling Strike for the attack.  Also, i suspect that I may be forgetting some of the charge optimization out there.




You could use a Bloodcrazed Zulaat to get an extra 3d6, or a Thundergod Weapon for 2d6.

If you change the starting race to Warforged, you can take the Warforged Juggernaut PP for 2d6 on your charge.  Then take Reincarnate Champion for an ED, choose Half-Elf and Revenant for extra races and take the Half-Elf Soul feat to get Dilettante.

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3 years ago  ::  May 28, 2010 - 7:24PM #23
CriticalBastard
Date Joined: Jan 31, 2009
Posts: 513
On an at-will basis:

Spiked Chain Hybrid Rogue|Barbarian with Vanguard Weapon, Surprising Charge using Howling Strike with Horned Helm

At epic that's:
4d4 Weapon + 2d4 Surprising Charge + 5d8 Sneak Attack + 3d6 Horned Helm + 3d6 Howling Strike + 1d8 Vanguard Weapon

That's 18 die.
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3 years ago  ::  May 29, 2010 - 12:58PM #24
bioster
Date Joined: Mar 11, 2010
Posts: 8
The maximum number of dice theoretically possible? Infinite.

The sorceror paragon path Wild Mage has a level 12 utility power "Torrent of Power" which until the end of the encounter lets you "roll a die again" when you roll maximum on a damage die.  As long as your GM is willing to accept that the reroll is also a damage die roll, you could theoretically just keep rolling maximum until your arm fell off.
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3 years ago  ::  May 29, 2010 - 5:37PM #25
urpriest
Date Joined: Mar 1, 2010
Posts: 521

May 29, 2010 -- 12:58PM, bioster wrote:

The maximum number of dice theoretically possible? Infinite.

The sorceror paragon path Wild Mage has a level 12 utility power "Torrent of Power" which until the end of the encounter lets you "roll a die again" when you roll maximum on a damage die.  As long as your GM is willing to accept that the reroll is also a damage die roll, you could theoretically just keep rolling maximum until your arm fell off.




Part of the rules for the challenge, rerolls don't count.

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3 years ago  ::  May 29, 2010 - 7:45PM #26
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,572
Half-elf Rogue/Barbarian/Spiked Chain/Shadow Assassin/Reincarnate Champion

At-Will - Howling Strike
4d4 (W)+2d4 (Surprising Charge)+5d8(SA),+3d6(Holwing Strike)+3d6(Horned Helm)+2d6(Thundergod Weapon)
+1d6 if the target is bloodied (Shadow Assassin)
+6d12 (weapon crit damage)
+2d12 (2 War Rings on a crit)
+1d10 (Devastating Critical on a crit)
Minimum - 19
Maximum - 29

Daily (One Attack)
Minor Action - Activate Skull Bracers
Minor Action - Promise of the Storm
AP - Activate Predatory Eye
Use Assassin's Point
Activate Storm Gauntlets on a successful hit
Activate Furious Assault on a successful hit
14d4(W) + 2d4(Furious Assault) 5d8(SA)+ 3d8(PofS)+ 3d6(Skull Bracers)+ 5d8(SA)+ 3d6(Storm Gauntlets) +3d6(Predatory Eye)
+1d6 if the target is bloodied (Shadow Assassin)
+6d12 (weapon crit damage)
+2d12 (2 War Rings on a crit)
+1d10 (Devastating Critical on a crit)
Minimum - 38
Maximum - 48 

Two Full Rounds
Round 1
Minor Action - Infernal Quills
3d8
Minor Action - Promise of the Storm
Minor Action - Predatory Eye

Round 2
Minor Action - Activate Skull Bracers

Standard Action - Assassin's Point
Use Assassin's Point
Activate Storm Gauntlets on a successful hit
Activate Furious Assault on a successful hit
14d4(W) + 2d4(Furious Assault) 5d8(SA)+ 3d8(PofS)+ 3d6(Skull Bracers)+ 5d8(SA)+ 3d6(Storm Gauntlets) +3d6(Predatory Eye)
+1d6 if the target is bloodied (Shadow Assassin)
+6d12 (weapon crit damage)
+2d12 (2 War Rings on a crit)
+1d10 (Devastating Critical on a crit)

Minor Action - Dragon Breath
3d6(base)+3d8(PotS)
+1d10 (Devastating Critical on a crit)

Action Point - Standard Action - Howling Strike
4d4 (W)+2d4 (Surprising Charge)+ 5d8(SA)+ 3d6(Holwing Strike)+ 3d6(Horned Helm)+ 2d6(Thundergod Weapon) +3d6(PotS)
+1d6 if the target is bloodied (Shadow Assassin)
+6d12 (weapon crit damage)
+2d12 (2 War Rings on a crit)
+1d10 (Devastating Critical on a crit)

Minimum - 67
Max -  88
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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3 years ago  ::  May 29, 2010 - 8:43PM #27
CriticalBastard
Date Joined: Jan 31, 2009
Posts: 513
Very nice.

Unerring Ambush gives you +1 attack roll
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3 years ago  ::  May 30, 2010 - 12:07AM #28
Baracq
Date Joined: Feb 2, 2007
Posts: 160
If you count the d20, which isn't forbidden strictly by the rules, then multiclassing Barbarian or something and taking Reincarnate Champion to qualify as an elf, then wild elf luck nets you an extra d4 on the attack.  It just modifies the d20, not the damage roll.
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3 years ago  ::  May 30, 2010 - 12:29AM #29
SterlingObsidian
Date Joined: Aug 27, 2009
Posts: 79
Reckless Rage would give you +2 dice on your rage strike for your daily
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3 years ago  ::  May 30, 2010 - 3:43AM #30
SterlingObsidian
Date Joined: Aug 27, 2009
Posts: 79
Best at-will I can come up with (note, not going to bother with 'on crit' stuff - after all, if you go by the OP's orginal post, you can force as much crit-looping as you want)


half-elf rogue/Malec Keth Janissary/Sublime flame.

Lots of MCing

Windrise ports for MC swordmage and MC bard

multiclass mastery from bard for a divine class and spikied chain, at level 21 so we can qualify for our ED

Charge with the twin striking spiked chain (from effortless dilettante)

2d20 to hit

Per strike:
4d4 weapon (radiant holy dilettante)
2d4 surprising charge
1d4 fire from malec keth(fire)
2d6 radiant from sublime flame
2d6 fire from sublime flame
3d6 horned helm
2d6 thundergod weapon

Then, once, 5d6 for sneak attack

for a total of 39 dice rolled, at will.
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