"The struggle for survival is only an exception, a temporary restriction of the will to life; the great and small struggle revolves everywhere around preponderance, around growth and expansion, around power and in accordance with the will to power, which is simply the will to life."
Friedrich Nietzsche, 1887
Welcome to my second guide (not a handbook) to thematic options for optimzation. This one will focus on At-Will power enhancers; Domain Feats, Style Feats, etc.
This guide will contain all Level 1 At-Will powers. Additionally it'll include notes on items (PPs/EDs/gear/etc.) that enhance at-will powers. Wands that contain At-Will powers won't be noted.
The main purpose of this is to list, in one place, all the ways to augment specific At-Will powers, so I don't have to look in 4-5 different places. This guide will also serve the additional benefit of listing every possible option for the Half-Elf's racial feature, Dilettante.
Like my Elemental Guide, this guide isn't about optimization so much as it is about organizing. It can be a daunting task trying to find all the different feats that augment an at-will, and this makes my task easier.
If you see an item presented in BOLD, GREEN TEXT, that means it's an item that has other optimzation avenues availble to it, primarily in the form of basic attack substitution.
Note: When using feats like this, keep in mind the rule that you can't use more than one feat at a time, unless it's a Lesser/Greater feat of the same style. The rule for this is located in Dragon Magazine #371, page 9 -- "If you choose multiple heritage feats (or feats that similarly modify at-will powers), you choose which feat modifies the power for the purposes of resolving the attack with the power."
Fierce Charge (Dr367; Paragon Gnoll) - Use an At-Will instead of a MBA with your ferocious charge
Half-Elf
Versatile Master (PHB2; Paragon) - Your Dilettante power is now an At-Will
Human
Bogtangle Bloodline (Dr386) - 2 feats to swap a class At-Will for a blowgun At-Will attack (Bogtangle Dart)
Foamgather Bloodline (Dr386) - 2 feats to swap a class At-Will for a net At-Will attack (Net snare)
Sunspray Bloodline (Dr386) - 2 feats to swap a class At-Will with a Radiant At-Will weapon attack (Sunspray Dance)
Wolfstone Bloodline (Dr385) 2 feats to swap a class At-Will with an At-Will weapon attack that pushes all adjacent (Wolfstone Frenzy)
Minotaur
Brutal Ferocity (Dr369; Heroic) - Use an At-Will when dropped to 0
Shadar-Kai
Blighting Power (DrA09) - Gain benefits with [Bard(vicious mockery), Sorcerer(dragonfrost), Swordmage(booming blade), Warlock(hellish rebuke), Wizard(ray of frost)]
Expert Chainfighter (DrA09; Spiked chain proficiency) - Gain benefits with [Fighter(dual strike), Ranger(twin strike), Rogue(deft strike), Warlord(brash assault)]
Reaper`s Touch (DrA09) - Gain benefits with [Invoker(avenging light), Sorcerer(acid orb and dragonfrost), Warlock(eldritch blast), Wizard(magic missile)]
Shifter
Primal Instincts (Dr387; Epic) - Deal damage with primal At-Wills on misses after using racial
The feats provide an untyped +2 bonus to a skill (unless noted otherwise) and an additional benefit with specific At-Will powers
Ghost Touched (Dr371; Con 13, Int 13) - Religion, bonuses against undead with [Cleric(sacred flame), Paladin(holy strike), Wizard(magic missile)]
Radiant Soul (Dr371; Cha 13) - Diplomacy, bonuses against undead with [Cleric(righteous brand), Paladin(bolstering strike), Warlock(hellish rebuke)]
Raven Queen Devotee (Dr371; Wis 13, Cha 13, Deity: Raven Queen) - Intimidate, gain benefit with [Cleric(priest`s shield), Paladin(enfeebling strike)]
Shadow Soul (Dr371; Dex 13, Wis 13) - Stealth, bonus against undead with [Cleric(lance of faith), Paladin(valiant strike)]
Undead Hunter (Dr371; Con 13, trained in Religion) - Increase surge value by 1, gain bonus against undead with [Fighter(reaping strike), Paladin(holy strike), Ranger(careful attack), Warlord(commander`s strike)]
Zombie Veteran (Dr371; Str 15) - +2 bonus to escape grabs, bonus against undead with [Fighter(Sure strike), Paladin(valiant strike), Ranger(twin strike), Warlord(wolf pack tactics)]
White Lotus Defense (Dr374) - +1 to defenses against enemies hit with arcane At-Wills
White Lotus Enervation (Dr374) - -1 penalty to defense targeted by your arcane At-Will
White Lotus Evasion (Dr374) - Shift 1 as a minor when hitting with an arcane At-Will
White Lotus Hinderance (Dr374) - Targets of your arcane At-Will attacks treat squares adjacent to you as difficult terrain
White Lotus Riposte (Dr374) - Deal damage to enemies that attack you after you hit them with an arcane At-Will
Paragon
White Lotus Master Evasion (Dr374; White Lotus Evasion) - Shift 1 as Free, +1 to speed, after hitting with an arcane At-Will
White Lotus Master Hinderance (Dr374; White Lotus Hinderance) - Targets of your arcane At-Will attacks treat squares adjacent to allies as difficult terrain
White Lotus Master Riposte (Dr374; White Lotus Riposte) - Repeat attack against target that attacks you after you hit them with an arcane At-Will
All Domain feats (unless otherwise noted) grant a +2 Feat Bonus to one skill, and a secondary benefit when using specific At-Will powers
Power of Arcana (DP) - Arcana, counts as Arcane as well as Divine, +1 to attacks with arcane after using [Avenger(radiant vengeance), Cleric(lance of faith), Invoke(divine bolts), Paladin(virtuous strike)]
Power of Change (DP) - Thievery, +1 attack with next encounter or daily attack after using [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(divine bolts), Paladin(bolstering strike)]
Power of Civilization (DP) - Diplomacy, +1 damage for each adjacent enemy with [Avenger(leading strike), Cleric(priest`s shield), Invoker(mantle of the infidel), Paladin(valiant strike)]
Power of Creation (DP) - Religion, +1 power bonus to AC for you or nearby ally after hitting with [Avenger(radiant vengeance), Cleric(righteous brand), Invoker(grasping shards), Paladin(bolstering strike)]
Power of Darkness (DP) - Stealth, gain concealement against next attack made against you after hitting with [Avenger(overwhelming strike), Cleric(priest`s shield), Invoker(visions of blood), Paladin(ardent strike)]
Power of Death (DP) - Religion, bonus damage against bloodied targets you hit with [Avenger(radiant vengeance), Cleric(righteous brand), Invoker(visions of blood), Paladin(enfeebling strike)]
Power of Destruction (DP) - Intimidate, bonus damage against unbloodied targets you hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(grasping shards), Paladin(ardent strike)]
Power of Earth (DP) - Athletics, slow enemies you hit with [Avenger(overwhelming strike), Cleric(recovery strke), Invoker(visions of blood), Paladin(bolstering strike)]
Power of Fate (DP) - Insight, +1 to attacks with [Avenger(bond of retribution), Cleric(astral seal), Invoker(avenging light), Paladin(holy strike)]
Power of Freedom (DP) - Acrobatics, +2 bonus to next save (you or a nearby ally) after hitting with [Avenger(leading strike), Cleric(righteous brand), Invoker(vanguard`s lightning), Paladin(holy strike)]
Power of Hope (DP) - Diplomacy, +1 bonus to nearby ally's next attack after you hit with [Avenger(leading strike), Cleric(righteous brand), Invoker(avenging light), Paladin(valiant strike)]
Power of Justice (DP) - Insight, nearby bloodied allies gain +1 bonus to attack after you hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(mantle of the infidel), Paladin(virtuous strike)]
Power of Knowledge (DP) - History, +1 bonus to defenses after you hit with [Avenger(leading strike), Cleric(astral seal), Invoker(grasping shards), Paladin(virtuous strike)]
Power of Life (DP) - Heal, Heal a nearby ally when you hit with [Avenger(radiant vengeance), Cleric(astral seal), Invoker(avenging light), Paladin(bolstering strike)]
Power of Love (DP) - Diplomacy, forego dealing damage and grant THP to nearby allies when you hit with [Avenger(radiant vengeance), Cleric(recovery strike), Invoker(sun strike), Paladin(virtuous strike)]
Power of Luck (DP) - Acrobatics, scores crititical hits on 19-20 with [Avenger(bond of censure), Cleric(lance of faith), Invoker(vanguard`s lightning), Paladin(holy strike)]
Power of Madness (DP) - Bluff, enemies take -1 penalty to attacks after being hit with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(visions of blood), Paladin(enfeebling strike)]
Power of Moon (DP) - Perception, enemies take -2 penalty to the defense targetted after being hit with [Avenger(bond of censure), Cleric(righteous brand), Invoker(hand of radiance), Paladin(enfeebling strike)]
Power of Poison (DP) - Bluff, +2 bonus to damage if you change the damage type to Poison with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(grasping shards), Paladin(enfeebling strike)]
Power of Protection (DP) - Heal, one nearby ally gains bonus to all defenses after you hit with [Avenger(leading strike), Cleric(priest`s shield), Invoker(vanguard`s lightning), Paladin(valiant strike)]
Power of Sea (DP) - Athletics, make a save or inflict -2 penalty on hit enemy's next save after you hit with [Avenger(bond of censure), Cleric(recovery strike), Invoker(divine bolts), Paladin(virtuous strike)]
Power of Skill (DP) - +1 to all trained, use as a basic attack [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(divine bolts), Paladin(valiant strike)]
Power of Storm (DP) - Intimidate, bonus to damage if you change the damage type to Thunder with [Avenger(overwhelming strike), Cleric(righteous brand), Invoker(vanguard`s lightning), Paladin(valiant strike)]
Power of Strength (DP) - Athletics, bonus to damage with [Avenger(overwhelming strike), Cleric(priest`s shield), Invoker(avenging light), Paladin(holy strike)]
Power of Strife (DP) - Bluff, bonus to damage for each nearby enemy with [Avenger(bond of retribution), Cleric(lance of faith), Invoker(sun strike), Paladin(ardent strike)]
Power of Sun (DP) - Insight, targets gain vulnerability to radiant when hit with [Avenger(radiant vengeance), Cleric(lance of faith), Invoker(sun strike), Paladin(virtuous strike)]
Power of Torment (DP) - Intimidate, enemies you hit grant CA to your next ally to attack it [Avenger(overwhelming strike), Cleric(astral seal), Invoker(mantle of the infidel), Paladin(ardent strike)]
Power of Trickery (DP) - Thievery, you or an ally can shift 1 after you hit with [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(avenging light), Paladin(enfeebling strike)]
Power of Tyranny (DP) - Intimidate, enemies gain -2 penalty to saves when targetted with [Avenger(bond of censure), Cleric(astral seal), Invoker(divine bolts), Paladin(enfeebling strike)]
Power of Undead (DP) - Religion, +2 bonus to damage if you change the damage type to Necrotic with [Avenger(bond of censure), Cleric(lance of faith), Invoker(grasping shards), Paladin(enfeebling strike)]
Power of Vengeance (DP) - Intimidate, enemy takes damage next time it attacks, after you hit with [Avenger(radiant vengeance), Cleric(astral seal), Invoker(avenging light), Paladin(holy strike)]
Power of War (DP) - History, +1 bonus to attacks against unbloodied targets with [Avenger(bond of retribution), Cleric(priest`s shield), Invoker(visions of blood), Paladin(bolstering strike)]
Power of Wilderness (DP) - Nature, You and adjacent allies ignore difficult terrain after hitting with [Avenger(overwhelming strike), Cleric(recovery strike), Invoker(sun strike), Paladin(valiant strike)]
Power of Winter (DP) - Endurance, +2 bonus to damage if you change the damage type to Cold with [Avenger(bond of censure), Cleric(lance of faith), Invoker(hand of radiance), Paladin(enfeeling strike)]
These feats are open to any character that's a member of a martial class and grant differing benefits depending on the At-Will used
Arena Specialist (DrA09; Int 13) - Gain benefits with [Fighter(reaping strike), Ranger(circling strike), Rogue(disheartening strike), Warlord(opening shove)]
Arkhosian Fighting Style (DrA09; Cha 13 or Dragonborn) - Gain benefits with [Fighter(reaping strike), Rogue(piercing strike), Warlord(commander`s strike)]
Battle-Scarred Veteran (DrA09; Con 13) - Gain benefits with [Fighter(crushing surge), Ranger(nimble strike), Rogue(deft strike), Warlord(viper`s strike)]
Binding Style (DrA09; Dex 13, Two-Weapon Fighting) - Gain benefits with [Fighter(dual strike), Ranger(twin strike)]
Catspaw Style (DrA09; Cha 13) - Gain benefits with [Fighter(footwork lure), Ranger(predator strike), Rogue(sly flourish), Warlord(wolf pack tactics)]
Daring Performer (DrA09; Cha 13) - Gain benefits with [Rogue(deft strike), Warlord(brash assault)]
Deft Hurler Style (DrA09; Dex 13 or Halfling) - Gain benefits with [Fighter(cleave), Ranger(twin strike), Rogue(sly flourish)]
Exotic Fighting Style (DrA09; Superior weapon) - Gain benefits with [Fighter(sure strike), Ranger(twin strike), Rogue(disheartening strike), Warlord(brash assault)]
Expert Charioteer (DrA09; Dex 13) - Gain benefits with [Fighter(reaping strike), Ranger(careful attack), Warlord(commander`s strike)]
Fluttering Leaf Style (DrA09; Wis 13 or Elf) - Gain benefits with [Fighter(footwork lure), Ranger(hit and run and nimble strike), Rogue(deft strike), Warlord(viper`s strike)]
Grudge Style (DrA09; Wis 13 or Dwarf) - Gain benefits with [Fighter(sure strike), Ranger(careful attack), Rogue(riposte strike), Warlord(furious smash)]
Hunting Spider Style (DrA09; Dex 13 or Drow) - Gain benefits with [Fighter(dual strike), Ranger(predator strike), Warlord(viper`s strike)]
Menacing Brute Style (DrA09; Cha 13 or Con 13) - Gain benefits with [Fighter(brash strike), Ranger(circling strike), Warlord(brash assault)]
Mocking Knave Style (DrA09; Cha 13) - Gain benefits with [Fighter(tide of iron), Rogue(sly flourish), Warlord(opening shove)]
Nerathi Vanguard Style (DrA09; Con 13 or Human) - Gain benefits with [Fighter(sure strike), Ranger(twin strike), Rogue(riposte strike), Warlord(commander`s strike)]
Spear and Shield Style (DrA09; Int 13, shield proficiency) - Gain benefits with [Fighter(tide of iron), Warlord(opening shove)]
Spirited Rider (DrA09; Wis 13, Mounted Combat) - Gain benefits with [Fighter(cleave), Warlord(commander`s strike)]
Starlight Duelist Style (DrA09; Dex 13 or Eladrin) - Gain benefits with [Fighter(dual strike), Ranger(hit and run), Rogue(riposte strike)]
Swift Blade Style (DrA09; Dex 13, Two-Weapon Fighting) - Gain benefits with [Fighter(dual strike), Ranger(twin strike)]
Trickster`s Blade Style (DrA09; Cha 13) - Gain benefits with [Fighter(footwork lure), Ranger(nimble strike), Rogue(deft strike), Warlord(viper`s strike)]
True Arrow Style (DrA09; Dex 13) - Gain benefits with [Ranger(careful attack), Rogue(sly flourish)]
Turathi Assault Style (DrA09; Int 13 or Tiefling) - Gain benefits with [Fighter(crushing surge), Ranger(twin strike), Warlord(furious smash)]
Untamed Berserker Style (DrA09; Con 13) - Gain benefits with [Fighter(cleave), Ranger(predator strike), Rogue(disheartening strike), Warlord(brash assault)]
Warborn Fury Style (DrA09; Con 13 or Warforged) - Gain benefits with [Fighter(reaping strike), Ranger(nimble strike), Rogue(riposte strike), Warlord(commander`s strike)]
Warding Shield Style (DrA09; Int 13, shield proficiency) - Gain benefits with [Fighter(tide of iron), Warlord(opening shove)]
These feats are open to any martial class and grant a +2 feat bonus to one skill (unless noted otherwise) and a specific benefit with certain At-Will powers. These function like a blend between MP2 Combat Styles and the prexisting Arena Fighting feats.
Criterion of Balic Practice (DSCS) - +1 Acrobatics/Athletics, shift 1 (2 if elf) as free that ignores difficult terrain after hitting with [Fighter(cleave), Ranger(careful attack), Rogue(piercing strike), Warlord(viper`s strike)]
Draji Palatial Practice (DSCS; trained in Intimidate) - Intimidate, target takes -2 penalty with attack rolls until end of your next turn with [Fighter(sure strike), Ranger(circling strike), Rogue(deft strike), Warlord(furious smash)]
Eldaarich Guarded Practice (DSCS) - Insight, you don't grant CA when flanked after hitting with [Fighter(tide of iron), Ranger(marauder`s rush), Rogue(riposte strike), Warlord(wolf pack tactics)]
Gulg Hunter Practice (DSCS) - +3 Athletics, ally can shift 1 as opp action after you hit while concealed with [Fighter(footwork lure), Ranger(nimble strike), Rogue(gloaming cut), Warlord(intuitive strike)]
Kalidnay Pairs Practice (DSCS) - +1 Perception, ally adjacent to target gain +1 bonus to AC after you hit with [Fighter(brash strike), Ranger(strike and fade), Rogue(preparatory strike), Warlord(furious smash)] -- I'm assuming they mean fading strike and preparatory shot
Nibenay`s Glory Practice (DSCS) - Endurance, once/encounter, next attack against target gains CA after you hit with [Fighter(reaping strike), Ranger(slash and sting), Rogue(deft strike), Warlord(brash assault)] -- I've no clue what Ranger power that is...throw and stab, maybe?
Raam`s Maw Practice (DSCS) - Athletics, Push target 1 when you hit with [Fighter(threatening rush), Ranger(careful attack), Rogue(piercing strike), Warlord(paint the bull`s eye)]
Tyrian Victory Practice (DSCS) - Heal, gain +2 bonus to next saving throw you make before start of next turn after you hit with [Fighter(crushing surge), Ranger(marauder`s rush), Rogue(disheartening strike), Warlord(opening shove)]
Urikite Staff Practice (DSCS) - Stealth, next attack to hit target, before end of your next turn, deals 3 extra damage after you hit with [Fighter(grappling strike), Ranger(hit and run), Rogue(riposte strike), Warlord(viper`s strike)]
Yaramite Giantslayer Practice (DSCS) - Acrobatics, shift 1 (to square adjacent to target if it is larger than you) as a minor until end of your turn after hitting with [Fighter(dual strike), Ranger(predator`s strike), Rogue(acrobatic assault), Warlord(wolf pack tactics)] -- Once again, I'm assuming they mean predator strike and acrobatic strike (at least these were close)
These feats all grant a +2 feat bonus to one skill (unless noted otherwise) and a secondary benefit with specific At-Will powers. Also note that the ones from Martial Power 2 only work with specific weapons/weapon groups.
Adamant Arrow Student (MP2; Greatbow, Longbow) - Perception, push 1 with [Ranger(nimble strike), Warlord(paint the bull`s eye)]
Black Hood Student (MP2; 2h Axe) - Intimidate, +2 damage to slowed, +5 to helpless/immob targets with [Fighter(sure strike), Ranger(marauder`s rush), Warlord(furious smash)]
Desert Moon (MP2; High Crit Heavy Blade) - Acrobatics, shift 2 after hitting unbloodied enemy with [Fighter(sure strike), Ranger(careful attack), Warlord(viper`s strike)]
Elsir Hammer Student (MP2; 1h Hammer or Pick) - Perception, target Reflex instead of AC with [Fighter(slash and pummel), Ranger(throw and stab), Warlord(brash assault)]
Ironstar Student (MP2; Flail, Mace) - Athletics, -2 penalty to attacks of enemies you have CA against and hit with [Fighter(reaping strike), Ranger(marauder`s rush), Warlord(brash assault)]
Kulkor Battlearm Student (MP2; Versatile Axe, Hammer or Mace) - Athletics, +2 damage against enemies you have CA against with [Fighter(tide of iron), Ranger(hit and run), Rogue(disheartening strike), Warlord(wolf pack tactics)]
Leaf Runner Student (MP2; Hand X-bow, Repeating X-bow, Shortbow, Shuirken, Sling) - Stealth, +1 speed after hitting with [Ranger(nimble strike), Rogue(deft strike), Warlord(paint the bull`s eye)]
Longhand Student (MP2; 2h Polearm or Spear) - Intimidate, Push 1 with [Fighter(cleave), Warlord(viper`s strike)]
Midnight Blade Student (MP2; Light Blade) - Acrobatics, target Reflex instead of AC with [Fighter(dual strike), Ranger(throw and stab), Rogue(gloaming cut)]
Moradin`s Forge Student (MP2; 2h Axe, Hammer or Pick) - Intimidate, targets take -1 to saves when hit with [Fighter(crushing surge), Warlord(furious smash)]
Mountain Thunder Student (MP2; 1h Hammer, Flail or Mace) - Endurance, target Fort instead of AC with [Fighter(threatening rush), Ranger(marauder`s rush), Rogue(disheartening strike), Warlord(brash assault)]
Nerathan High Blade Student (MP2; Versatile Heavy Blade) - Endurance, +1 damage for each adjacent enemy with [Fighter(threatening rush), Ranger(hit and run), Warlord(viper`s strike)]
Ninth Legion Student (MP2; 1h Pick or Spear) - Insight, replace the MBA on opportunity attacks with [Fighter(crushing surge), Warlord(direct the strike)]
Ogremight Student (MP2; 2h Hammer or Mace) - Intimidate, -1 to all defenses for enemies hit with [Fighter(brash strike), Warlord(brash assault)]
Partisan Polearm Student (MP2; Nonspear Polearm) - History, Prone enemies you critical with [Fighter(sure strike), Warlord(viper`s strike)]
Reaving Axe Student (MP2; 1h Axe) - Athletics, unbloodied enemies take CON damage if they more more than 2, after hitting with [Fighter(reaping strike), Ranger(marauder`s rush), Warlord(brash assault)]
Red Cloak Student (MP2; Longsword, Rapier, Short Sword) - Acrobatics, gain +1 AC/Reflex if you hit a target granting you CA with [Fighter(footwork lure), Rogue(riposte strike)]
Rending Chains Student (MP2; Flail) - Intimidate, Slide 1 when you hit with [Fighter(reaping strike), Ranger(hit and run), Warlord(viper`s strike)]
Silent Shot Student (MP2; Shortbow, Crossbow) - Stealth, deal INT damage when hidden and you hit with [Ranger(careful attack), Rogue(gloaming cut)]
Steel Vanguard Student (MP2; 2h Heavy Blade) - Athletics, score critical hits on 19-20 with [Fighter(cleave), Warlord(viper`s strike)]
Arcane Battlemeaster (MP2; Warlord) - When you hit with MBA/At-Will Warlord attacks, remove elemental resistance (choice)
Chainbinder (MP2; Warlord) - Add brash assault, intuitive strike or wolf pack tactics to the benefit of Rending Chains Student
Swordmaster (PHB; Fighter) - Can use fighter At-Wills when charging, conditionally (Note that that the feature specifically limits you to the 4 Fighter At-Will powers in PHB, but it's not unreasonable for a DM to allow other single-target-affecting Fighter At-Wills)
Spirited Rider (DrA09; Wis 13, Mounted Combat) - use as MBA with mounted charges
Steel Vanguard Student (MP2; 2h Heavy Blade) - Athletics, score critical hits on 19-20
Untamed Berserker Style (DrA09; Con 13) - gain THP instead of dealing splash damage
Crushing Surge (MP)
Battle-Scarred Veteran (DrA09; Con 13) - Gain bonus to attack roll if you have no THP
Corellon`s Wrath Style (DrA09; Int 13) - gain extra THP if hitting a demon, orc, drow or spider
Hunting Wolf Style (DrA09) - use instead of MBA while charging
Moradin`s Forge Student (MP2; 2h Axe, Hammer or Pick) - Intimidate, targets take -1 to saves when hit
Ninth Legion Student (MP2; 1h Pick or Spear) - Insight, replace the MBA on opportunity attacks
Turathi Assault Style (DrA09; Int 13 or Tiefling) - bonus to Fort when hitting
Tyrian Victory Practice (DSCS) - Heal, gain +2 bonus to next saving throw you make before start of next turn after you hit
Dual Strike (MP)
Binding Style (DrA09; Dex 13, Two-Weapon Fighting) - immobilize target instead of dealing damage when wielding a spear and a flail
Expert Chainfighter (DrA09; Shadar-Kai, spiked chain proficiency) - treat spiked chain as double weapon, shift 1 before, after, or between attacks
Hunting Spider Style (DrA09; Dex 13 or Drow) - gain reroll against target that can't see you
Midnight Blade Student (MP2; Light Blade) - Acrobatics, target Reflex instead of AC
Starlight Duelist Style (DrA09; Dex 13 or Eladrin) - shift 1 if both hit
Swift Blade Style (DrA09; Dex 13, Two-Weapon Fighting) - bonus with opp attacks if you hit with both using light blades
Yaramite Giantslayer Practice (DSCS) - Acrobatics, shift 1 (to square adjacent to target if it is larger than you) as a minor until end of your turn after hitting
Leaf Runner Student (MP2; Hand X-bow, Repeating X-bow, Shortbow, Shuirken, Sling) - Stealth, +1 speed after hitting
Trickster`s Blade Style (DrA09; Cha 13) - if you shift 1, an ally can shift 1
Warborn Fury Style (DrA09; Con 13 or Warforged) - shift on target's turn instead of yours
Predator Strike (MP)
Bloodhound Style (DrA09) - beast can shift 1 if you have CA
Catspaw Style (DrA09; Cha 13) - prone target hit by beast if it has CA
Cruel Cut Style (DrA09; Wis 13) - beast can deal OGD
Hunting Spider Style (DrA09; Dex 13 or Drow) - shift 1 after, if you and beast are flanking
Untamed Berserker Style (DrA09; Con 13) - beast can shift 1 before attack
Yaramite Giantslayer Practice (DSCS) - Acrobatics, shift 1 (to square adjacent to target if it is larger than you) as a minor until end of your turn after hitting
Shield of Blades (PHH) Throw and Stab (MP2)
Elsir Hammer Student (MP2; 1h Hammer or Pick) - Perception, target Reflex instead of AC
Midnight Blade Student (MP2; Light Blade) - Acrobatics, target Reflex instead of AC
Nibenay`s Glory Practice (DSCS) - Endurance, once/encounter, next attack against target gains CA after you hit -- Maybe? Power name doesn't exist, this is best guess.
Twin Strike (PHB)
Binding Style (DrA09; Dex 13, Two-Weapon Fighting) - Slide targets 1 if you hit with a spear and a flail
Black Arrow Style (DrA09; trained in Stealth) - remain hidden if you miss
Corellon`s Wrath Style (DrA09; Int 13) - extra damage if hitting a demon, orc, drow or spider
Deft Hurler Style (DrA09; Dex 13 or Halfling) - shift 1 if you double-miss with light thrown weapons
Exotic Fighting Style (DrA09; Superior weapon) - Shift 1 between attacks w/double weapon
Expert Chainfighter (DrA09; Shadar-Kai, spiked chain proficiency) - treat spiked chain as double weapon, shift 1 before, between, or after the two attacks
Impending Doom Style (DrA09; trained in Intimidate) - one target takes attack penalty if you hit with both attacks
Lolthdark Style (DrA09; Drow) - cloud of darkness moves with you
Precision Ambush Style (DrA09) - deal extra damage during surprise rounds
Swift Blade Style (DrA09; Dex 13, Two-Weapon Fighting) - deal extra when hitting with both using light blades
Turathi Assault Style (DrA09; Int 13 or Tiefling) - bonus to 2nd attack if 1st one hits
Zombie Veteran (Dr371; Str 15) - +2 bonus to escape grabs, deal extra damage if you hit undead with 2 melee weapons
Yaramite Giantslayer Practice (DSCS) - Acrobatics, shift 1 (to square adjacent to target if it is larger than you) as a minor until end of your turn after hitting
Clever Strike (PHH) Deft Strike (PHB)
Battle-Scarred Veteran (DrA09; Con 13) - reduce damage suffered by OAs the movement causes
Black Arrow Style (DrA09; trained in Stealth) - chance to make Stealth check for CA
Daring Performer (DrA09; Cha 13) - Bluff target instead of moving 2 before the attack
Draji Palatial Practice (DSCS) - Intimidate, target takes -2 penalty with attack rolls until end of your next turn
Expert Chainfighter (DrA09; Shadar-Kai, spiked chain proficiency) - move 2 before/after/during attack, usable with spiked chain, treat SA damage as Necrotic
Fluttering Leaf Style (DrA09; Wis 13 or Elf) - move 3 before the attack
Ghostwalker Style (DrA09; trained in Stealth) - shift 1 after if you don't move before
Harlequin Style (DrA09; Cha 13) - move 3 before attack, gain bonus to defenses
Hunting Wolf Style (DrA09) - move after attack instead of before
Leaf Runner Student (MP2; Hand X-bow, Repeating X-bow, Shortbow, Shuirken, Sling) - Stealth, +1 speed after hitting
Nibenay`s Glory Practice (DSCS) - Endurance, once/encounter, next attack against target gains CA after you hit
Serpent Fang Style (DrA09; trained in Thievery) - apply weapon poison as Free instead of moving before the attack
Trickster`s Blade Style (DrA09; Cha 13) - shift 1 if you crit
Disheartening Strike (MP)
Arena Specialist (DrA09; Int 13) - Enemy adjacent to the target takes attack penalty (if trained in Intimidate)
Catspaw Style (DrA09; Cha 13) - an ally can shift if you crit
Eldaarich Guarded Practice (DSCS) - Insight, you don't grant CA when flanked after hitting
Hunting Wolf Style (DrA09) - ally can be 2 squares away, instead of adjacent
Kulkor Battlearm Student (MP2; Versatile Axe, Hammer or Mace) - Athletics, +2 damage against enemies you have CA against
Lolthdark Style (DrA09; Drow) - ally is immune to cloud of darkness if you and target are inside the effect
Yaramite Giantslayer Practice (DSCS) - Acrobatics, shift 1 (to square adjacent to target if it is larger than you) as a minor until end of your turn after hitting
Zombie Veteran (Dr371; Str 15) - +2 bonus to escape grabs, adjacent ally can shift if target is undead
Dimensional Scramble (PsP) Dishearten (PHB3) Force Punch (PHB3) Force Shard (PsP) Kinetic Trawl (PHB3) - RBA Memory Hole (PHB3) Mind Lock (PsP) Mind Thrust (PHB3) - RBA Static Mote (PsP)
** Yes, I know that Psionics get At-Will powers every 'encounter' level, those are unlisted at the moment, haven't decided how (or if) I want to integrate them yet.