"Lords of Creation” is one of the most addictive forum games you’ll ever encounter. You might recall one of the earlier versions here on these boards. If you saw it and wanted to join but the collective history was too daunting, fear not; now is your chance. This is a play-by-post cooperative world-building game in which the players take on the role of gods, with the full powers and influence thereof. The goal of this is to produce a campaign world complete with history, pantheon, geography, races, creatures, and anything you could possibly imagine. One of the best elements is that the world is entirely organic; ancient wars, cultural growth, and divine conflicts are actually the result of warring interests, rather than being pulled whole cloth from a single person’s imagination. This provides diversity that you just can’t find anywhere else. And of course, we have a LOT of fun along the way. To facilitate play and later use, we also have a wikia where game information (such as homebrew races, maps, classes, etc) will be posted: The Wiki
Weekly Resets of PP artifacts and Exarchs will occur at 12:01 AM EST SUNDAY
Currently the Admins (and their gods) of the game are:
Topheh: Itja-Rek (6) Aradeia: The Monarch Queen (6) Veok: Sonnet|Syreene(6)
Currently the Players (and their gods) of the game are: Krika: Karak (6) Mechalibur: Caltabactos(6) Ritreaude: Absalom(6) AnubisDread: The Mother(6) Wizdude47: Hulnajekthulazirettyulopjuwarsez(6) Kal: Poliphas(6) Shadow: Aaviz(6) Thought: Harkon Armal(6) Mathius: Umbart (6) Joran: Asriluxus(6) Shadowhunter: Cruias (5-2) Necros22: Inimicus (4-2) Thomas: Arknai (4-1)
Inactive Players Not having posted in two weeks will place you on this list. If you have found yourself on this list, you will no longer be included in the weekly PP information post. Simply PM an admin when you return, and resume play as normal. You will return to the active list as soon as we see you posting again with the same amount of PP as you left with. erdana, Arial, Helvetica, sans-serif;color:#000000;">Aldii: Djaf(6) Moondoggy: Sillis(6) Aboleth: Clastron (6) Nerdzul: Davos(6) Chapien: Ordek(6) Auralynx: Rampart (5-1) Graxith: Grimnit(6) AngeloftheNight: Davos(6)
Dead Gods These are the gods that have died for one reason or another. They are incapable of returning without the original player agreeing, as well as passing it by an admin.
Retired Players These are players who have been forced to quit for one reason or another. Their gods may or may not return to active play.
INSTRUCTIONS FOR JOINING THE GAME
If you are interested in playing, please post your interest in this thread here and PM one (or more) of the admins, and fill out the form below. An admin will let you know when you can post.
A (non-exaustive) list of domains may be found here: Domains
Name: Greater Domain: Moderate Domains (up to 2): Lesser Domains (up to 4): Physical Appearance: Symbol: Personality/Core Concept:
Name: Karak Greater Domain: Corruption Moderate Domains (up to 2): Luck, Games Lesser Domains (up to 4): Aberrations, Grafts, Improvements, Symbiotes Physical Appearance: He appears as a floating mass of undefined "stuff" at the beginning. As he finds advantageous physcial characteristics in creature's/races, his body will unconsiously mold to add them. Eventually he will look like a rather strange comglomerate of a bunch of races and creatures. Symbol: Those who profess their faith in him do so by the grafts and symbiotes that he gifts his faithful with. Personality/Core Concept: His greatest joy is to improve the creations of others. However, his idea of what is an improvement is somewhat macabre and disturbing.
So, yeah, everybody, I'm interested, just in case you didn't know.
Name: The Monarch Queen
Major: Death Moderate: Light, Extravagance Minor: Dreams, Royalty, Wealth, Butterflies
Symbol: The Monarch Butterfly pattern. It can be incorporated into anything the worshipper wishes, and in fact, the more eccentric and extravagant the manner in which they do so, the better.
Plane of Origin: Mishway (or, in her words, the Flower Pot)
Appearance: The Queen resembles a somewhat plump sort of woman who isn’t necessarily old, but certainly getting on in years. While no wrinkles mar her round face, her hair is white and her body is by no means spry. But to really define the Queen’s appearance, one must merely look to the word that says it all: extravagance. The Queen wears huge ball gowns so cumbersome, she can barely complete even the simplest tasks, and in fact has difficulty with even base mobility. Her hair is piled high upon her head in a tall beehive of sculpted waves and curls so shiny and stiff, it appears as though a thick lacquer has been painted over it. But if that seems extravagant, that is nothing compared to the accessories she piles on. Necklaces hung with diamonds the size of a child’s fist circle her neck and her nails are not painted with nail polish, but rather studded with tiny gemstones. Though the general “theme” of her outfits vary greatly, the Queen has been known to wear such things as actual flowers, not only in her hair, but upon her dress too, and not just small ones, but rather vast sunflowers and huge orchids. She has even been known to wear living animals as accessories.
Concept: The Monarch Queen is an eccentric fairy-queen/rich British socialite and monarch rolled together with a Broadway diva and shepherd of the dead with a splash of Tim Burton-y goodness for good measure. She is off-kilter and weird and teaches her followers that, if they are extravagant enough in their mortal lives, she will throw a huge, British socialite dinner/tea party in their honour should they ever happen to expire. Then, after the party, should they so choose, they may “retire to the lounge” and, in essence, pass on for good.
Appearance: An immense, malignant worm, pallid and mold white calls itself Davos. Hundreds of meters long, Davos lusts after information, the more depraved the better. The Worm's head secretes a vicious slime, bulbous blue eyes staring outwards. Tiny, vestigial appendages constantly ooze an acidic ink at random locations along the length of The Worm, etching weird patterns into the stone as Davos travels endlessly through the earth.
Mortal followers of Davos tend towards scholars who's minds have broken under the strain of academic labor, elites who allow a lust for position and power to lead them to shadowed paths and unscrupulous practitioners of magic. It is, however, not uncommon for leaders of armies and hordes of soldiers to offer reverence to Davos, invoking devious cunning in the undoing of their foes. Every prayer, every oath sworn and sacrifice made in the name of The Aristocrat brings another fragment of his corrosive influence into the Third world.
Symbol: A skeletal hand clutching a golden scepter.
Appearance: Deep underwater in The plane of bleakness, a tomb, a relic from another universe sits. Within in, the souls of those caught in its horrid traps twist and pulsate towards one another, coalescing into a shimmering, slightly slimy mass around a shard of extra-universal power.
Concept: Formed of the long-dead souls of thieves from another universe, the thing that is (Itja-Rek) is brand new. However, the conciousnesses of those dead souls that make up his body sometimes come to the surface, and as a whole has instilled a tendency to... acquire... things.
Major: Death Moderates: Spirits, After-life Minors: Swords, Butterflies, Gardens and Endings.
Appearance: The God of Death has many forms and will shift between them as the ages pass. His first and true form though is a winged man. No dress will cover his body at he enters the world. His body frail, pale and malnourished. His eyes will shine white and pure and his hair will be dark as the night sky. His wings will reach far and wide, five times the size of his body. Black as the night they will be and half-hidden amongst it´s feathers tiny stars will shimmer.
A robe will then appear. A garb fitting a man of finest breed. Silvery embrodery flooding down long arms, painting pictures of tiny flowers made my purest silver, birds in flight at his shoulders, a closed gate with three bars at his chest and a downspour of silvery rain under it. A crown will form upon his head made by finest silver shaped by an immmortal´s will.
Personality: Djaf is an agent of order. He has a purpose in this world and that purpose is to protect the souls of the mortal creatures he knows will come and deliver them to what awaits beyond this world. Other then that his purpose and meaning is a blank card that lacks opinions, goals and memories of what was he before he entered the world. If there even was a before.
Appearance: The God of Seasons changes with its domain. In the Spring, she is Syreene, gradually changing over the course of the summer into the masculine Sonnet come autumn, once more changing to Syreene over the course of the winter, the change becoming complete once more in spring.
Personality: As Sonnet, he is aloof and thoughtful. As Syreene, she is warm and loving.
Symbol: A segmented half-circle starburst of 4 colors (turquoise, green, red, white)
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.
Not using the Metroid item collect jingle though? That, was a mistake.
Appearance: Constantly changing, but if humanoid, he is always male with pure white skin. His three favorite forms are: 1. A 4-digit hand that's gold and spikey. Continuously flexes its fingers, almost in a way that makes it seem like it is plotting something. 2. A naked man with gleaming violet eyes and long, purple hair carring a red walking staff. The staff is in a double-helix shape that converges at either end. The man is always grinning as if something is off. 3. An old man with white hair reaching down to his ankles. He carries a dagger in his left hand, and has billowing black robes have shining white dots like stars. His face is always stoic in this form.
Personality: Caltabactos is completely and utterly insane. The specifics of his personality are dependent on his form 1. While a hand, Caltabactos never speaks, which makes it seem the most reasonable in this form. It points and gesticulates in a way that any other divine beings could understand its intentions by the way it points. 2. In his younger form, Caltabactos speaks almost completely nonsensically to anyone speaking with him, sometimes abruptly saying something logical, but then reverting to his strange speech patterns. In this form he is excitable and inventive, wanting to create new things, and see how it affects other populations. 3. In his older form, Caltabactos is in an almost-constant ramble about things that make almost no sense. He is very irritable in this form, especially if anyone interrupts his rants on nothing. When in this form, he is more focused on doing tasks that increase his standing in the world.
Symbol: An infinity sign, imperfectly drawn.
Concept: Completely insane, but has a strange intelligence to him. I somewhat want him to be involved in connecting the two worlds.