It's funny, because it almost feels like I've won some sort of election. I'm acutely aware of the pressure of the position, the expectations, and the current atmosphere among D&D fans. I think I had a few minutes of ecstasy. Since then, it's been a long week and a lot of thinking.
This is also a new position in the department. I'm taking on a lot of Bill Slavicsek's responsibilities. Bill's responsibilities have broadened to include more things like boardgames, novels, Heroscape, and so on. There's a lot more to D&D than just the RPG. The RPG is my corner to play in, while Bill looks over the entirety of D&D.
Believe me, I realize how difficult this job is. There are far more paths that lead to my screwing up than to my doing a good job. It's the geek equivalent of running a professional sports team. Do well, and everyone loves you. Screw up, and you'll never hear the end of it.
There's something pretty basic to the job, though. The gist of it, when you boil it all down, isn't rocket science.
Way back in the misty days of the 1980s, when I first discovered D&D, I thought Gary Gygax, Tom Moldvay, Doug Niles, Tracy Hickman, and the entire TSR crew were demigods. I loved poring over Dragon magazine, reading through adventures like Forgotten Temple of Tharizdun again and again, and studying the DMG. I devoured the Dragonlance novels. I fought battles across our basement floor with legions of BattleSystem counters. I filled the few, precious pieces of graph paper I had with dungeons. I designed classes and monsters. I loved D&D.
Then, something happened. TSR dropped Gary. Greyhawk was pushed aside. When 2e came out, I was torn. There were plenty of things to like about the game, but the attitude around it was off. It almost seemed like the people behind D&D didn't particularly care for the way I loved D&D. Maybe I was completely irrational, but the game felt changed in some insidious way.
As time went on, that feeling only increased. There were bright spots, most notably Dungeon magazine, but a lot of the stuff TSR put out didn't really speak to why I fell in love with D&D in the first place. I wanted to love D&D, but it wasn't really clear that the company behind D&D wanted to return that love.
I actually stopped playing D&D for a few years. I ran a grand total of one (terrible) campaign in college. I wasn't really sure that D&D was something I'd be involved with anymore. I bought a PS 1 and started playing lots of console games. I ended up sticking with RPGs, but I kept to games like Deadlands and Unknown Armies.
Then something pretty cool happened. In 1999, at my very first GenCon, I sat in the audience as Ryan Dancey announced 3rd edition. It was like a religious revival. One presentation and free t-shirt later, and I was a complete convert. My friend Nate called it a money grab, an appeal to munchkins. I think my exact response was, "**** you dude. This is the best thing that's ever happened to D&D."
For whatever reason, the entire presentation of 3e's announcement felt like it had been directed straight at me. I was a complete D&D goob again. Hallelujah, praise Gygax, my faith was restored.
A year later, my faith had been well-placed. 3e was awesome. D&D felt like the game I always had wanted it to be.
In looking back, I think that my job is fairly simple. I want people to love D&D. I want people to feel like the game is in good hands, that the hand at the tiller is confident, smart, and genuinely interested in the good of the game.
It's easy for me to look at this as the chance for me to make D&D into the game I always wanted it to be, but that would be disingenuous. It'd be the height of vanity, a monument to arrogance. D&D can't be a game that caters to a single person. It's bigger than that. It lives and dies by the collected spirit of every person that's ever picked up a d20, put pencil to graph paper, or leaned close to the table as the last character standing, clutching his last hit point, rolled his attack against the BBEG.
Of course, actually doing that isn't simple, but it helps to have a goal. I can't force anyone to love D&D. I can't legislate the game into popularity, or commission a survey that will tell me exactly what to do.
What I can do, though, is watch, listen, and learn. I can put everything I have into D&D and hope for the best. At the end of the day, you guys get to judge whether I'm doing a good or screwing up by buying or avoiding the products I help make. That gets back to the election thing. You guys didn't put me into office, but you sure as Hell get the chance to kick me out.
If you have any questions, the best way to get in touch is by dropping a line to my work email address (it's my first name dot last name at wizards dot com, or drop a line to dndinsider at wizards dot com). I can't answer everything, but I'll try. I'll also record answers to interesting questions on the podcast. I'm on vacation this week. I like reading web forums to see what's up, but they're not always the best place to answer questions.
How he can feel that 3E was a return to the basic premise of D&D and 2E was not is beyond me, but whatever floats his boat. 3E was the biggest departure from the rules since OD&D became AD&D (actually moreso, but that's for another thread). The entire presentation feels a little more like corporate butt-kissing than honest reflection, but hey...times are hard. Do what you need to do to keep your job.
That being said, I'm sure the game is in good hands. He seems to have his work priorities in order, and, coming from soneone who owns two businesses, that's a damn good start. And the butt-kissing part can be very beneficial, especially if you have a boss like me who rather likes having his butt kissed. He seems very aware that it's the fans who can ultimately sink him (and WotC in general), so catering to them as a whole is a very wise decision. Time will tell, as the old saying goes.
i don't see where he says 3rd ed is a return to the basic premise. from what i understood 2nd ed changed enough from his original D&D experience, that it turned him off it.
when he got back into the game, it finally felt right again after having been away for a long time. it's probably a "le plus sa change..." kinda thing. maybe it was the new and shiney stuff or just the overall experience that made it. it's weird, but it happens.
"All right, I've been thinking. When life gives you lemons, don't make lemonade. Make life take the lemons back. GET MAD! I DON'T WANT YOUR **** LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?! DEMAND TO SEE LIFE'S MANAGER! Make life RUE the day it thought it could give CAVE JOHNSON LEMONS! DO YOU KNOW WHO I AM?! I'M THE MAN WHO'S GONNA BURN YOUR HOUSE DOWN! WITH THE LEMONS! I'm gonna get my engineers to invent a combustible lemon that's gonna BURN YOUR HOUSE DOWN!" -Cave Johnson, Portal 2
Keep in mind, when 3rd edition came out, the overall problems with the system (Wizards becoming all powerful, fighters feat quests, all out Multi class weakening the character) wasn't apparent until the group began to play beyond a certain level (8th? 10th?). It was made more apparent, oddly enough, when the .5 system was released.
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.
Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
when he got back into the game, it finally felt right again after having been away for a long time. it's probably a "le plus sa change..." kinda thing. maybe it was the new and shiney stuff or just the overall experience that made it. it's weird, but it happens.
How he can feel that 3E was a return to the basic premise of D&D and 2E was not is beyond me, but whatever floats his boat. 3E was the biggest departure from the rules since OD&D became AD&D (actually moreso, but that's for another thread). The entire presentation feels a little more like corporate butt-kissing than honest reflection, but hey...times are hard. Do what you need to do to keep your job.
That being said, I'm sure the game is in good hands. He seems to have his work priorities in order, and, coming from soneone who owns two businesses, that's a damn good start. And the butt-kissing part can be very beneficial, especially if you have a boss like me who rather likes having his butt kissed. He seems very aware that it's the fans who can ultimately sink him (and WotC in general), so catering to them as a whole is a very wise decision. Time will tell, as the old saying goes.
Even though I've grown my share of rancour towards 3e over the years I do have to say that when 3e was announced I felt very similar.
Of course at the time my tastes were also different than they became during the last decade: we were still happily playing 2e, but games like Deadlands and Alternity were challenging our notions of what mechanics should look like; the CRPGs that I played, like Daggerfall and Fallout and Ultima, were just as full of dense, bizarre quirks as D&D.
i don't see where he says 3rd ed is a return to the basic premise. from what i understood 2nd ed changed enough from his original D&D experience, that it turned him off it.
when he got back into the game, it finally felt right again after having been away for a long time. it's probably a "le plus sa change..." kinda thing. maybe it was the new and shiney stuff or just the overall experience that made it. it's weird, but it happens.
Yeah, I personally find it quite odd as well. My experience of 2e was that it was vastly disappointing that the game was so utterly slavishly THE SAME as 1e. It was definitely a polishing of a few rough edges of the system but considering that 1e characters can simply drop into 2e with nothing more than a couple minor changes to 2-3 numbers says a lot about how trivial the changes really were.
All it really proves though is how differently the game works for different people and what aspects of it they latch onto.
In any case I'm sure there are not going to be any radical changes. 4e is pretty well firmly set in stone at this point and regardless of who is directing its development its not going to change significantly this late in the day. What I get out of this is the person in charge is an experienced developer who's been a key part of the team from the start. That's probably a good thing, the game has a strong advocate.