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Switch to Forum Live View Darth Vader, Swordmage|Defenderlock
3 years ago  ::  Jun 24, 2010 - 3:10PM #61
Grimmand
Date Joined: Sep 5, 2009
Posts: 185
Any comments/criticism on my variant in the previous post?
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3 years ago  ::  Jul 02, 2010 - 2:39PM #62
SirDragos
Date Joined: Feb 21, 2008
Posts: 25

Arther Vadd is a fantastic idea.  I went a slightly different way with my version (the character i run in our current game).  Human 13th Lvl Swordmage/Warlock Malec-Keth Janissary.  I use Eldrich Strike with Staggering Fullblade to slide marked enemies and set up White Lotus Master Riposte for a lose-lose situation, virtually guaranteeing an interrupt attack.  I set up the character to use the swordmage aspect for more damage rather than added defenses.  I almost stacked on the defenses with warding and feats, but we have a Divine Oracle and the 2D12+3D6+50ish crits tipped the balance.  Twofold curse in combination with Dark Majesty Armor provides adequate defenses as well (Also, the two other full defenders in the party don't hurt).  I am set up as a charge build to make maximum use out of my actions (Badge of Berserker and Horned Helm), because making repeated use of interrupt does not change the fact that you only get one minor unless you use your move.  Twofold curse helps.  Chraging rocks when you have a D12+14+slide 4 at-will melee basic too.
Some notes:  I don't think Charm of Hearts will be very useful, as you will be short on minors already.
Get a staggering weapon; it's totally ridiculous with zones and terrain (Blade Barrier sets you up nicely).

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3 years ago  ::  Jul 07, 2010 - 1:23PM #63
Hatchetman240
Date Joined: Aug 9, 2003
Posts: 15
I'm going to see about running this from level 1, but I have some issues with it. As far as the shield goes, it appears you can mark one enemy and remark only after that enemy dies or if it is superseded by another mark, is this correct? This appears to be a relatively weak defender at low levels, is there some way of superseding the mark to trigger the above mechanic?
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3 years ago  ::  Jul 07, 2010 - 4:31PM #64
Jack of All Trades
Date Joined: Jun 20, 2005
Posts: 841
Not anymore.  WotC just changed White Lotus Master Riposte so that it doesn't work if you've marked target, thus eliminating the catch 22.
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3 years ago  ::  Jul 07, 2010 - 7:08PM #65
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547

Jul 7, 2010 -- 4:31PM, Jack of All Trades wrote:

Not anymore.  WotC just changed White Lotus Master Riposte so that it doesn't work if you've marked target, thus eliminating the catch 22.



White Lotus Master Riposte is only part of the defender catch-22, that's the whole point :P

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3 years ago  ::  Jul 14, 2010 - 5:53AM #66
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547
Added to the Ultimate Defenders thread.
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3 years ago  ::  Jul 16, 2010 - 9:41AM #67
Hannibal_Mago_Barca
Date Joined: Jan 30, 2009
Posts: 39
I like this build, I'd like to see the progression from 1-30 (ala LDB versions). Additionally I'd like to see the changes you made to the build.
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3 years ago  ::  Jul 16, 2010 - 11:20AM #68
Koval
Date Joined: Jun 22, 2009
Posts: 486
Really cool concept that you made viable to play.
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3 years ago  ::  Jul 27, 2010 - 4:32PM #69
shampo0
Date Joined: Jun 15, 2006
Posts: 58
Isn't painful transference (level 16 warlock utility) just nuts for this build? no cha mod means no penaltys right?
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3 years ago  ::  Jul 30, 2010 - 5:56AM #70
Imperius
Date Joined: Oct 7, 2008
Posts: 438

Awesome build, and a cool concept at that. I loves me some Vader lol. I have a couple questions, not really critiques, just clearing up how they benefit the build.

1. Why take skill focus (arcana)? Is this just for flavor or am I missing something obvious?
2. Why take arcane reserves? (Just plan to expend encounters as quickly as possible for the bonus damage?)

Just curious as to your reasoning as I steal....I mean copy your build :p


Nice job though!

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