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3 years ago  ::  May 11, 2010 - 11:38PM #1
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547
WotC seems to be under the impression that Warlocks are defenders, and they keep giving them feats and stuff that would make most defenders salivate.  And they do.  I mean this build to accomplish two things:
1.  Demonstrate that warlocks can now be workable second defenders.
2.  Create a core module to make defender|defenderlock hybrids into beastly defenders.


The Defenderlock

The first key of the build is the feat Protective Hex, which gives cursed enemies a -2 to attack our allies.
The second key of the build is the various defensive bonuses we get from warlock, including Warding Curse, Armor of Dark Majesty and shadow walk.  Sage of Ages boosts that further.
The third key of the build is the variety of debuffs we can get through warlock, as a debuff-controller.
The last key is to pick up a true mark.  In this case, we MC paladin for an encounter-long mark and grab Defending Dabbler to mark with our Blazing Starfall dilettante.  We can now hit a large number of targets with a mini-mark in our curse, mark the BBEG with DC, and area mark with Blazing Starfall.  We don't have a true mark punishment, but the sheer number of penalties we can lay down will give us some stick, and at greater range than primary defenders.
A variation would focus on beefing the DC even more with a Bradaman's weapon and Contagious Challenge, letting us mark even more.

Added a new variant of the build, credit to Auspex7 for initiating the shift.  The new Defenderlock is now a conlock, Con/Int build.  Defenses are still deceiving, against cursed targets with Trick of Knowledge we are at 51/48/50/47 defenses.  Much more reliable, no?  Also swapped out the psychic weapon and Mind-numbing curse for a radiant weapon and Curse of the Blind Stars, with other goodies.  Now we can forgo our curse damage on encounters and dailies to blind our opponents, and we gain 8 temp hp every time we hit with...anything.

Con Defenderlock Show
====== Created Using Wizards of the Coast D&D Character Builder ======
level 30
Half-Elf, Warlock, Hexer, Sage of Ages
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Infernal Pact
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group)
Background: Arcane Sentinel (+2 to Arcana)
FINAL ABILITY SCORES
Str 13, Con 26, Dex 13, Int 24, Wis 11, Cha 15.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 11, Int 16, Wis 9, Cha 11.

AC: 42 Fort: 41 Reflex: 41 Will: 40
HP: 183 Surges: 14 Surge Value: 45
TRAINED SKILLS
Bluff +22, Thievery +21, Arcana +37, Insight +22
UNTRAINED SKILLS
Acrobatics +16, Diplomacy +19, Dungeoneering +21, Endurance +23, Heal +15, History +30, Intimidate +17, Nature +21, Perception +15, Religion +30, Stealth +16, Streetwise +17, Athletics +16
FEATS
Level 1: Versatile Expertise
Level 2: White Lotus Riposte
Level 4: Arcane Implement Proficiency
Level 6: Arcane Reserves (retrained to Shield Proficiency (Light) at Level 22)
Level 8: Mark of Warding
Level 10: Adept Dilettante
Level 11: Protective Hex
Level 12: Deva Heritage
Level 14: Versatile Master
Level 16: Twofold Curse
Level 18: Psychic Lock
Level 20: Defending Dabbler
Level 21: Warding Curse
Level 22: Radiant Recovery
Level 24: Defensive Enchanting
Level 26: Curse of the Blind Stars
Level 28: Robust Defenses
Level 30: Epic Will
POWERS
Dilettante: Static Shock
Eldritch Blast: Eldritch Strike
Warlock encounter 1: Vampiric Embrace
Warlock daily 1: Vile Brand
Warlock utility 2: Fast Hands
Warlock encounter 3: Fiery Bolt
ITEMS
Starleather Armor of Dark Majesty +6,
Iron of Spite (epic tier),
Ring of Free Time (epic tier),
Avandra's Ring (epic tier),
Zehir's Gloves (epic tier),  
Rod of Corruption +1,
Belt of Breaching (paragon tier),
Sandals of Avandra (epic tier),
Radiant Dagger +6,
Rhythm Blade Spiked shield +1,
Cloak of Distortion +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


The Build Show
====== Created Using Wizards of the Coast D&D Character Builder ======
level 30
Half-Elf, Warlock, Hexer, Sage of Ages
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Star Pact
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Twofold Pact: Infernal Pact
Background: Arcane Sentinel (+2 to Arcana)
FINAL ABILITY SCORES
Str 13, Con 26, Dex 13, Int 14, Wis 10, Cha 26.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 11, Int 12, Wis 8, Cha 16.

AC: 37 Fort: 41 Reflex: 40 Will: 42HP: 183 Surges: 14 Surge Value: 45
TRAINED SKILLS
Bluff +28, Intimidate +34, Arcana +38, Insight +22, Endurance +28
UNTRAINED SKILLS
Acrobatics +16, Diplomacy +25, Dungeoneering +21, Heal +15, History +25, Nature +21, Perception +15, Religion +25, Stealth +16, Streetwise +23, Thievery +16, Athletics +16
FEATS
Level 1: Versatile Expertise
Level 2: White Lotus Riposte
Level 4: Arcane Implement Proficiency
Level 6: Weapon Proficiency (Bastard sword)
Level 8: Mark of Warding
Level 10: Ulban's Flare
Level 11: Protective Hex
Level 12: Twofold Pact
Level 14: Versatile Master
Level 16: Twofold Curse
Level 18: Psychic Lock
Level 20: Defending Dabbler
Level 21: Warding Curse
Level 22: Soldier of the Faith
Level 24: Group Defense
Level 26: Weakening Challenge
Level 28: Robust Defenses
Level 30: Epic Reflexes
POWERS
Dilettante: Blazing Starfall
Eldritch Blast: Eldritch Strike
ITEMS
Sorrowsong Blade Bastard sword +6, Deep-Pocket Cloak +6, Starleather Armor of Dark Majesty +6, Iron of Spite (epic tier), Ring of Free Time (epic tier), Avandra's Ring (epic tier), Zehir's Gloves (epic tier), Quickcurse Accurate rod +1, Accurate rod of Corruption +1, Rod of Ulban +5, Belt of Breaching (paragon tier), Sandals of Avandra (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



Credit to Crimson Lancer for the first use of the term Defenderlock, even if I didn't realize he had.
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3 years ago  ::  May 11, 2010 - 11:51PM #2
Polaris
Date Joined: Jun 17, 2003
Posts: 6,313
The huge problem with your build is your AC sucks and given what you are doing (controller/defender role), you are going to be targeted by sharp pointy objects.

I think this build works a lot better as a hybrid (I'd go with Paladin|Warlock) especially since you can get a couple of very nice Paragon Paladin feats that synergize very well with your build (such as contagious challenge).

-Polaris
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3 years ago  ::  May 12, 2010 - 12:03AM #3
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547

May 11, 2010 -- 11:51PM, Polaris wrote:

The huge problem with your build is your AC sucks and given what you are doing (controller/defender role), you are going to be targeted by sharp pointy objects.

I think this build works a lot better as a hybrid (I'd go with Paladin|Warlock) especially since you can get a couple of very nice Paragon Paladin feats that synergize very well with your build (such as contagious challenge).

-Polaris



Hmm?  Oh, right, the defenses.
With Armor of Dark Majesty, Warding Curse, Shadow Walk and Trick of Knowledge(which we get most of the time), our defenses are really more like

46ac/50f/49r/51w
That'll drop a bit against area attacks or enemies that ignore concealment.

As for hybrid, hang around a bit, I'll post the link in here  

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3 years ago  ::  May 12, 2010 - 12:39AM #4
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,030
I don't remember the build, but I played in an LFR group that actually had a very decent Conlock as a tank. He just kept generating THP from something and he just wouldn't die. Reminded me a lot of a BRV fighter. Obviously less sticky, but as a concept I think it works pretty well.
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3 years ago  ::  May 12, 2010 - 12:41AM #5
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547

Here we go:
Darth ******* Vader 

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3 years ago  ::  May 12, 2010 - 12:54AM #6
AlphatheGreat
Date Joined: Mar 22, 2008
Posts: 1,547

May 12, 2010 -- 12:39AM, Alcestis wrote:

I don't remember the build, but I played in an LFR group that actually had a very decent Conlock as a tank. He just kept generating THP from something and he just wouldn't die. Reminded me a lot of a BRV fighter. Obviously less sticky, but as a concept I think it works pretty well.



Hexhammers have been around for quite a while, and they do indeed work out pretty well.  This isn't quite a hexhammer variant, but does use some of the same stuff.

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3 years ago  ::  May 12, 2010 - 1:33AM #7
Polaris
Date Joined: Jun 17, 2003
Posts: 6,313

May 12, 2010 -- 12:03AM, AlphatheGreat wrote:

May 11, 2010 -- 11:51PM, Polaris wrote:

The huge problem with your build is your AC sucks and given what you are doing (controller/defender role), you are going to be targeted by sharp pointy objects.

I think this build works a lot better as a hybrid (I'd go with Paladin|Warlock) especially since you can get a couple of very nice Paragon Paladin feats that synergize very well with your build (such as contagious challenge).

-Polaris



Hmm?  Oh, right, the defenses.
With Armor of Dark Majesty, Warding Curse, Shadow Walk and Trick of Knowledge(which we get most of the time), our defenses are really more like

46ac/50f/49r/51w
That'll drop a bit against area attacks or enemies that ignore concealment.

As for hybrid, hang around a bit, I'll post the link in here  




I was playing around with a Swordmage|Warlock concept myself earlier so that posting was useful and I thank you for it.

However, I think it still suffers from fairly low defenses and your Full Warlock on this thread definately does.  He has after all modifiers (many of which you admit won't count against attacks that ignore concealment which many will) an AC of only 46 at level 30.

That doesn't cut it as a defender (however, the hybrid defenses do cut it).  At level 30, monsters will have at least +30 to hit just from monster level alone, and a quick glance at the high level monsters scaled up indicate a to-hit more like +35 or +36 or so which means even AFTER all the positive adjustments you still get hit half the time (or more) and you don't have the defender hit points to go with it.

It's a neat idea, but again IMHO better as half a hybrid.

Defenses are only half the problem, however.  The other half is that many of the best Warlock powers (that you'd want as a defender-lock or controller-lock) are charisma powers while the key ones are based on Constitution.

This is why after trying to build both, I think the Paladin|Warlock is a better overall hybrid than the Swordmage|Warlock.

-Polaris

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3 years ago  ::  May 12, 2010 - 10:19AM #8
furious_kender
Date Joined: Oct 25, 2007
Posts: 2,129

May 12, 2010 -- 1:33AM, Polaris wrote:

May 12, 2010 -- 12:03AM, AlphatheGreat wrote:

May 11, 2010 -- 11:51PM, Polaris wrote:

The huge problem with your build is your AC sucks and given what you are doing (controller/defender role), you are going to be targeted by sharp pointy objects.

I think this build works a lot better as a hybrid (I'd go with Paladin|Warlock) especially since you can get a couple of very nice Paragon Paladin feats that synergize very well with your build (such as contagious challenge).

-Polaris



Hmm?  Oh, right, the defenses.
With Armor of Dark Majesty, Warding Curse, Shadow Walk and Trick of Knowledge(which we get most of the time), our defenses are really more like

46ac/50f/49r/51w
That'll drop a bit against area attacks or enemies that ignore concealment.

As for hybrid, hang around a bit, I'll post the link in here  




I was playing around with a Swordmage|Warlock concept myself earlier so that posting was useful and I thank you for it.

However, I think it still suffers from fairly low defenses and your Full Warlock on this thread definately does.  He has after all modifiers (many of which you admit won't count against attacks that ignore concealment which many will) an AC of only 46 at level 30.

That doesn't cut it as a defender (however, the hybrid defenses do cut it).  At level 30, monsters will have at least +30 to hit just from monster level alone, and a quick glance at the high level monsters scaled up indicate a to-hit more like +35 or +36 or so which means even AFTER all the positive adjustments you still get hit half the time (or more) and you don't have the defender hit points to go with it.

It's a neat idea, but again IMHO better as half a hybrid.

Defenses are only half the problem, however.  The other half is that many of the best Warlock powers (that you'd want as a defender-lock or controller-lock) are charisma powers while the key ones are based on Constitution.

This is why after trying to build both, I think the Paladin|Warlock is a better overall hybrid than the Swordmage|Warlock.

-Polaris




This build is splitlock, and can take cha or con powers.  Also, the warlock build is an off-tank, with loads of thp.  It also is a ranged defender, so it shouldn't be starting off in the middle of things.  Durability is not going to be an issue with this build.  

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3 years ago  ::  May 12, 2010 - 11:07AM #9
SirApropos
Date Joined: Nov 7, 2004
Posts: 54
I actually play a Dwarven Hexhammer in LFR that's more of a Defender/Controller. In addition to Protective Hex I also have Hammer Shock which Rattles for an addtional -2 penalty to hit. You have to MC into a class that gives Intimidate but it has been worth it so far. 
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3 years ago  ::  May 13, 2010 - 11:35AM #10
RtrnofdMax
Date Joined: Jul 24, 2007
Posts: 387
Here is a lvl 30 build of the 5th lvl Hexhammer I am currently playing in LFR. It's a hybrid with Warden to get the defenses and the forms. He is really hard to hit on AC, Fort and Ref, but laughable on Will. Forgeborn more or less eliminates the risks of elemental damage. Reserve Maneuver lets him use strictly Warlock encounter powers, thus ignoring his low Str. Let me know what you think:

Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Bearn, level 30
Dwarf, Warden|Warlock, Underchasm Darkwatcher, Champion of Prophecy
Hybrid Warden: Hybrid Warden Fortitude
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Eldritch Strike: Eldritch Strike Constitution
Hybrid Warlock: Hybrid Warlock Reflex
Hybrid Talent: Warden's Armored Might
Guardian Might: Earthstrength
Prophetic Blessing: Prophetic Blessing Constitution
Prophetic Blessing: Prophetic Blessing Intelligence
Background: East Rift, Akanûl (Akanûl Benefit)

FINAL ABILITY SCORES
Str 12, Con 30, Dex 12, Int 24, Wis 15, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 11, Cha 8.


AC: 50 Fort: 48 Reflex: 47 Will: 35
HP: 218 Surges: 19 Surge Value: 64

TRAINED SKILLS
Endurance +30, Dungeoneering +24, Perception +24

UNTRAINED SKILLS
Acrobatics +14, Arcana +22, Bluff +15, Diplomacy +15, Heal +17, History +22, Insight +17, Intimidate +15, Nature +17, Religion +22, Stealth +14, Streetwise +15, Thievery +14, Athletics +14

FEATS
Level 1: Hybrid Talent
Level 2: Dwarven Weapon Training
Level 4: Weapon Expertise (Hammer)
Level 6: Forgeborn Heritage
Level 8: Iron Hide Resilience
Level 10: Rune-Scribed Soul
Level 11: Reserve Maneuver
Level 12: Protective Hex
Level 14: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 16: Armor Specialization (Hide) (retrained to Second Skin at Level 22)
Level 18: Stone Step Spirits
Level 20: Dwarven Durability
Level 21: Warding Curse
Level 22: Earthstrength Might
Level 24: Student of the Athanaeum
Level 26: Epic Fortitude
Level 28: Epic Reflexes
Level 30: Superior Initiative

POWERS
Hybrid at-will 1: Eldritch Strike
Hybrid at-will 1: Warden's Lunge
Reserve Maneuver: Fortune Binding (retrained to Sea Tyrant's Fury at Level 17)
Hybrid encounter 1: Chains of Levistus
Hybrid daily 1: Form of Mountain's Thunder
Hybrid utility 2: Ethereal Stride
Hybrid encounter 3: Breath of Chaos
Hybrid daily 5: Tyrannical Threat
Hybrid utility 6: Bear's Endurance
Hybrid encounter 7: Howl of Doom
Hybrid daily 9: Form of the Stone Sentinel
Hybrid utility 10: Spiritual Rejuvenation
Hybrid encounter 13: Soul Flaying (replaces Chains of Levistus)
Hybrid daily 15: Form of the Avalanche Unleashed (replaces Form of Mountain's Thunder)
Hybrid utility 16: Vile Resonance
Hybrid encounter 17: Warden's Lure (replaces Breath of Chaos)
Hybrid daily 19: Void Star (replaces Tyrannical Threat)
Hybrid utility 22: Eagle's Wings
Hybrid encounter 23: Arrow of Arcane Light (replaces Howl of Doom)
Hybrid daily 25: Form of the Shifting Ancestor (replaces Form of the Stone Sentinel)
Hybrid encounter 27: Shattering of the Sword (replaces Soul Flaying)
Hybrid daily 29: Form of the Starmetal Warrior (replaces Form of the Avalanche Unleashed)

ITEMS
Adventurer's Kit, Heavy Shield, Amulet of Protection +6, Pact Hammer Craghammer +6, Magic Elderhide Armor +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

[\spoiler]
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