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3 years ago ::
May 11, 2010 - 9:27PM
#31
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Date Joined:
Aug 17, 2007
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Well, Fullblades get High Crit too. And they don't require me to stretch my stats like Axes do (I'd have to get Con 17 for Axe Mastery). Also, the +1 to hit makes a decent DPR difference in favor of the Heavy Blade. Lastly, Large Waraxes deal 2d6 damage, and I'd go for Waraxes, since Gauntlets of Destruction will make them average more damage and Deadly Axe will get them high crit.
I actually need a Heavy Blade or an Axe for Blood Fury, but yeah, at least you got the point.
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3 years ago ::
May 11, 2010 - 9:31PM
#32
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Date Joined:
Mar 23, 2009
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No indignation , Just felt that it was a bit of a reach to have an extra Weapon just for the effect, if your never going to use it ( My DM actually only allows us to have 1 weapon with a property at a time or 2 if your a Two weapon fighter, all other weapons we carry would just be normal magic weapons ).
I like your build and Think i might even use it for a bad guy thanks for your time in making and posting it.
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3 years ago ::
May 11, 2010 - 9:34PM
#33
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Date Joined:
Jun 15, 2008
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No indignation , Just felt that it was a bit of a reach to have an extra Weapon just for the effect, if your never going to use it ( My DM actually only allows us to have 1 weapon with a property at a time or 2 if your a Two weapon fighter, all other weapons we carry would just be normal magic weapons ).
1.) How is it "a bit of a reach"? 2.) What your DM allows is completely irrelevant to this conversation.
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3 years ago ::
May 11, 2010 - 9:37PM
#34
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Date Joined:
Aug 17, 2007
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How is it a reach? It's 680 gp invested when you have enough gold to wipe your a$$ with the sum.
And it's not like ruling it doesn't work with a Long Knife changes anything: I'd just buy another Bastard Sword with the property. That said, it makes it a bit less fluffy.
I cannot comprehend how this could possibly be an issue.
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3 years ago ::
May 11, 2010 - 9:40PM
#35
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Date Joined:
Nov 26, 2005
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Well, Fullblades get High Crit too. And they don't require me to stretch my stats like Axes do (I'd have to get Con 17 for Axe Mastery). Also, the +1 to hit makes a decent DPR difference in favor of the Heavy Blade. Lastly, Large Waraxes deal 2d6 damage, and I'd go for Waraxes, since Gauntlets of Destruction will make them average more damage and Deadly Axe will get them high crit.
I actually need a Heavy Blade or an Axe for Blood Fury, but yeah, at least you got the point.
Oh you're right Large War Axes would be 2d6 not 3d6... Yeah.. the stats for masteries would limit one to heavy blades. Too bad.
No indignation , Just felt that it was a bit of a reach to have an extra Weapon just for the effect, if your never going to use it ( My DM actually only allows us to have 1 weapon with a property at a time or 2 if your a Two weapon fighter, all other weapons we carry would just be normal magic weapons ).
Yeah I don't understand why it's a bit of a reach to have an extra weapon.. I'm sorry but the group you play with seems pretty strict there. Does your DM let you roleplay your character or does he tell you what to do as well?
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3 years ago ::
May 11, 2010 - 9:43PM
#36
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Date Joined:
Mar 23, 2009
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Actually it really is a non issue to me. Especially since you pointed out that you can use Blood Fury with Heavy Blades.
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3 years ago ::
May 11, 2010 - 9:47PM
#37
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Date Joined:
Nov 26, 2005
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Quick question, if Versatile Expertise were free, what would you get in its place? Would you consider Quickdraw, and ditch the scabbards? Or maybe improved/superior initiative? Or maybe pick something to be retrained to Beasthide Shifting at Paragon?
What's Versatile Expertise?
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3 years ago ::
May 11, 2010 - 9:48PM
#38
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Date Joined:
Mar 31, 2008
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The thing I'm hoping that most people get out of this is that this isn't a theoretical build, or an exercise in optimizing. This is a build that anyone could use in a real game, 1-30, and win encounters for Team Hero with it.
While a lot of people were smitten with the solo-slaying Nova of the Lord of the Pits, I'm far more enamored of the practicality of this build. With a stated goal of lonewolfing and taking targets out of play by yourself, it is very, very hard to find builds that do it more effectively than this one.
For starters, the Novas it throws down on a per-encounter basis are tailored to drop the absolute worst-case scenario bad guys. LDB calc'd the DPR based on average defenses for monsters of equal level, but based HP threshholds on the max for a Brute of equal level. In other words, the guys he's dropping with that Nova are exaggerated in toughness. In reallity, this guy drops any Standard monster he faces, and still has a lot left in the tank.
Relating to staying power...
LDB is being very modest. The actual DPR the vast majority of same level monsters deliver to the Trailblazer after level 16 arrives is in single-digits. He can easily hold up under focus fire from two enemies for 4 turns, which is the typical length of time it will take him to drop two same-level Brutes.
To avoid turning this into a wall of text, I'm going to leave it at that.
This is, by far, my favorite of LDB's Ranger builds to date.
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3 years ago ::
May 11, 2010 - 9:52PM
#39
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Date Joined:
Aug 17, 2007
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Thanks, Auspex7 (and thanks for taking the time to pore over the build with me and help me make a couple of hard choices on it).
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3 years ago ::
May 11, 2010 - 9:55PM
#40
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Date Joined:
Nov 26, 2005
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I agree 100% Auspex. The only reason I had said what I said earlier was that, as you had stated, the sheer offensive force of the Lord of the Pits was insane! It was drewl worthy. My suggestions were builds that try to emulate that. LDB is my hero for coming up with the combinations he does since i predominantly play the Ranger. I just like pure damage output and leave the survivabilty to my Leader. He'll be in charge of keeping me alive.
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