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3 years ago ::
May 10, 2010 - 10:02PM
#31
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Date Joined:
Oct 14, 2009
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Personally I think a Katana qualifies as a 2d4 weapon. That would essentially simulate a 1d8 weapon with brutal 1. It's a tough call whether it'd be a versatile or two-handed weapon, though if it's two-handed then high-crit would seem appropriately thematic. Also the proficiency bonus might balance it out with the versatile version being +3 and the two-handed type being +2. Hmmm....tricky thing to make a Katana unique it is.
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3 years ago ::
May 10, 2010 - 10:29PM
#32
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Date Joined:
Sep 22, 2006
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Katanas are Underpowered in 4th EditionThat's it. I'm sick of all this "bastard sword" bull*** that's going on in the 4th Edition system right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana. Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind. Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash. Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected. So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the 4th Edition system. Here is the stat block I propose for katanas: (Superior One-Handed Melee Weapon) 2d10 base damage +5 proficiency bonus Heavy blade, light blade (counts as both) High crit, off-hand, reach, versatile Now that seems a lot more representative of the cutting power of katanas in real life, don't you think? tl;dr = Katanas need to do more damage in 4th Edition, see my new stat block.
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3 years ago ::
May 10, 2010 - 10:35PM
#33
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Date Joined:
Mar 19, 2010
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If you want to keep it balanced then try and keep it within the same constraints as normal weapons and their upgrades.
The base heavy blade is +2 proficiency 1d8 damage. Each martial weapon adds one modifier to flavor it.
+1 to hit = longsword +3 prof 1d8 dmg +1 dmg die = Broadsword +2 prof 1d10 dmg +1 crit die = Scimitar +2 prof 1d8 dmg + high crit
Upgrading to superior effectively adds 1 more modifier so...
+1 to hit on broadsword = Bastard sword +1 dmg die on longsword = Bastard sword
So if you want a Superior sword without unbalancing it your main choices would be something like
Modify Scimitar with +1 to hit for a +3 prof. Modify Longsword with brutal quality for Brutal 1 Modify Broadsword with Brutal quality for Brutal 1 Modify Broadsword with High crit property.
All these are about the same as any superior weapon out there already, just with different flavor. I am sure some math people will point out some of these combinations are more powerful than existing combinations but they are close enough not to totally disrupt a homebrew so that everyone will end up using the exact same weapon. You might even consider different combinations might be the result of different swordmakers each using the Katana Superior weapon proficiency but may have different stats based on if the swordmaker is know for a superior edge (+3 to hit low dmg) or for a special curve to the blade (High Crit) or for folding the sword ten thousand times (brutal 1).
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3 years ago ::
May 10, 2010 - 10:37PM
#34
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Black: "I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash."
Well, simple chain 'mail' armor stops a katana swing cold. Its shocking to see how effective the chain armor is.
Also, its not fair to compare a 'masterwork' katana instead of a 'normal' katana. (Even tho most katana werent normal. High quality metal was rare in Japan, and if a metal katana existed at all, its metal was probably highly refined and worked.)
Instead of 1d8 longsword base damage, the katana should probably use 1d6 shortsword damage. But the versatility would add extra damage when two-handed, and the high crit can do extensive damage to represent sharp slashing. As such it might be a reasonable Martial weapon, but as a Superior weapon could do a bit more. And of course, a 'masterwork' katana could have more impressive properties.
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3 years ago ::
May 10, 2010 - 10:42PM
#35
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Date Joined:
Sep 22, 2006
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Black: "I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash."
Well, simple chain 'mail' armor stops a katana swing cold. Its shocking to see how effective the chain armor is.
Also, its not fair to compare a 'masterwork' katana with a 'normal' katana. (Even tho most katana werent normal. High quality metal was rare in Japan, and if a metal katana existed at all, its metal was probably highly refined and worked.)
You're implying this wasn't done in a mocking tone towards japanophiles that thing Katana's were more than just a curved longsword. Of course, I'll add sarcasm tags next time. :P
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3 years ago ::
May 10, 2010 - 10:45PM
#36
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Date Joined:
Jun 17, 2007
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Er, in WWII they target the ones with a katana not because they have "destructive power", but because the ones with swords are, y'know, commanders.
And Medieval Europeans never tried conquering Japan because it's an island very far away from them. With limited resources. Not really ideal for conquering, no?
Also, about the armor thing? No, no it won't. This is why the sword evolution in Europe turned swords into piercing ones (making thick armor less effective). The katana is mostly a slashing weapon: great if most of your opponents are not wearing armor that's made from metal, but not if you're fighting an army of medieval knights.
I admit the most katana are more masterfully done than most European swords, but it's also partly because materials to make a sword is rare in Japan (unlike in europe where there is plenty), therefore they need to perfect what they have.
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3 years ago ::
May 10, 2010 - 10:46PM
#37
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The campaign setting I am currently in the process of designing takes place in the gap between a western region based on Europe and an Eastern region. Differences in weaponry is going to be a big theme here. How would you suggest I do it?
I was thinking of making the katana a +3/1d8, versatile/high crit, and the longsword a +3/1d8, versatile/brutal. Do you think this would be a good idea?
One is Japanese the other European...hope that helps 8).
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3 years ago ::
May 10, 2010 - 10:47PM
#38
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Date Joined:
Apr 28, 2008
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To paraphrase a demotivator, it's a bastard sword from Japan with a great PR campaign.
To be fair, part of that PR campaign is that iron was really rare in Japan, which encouraged them to be high quality (if the raw material costs too much to mass produce the item, then you may as well pay for a very skilled artisan) and have ownership restricted to wealthy (therefore well-fed and well-trained) people.
A strong warrior with a few feet of steel and the training to use it may as well be a superhero to a nutritionally challenged serf who's best weapon is a garden tool.
I'm kind of digging representing any exceptionally sharp version of a sword with the brutal propery (since it's sharper it cuts deeper more reliably). You'd have to step down the damage die just for balance sake. Call it "Japanese" or "Damascus" or "High-carbon steel" or just plain "Sharp" it's all the same property.
i.e. Longsword 1d8 versatile -> Damascus Longsword (or Katana) 1d6 brutal 1 versatile heavy blade Greatsword 1d10 2h -> Damascus Greatsword (or naginata) 1d8 brutal 1 heavy blade Shortsword 1d6 light blade -> Damascus Shortsword (or wakazashi) 1d4 brutal 1 light blade
What I like is that either version has the same average damage (which helps keep things balanced) but makes a nice tradeoff: The "sharp" blade has more reliable damage (make deeper cuts more easily) but a lower damage die (the material that can hold such a sharp edge is rarer, so the blade is lighter weight).
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3 years ago ::
May 10, 2010 - 10:50PM
#39
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Black: "Of course, I'll add sarcasm tags next time."
LOL! Yes, please.
Cmon, this is the internet. You know someone somewhere means that seriously!
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3 years ago ::
May 10, 2010 - 10:54PM
#40
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Date Joined:
Mar 19, 2010
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Katanas are Underpowered in 4th Edition
That's it. I'm sick of all this "bastard sword" bull*** that's going on in the 4th Edition system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the 4th Edition system. Here is the stat block I propose for katanas:
(Superior One-Handed Melee Weapon) 2d10 base damage +5 proficiency bonus Heavy blade, light blade (counts as both) High crit, off-hand, reach, versatile
Now that seems a lot more representative of the cutting power of katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in 4th Edition, see my new stat block.
The Katana is one of the finest examples of the art of swordcraft ever however I think you are underestimating European weapons. Either weapon in the hands of a trained swordsman would certainly kill it's opponent with a well placed strike.
Having a better made weapon does not immediately translate to more damage. A well made longsword could cut through an opponent all day long much like a Katana. Human beings in real life are much less resilient than D&D characters if you use a literal translation of HP. Much of the Katana's strength is in it's wielder. The Samurai trained religeously in the art of Bushido and were a force to be reckoned with on the battle field but most commonly were pitted against common soldiers who used farm implements in battle or weapons derived from them and often had little to no formal training aside from the sound advise of "Put the pointy end in the other guy".
I have great respect for the Katana and the rich history it represents but you must consider it in the context of it's enemy which wore relatively light armor and so did not require the forced momentm that the europeans needed in order to penetrate heavy armor.
European weapons on the other hand favored stabbing with a reinforced tip to break through a thicker defense. The martial arts that the European swordsman studied were not that dissimilar from Asian martial arts with a focus on balance and control of motion. The reason this is not as well known is the lack of practicing swordsmen who trained in the classic styles. The Japanese have a deep cultural link to their martial arts however the European style was one of practicality and when the English Longbow and soon after the Crossbow made fighting styles obsolete, the swordsmen picked up bows and crossbows of their own and used the best weapon available at the time. The European martial arts are all but lost now, remaining mainly in manuscript but current day practitioners would very likely surprise you with the similarities to traditional Japanese swordplay albeit with perhaps a more utilitary appearance.
I would compare it much like Akido and Krav Maga, Both get the job done but one is more fluid and the other is a more compact form of ass kicking.
P.S. I missed the sarcasm because I know people who actually think that way.
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