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3 years ago ::
May 10, 2010 - 4:01PM
#1
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Date Joined:
Jul 29, 2009
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The campaign setting I am currently in the process of designing takes place in the gap between a western region based on Europe and an Eastern region. Differences in weaponry is going to be a big theme here. How would you suggest I do it?
I was thinking of making the katana a +3/1d8, versatile/high crit, and the longsword a +3/1d8, versatile/brutal. Do you think this would be a good idea?
Things that 5E needs to do: -Make the use of battlemaps/miniatures the default. -Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord! -Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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3 years ago ::
May 10, 2010 - 4:05PM
#2
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Date Joined:
May 13, 2009
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Assuming you also pump up the other weapons or expect them to be underwhelming, that might work out quite nicely.
Epic Dungeon Master Want to give your players a kingdom of their own? I made a 4e rule system to make it happen! Your Kingdom awaits!Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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3 years ago ::
May 10, 2010 - 4:08PM
#3
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Date Joined:
Aug 11, 2006
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TBH, the simplest solution would be to use the scimitar as the katana; a falchion would be a two-handed alternative.
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3 years ago ::
May 10, 2010 - 4:14PM
#4
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Date Joined:
Mar 19, 2010
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In the past the Katana was set up as a Bastard sword. The katana is not the weapon that the average soldier would be wielding so it makes sense to have it be a superior weapon. If you do want it to be martial I suggest using the longsword as a base for the Asian weapon and the broadsword for the European base weapon.
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3 years ago ::
May 10, 2010 - 4:23PM
#5
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just call a weapon a different name then. I have turned a great-spear into a harpoon for my sailor character
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3 years ago ::
May 10, 2010 - 4:42PM
#6
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A katana is just a curved longsword. No need for differentiation.
Another day, another three or four entries to my Ignore List.
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3 years ago ::
May 10, 2010 - 4:44PM
#7
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Date Joined:
Jul 29, 2009
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A katana is just a curved longsword. No need for differentiation.
I feel that there is and I was asking for suggestions.
Things that 5E needs to do: -Make the use of battlemaps/miniatures the default. -Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord! -Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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3 years ago ::
May 10, 2010 - 4:45PM
#8
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Date Joined:
Apr 11, 2007
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Doesn't a katana have slightly better slashing ability? I don't know that it's enough to merit a mechanical advantage in a game, but in the RW they seem better suited to it.
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3 years ago ::
May 10, 2010 - 4:46PM
#9
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Date Joined:
Aug 30, 2007
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Doesn't a katana have slightly better slashing ability? I don't know that it's enough to merit a mechanical advantage in a game, but in the RW they seem better suited to it.
Yes but they are worse at piercing and pretty much suck against actual armor. Unfortunately that is all way above the current D&D level of abstraction. Personally, I just treat them as longswords.
Owner and Proprietor of the House of Trolls. God of ownership and possession.
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3 years ago ::
May 10, 2010 - 4:48PM
#10
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Unless 4e did something really weird and not historical, the long sword isn't a "versatile" weapon.
A katana should just be a versatile, high-crit long sword. You could also consider making it a superior weapon.
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