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Locked: How to differentiate a katana and long sword?
3 years ago  ::  May 10, 2010 - 4:01PM #1
LordofKhyber
Date Joined: Jul 29, 2009
Posts: 1,033
The campaign setting I am currently in the process of designing takes place in the gap between a western region based on Europe and an Eastern region. Differences in weaponry is going to be a big theme here. How would you suggest I do it?

I was thinking of making the katana a +3/1d8, versatile/high crit, and the longsword a +3/1d8, versatile/brutal. Do you think this would be a good idea?
Things that 5E needs to do:
-Make the use of battlemaps/miniatures the default.
-Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord!
-Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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3 years ago  ::  May 10, 2010 - 4:05PM #2
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
Assuming you also pump up the other weapons or expect them to be underwhelming, that might work out quite nicely.
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3 years ago  ::  May 10, 2010 - 4:08PM #3
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,812
TBH, the simplest solution would be to use the scimitar as the katana; a falchion would be a two-handed alternative.
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3 years ago  ::  May 10, 2010 - 4:14PM #4
Veleria
Date Joined: Mar 19, 2010
Posts: 1,126
In the past the Katana was set up as a Bastard sword. The katana is not the weapon that the average soldier would be wielding so it makes sense to have it be a superior weapon. If you do want it to be martial I suggest using the longsword as a base for the Asian weapon and the broadsword for the European base weapon.
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3 years ago  ::  May 10, 2010 - 4:23PM #5
Rian_king
Date Joined: Sep 3, 2008
Posts: 4,164
just call a weapon a different name then.  I have turned a great-spear into a harpoon for my sailor character
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3 years ago  ::  May 10, 2010 - 4:42PM #6
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
A katana is just a curved longsword.  No need for differentiation.
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3 years ago  ::  May 10, 2010 - 4:44PM #7
LordofKhyber
Date Joined: Jul 29, 2009
Posts: 1,033

May 10, 2010 -- 4:42PM, Salla wrote:

A katana is just a curved longsword.  No need for differentiation.




I feel that there is and I was asking for suggestions.

Things that 5E needs to do:
-Make the use of battlemaps/miniatures the default.
-Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord!
-Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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Cancel
3 years ago  ::  May 10, 2010 - 4:45PM #8
Shiftkitty
Date Joined: Apr 11, 2007
Posts: 4,414
Doesn't a katana have slightly better slashing ability? I don't know that it's enough to merit a mechanical advantage in a game, but in the RW they seem better suited to it.
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3 years ago  ::  May 10, 2010 - 4:46PM #9
bone_naga
Date Joined: Aug 30, 2007
Posts: 10,093

May 10, 2010 -- 4:45PM, Shiftkitty wrote:

Doesn't a katana have slightly better slashing ability? I don't know that it's enough to merit a mechanical advantage in a game, but in the RW they seem better suited to it.



Yes but they are worse at piercing and pretty much suck against actual armor. Unfortunately that is all way above the current D&D level of abstraction. Personally, I just treat them as longswords.

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3 years ago  ::  May 10, 2010 - 4:48PM #10
Lord_Darwath
Date Joined: Jul 3, 2008
Posts: 261
Unless 4e did something really weird and not historical, the long sword isn't a "versatile" weapon.

A katana should just be a versatile, high-crit long sword.  You could also consider making it a superior weapon.

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