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Switch to Forum Live View Arcane Smackdown!!! Don't piss her off
3 years ago  ::  May 10, 2010 - 2:16PM #11
yargon
Date Joined: Oct 31, 2003
Posts: 767
@Ritter: your right it would be a better power damage wise, I went for Tyrant's Rage due to its use of minor action, as currently I didn't have much use for it, plus you can use the minor at any point in your turn. So enemies don't have to start adjacent.

I look in to it and see how it plays and perhaps I'll swap it out.

@keithio: the staff ruin dual implement spellcaster is a bit cheesy, but its doable
I think you've missed the most important part of the build if you don't like the PP.Dragonfoe Ragespell.
  • No feat can duplicate the FREE Sorcerer @will on a crit (any crit) and with AOE i'm likely to get a few (i don not need to be raging to get this benefit)
  • Granted there is a feat that allows you to have a 19-20 crit range for sorcerer powers
  • Granted I do only get the 19-20 crit range with Sorc @wills when I'm raging, which is 2 times a day at level 11 but they do get +1d6 as a bonus

Now with a standard turn I'd close to an enemy and start a rage.
next round I'd blast with an burning spray, or blazing starfall - chance of a crit (19-20).
if crit , cast blast with an burning spray, or blazing starfall - chance of a crit.
if crit , cast blast with an burning spray, or blazing starfall - chance  of a crit.
ad infinitum, if i get crits

if the person attacks me I get to hit them again with the same power (white lotus) + cha which could possibly crit on 19-20.  If crit , cast blast with an burning spray, or blazing starfall - chance  of a crit. etc etc etc.

I have a emphasis on defences, as this gets shut down quite quickly with status effects and bing a striker/striker I don't want to be hit as i have low HP and no cheesy background to bump my HP.

So I'm more than happy that if a monster doesn't hit me, it means that he is more likely targetting the defender, or other squishy... and I don't take up valuable party resources...

I did look at Dragonborn and look at those powers and feats as well, but i prefered the vesatility of the human, with extra sorcer at will to abuse with this.

Thanks for the feedback..

Still awaiting how to calculate AOE DPR, anyone?



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3 years ago  ::  May 10, 2010 - 2:41PM #12
keithio
Date Joined: Apr 13, 2008
Posts: 512
There's an epic sorcerer feat that lets you cast an at-will when you crit with sorcerer powers, I forget what it's called though.  I think it's only once per turn but multiple times/encounter.

When people around here do DPR calculations they assume 1 and only 1 enemy.  "AOE DPR" isn't really something that exists here.  To try and calculate you would need to assert some distribution of how many targets there are to hit.  If you assumed you always had a 5x5 block of enemies to hit, then your DPR would probably be infinite, whereas if you only assumed 1 enemy it would be not so hot.  It really depends.

The big problem with your build is that without a lot of effective teamwork you won't be able to consistently get 2 enemies in your AOE without smacking one or more allies.

In my experience other players dislike being bossed around ("Move here so I can AOE and outshine you!") about as much as they like getting hit by your AOE ("But I can target one more enemy if I target you as well!").

But if your group can accomodate your AOE, then everything's dandy.
D&D 4e Party Roles For Dummies:

Striker    - Smack the enemy
Defender   - Get smacked by the enemy
Leader     - Make it impossible for your party to lose
Controller - Make it impossible for the enemy to win
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3 years ago  ::  May 10, 2010 - 2:56PM #13
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,461

May 10, 2010 -- 2:41PM, keithio wrote:

There's an epic sorcerer feat that lets you cast an at-will when you crit with sorcerer powers, I forget what it's called though.  I think it's only once per turn but multiple times/encounter.




Ruthless Spellfury.  It was errata'd.  It works once per turn, but it only lets you make an attack with a sorcerer ranged basic attack as an at-will.

The 'repeat an aoe attack on a crit' feature of the Dragonfoe Ragespell is no longer duplicateable by any means that I'm aware of.

The difference between madness and genius is determined only by degrees of success.
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3 years ago  ::  May 10, 2010 - 3:57PM #14
keithio
Date Joined: Apr 13, 2008
Posts: 512

May 10, 2010 -- 2:56PM, ankiyavon wrote:

Ruthless Spellfury.  It was errata'd.  It works once per turn, but it only lets you make an attack with a sorcerer ranged basic attack as an at-will.

The 'repeat an aoe attack on a crit' feature of the Dragonfoe Ragespell is no longer duplicateable by any means that I'm aware of.




*Opens his dictionary to "Errata"*

Errata: See 'Why do I buy these damn books anyways?'

D&D 4e Party Roles For Dummies:

Striker    - Smack the enemy
Defender   - Get smacked by the enemy
Leader     - Make it impossible for your party to lose
Controller - Make it impossible for the enemy to win
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3 years ago  ::  May 10, 2010 - 4:08PM #15
yargon
Date Joined: Oct 31, 2003
Posts: 767

May 10, 2010 -- 2:41PM, keithio wrote:

There's an epic sorcerer feat that lets you cast an at-will when you crit with sorcerer powers, I forget what it's called though.  I think it's only once per turn but multiple times/encounter.



Ankiyavon is right Ruthless Spellfury got nerfed in the erratapocalipse... it would allow dragon frost to be fired in addition to the Dragonfoe Ragespell free @will Sorcerer power, but 1/enc. which is not worth the feat slot, I'd rather take War Wizardry, (-5 to hit and half damage against allies) as crazymanrb stated in a previous post.

May 10, 2010 -- 2:41PM, keithio wrote:

The big problem with your build is that without a lot of effective teamwork you won't be able to consistently get 2 enemies in your AOE without smacking one or more allies.

In my experience other players dislike being bossed around ("Move here so I can AOE and outshine you!") about as much as they like getting hit by your AOE ("But I can target one more enemy if I target you as well!").

But if your group can accomodate your AOE, then everything's dandy.



I agree that all Sorcerers have this problem regarding AOE powers, and it is not a failing in the Build itself.  I also agree that other players might take offence to being bossed around, by any class or player.. but it is not about outshining them, its about fullfilling your role as a AOE striker in the party, and about optimising that role.

The AOE DPR calculations are a pity, I was going to use soemthing like size of the area - 1 for DPR calculations.

  • Thus a blast 1 is 3x3 grid thus could be said to reliably target 2 targets (3-1), otherwise you would opt to perhaps use a single target power instead.
  • a blast 5 is a 5x5 grid so could be said to target (5-1) = 4 targets
  • a close burst 1, being a 3x3 grid coulg again said to target (3-1) = 2 targets

all for the purposes of DPR calculations.

I may have to think on this... anyones thoughts?


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3 years ago  ::  May 10, 2010 - 4:23PM #16
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,461

May 10, 2010 -- 4:08PM, yargon wrote:


Ankiyavon is right Ruthless Spellfury got nerfed in the erratapocalipse... it would allow dragon frost to be fired in addition to the Dragonfoe Ragespell free @will Sorcerer power, but 1/enc. which is not worth the feat slot, I'd rather take War Wizardry, (-5 to hit and half damage against allies) as crazymanrb stated in a previous post.




For clarity:

Ruthless Spellfury
Epic Tier

Prerequisite: 21st level, sorcerer
Benefit: Once per turn when you score a critical hit with a sorcerer at-will attack power, you can use a free action to make a ranged basic attack that is a sorcerer power.

(This is the erratad version from the compendium).

It's not 1/encounter.  It's just restricted to RBA sorcerer powers, which quite frankly makes it pretty awful in my opinion.

The difference between madness and genius is determined only by degrees of success.
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3 years ago  ::  May 10, 2010 - 4:36PM #17
yargon
Date Joined: Oct 31, 2003
Posts: 767

May 10, 2010 -- 1:50AM, yargon wrote:


Changing burning spray to  either Acid orb,  Dragonfrost or Energy Strobe, might be a good idea, if  I was to take the Ruthless Spellfury, but it looks as if it has been  nerfed in the Erratoclypse to be 1/enc.




May 10, 2010 -- 4:23PM, ankiyavon wrote:


Ruthless Spellfury
Benefit: Once per turn when you score a critical hit with a sorcerer at-will attack power, you can use a free action to make a ranged basic attack that is a sorcerer power.

It's not 1/encounter.  It's just restricted to RBA sorcerer powers, which quite frankly makes it pretty awful in my opinion.




@Ankiyavon, your right it isn't a very good feat anymore. It basically allows you to fire off Acid orb,  Dragonfrost or Energy Strobe if you have taken them. Which basically means you have to be human to get 2 @will Sorcerer powers, otherwise you're dramatically reducing the effectivness of this build.

Thanks Ankiyavon

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3 years ago  ::  May 10, 2010 - 4:37PM #18
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
A good rule of thumb is that damage to any secondary target is worth about 50% to the primary target. I posted a  detailed discussion somewhere in the Rogue handbook, but it's waay to late here to dig that out right now...
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3 years ago  ::  May 11, 2010 - 5:37PM #19
yargon
Date Joined: Oct 31, 2003
Posts: 767
Right then:

I need a good tool to help me calculate the DPR for a single target and specify that its in a 5x5 grid (burst 2 with in 10) for a tundering Blazing Starfall, any suggestions?

I need to do this for straight Tundering Blazing Starfall
and
a Rage powered Tundering Blazing Starfall (higher crit rate)

Any other thoughts?
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3 years ago  ::  May 11, 2010 - 8:36PM #20
crazymanrb
Date Joined: May 8, 2010
Posts: 15
Basic info for calculating DPR can be found here

community.wizards.com/go/thread/view/758...

basically,

Jan 2, 2009 -- 1:25PM, darkwing_bmf wrote:

%miss chance * miss damage (some powers do damage on miss)+  %non-crit hit chance * normal damage (use average non-crit damage) +  %critical hit chance * critical damage (use average crit damage)




Standards for enemy defenses usually stand at lvl+14 for attacks against AC and lvl+12 for attacks against NADs. A calculation for Megan, using

+4 Quickbeam Staff of Ruin -> +20 to attack, 1d4 +26 damage for blazing starfall. At lvl 16 the attack is vs Reflex so you can assume you need a 16+12=28 to hit, which means an 8 is needed to hit.

A basic hit does 2.5 (weapon avg) + 26 (modifier) = 28.5 damage
A critical hit does 4 (weapon) + 4*5.5 (avg crit dice) + 3.5 (executioners bracers) + 26 (mod.) = 55.5 damage

(28.5*(12/19)) + (55.5*(1/20)) = 20.775 DPR against a single target while not raging

A raging calculation would involve the addition of 3.5 damage (avg of 1d6) to regular and critical hits as well as changing the regular hit range to 11/18 and increasing the crit range to 2/20.

Regular hit does 28.5 + 3.5 = 32 damage
Critical hit does 55.5 + 3.5 = 59 damage

(32*(11/18)) + (59*(2/20)) = 25.455 DPR while raging against a single target

I'm unsure how to accomidate the aspect of firing off another blazing starfall on a critical hit so I've left that possibility out of these calculations.

If anyone notices any errors on my part please call me out on it, I'd hate to be giving out inaccurate numbers

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