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Switch to Forum Live View Arcane Smackdown!!! Don't piss her off
3 years ago  ::  May 05, 2010 - 2:34AM #1
yargon
Date Joined: Oct 31, 2003
Posts: 767

Megan Darkwood, of the free city Darkwoods


This girl can lay down some serious smack! Just don't make her loose her temper cus it only gets worse!

The build utalises the hybrid Sorcerer and Barbarian rules to its advantage, it has high defences for a striker, and can unleash a torrent of damage, just don't let your party get caught in the blast.

Megan DarkwoodBasic premis of the build

Capitalise on Sorcerer's Rampage (16th level) and Sorcerous Rage (11th level) PP features
These will allow you to:
  • Whilst Raging add +1d6 damage with a Sorcerer @will power
  • Crit with a Sorcerer @will power on a 19-20
  • and every time you crit you get to cast a Sorcerer @will power as a Free Action
  • You can see where this is going can't you...

Megan loses her temper a lot, (Something to do with a TPK whilst her Aunts guardian angel wasn't there or something) when she does she unleashes arcane fury on anyone who opposes her. (she has 2 rages a day) 

Megan's favorite spell is a (burst 2) thunder admixtures blazing starfall, she loves it when she rages... Plus with a little White lotus to add extra Umph. Cus she really hates it when people try and tell her to shut up, or tell her she is being loud, or worst still hit her!

Her Great Aunt Clover Darkwood left some lovely heirlooms especially a Defensive Quickbeam staff , with a siberys shard on the end (some off plane adventure loot)

So Megan's favorite spell is doing a modest 1d4 +26 damage,
  • Plus if she's upset (raging) and additional +1d6
  • Or if they are bleeding on the carpet, Bloodied +2 damage

All with in her nice and cosy burst 2 with in 10.

If any of those hits Crit, she gets to fire it off again, as a free action! Oh don't forget if she is angry she crits on a 19 or 20! with an additional +1d6 damage from executioners bracers.

Now occasionally Megan just can't help herself and she actually starts to hit people with her staff and push them around a bit (+1 sq distance, with forceful attribute of her staff)... which she is more than capable of doing... wielding her staff as well as her father's Master at Arms taught her... (he taught her other things as well, but thats another story) she can charge in to battle and gain a small bonus from her lover's vanguard longsword she carries (+1d8 on a successful charge).

Sometimes she can channel this rage into actually doing more damage for her and her friends (Rage of the War Bringer and Heartstrike), or shrugging off ill effects (shrug it off), she kind of forgets to pay head to some effects and channels that to do even more damage (Strength of Enduring Pain).  If awkward people get too close and start to gang up on her she can handle herself really well, Leaping out the way with a thunderous leap (oh come on... Thunder Leap).

Her lovely hide armour, (a gift from her great great Aunt) plus barbarian agility coupled with her love of dragon magic (she's not totally beholding to it, as it's from Dragons). as well as her father's excellent Master at Arms training taught her to utalise her staff as defence as well as attack.


Prerequisits of the build.
  • Hybrid Barbarian|Sorcerer, Dragonfoe Ragespell
  • So you have to come from Tymanther, in the forgotten realms
Notes
  • Megan is human as this gives her superior defences and an extra attack power if needed
  • Kicks Butt at 16th level, but should be playable from the ground up
  • High defences (AC: 33 FORT:33 REF:29 WILL:33)

The Build @ level 16 Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Megan Darkwood, level 16
Human, Barbarian|Sorcerer, Dragonfoe Ragespell
Sorcerous Power: Sorcerous Power Strength
Hybrid Talent: Barbarian Armored Agility
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Heavy Blade)
Arcane Admixture Damage Type: Arcane Admixture Thunder
Arcane Admixture Power: Blazing Starfall
Background: Tymanther (Tymanther Benefit)

FINAL ABILITY SCORES
Str 20, Con 12, Dex 11, Int 9, Wis 14, Cha 22.

STARTING ABILITY SCORES
Str 16, Con 11, Dex 10, Int 8, Wis 13, Cha 16.


AC: 32 Fort: 33 Reflex: 28 Will: 33
HP: 100 Surges: 8 Surge Value: 25

TRAINED SKILLS
Endurance +13, Bluff +19, Athletics +19, Intimidate +19

UNTRAINED SKILLS
Acrobatics +7, Arcana +7, Diplomacy +14, Dungeoneering +10, Heal +10, History +7, Insight +10, Nature +10, Perception +10, Religion +7, Stealth +7, Streetwise +14, Thievery +7

FEATS
Human: Hafted Defense
Level 1: Hybrid Talent
Level 2: Staff Fighting
Level 4: Superior Implement Training (Quickbeam staff)
Level 6: Weapon Focus (Staff)
Level 8: White Lotus Riposte
Level 10: Versatile Expertise
Level 11: White Lotus Master Riposte
Level 12: Arcane Admixture
Level 14: Resounding Thunder
Level 16: Paragon Defenses

POWERS
Bonus At-Will Power: Burning Spray
Corellon's Boon of Arcane Might (level 3): Eldritch Strike
Hybrid at-will 1: Howling Strike
Hybrid at-will 1: Blazing Starfall
Hybrid encounter 1: Whirling Frenzy
Hybrid daily 1: Tyrant's Rage
Hybrid utility 2: Shrug It Off
Hybrid encounter 3: Flame Spiral
Hybrid daily 5: Thunder Leap
Hybrid utility 6: Sudden Scales
Hybrid encounter 7: Rimestorm
Hybrid daily 9: Rage of the Death Spirit
Hybrid utility 10: Heart Strike
Hybrid encounter 13: Storm of Blades (replaces Whirling Frenzy)
Hybrid daily 15: Rage of the War Bringer (replaces Tyrant's Rage)
Hybrid utility 16: Strength of Enduring Pain

ITEMS
Bloodcut Earthhide Armor +3, Siberys Shard of the Mage (heroic tier), Gauntlets of Blood (heroic tier), Executioner's Bracers (heroic tier), Boots of Quickness (heroic tier), Circlet of Indomitability (heroic tier), Belt of Vim (heroic tier), Demonskin Tattoo (heroic tier), Corellon's Boon of Arcane Might (level 3), Adventurer's Kit, Ritual Book, Impenetrable Barding (heroic tier), Familiar's Baldric +1, Bag of Holding (heroic tier), Everlasting Provisions (heroic tier), Voran's Floating Lantern (heroic tier), Defensive Quickbeam staff +4, Amulet of Protection +4, Vanguard Longsword +2
RITUALS
Comrades' Succor, Tenser's Floating Disk, Unseen Servant, Familiar Mount, Transfer Enchantment, Disenchant Magic Item, Undead Servitor, Enchant Magic Item, Cauldron's Rebirth
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======




Now Megan is a thoughtful girl some times and has had many teachers, and she will listen to your advice... but a word from her former teacher - don't piss her off, she can really lay down the smack!

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3 years ago  ::  May 05, 2010 - 2:50AM #2
langeweile
Date Joined: Jul 30, 2008
Posts: 1,550
Cool girl, cool story.
But wouldn't about any other enhancement be better than Challenge Seeking ? Vicious, Bloodiron, ... ? CS loses crit dice as far I recall.
I'd also suggest some single target powers from the Barbarian side (you're a Hybrid anway), as throwing that blast into allies is quite dangerous. It also covers well for the rather weak focus damage of Sorcerors. Howling Strike on a charge is fairly simple to improve, and Curtain of Steel and Storm of Blades are two really good Barbarian powers. If you like Thunder a Genasi (Stormsoul -> Sparkform, Furious Bolts, Blazing Starfall) might be a worthwhile change, you'd go from more Cha to more Str (it's OK, better AC and the -1 to hit doesn't matter for critfishing).
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3 years ago  ::  May 06, 2010 - 6:26PM #3
yargon
Date Joined: Oct 31, 2003
Posts: 767
Thanks Langeweile  glad you like them both.


Now I agree that the Bloodiron staff might be better than the challenge seeking, but I was just looking at upping her to hit +4 weapon as opposed to +3. and as she's crit fishing to a certain extent it would really matter and it would be an excellent amendment to her arsenal.

I choose human to up her defences and to get her another feat, the idea of changing the race to Storm Genasi is good with its ability to do extra damage, but you do loose some of the versatility and defences in the build for such a change...

Howling strike is better and I'll update the build to incorporate the change. I'll also look at Curtain of Steel and Storm of Blades.

I must admit I did amend the build shortly after the errata, as I was looking at multiclassing to Wizard to pick up the enlarge spell... (not now that it affect Wizard only)

thanks for the feedback, anyone else?

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3 years ago  ::  May 06, 2010 - 8:50PM #4
Kaerius
Date Joined: Oct 6, 2009
Posts: 511

I can't see why you've got deadly rage instead of weapon focus quarterstaff to be honest, other than flavor.

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3 years ago  ::  May 06, 2010 - 9:08PM #5
yargon
Date Joined: Oct 31, 2003
Posts: 767
Excellent point Kaerius! - I'll update the build when I get home!

I knew I came to Char Op for a reason! Laughing


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3 years ago  ::  May 07, 2010 - 8:21PM #6
yargon
Date Joined: Oct 31, 2003
Posts: 767
Edited the OP, to incorporate some of the elements mentioned above.
  • Changed  main weapon from challenge seeking to defensive  
    • She gains +1 to all NADs
    • Critical damage dice, used to have no critial damage dice
    • looses 2d6 damage to unhurt targets
  • Took Howling strike instead of deverstating strike, now can charge  and use this power
  • Changed secondary weapon to vanguard longsword +1d8 damage on a  successful charge
  • Took Storm of blades
  • Took Weapon Focus (staves)

Any more Ideas, and what Epic destiny, paragon feats, and epic feats would be good to take?
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3 years ago  ::  May 08, 2010 - 3:06PM #7
crazymanrb
Date Joined: May 8, 2010
Posts: 15
Nice build! Definitely well thought out.

I think a great feat for her would be War Wizardry, -5 to hit and half damage against allies would be awesome for her blast and burst powers.

Also I don't know if attack stacking works this way but at epic you can get the feat Ruthless Spellfury which lets you make a basic ranged attack as a free action on a critical hit. This probably wouldn't be helpful unless you switched out Burning Spray for Acid Orb, so then assuming you crit on Blazing Starfall, you not only get to pop off Starfall again but would also get to fire off an Acid Orb as a free action RBA; not only does this give you a decent bit of bonus damage but it's also another opportunity to crit and repeat the entire cycle.

In Epic, the feat Robust Defenses makes Paragon defenses obsolete so you would have a feat slot open for potential retraining. White Lotus Enervation has always caught my eye because giving the baddie a -1 to the target defense till the end of your next turn isn't usually considered a bad thing (this could also potentially synergize well with langeweile's idea of putting strength ahead of charisma, as it would effectively give you the same bonus to hit but would also result in a slightly better AC). Though due to the fact that this character relies upon the availible rages, the feat Deadly Rage, which gives +1/+2/+3 damage while raging, could work well with the flavor of Megan losing her temper.
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3 years ago  ::  May 10, 2010 - 1:50AM #8
yargon
Date Joined: Oct 31, 2003
Posts: 767
Thank you crazymanrb,

I think your on to soem good points here, I was definatly going to retrain paragon defences to robust defences when I get to epic, that way keeping my defences very high.

Secondly I was toying with the shift to strength, but i'm not totally convinced, yes that does up my AC and Fort by a point, but lowers my Will. All my high level enounters that i've played seem to target NADs and for some reason Will more than others...

Changing burning spray to either Acid orb,  Dragonfrost or Energy Strobe, might be a good idea, if I was to take the Ruthless Spellfury, but it looks as if it has been nerfed in the Erratoclypse to be 1/enc.

The Deadly rage, is a good idea, and after swaping it out for weapon focus (staff) i think it would be a good idea to add it back in later, as I can't see many good epic feats to take.

Also would changing the staff to a staff of ruin (I'm using it two handed) so still should count, may be Dual Impliment Spellcaster (if i shifted 1 point of con to dex)  so a +5 Quickbeam staff of ruin would be adding +15 to my base damage when used as an impliment and + 10 when used as a quaterstaff!


Anyother thoughts anyone?
Also what is the default way to calculate DPR for AOE powers, how is area and type taken in to acount. ie close burst 2, vs blast 3, vs range 10 burst 2 etc...

Also how is the DPR calculated for powers with 1 to 3 targets...

thanks for any feedback
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3 years ago  ::  May 10, 2010 - 7:10AM #9
Ritter
Date Joined: Mar 22, 2009
Posts: 25
Why aren't you taking Ancient Berseker's Rage as you lvl 5 Daily, it allows you to add your CHA to damage against any enemu that starts it's turn adjacent to you. I like the extra damage more than the push effect of Tyrant's Rage (lvl 1).

 
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3 years ago  ::  May 10, 2010 - 7:26AM #10
keithio
Date Joined: Apr 13, 2008
Posts: 512
Yeah I have a Sorc|Barb and I went with the staff of ruin+dual implement spellcaster also.  While it's a bit cheesy and some DMs may not allow it, the CB does, for what it's worth.

I don't like your choice of Paragon Path though, as its features may be duplicated with epic feats.

I put a starting 13 into dexterity (for implement mastery in epic) and took Kensei as my PP.

Also I went Dragonborn (minor difference), and chose Dragonfrost as my at-will, and took the draconic arrogance feat.

Also, I think you have too much emphasis on defense IMO.  Keep in mind that if you stack defense too much the monsters just ignore you and smack someone else, so the marginal value of your defense abilities becomes 0.

The real problem with the build is that it is cooler at level 1 than any other time, when it gets to cast spells while swinging a greatsword around.
D&D 4e Party Roles For Dummies:

Striker    - Smack the enemy
Defender   - Get smacked by the enemy
Leader     - Make it impossible for your party to lose
Controller - Make it impossible for the enemy to win
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