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5 months ago ::
Jan 19, 2013 - 11:32PM
#241
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Date Joined:
Apr 28, 2012
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The LFR Epic series is fantastic at that, not only are you almost perpetually in a time limit, but you're also regularly forced into peril .. "You want to rest? Need I remind you that you're in Carceri, and the forecast is calling for a 95% chance of Acid Tornados?"
No harm in improving a character, though.
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5 months ago ::
Jan 20, 2013 - 2:27AM
#242
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Extended Rest
Duration: An extended rest is at least 6 hours long.
Once per Day: After a creature finishes an extended rest, it has to wait 12 hours before beginning another one.
No Strenuous Activity: A creature normally sleeps during an extended rest but doesn’t have to. The creature can engage in light activity that doesn’t require much exertion.
Regain Hit Points and Healing Surges: At the end of an extended rest, a creature regains all lost hit points and all spent healing surges.
Regain the Use of Powers: At the end of an extended rest, a creature regains the use of expended encounter powers and daily powers.
Action Points: At the end of an extended rest, a creature loses any unspent action points, but starts fresh with 1 action point.
Interruptions: If anything interrupts a creature’s extended rest, such as an attack, add the time spent dealing with the interruption to the total time the creature needs to spend in the extended rest.
Note that you never ever have to actually sleep. Even if you're a race that sleeps.
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5 months ago ::
Jan 20, 2013 - 5:18AM
#243
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Sorry for late answer, PestilenceX.
I think that, while a healic could be viable in that kind of party, i'd suggest playing a standard str/wis cleric or a cleric|warlord. The worst part of the runepriest is bad healing and save granting. You grant saves and sufficient healing.
That said, you could also try, if you want to stick to a controller/leader, the Headspin build from Cazzeo.
Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός
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5 months ago ::
Jan 20, 2013 - 6:53AM
#244
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Date Joined:
Mar 23, 2008
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Before I reply thanks for all the responses so far. They really do help @Naflem Normally you would be right, but this feat is different becuase it also has a backlash for doing certain actions. I have been roleplaying that this has to do with the conflicting nature of the kalashtar and I don't really see how I could just say "Ohh uhm we had a good nights rest and.. well I'm over it now, so lets kill some things." It's like when I play someone with a very low con and say thats becuase they are very sickly and then when the DM allows a few small tweaks tweak the build in such a way that the low con dissapears. The character mechanicwise and the character roleplayingwise just wouldn't fit anymore. Unless ofcourse, in the case of the pacifist healer feat, I gave myself a restriction in combat, but then it would be pointless not to take the feat. @ezrider23 Well ofcourse the DM can give us timelimits and such and ofcourse he has tried that, but if you are as a party out of healingsurges and low on HP and there are atleast two more encounters to go and one is a heavy bossfight even the DM will have to admit we gave it our best shot, but going further would just be a suiciderun. It's not that we -took- to many extended rests. It's that we all felt we -needed- to many extended rests. With this party that seems to be a lot less of an issue. @Nausicaa Better late then never  I'm afraid as I mentioned in my first post that changing class/build altogether won't be an option seeing it's a "revived" campaign we might be playing again soon. Still I'll look at the mentioned build to see if it might work for me. And yes the Runepriest in the party doesn't do healing unless absolutely nececary.
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5 months ago ::
Jan 21, 2013 - 1:05AM
#245
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Date Joined:
Apr 28, 2012
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Before I reply thanks for all the responses so far. They really do help
@Naflem Normally you would be right, but this feat is different becuase it also has a backlash for doing certain actions. I have been roleplaying that this has to do with the conflicting nature of the kalashtar and I don't really see how I could just say "Ohh uhm we had a good nights rest and.. well I'm over it now, so lets kill some things."
It's like when I play someone with a very low con and say thats becuase they are very sickly and then when the DM allows a few small tweaks tweak the build in such a way that the low con dissapears. The character mechanicwise and the character roleplayingwise just wouldn't fit anymore. Unless ofcourse, in the case of the pacifist healer feat, I gave myself a restriction in combat, but then it would be pointless not to take the feat.
So basically, you have self-imposed roleplay restrictions *because* of the feat, and since that's now how you roleplay your character, you won't get rid of the feat because somehow you couldn't roleplay him as disliking killing without the feat? Couldn't you just roleplay him as the conflicted pacifist without the feat? I mean, a pacifist that isn't even able to cause harm isn't a very interesting character, the pacifist that must cause harm to prevent the greater harm to those he protects is much more dramatic - troubled conscience, pays undue pennance for his percieved sins, but is actually capable of heroically saving someone about to be sacrificed, and of course you get the traditional 'saving the villian from falling into the lava' - it's far more powerful a story to be able to kill, but choose not to (because Knocking creatures out instead of Killing them is a game option for a reason)
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5 months ago ::
Jan 21, 2013 - 3:41PM
#246
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Date Joined:
Mar 23, 2008
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Well yes and no.
You have to see it more as that my character mechanicwise does something strange if she damages a bloodied creature. I felt that this should have a reason roleplayingwise aswell and the conflict inside Sorashana herself has been fun to imagine. Now I could just remove the feat and still roleplay her the same, but in my opinion that just wouldn't feel right.
Hence me posting the build in this guide seeing I'm not looking to change builds, just wondering if there are still ways to improve it. Like new feats and stuff that weren't around when I made Sorashana.
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2 weeks ago ::
Jun 05, 2013 - 6:12AM
#247
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Date Joined:
Nov 11, 2008
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Nice big thread, I'll be honest and say I won't read it all to find an answer to my question (thus sorry if I repeat a question that has already been asked). My question is one in interpretation of some powers coupled with the feat Power of life. Power of life applies to your astral seal ( a healing power) and lets you choose an allie within 5 and give him some THP (temporary hit point). Do you consider that the ally has been targeted by a healing power (consequence of using astral seal and power of life) and add bonuses that apply to healing powers. Thanks for your time.
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