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2 years ago ::
Aug 16, 2011 - 6:13PM
#211
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Nausicaa,
Healic/Messenger of Peace or Sun Warpriest/Warpriest?
We will be starting up a new campaign here and I want to give one of these try. Our party will consist of dwarf fighter, a wizard summoner, a bow ranger, a true bravelord and me, choosing between one these 2 builds listed above. I am just trying to figure out which one would work best.
I figure the bravelord will be healing himself, so that leaves me to cover the other 3. But really, it is the other 2, the dwarf will be taking most of the damage, the others count as halves. I like the Sunpriest and staying in or around combat for the AP feature of the bravelord. But never played a healic either, and it just seems neat to be able to take those near death to near complete health with a wave of my hand.
Well, any advice?
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2 years ago ::
Aug 16, 2011 - 10:52PM
#212
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I think both builds are viable in that party. What makes me choose, at the end, the Sun Warpriest, is that your melee front would be lacking otherwise. You won't lose a lot of healing, since the SW is more than competent, and your party will benefit from the extra "meaty" presence. Furthermore, it focuses on one field that is generally the worst for warlords, save granting. And you have two of the best at wills in the game.
If you want you can try one of the builds in my warpriest handbook. There are also one which can do consistent (radiant) damage
Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός
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2 years ago ::
Aug 17, 2011 - 9:56AM
#213
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Thanks for the advice. I am going to try a human Sun Warpriest, for PP would you go Wapriest or Devout? What would you recommend as a 3rd at will? I was thinking about Astral Seal, just because it is neat and I have other powers that damage...
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2 years ago ::
Aug 17, 2011 - 10:00AM
#214
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Date Joined:
Feb 24, 2011
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Started a new Camp last week, and made a Goliath Pacifist. The guide's been invaluable, thanks for making it!
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2 years ago ::
Aug 17, 2011 - 10:03AM
#215
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Thanks for the advice. I am going to try a human Sun Warpriest, for PP would you go Wapriest or Devout? What would you recommend as a 3rd at will? I was thinking about Astral Seal, just because it is neat and I have other powers that damage...
A little nice evil idea: since you are human why don't you grab Sonnlinor's Hammer as 3rd at will, then take Paragon of Victory MC? The at will as minor action power is incredible, as the level 12 utility, as the level 20 daily (absurd), and you also get 3 really good all around leaderish feature.
Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός
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2 years ago ::
Aug 17, 2011 - 10:11AM
#216
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Date Joined:
Jun 30, 2008
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I want to point out that in the official update PDF for Divine Power, pacifist healer stun still only triggers on a hit or miss with damage dealt. That is also what prints out on a character sheet, though the compendium and OCB use the original "You deal damage" language. I hadn't seen that mentioned in any recent comments here, but RAW the stun still only happens with a hit or miss so powers like blade barrier and peacemakers light don't trigger the stun.
my handbooks & builds
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2 years ago ::
Aug 17, 2011 - 11:03AM
#217
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I want to point out that in the official update PDF for Divine Power, pacifist healer stun still only triggers on a hit or miss with damage dealt. That is also what prints out on a character sheet, though the compendium and OCB use the original "You deal damage" language.
I hadn't seen that mentioned in any recent comments here, but RAW the stun still only happens with a hit or miss so powers like blade barrier and peacemakers light don't trigger the stun.
/sigh
I'll update it for the n-th time.
Thanks, Gel Oct ^^
Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός
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2 years ago ::
Aug 17, 2011 - 11:08AM
#218
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I want to point out that in the official update PDF for Divine Power, pacifist healer stun still only triggers on a hit or miss with damage dealt. That is also what prints out on a character sheet, though the compendium and OCB use the original "You deal damage" language.
I hadn't seen that mentioned in any recent comments here, but RAW the stun still only happens with a hit or miss so powers like blade barrier and peacemakers light don't trigger the stun.
/sigh
I'll update it for the n-th time.
Thanks, Gel Oct ^^
I imagine the intent is "hit or miss", and someone just screwed up and applied the healing word errated to the orgional feat.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago ::
Aug 17, 2011 - 11:36AM
#219
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Thanks for the advice. I am going to try a human Sun Warpriest, for PP would you go Wapriest or Devout? What would you recommend as a 3rd at will? I was thinking about Astral Seal, just because it is neat and I have other powers that damage...
A little nice evil idea: since you are human why don't you grab Sonnlinor's Hammer as 3rd at will, then take Paragon of Victory MC? The at will as minor action power is incredible, as the level 12 utility, as the level 20 daily (absurd), and you also get 3 really good all around leaderish feature.
Do I ahve to MC or would the warpriest allow me right in?
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2 years ago ::
Aug 17, 2011 - 11:40AM
#220
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Do I ahve to MC or would the warpriest allow me right in?
No MC, it's a cleric pp
Chauntea/Lathander/Torm Cleric since 1995 My husband married a DM - καλὸς καὶ ἀγαθός
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