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3 years ago ::
Apr 26, 2010 - 12:03AM
#31
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Date Joined:
Nov 13, 2001
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I like that version of the Katana the best. It matches the high crit feature of our western curved blade and is simpler than changing two things on the one-handed use.
Samurai as a title not a build or class. Yeah I see what everyone is saying. I think that's best. Applying the Katana to a background seems like a good idea but those only add a +2 to Skills. Not sure it's a fair/balanced option. I suppose still making chars buy the Superior weapon feat would work. If they want to play a Samurai then the feat could represent a cost to gain their noble heritage. It also represents the additional training they have. It's still a choice to the player to build a char around the katana or another weapon.
Schools
Crab = Fighter Crane = ? Dragon = Tempest or TWF Ranger Lion = Warlord Phoenix = ? Scorpion = ? Unicorn = Warlord Archer or Ranger Archer
Not sure how to cover some of the more dexterous schools. Could you build a Samurai from a rogue? I'd like to have an option for the Iaijutsu concept. Any thoughts for early level stuff or build this into a paragon?
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3 years ago ::
Apr 26, 2010 - 1:17AM
#32
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Using the Versatile Duelist feat, the rogue gains proficiency in one-handed military heavy blades and can use one-handed heavy blades in place of light blades for rogue powers.
What are the 'schools' supposed to be? Is it a limitation? Can Crabs only be fighters, Lions only be Warlords?
Another day, another three or four entries to my Ignore List.
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3 years ago ::
Apr 26, 2010 - 10:42AM
#33
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Date Joined:
Jan 23, 2007
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The clans are clans of Samurai that like to embody some form of fighthing style, I thought... It's been a long while since I've read 3e OA. Or at least have some type of traditional something or another.
Look at... Wind Rise Ports background feature, I mean the background can do a little more than just +2 to skills. But, it would be alright to have the Feat as an investment to being a "real" samurai in the setting. The other swords are just katana shaped longswords. Or something. Which I think is fitting.
I also don't remember what Iajutsu does...
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3 years ago ::
Apr 26, 2010 - 3:17PM
#34
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The clans are clans of Samurai that like to embody some form of fighthing style, I thought... It's been a long while since I've read 3e OA. Or at least have some type of traditional something or another.
Look at... Wind Rise Ports background feature, I mean the background can do a little more than just +2 to skills. But, it would be alright to have the Feat as an investment to being a "real" samurai in the setting. The other swords are just katana shaped longswords. Or something. Which I think is fitting.
I also don't remember what Iajutsu does...
Yes, but I was wondering what the implementation was going to be. I certainly can't see saying 'You're from clan X, you must be class X' as contributing anything to a game.
Iajutsu was a pretty broken mechanic wherein you got a ludicrious amount of bonus damage, based on a skill check, against a flat-footed opponent. It's definitely best tossed into the dustbin of the past and forgotten.
Another day, another three or four entries to my Ignore List.
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3 years ago ::
Apr 26, 2010 - 6:02PM
#35
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Date Joined:
Jan 23, 2007
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Or put back in properly. I wouldn't count out anything that could be an interesting part of what it meant to play OA. I'd have to look at it, and see how it worked and how it could be... given a 4e rendition.
The clans and the styles, I was thinking would be more like weapon multi-class feats, with maybe changes to how you wielded a katana...
Take for and idea, the Musashi Tempest Style or something: The first feat would allow the prof with a Katana, and maybe using it one handed withouth losing the extra proficiency bonus. Then the next feat would allow Tempest Strike, and so forth.
Or if a Clan really favored the Spear, somehow or another you can wield a two handed spear in one hand and the Katana in another. The entire point would be make it that if you actually took clan feats or style feats you would be a more distinct samurai. Well at least, that how I think it would be.
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3 years ago ::
Apr 27, 2010 - 11:24AM
#36
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Date Joined:
Nov 13, 2001
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My listing of the schools and classes wasn't meant to be set in stone but it was a way to seethe best way to match the description of the clan. For example Dragon clan favored TWF, Lion's were big on stratagy and Unicorns favored mounted combat and archery. I mentioned rogues because Crane for example favorered a mobile style of quick movement. basically the list was just showing that you guys were right about not needing a lot of new stuff. You can have Samurai as the title and feat trees that add to their school but the foundation can come from other classes.
I'd like to to find a 4e version of Iajutsu. Basically it was the skill of killing your opponent as you draw your katana from it's sheath. 3x literally made it a new skill. 4e I'm sure could cover it with powers that balanced to other powers. I kept looking at the Barbarian's rage for ideas. The way they can trade a daily for extra damage seemed fitting. The samurai could have a similar ability that they could only use once per combat when actually drawing the katana. Trouble is using multible classes makes adding things like that a true challange.
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3 years ago ::
Apr 27, 2010 - 2:36PM
#37
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Date Joined:
Jan 23, 2007
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That's why it could be a weapon feat. Or those weapon multi-class feats.
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3 years ago ::
Apr 27, 2010 - 3:08PM
#38
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Date Joined:
Aug 21, 2003
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@Nivek: Crane's favored wearing lighter armor in favor of mobility. I would shy away from defender classes and have them be some kind of striker.
Phoenix favored use of magic, even among their bushi, who' primary purpose was to defend their shugenja. I think Swordmage would be appropriate.
And Scorpion...I think would be rogue. Even thier bushi favored underhanded tactics.
@ceiling90: I think a set of Lesser and Greater Style feats to represent each clan's fighting style would be appropriate. Then you could have Greater Style feats that would allow for members of different classes to be samurai of that clan. The Crab one, for exmple, would be for any 2h or versatile weapon, with the restriction that it must be wielded in 2 hands to gain the benefits of the style (as Crab often used weapons other than their daisho, such as a tetsubo or ono).
I would look to Martial Power 2 for guideline as to what is and is not balanced.
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3 years ago ::
Apr 27, 2010 - 3:54PM
#39
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Date Joined:
May 19, 2007
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I've been a little curious on this one, too. Here's my two cents:
Samurai depends on build. There's tempest and great weapon fighter as possibilities, as well as taclord and archerlord. Archerlord is great since many samurai were archers, anyway.
Ninja...well, I could shamelessly plug my ninja class, but truthfully, this also depends on build. If you want martial ninja, rogue is perfect. Take the Alchemist feat and you can make all their tools of the trade (smoke bombs, poisons, etc.) Mystical ninja would be good as assassins.
Sohei always sounded like a cleric or monk, most likely monk.
Shugenja sounds more like a wizard or maybe a sorcerer. Sorcerer appears more feasible as I never pegged shugenja for bookworms, but of course, everything's relative.
Wu jen make me think druids, what with their communion with spirits and deriving their power from nature.
As for iaijutsu, you could tie that to the Bluff skill. Specifically, the feint to gain combat advantage. You could make a feat that could let you draw a weapon and "feint" as a minor action, keying the check off Strength instead of Charisma. You could peg on 1d6 + Strength mod extra damage if the check works (and you hit the next attack you make against the enemy that turn), but I wouldn't scale that damage. Straight extra damage from feats (such as Brutal Accuracy) don't scale, but you'll make your point
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3 years ago ::
Apr 27, 2010 - 5:09PM
#40
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Date Joined:
Jan 23, 2007
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Well I was thinking more like the Net fighting feat, or the Whip fighting Feat from the gladiator dragon mag... which give proficiency and more, and feats along that line give encounter, utility, and daily powers. Especially for Iaijutsu.
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