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3 years ago  ::  Apr 16, 2010 - 4:27AM #1
yellowdingo
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A CAMPAIGN EVENT: THE RADIANT DRAGON CRISIS AC1020


 


NUWMONT 1: DOLORES NOTICES THE RADIANCE


 


Location: Fenswick Keep, Principality of Fenswick. The Principalities of Glantri


 


Description: The Night-dragon known as Princess Dolores Fenswick While sorting through some books in her Keep and discovers a reference to the Radiance. She hunkers down to investigate something beyond her knowledge. By morning she has flipped through fifteen books and found several references to the same obscure power (or affliction). She knows it is something she has heard reference to before.


 


What is going on? Dolores the Night Dragon has finally had time to sort through the various items of minor Interest in her Keep at Fenswick. Amongst them is the rather obscure secret of the Radiance.


 


 NUWMONT 2: THE NIGHT RAID


 


Location: Brannart’s Keep


 


Description: Dolores Fenswick raids Brannart’s Tower, searching Brannart’s effects for references to the Radiance. She finds he has deliberately removed most references on the Radiance from his books but there are an odd number of books on healing diseases and afflictions and a journal charting his progress to Lichdom thanks to a wasting disease he was afflicted with. It occurs to her that there are several other princes and powerful wizards with some degree of affliction including the Headmaster of the School of Magic.


 


What is going on? Dolores the Night Dragon has tracked the secret of the Radiance and connected it to an affliction that several nobles and powerful wizards seem to have in common.


 


 NUWMONT 15: RADIANT NIGHTMARE


 


Location: The Principalities of Glantri


 


Description: Synn the Night Dragon absorbs radiance energy utterly draining the Artefact known as the nucleus of the spheres in one go. The Region of Glantri and many nearby lands are rocked by a terrible earthquake. Wizards are caught in the destruction as their magic fails them.


 


Taken aback by the level of Destruction she has unleashed on Glantri and the surrounding realms, Synn flies off.


 


Glantri city is reduced to rubble along with pretty much every community in Glantri.


 


A miles long fissure open against the base of the colossal mounts spewing its poison across the Principality of Belcadiz.


 


Further tremors rock Glantri as a miles wide corridor of land from ten miles west of the ruins of Glantri city to the base of the Colossal mounts slumps into a cavity perhaps fifteen hundred feet deep.


 


What is going on? The Night Dragon, Synn has siphoned off five thousand Radiance points from the Nucleus of the Spheres causing the artefact to explode.


 


The Earthquake rocks everything in a five hundred mile radius of Glantri city- south to the southern edge of Malpeggi Swamp, East beyond the eastern edge of Alfhiem and deep into eastern Ethengar, North across the Kingdom of Wendar, even west as far as Sayr Ulan.


 


The Shadow elf cavern of New Grunland erupts and is flooded with superheated nuclear poisonous death which causes the land above to bulge upward. Because the colossal mounts move upward slower than the lowlands, Fissures open along the edge of the mountains in the Belcadiz Region spewing radioactive poisons across the Principality of Belcadiz All there suffer the Rotting Disease of the Radiance (No Saving throw thanks to the dosage).


 


Land from just ten miles west of Glantri city to the Colossal Mounts in the east collapses into a fifteen hundred feet deep trench and the region of Southern Glantri is choked by a poisonous dust cloud.


 


The Lower Broken Lands collapse creating numerous eight hundred feet to thousand feet deep Calderas across the broken lands. Upper Trollhattan collapses into lower Trollhattan which in turn collapses into the Cavern of the City of Stars creating a mile deep sinkhole. EbonLake soon becomes polluted with Trolls and a living semi-intelligent fungus. 


 


A large portion of Alfhiem forest (Aengemor) slumps into a two thousand feet deep Caldera that looks about a hundred miles across.


 


THE FUTURE: Synn has absorbed five thousand Radiance points which means that if she ever unleashed the Discharge Radiance power, she will unleash a mushroom cloud that will poison a 568 mile radius with the Radiance rotting Disease- Glantri at its centre, Ethengar, Wendar, Eastern Sind, Darokin, Alfhiem, and Rockhome would be exposed.


 


Worldwide Magic has failed, and Clerics are cut off from their Immortals.


 eada26e7b8097973e57529c15f7a3678.jpg?v=131712


SYNNS QUEST FOR IMMORTALITY


Having destroyed several Nations, she is in a Position to achieve immortality through the Use of the Radiance. She crafts an Artefact:


 


 


THE ALTAR OF EARTHEN HANDS


ARTEFACT OF ENTHROPY


 


DESCRIPTION: This is little more than a large mass of dirt cemented flesh (Hands) that seem to be stuck together to form a large Altar.


 


POWER (100pp)

  • WISH (SPECIFIC): That the lord of this altar shall have the power to Create and Control Un-dead within limit of an estate ruled by that lord.

 


HANDICAPS

  • UNCONTROLLED HORDE: When first used to animate a dead Dragon, All dead within the ‘boundaries of such an estate, Barony, County, Duchy, or Kingdom that the lord of this altar commands within which this altar dwells’ shall rise as un-dead and assail the living uncontrolled for thirteen days and nights and shall be immune to clerics while within ‘the estate’.
  • THE BLOOD OF A PRINCE: A Prince must be sacrificed on the Altar to activate it.

 


 






























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3 years ago  ::  Apr 16, 2010 - 8:26AM #2
yellowdingo
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RADIANT DAWN: TWO ADVENTURE PATHS FOR AC1020


 


In mid-Nuwmont, Synn the Night Dragon gutted the Known world and left it to die with its innards exposed and bleeding out in a mad quest to become immortal.


The Region is thrown into turmoil as refugees seeking to flee the destruction trickle into surrounding lands with a tale of total annihilation.


ADVENTURE PATH: A TWIST OF EARTHEN HANDS


 


DM BACKGROUND: The ruins of Korizegy Keep sits perhaps halfway between the Bugbear Caverns ten miles south of Radlebb and its deep and long sealed mines, and the Goblin Caves in the distant North. This ancient river course was once known to Zirchev, Halav, and Petra as a nest of the Beastmen that ravaged these lands, extends a total distance of seventy two miles linking what has been a thorn in the side of the civilized inhabitants of the Grand Duchy of Karameikos.


Unfortunately the Lich Draco Korizegy has acquired an artefact from a dark Benefactor (Synn the Night Dragon) that allows him to animate dead on a large scale: The Altar of Earthen Hands.


 


CAMPAIGN EVENTS


 


Until such time as the Lich (36th level Cleric of Thanatos) known as Draco Korizegy is slain, a series of events will occur:


 


VATERMONT 1: THE TURTLE IS SACRIFICED


 


DESCRIPTION: While overseeing the completion of the New Walls of Luln, Justin Karameikos is abducted by the Lich Draco from his personal quarters in the Royale Inn on Nuwmonts Eve. The Lich Cleric transports the Prince to Korizegy Keep where he is sacrificed on the Altar of Earthen Hands.


 


WHAT IS GOING ON? A Prince has been sacrificed on the Altar of Earthen Hands thereby activating its powers.


 


 VATERMONT 3: BACK FROM THE GRAVE.


 


DESCRIPTION: It begins this evening with the rising of a hundred and thirty Skeletons and a few freshly buried Zombies from the Graveyard at Luln (as well as numerous dead walled up in cellars or buried in gardens). This Un-dead horde assaults the town. Worse still – each new death only fills their ranks.


 


WHAT IS GOING ON? The Lich, Draco Korizegy, has unleashed the artefact known as the altar of earthen hands in his deep crypt animating the remains of a Dragon – consequently turning many deceased humanoids and other creatures into Un-dead within the extensive Bugbear Caverns. Consequently the Awakening of those dead in the Luln Graveyard was little more than a side effect.


 


VATERMONT 4: THE ABANDONING OF LULN


 


As the dust settles on the terrible undead destruction that has been unleashed in Luln and the Town is abandoned to the horrors of the Un-dead, messages are sent to the Capital (Mirros) to request all manor of Clerical assistance. Many of the survivors flee to the safety of the Barony of Halav and a strong guard is posted on the border to watch for Un-dead.


 


WHAT IS GOING ON? Luln is abandoned to the Un-dead army and Clerics are requested to deal with the problem of this unrestful horde.


 


VATERMONT 14: THE DEAD TO UNREST


 


At sunrise an army of clerics of the Church of Karameikos and Traladara invade Luln and strive to put the un-dead to rest. They soon discover the Skeletons and Zombies are immune to Clerical Powers and the Clerics are soon ambushed and over run by Undead – many joining their ranks – others fleeing.


 


WHAT IS GOING ON? Clerics, finally arrived from Miros, attempt to put down the un-dead problem in Luln. A side effect of the Artefact is to protect Undead from Clerics while within the boundaries of the Estate of Korrezigy.


 


THAUMONT 1: HUMANOIDS GET PAST RADLEBB KEEP


 


Riders from various holdings and estates north of Luln reach Riverfork Keep and Rifflain with reports of thousands of Humanoids and assorted monsters flooding into the Cruth Hills. Likewise Radlebb Keep who are tasked with keeping such vast hordes out of the lands south of Radlebb Wood are inundated with refugees talking of hordes of Humanoids to the South. The numbers of humanoids are on such a scale as to be ludicrous because someone would have noticed them in such numbers had they come through the Barony of Halav, Luln, or even Radlebb wood.


 


WHAT IS GOING ON? Humanoids have been flushed from the extensive cave network that runs for seventy two miles beneath the forgotten estate of the Lich Drako Korrezigy by an army of un-dead monsters that swells with every death.


 


THAUMONT 8: THE KING DISPATCHES TROOPS


 


DESCRIPTION: In response to this terrible and sudden threat of Humanoids in the Kingdom Karameikos dispatches Troops and Militias from Radlebb Keep and Mirros to crush the Humanoid Hordes that are closing on the Estates of Sulescu, Marilenev, and Vandishivey.


 


Meanwhile Troops from Kelvin, Rifflain, and Threshold march west to meet the Humanoid threat that has appeared in the Hills north of Radlebb Wood.


 


WHAT IS GOING ON? The Rulers of Karameikos have learned that there are about five thousand Humanoids north of the Radlebb Wood and six thousand to the South – and that they are for the most part heading east into their Estates. They have likewise raised troops to put down this threat before it carves a hole in the Agricultural Heartland that Feeds the Majority of the Kingdom.


 


THAUMONT 13: THE DRAGON INVADES RADLEBB WOOD


 


DESCRIPTION: Draco orders his Undead Dragon to travel east from the ruins of Korizegy Keep into the Woods of Radlebb to its far eastern edge and then with the cover of Night assail the city of Mirros. All Un-dead within his estate (and the caverns) boundaries begin pouring into the Radlebb Wood.


 


WHAT IS GOING ON? Draco is mostly ignorant of the un-dead horde he has created. Having dispatched his un-dead Dragon to assault Mirros he has unwittingly done the same for all 4-5 thousand Un-dead humans, humanoids and monsters within his ‘estate boundary’. By midnight the entire town of Luln is emptied of any lingering Un-dead.


 


THAUMONT 18: THE BATTLE ROYALE


 


DESCRIPTION: The Armies of King Stephan Karameikos III clash with thousands of Humanoids, both north and south of Radlebb Wood, and they become bogged down in isolated conflicts centred on an assortment of communities drawing them further and further from the central lands.


 


WHAT IS GOING ON? Open war with thousands of Humanoids and other assorted monsters. The war with these humanoids is not over by a long shot as the Kings troops are forced to fortify any gained Position.


 


THAUMONT 27: MIRROS IS OVERRUN BY UNDEAD


 


DESCRIPTION: An army of Undead led by an Undead Dragon begins invading the city of Mirros a few hours before dawn. This army of Thousands simply march down the Duke’s Road to the gate under cover of mist and darkness. The gate is soon overrun as the city has very few guards who were not drawn off to fight the Humanoid invasion. The ConqueredCity becomes part of the Estate of Draco and the Undead swell to twenty thousand as the survivors flee the city for Marilenev Estate. Patriarch Jowlett perishes here leaving Oderbry in charge – he flees the city with other important refugees by Boat – making for Kelvin.


 


WHAT IS GOING ON? The city of Mirros has been caught by surprise. It has few clerics thanks to the massacre at Luln and even fewer troops. The defence of the city falls to ordinary people and the few senior clerics – like Jowlett – who were too old or important to travel to Luln.


 


THAUMONT 28: SUPPLY LINES ARE CUT IN THE SOUTH


 


DESCRIPTION: King Stephan Karameikos gets word that the City of Mirros has been overrun by Un-dead. The King no longer able to hold his ground against the humanoid threat is forced to order a retreat to Marilenev.


 


WHAT IS GOING ON? The Southern part of the Kingdom is lost to Humanoids simply because Un-dead have over run the city of Mirros. Supply lines have failed, troops crushed without support forcing a major retreat.


 


FLAURMONT 1: THE DEATH OF A KING


 


DESCRIPTION: King Stephan is forced to occupy the Castle Marilenev which is now surrounded by a sea of Refugees from Mirros. While making himself a guest of Magda Marilenev, he confronts her suddenly all too apparent anger toward him in private. A scream from the apartment by Magda summons the Kings Guards and the Royal Family who has just arrived aboard the Concordia. They find Magda Marilenev collapsed over his body. She is weeping for the man she has long blamed for the death of her children and family.


 


WHAT IS GOING ON? King Stephan has had a heart attack and died while in a conversation with Magda Marilenev. His death has taken the long dark anger from her. Apparently she had developed a fascination for the Young Duke who arrived in Specularum fifty years ago only to become the focus of her hatred.


 


FLAURMONT 2: ODERBRY ISSUES A HOLY WRIT


 


DESCRIPTION:  Now the highest ranking cleric of the Church of Karameikos, Oderbry begins offering estates to any name level cleric of the Church of Thyatis who can come to Karameikos with a hundred clerical Troops and destroy any un-dead. He requests the Clerical Troops to land near the Town of Krakatos that he may ‘lead them into the city of Specularum and purge it of Un-dead by force of arms as they are immune to clerical turning.


 


WHAT IS GOING ON? Oderbry has no authority to make offers of Estates but then with the Royal family huddling with the other Refugees in Marilenev, they have little poser to stop him. His intent is to offer Bishoprics along the


 


Dukes Road


from Mirros to Threshold thus carving a Church held corridor through the heart of the Kingdom. These Bishoprics are detailed on DM Map 2.


 


FLAURMONT 3: ODERBRY RECRUITS A THOUSAND HOLY WARRIORS


 


DESCRIPTION: Oderbry recruits a thousand Civilians as Clerical Troops to fight and die in his war on the Un-dead that occupy Mirros. By the end of the Month they will all be trained as Clerics and Cavalry.


 


WHAT IS GOING ON? Oderbry is gifted at public speaking. He practically pulls a thousand civilians from their lives and recruits and trains them as Clreics and Troops.


 


FLAURMONT 5: A DRACOLICH IN RIVERFORK WOOD?


 


DESCRIPTION: An Un-dead Dragon begins assaulting the Elves in the Estate of Riverfork Woods – it is joined by many dead who rise from their graves. This un-dead Horror seems unstoppable. Many elves flee across the river to Achelos Estate.


 


WHAT IS GOING ON? Draco Korizegy has created a Second Un-dead Dragon to clear out the Disputed Territory of Riverfork Wood - As a consequence the dead buried in the region rise from the grave to assault the living. This is one of several DisputedTerritories that fall within the boundaries of his Estate. Others include the Northern Half of the Barony of Halag, and Western Radlebb Wood (another elf estate) and Radlebb Keep.


 


FLAURMONT 6: DEATH KNIGHT ASSAILS FORTDOOM


 


DESCRIPTION: A Death Knight begins an all out assault on anyone caught outside the Walls of Fort Doom. He is aided by the vast numbers of undead who have risen from the Mass Graves of Fort Doom. He slaughters anyone standing against him. Once his army has awakened, they begin assaulting FortDoom directly. A few refugees escape by boat to sea.


 


WHAT IS GOING ON? The Death Knight Justin Karameikos is eliminating all living persons within the Estate of Halag. He is aided by an army of un-dead from the rather full mass graves of the Von Hendriks Era.


 


FLAURMONT 18: KORIZEGY BORDERS SOLIDIFIED


 


DESCRIPTION: The Commander at Radlebb Keep orders a break out through the Un-dead lines to allow the civilians to flee to safety. While many make it to the Border, many more are slaughtered only to join the un-dead ranks. As those escorting the Civilian populace to the estate border are cut off and unable to make it back the KeepFalls.


 


WHAT IS GOING ON? The Borders of the Estat di Korizegy are finalized as the last few living survivors within the EstateDisputedTerritories are slaughtered or forced to flee.


 


FLAURMONT 25: SULESCU IS SUMMONED TO RADLEBB


 


DESCRIPTION: Lord Sulescu vanishes from his residence at Sulescu this evening. Lord Sulescu is unable to resist a summons to Radlebb Keep by the Lich Draco Korizegy. The Nosferatu is declared a Knight of Korizegy and Granted the Holding of Radlebb Keep. Magic he has left in place teleports a bundle of scrolls to the School of Magic. Amongst the documents are sealed letters to the Queen explaining his un-dead state and that this letter means he has fallen under the control of the Lich Korizegy. There are tactical maps indicating the location of cave entrances to the Bugbear Caverns and reports and notes on where the humanoids may have come from as well as the Un-dead problem in the Capital.


 


WHAT IS GOING ON? The Lich Draco Korizegy is drawing in powerful un-dead minions. In time this will allow him to increase his borders. Unfortunately for Draco, Lord Sulescu was prepared and has delivered documents that will avail any heroic types the opportunity to strike at the heart of this problem and turn the tide.


 


FLAURMONT 28: THE HOLY HAMMER OF ODERBRY


 


DESCRIPTION: Oderbry leading a core of Name level Clerics and their Army of three thousand Warrior Clerics enters the city of Mirros. The war that follows is a horror. From the south come an army in the employ of the Queen. Despite the fact that they are terribly outnumbered, they manage to purge the city of most of its un-dead.


 


WHAT IS GOING ON? Oderbry has proven his political power as Patriarch of not just of Mirros but of the Kingdom of Karameikos. While the Undead in Mirros are smashed between Troops loyal to the Queen coming in from Marilenev and Oderbry’s Clerics from the North there will always be an un-dead presence in the city as many of the Un-dead vanish into cellars and tunnels beneath the city. Pretty much every kind of Undead is present in the city and all seem to be under the command of the Lich Draco.


 


YARTHMONT 1: THE NEW CHURCH OF KARAMEIKOS


 


DESCRIPTION: At the height of the battle for the city it is discovered that the Church of Karameikos has collapsed into its foundations. Oderbry dispatches a number of recruits to investigate the ruins. In the mean time he makes plans to construct a new church in the centre of the city.


 


WHAT IS GOING ON? The Church hasn’t collapsed. It has sunken. A Druj wearing the Corpse of Patriarch Jowett has compelled an army of thirty Topi (2’ tall zombies) and the thirty Skeletons (who have returned to the crypts) to dig out the foundations and sink the Church into a deep hole.


The ‘Patriarch’ himself is a Powerful Druj (Skull, 2 eyes, 2 hands all sewn together with the rest of Jowett’s corpse as one entity). On the Altar in the Temple of Chaos a Skull that gives off coloured mists (a Sacrol).


Oderbry will use any news that the old Patriarch has become some sort of evil un-dead high priest as proof that Jowett and his followers are unworthy of the church.


 


YARTHMONT 8: SEWERWORKINGS REVEALED


 


DESCRIPTION: A section of the Street of Dreams collapses as a Brickmac explodes revealing brick-lined sewers that were not beneath the city before it fell to the un-dead. The tunnels are infested with un-dead.


 


WHAT IS GOING ON? A nest of overly intelligent Ghouls have used a Brickmac to excavate a vast network of Sewers beneath the city. Roaming the Sewers are 3-16 ghouls [1d6 Ghouls, 1d4 Elder Ghouls, 1d6 Agarat]. The nest itself is home to Ghouls (16), Elder Ghouls (12), Agarat (8), and a Death-leech located in a large Crypt beneath the NEST which connects into the sewers. The Sewers reach around through south end as far the Hill connecting many crypts and cellars although they do not connect to the Sunken Church of Karameikos – instead they connect to the crypts of the Church of Traladara.


 


YARTHMONT 21: A DEATHLY MIST IN THE STREETS


 


DESCRIPTION: Tonight is a bad time for the Hill. Outside the Walls of the Castle a terrible mist settles in and seems to spill down the streets leading from the Hill. Some terrible evil seems to haunt the mists.


 


WHAT IS GOING ON? The mist consists of twelve Vapour Ghouls. They haunt the Hill Market and radiating streets at night.


 


YARTHMONT 23: MAGDEL THE WICKED


 


DESCRIPTION: Jowett’s personal assistant Magdel is encountered leading Zombies through the streets of Mirros – Screaming mad and naked. She wields the Mace of Jowett as her only weapon and immediately attacks any living being she stumbles across.


 


WHAT IS GOING ON? Magdel is under the sway of Jowett’s Mace (now home to a Possession), and has been compelled to attack and kill anyone on the streets at night and animate them as un-dead.


 


KLARMONT 8: RED ROBES ON THE STREETS


 


DESCRIPTION: In response to the remaining un-dead presence in the City of Mirros, Oderbry employs a thousand Red Robed Clerics to Police the Streets of the Re-occupied sections of the City. They out-number the City Guard and are entirely drawn from the ranks of Church of Karameikos.


 


WHAT IS GOING ON? With Jowett’s un-dead nature revealed and the elimination of Magdel the Wicked (Jowett’s assistant), Oderbry has solidified his Authority considerably in the City of Mirros. His red robed clerics patrol the streets; his new church is under construction in the Great marketplace just down from the Stronghold on the Hill (he would have pulled down the Castle if he could have gotten away with it and erected his church there – but time will tell). This northern half of the city is occupied by Thyatians. The Southern half of the city is unpatrolled by Clerics. Oderbry has seen this as an opportunity to keep Traladarans out of the City. Those who reside there are often subjected to attacks by un-dead.

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The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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3 years ago  ::  Apr 16, 2010 - 8:31AM #3
yellowdingo
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ADVENTURE PATH: GRASPING HANDS & SHATTERED JEWELS


 


DM BACKGROUND: A terrible event has occurred consuming the lands once know ans the Republic of Darokin, Alfheim, The Broken lands, and the Principalities of Glantri.


Now as refugees begin to trickle into surrounding lands, fleeing the destruction that has swallowed their little corner of the World whole, The Survivors must pick up the pieces while the predators circle.


 


CAMPAIGN EVENTS


 


VATERMONT 1: A HORRIBLE TIDE


 


DESCRIPTION: Finally, Survivors of the disaster that has befallen the heart of the Known world begin to trickle into an assortment of communities at the fringe of the destruction.


In Sablestone, Victims talk of terrible Chasms and fissures that have opened to swallow whole communities on the day of the Earthquake that had levelled almost every Glantrian community.


In Athenos and Tenobar, they speak of the Great Capitol of Darokin being swallowed. Lake Amsorak has drained into the eight hundred feet deep fissure that has opened in the Streel Plain. 


Humanoids, have begun raiding isolated cut off from help.


 


WHAT IS GOING ON? Refugees are beginning to trickle into communities that have survived the Cataclysm.


 


VATERMONT 8: MERCHANTS SEEK AID


 


DESCRIPTION: Finally, some authority is established in the City of Athenos as a few Merchants of the Surviving Houses meet. The government decides that Darokin had been destroyed and the Republic Decimated. They send diplomatic ships out from Athenos to Ierendi, The Shires, and Karameikos to seek aid.


The Emergency Council also sends an envoy into the North to conduct a full survey of the damage and attempt to reach the Principalities of Glantri.


 


WHAT IS GOING ON? Envoys acting on behalf of the surviving peoples of Darokin are dispatched by ship to her allies seeking Aid.


 


WHAT CAN THE PCS DO? They might be dispatched to escort envoys to Ierendi, The Shires, Karameikos, or Glantri.


 


THAUMONT 9: THE EMPIRE SENDS TROOPS


 


DESCRIPTION: Tales of the destruction that has swept the Republic of Darokin reach the Empire. Rumors of a fissure dividing the Republic of Darokin into two lands are doing the rounds of the Waterfront unfortunately without magic and Clerics, they are unable to discern the truth.


Taking a chance, the Emperor dispatches troops to secure the city of Selenica on behalf of the Empire.


 


WHAT IS GOING ON? The Empire is acting to secure the remains of the Republic of Darokin. Selenica is a valuable territorial asset and the Emperor has decided to lay claim to it.


 


THAUMONT 13: TROOPS CROSS A BORDER


 


DESCRIPTION: A thousand Thyatian troops cross at Rugalov and begin the long march to Selenica.


 


WHAT IS GOING ON? The Empire is acting to secure the remains of the Republic of Darokin. Selenica is a valuable territorial asset and the Emperor has decided to lay claim to it. These troops are escorting a Diplomat via Kelvin.


 


FLAURMONT 17: DIPLOMATIC ENVOY TO ALFHIEM


 


DESCRIPTION: The Thyatian Ambassador, currently hold up in Kelvin, on receipt of instructions from the Emperor offers the Alfhiem elves currently displaced from Radlebb Wood titles over the Eastern Alfhiem now depopulated of Shadowelves if they are prepared to swear for the Empire of Thyatis and Come to Selenica. In return they will get support of Thyatian Troops to oust any remaining Shadow Elves.


 


WHAT IS GOING ON: The Thyatian Emperor has seen an opportunity to secure more than just Selenica. He is aiming for control over the Eastern lands including the Remains of Alfhiem.


 


FLAURMONT 20: THE ELVES DIVIDE


 


DESCRIPTION: Several thousand elves decide to return to Eastern Alfhiem and become part of the Empire while many elves decide to remain with the Kingdom of Karameikos.


 


WHAT IS GOING ON? Many elves displaced from Radlebb wood by undead hordes are abandoning the Kingdom of Karameikos to reclaim the remains of Canolbarth Forest. While this is a hard Choice, many Clan leaders have sworn for Karameikos and will continue to remain in the Kingdom of Karameikos.


 


YARTHMONT 17: SELENICA SURRENDERS


 


DESCRIPTION: Confronted by a thousand Thyatian Troops, the Lords of the City of Selenica surrender without a fight. The Senior Thyatian Commander, General Arturo Favaro II declares himself governor of the City of Selenica and surrounding Territories.


 


WHAT IS GOING ON? Thyatian Troops have reached the city of Selenica. Rather than risk loss of life in confrontation the lords of this city and the region, surrender to the Empire.


 


YARTHMONT 18: COLONIZATION DECLARED


 


DESCRIPTION: The Emperor declares the region open to settlement. In Selenica the Governor makes a similar speech. Anyone wishing to claim an estate need only make a payment of two hundred and fifty thousand gold pieces to the Office of Colonization in Selenica or Thyatis. Good or bad they will be granted land and the title of Lord/Lady in the region for five years with the expectation that they will be able settle the estate and farm to pay annual taxes within five years at which their titles will be made Permanent.


 


WHAT IS GOING ON? The Emperor is fundraising for Quick Cash. Cashed up Adventurers looking to gain Lands and Titles in the region may make appropriate payment and apply for estates. Of course if they are unable to make taxes within five years they have done their dough.


 


WHAT CAN THE PCS DO? PCs with sufficient funds might see this as an opportunity to purchase a title and land rights from the Empire.


 


YARTHMONT 19: ENQUIRE WITHIN


 


DESCRIPTION: The Elves who have come north to reclaim Alfheim make inquiry with the Governor of Selenica as to the nature of their claims on Canolbarth Forest. They are informed that they need only make payment of five hundred thousand gold pieces for the Grant of a Barony or two hundred and fifty thousand gold pieces for an estate in the Eastern Canolbarth. While many elves are outraged by this partitioning of their forest, one Elf buys a Barony with a small chest full of Gems.


 


WHAT IS GOING ON? The Elves have for the most part found the terms of their deal with the Empire unpalatable. A few will purchase titles and estates, but others will not.


For the Barony of Meadil, it will become home to many Elves who could never afford the price the Thyatians are demanding.


Many Humans will be granted Estates in the Canolbarth putting them in conflict with Elves who have no intention of paying the Thyatians for a square foot of the Canolbarth Non Elven PCs granted estates in the Canolbarth region will be subjected to attacks by elves and monsters.


 


YARTHMONT 27: MEADIL SURVEYS HIS BARONY


 


DESCRIPTION: Baron Derwyn Meadil gets a look at the Canolbarth. It is a twisted horror of dead wood and deformed forest. The Lakes in this region have become stagnant pools but Meadil sees the advantage in harvesting the dark forest timbers and exporting them to Selenica for firewood so that the forest can be regrown.


 


WHAT IS GOING ON? Many elves had no idea what would happen to their Forest in the hands of the Shadow Elves when they fled fifteen years earlier. Today they found out first hand.


 


 3bfd10630f09c5e8d40ffacbe347f648.jpg?v=140000


 


YARTHMONT 28: IMPERIAL ROADWORKS


 


DESCRIPTION: The Empire begins work on Roads linking the Darokin Road just west of Nemiston with the old Community of Pintel now located in the Barony of Meadil. A similar Road is to be constructed linking Pintel via Feador to Fort Hobart.


 


WHAT IS GOING ON? This is the Boundary road for phase one of its Colonization of the Region.


Future Road works will connect Fort Hobart and Pintel to Xorg as the Empire begins driving Humanoids out of these parts of the Orclands and opening further territories for Colonization, the Plan being to create a secure trade corridor all the way into Ethengar.


 


AMBYRMONT 1: THE BARONY OF CRUTH


 


DESCRIPTION: Baron Ker Andemar arrives at Fort Cruth with titles to the newly granted Barony of Cruth. Unfortunately he does not find the Republican troops who are supposed to occupy this fort. It is empty to the last man. The Baron takes possession of the empty fort.


 


WHAT IS GOING ON? This Barony of Cruth represents the Western most Edge of the Thyatian Empire’s interest in this decimated region.


The Troops who occupied this fort have dispersed into the Republic with orders to secure what communities still exist and aide survivors. The Commander and a majority of his Soldiers have relocated to Favaro.


 


 9c39d6f78bb0d4a580abb4a6d249f624.jpg?v=202500


 


AMBYRMONT 2: THE CASTELLAN PURCHASE


 


DESCRIPTION: The Thyatian Emperor, taking advantage of the situation in Karameikos, pays a mere 5,000,000 gp for a corridor of territory through the Atlan Tepes Mountains including Castellan Keep.


The Empire begins construction of an Imperial Highway from Bizzan to Reedle via Castellan Keep.


 


WHAT IS GOING ON? The Empire of Thyatis has purchased a corridor of land through the Altan Tepes Mountains and begun work on a Major Highway granting it access to its new holdings in the Eastern Darokin/Alfhiem Region.


 


 ad922e6fc5317ff53940a600cded7b04.jpg?v=142974


AMBYRMONT 4: CONFLICT


 


LOCATION; Selenica


 


DESCRIPTION: Tolar Frenl, Castellan to Lord Gregor Falcio seeks Mercenaries in Selenica to purge his lands of Humanoids before he can settle the region.


The Wages offered are reasonably good.


 


WHAT IS GOING ON? Colonists are finding their new estate holdings crawling with Humanoids. In this case the Estate is just north of Fort Hobart. This conflict will only get worse as the Thyatians push north through the Orclands into Ehtengar.


 


WHAT CAN THE PCS DO? The PCs might consider hiring on to one of these ventures and clear the region of Humanoids.


If they own some land here, they might enjoy the hard brutal fight required to purge their future estates of Humanoids.


 


AMBYRMONT 23: AN ALLIANCE AGAINST THE ORCS


 


LOCATION: Fort Hobart, New Thyatian Territories


 


DESCRIPTION: General Favaro II visits Fort Hobart to look in on road-works underway linking the Fort to Selenica. While there he arranges for the Darokin Troops to be bolstered with numbers of Thyatian Soldiers in a plan to push the humanoids north.


 


AMBYRMONT 24: GOBLIN PARK BREACHES


 


LOCATION: Goblin Park Site, Alfheim.


 


DESCRIPTION: A Portal opens and Other-planar Goblins begin pouring through in terrible numbers within twenty four hours there are ten thousand Goblins and the tide does not seem to stop.


 


WHAT IS GOING ON? The Evil Other-worldly force that has for so long been kept out of Mystara by the Magic of Goblin Park finds the Way open thanks to the failure of Magic. This is the beginning of an invasion of over a million Other-world Goblins.

The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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3 years ago  ::  May 04, 2010 - 11:38PM #4
yellowdingo
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Date Joined: Sep 15, 2005
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THE FUTURE

NO-MANS-LAND

The newly flooded regions must become infested with the carniverous biological mat of plant life that once infested the lake of lower trollhattan. Eventually it will extend its reach out to Lake Amsorak via subterranean tunnels. Isolated on mesa protruding from this watery realm are the last surviving humanoids of the Broken Lands.  Somewhere there in the mist is the Ruined city of Oenkenmar.

SYNN: THE QUESTING IMMORTAL

Having cut the heart from the Known World, and crafted the Artefact known as the altar of Earthen Hands allowing her minion to establish an undead state in Western Karameikos, Synn the Radiant will be looking for that final something to really get her over the line into Immortality.
The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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3 years ago  ::  May 10, 2010 - 12:15AM #5
yellowdingo
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Date Joined: Sep 15, 2005
Posts: 2,060

GOBLIN PARK

Goblin Park is the Crisis MAN vs. ORC Event everyone has been waiting for. With Magic Failed, and Clerics out of Contact with the Immortals there is nothing to Stop the Other-worldly Evil from breaching the Borders between Reality and sending in a million+ 'Goblins'.
Who the Evil Is, is up for debate. Perhaps it is some Carnifex Immortal thought locked out of the Mystaran Universe for Eternity?


AMBYRMONT 24: GOBLIN PARK BREACHES


 


LOCATION: Goblin Park Site, Alfheim.


 


DESCRIPTION: A Portal opens and Other-planar Goblins begin pouring through in terrible numbers within twenty four hours there are ten thousand Goblins and the tide does not seem to stop.


 


WHAT IS GOING ON? The Evil Other-worldly force that has for so long been kept out of Mystara by the Magic of Goblin Park finds the Way open thanks to the failure of Magic. This is the beginning of an invasion of over a million Other-world Goblins.

The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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3 years ago  ::  May 14, 2010 - 4:32AM #6
yellowdingo
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Date Joined: Sep 15, 2005
Posts: 2,060

ADVENTURE PATH: ORCSHIRE & SHADOW


 


DM BACKGROUND: Shadowelves, fleeing the destruction to the far north arrive in the shires via the tunnels beneath Myskmyr falls. They decide to isolate a section of the Shires and settle there. This is the beginning of a series of events in which vast hordes of Orcs will invade and occupy the eastern region of the five shires.


 


CAMPAIGN EVENTS


 


SVIFTMONT 8: AN EARTHQUAKE AT MYSKMYR


 


LOCATION: Mystmyr Falls/ Blackflame, Five Shires


 


DESCRIPTION: Suralnil Vayrgin, Shaman and leader of Shadow-elf refugees who have emerged from the caves behind Myskmyr gather above Myskmyr Falls remains in the caverns below Myskmyr while his people journey to the site of the Battle of Black Flame. Just before midnight with almost all the Soul Crystals they had in their possession, he draws off all the Radiance in one go causing a terrible explosion and earthquake. The land falls in on him.


 


WHAT IS GOING ON? The Shadowelf Refugees fleeing the carnage in the north for a better life cause an earthquake near Myskmyr Falls that opens a great fissure severing access to the site of the Battle of Blackflame. The fissure of Myskmyr runs from Myskmyr Falls in the East to the Base of Adrian Peak in the west effectively turning the battlefield site into an isolated plateau inaccessible to all but mountain goats. The Myskmyr falls now fall over a mile - directly into the 800 feet deep fissure – no longer is it the source of the Raging Cruth River.


 


 486ed38fe14ed16c539fe87dcdaa775c.png?v=47730


 


WHAT CAN THE PCS DO? IF the PCs are in Longflask they can investigate any damage to Communities.


 


SVIFTMONT 9: WALL OF BLACKFLAME


 


LOCATION: Aercruth, Northshire


 


DESCRIPTION: At just after midnight a a firestorm made of a mix of blackflame and amysyth dust billows down the steep slopes of the Cruth hills through the Community of Aercruth from the fissure that has now opened at the base of the Cruth mountains. The locals, injesting the Blackflame rich duststorm are saturated with it. While most are simply snapped frozen by it, a few are now transformed into Blackflame Salamanders.


 


WHAT IS GOING ON? The fissure opening to the north has caused blackflame to be ejected from deep beneath the earth in a dust storm. Unfortunately the mix of dust and black flame has caused the population to freeze to death. Those transformed into Blackflame Salamanders are now like lycanthropes in that they have the ability to transform into these strangecreatures (frost/fire salamander stats) once per month on the dark moon.


 


WHAT CAN THE PCS DO? If they are caught in the community of Aercruth they can make a save vs Dragonbreath (Fortitude Check DC20) or be snap frozen. Those who are not will become Blackflame Salamanders.


 


SVIFTMONT 11: SHADOWHOME


 


LOCATION: Blackflame Plateau, Northshire


 


DESCRIPTION: Shadowelf refugees settle down in the Blackflame Plateau overlooking the Myskmyr fissure. They find an old ruined Keep buried beneath the otherwise hilly landscape. It is a nice place with direct Sunlight only five hours a day. There are many game animals graizing up here that can be hunted for food. The Keep itself is now exposed on several levels that empty out into the fissure.


 


WHAT IS GOING ON: The shadowelves have found the remains of a thousand year old Dwarven Keep buried beneath what looks to have been a landslide. Several levels of the buried keep are now open to the air and the fissure.


 


WHAT THE PCS CAN DO: If the PCs are Shadowelves, they might explore the half-buried Keep. Several sublevels are exposed to the fissure dropping down 800 feet into the lake forming at the bottom.


 


SVIFTMONT 12: A SHADOWELF SHAMAN DISCOVERS BLACKFLAME


 


LOCATION:  Ruined Keep, Blackflame Plateau, Northshire


 


DESCRIPTION: Daerwyn Fyndanteil, a minor Shaman discovers a strange wooden crucible in a temple chamber beneath the Ruined Keep he and his fellow refugees now call home. Burning in its timber frame is Blackflame. He begins to study its secrets.


 


WHAT IS GOING ON: This ruined keep was once a hin clanhold. The crucible and blackflame have been here since the Battle of Blackflame. Unfortunantely they were forgotten when the Clanmaster and Keeper were killed in the battle of Blackflame.


 


SVIFTMONT 16: ORC SCOUTS MAKE A DISCOVERY


 


LOCATION: 16 miles north east of Aercruth, Five Shires


 


DESCRIPTION: Orc Scouts investigating the fissure find that the terrible earthquake has cut the flow of the Cruth River allowing access to the Shires. They retreat to notify their clan of the situation.


 


WHAT IS GOING ON: Orcs have found the Cruth River no longer flows. Orcs will now be able to cross into the Five Shires without difficulty.


 


WHAT CAN THE PCS DO? PCs from the Kingdom of Karameikos might be in the area seeking an explanation as to why the Cruth River has stopped flowing. Likewise Halflings surveying the Fissure might stumble across Orc Scouts at an easily fordable section of the Cruth River.


 


SVIFTMONT 20: ORCS ACROSS THE CRUTH


 


LOCATION: 16 miles north east of Aercruth.


 


DESCRIPTION: Torth Bonebreaker, Orc Clanchief leads his Orc clan across the muddy riverbed of the upper Cruth River and into Highshire.


 


WHAT IS GOING ON? Torth Bonebreaker, 12 level Raider and clan chief leads his clan of 948 Orcs across the border into Highshire. They are headed for Aercruth.


 


SVIFTMONT 21: BATTLE OF AERCRUTH


 


LOCATION: Village of Aercruth, Highshire.


 


DESCRIPTION: Torth Bonebreaker, leads his Orcs warriors into the Village of Aercruth. They are set apon by Hin and non-hin heroes. Though the ambush takes the Orcs by Surprise they are soon able to gain the upper hand and kill half of the Shire forces present with little loss. The hin survivors and allies are forced to retreat toward Waymeet.


The Orcs settle into the community of Aercruth, scavanging what food and wealth they can find – though little has been left behind for the Orcs.They are soon roasting dead Halflings over fires.


 


WHAT IS GOING ON: Hin, knowing that the Orcs would come, pulled in Hin and non-hin heroes to fight a battle at Aercruth. Unfortunantely the Orcs are victorious and the heroes must retreat. Because there is no food, the hungry Orcs start eating the dead.


 


WHAT CAN THE PCS DO? The PCS might fight Orcs in a battle at Aercruth. Even though they do well, they are forced to retreat after ten rounds of combat or be captured, killed and eaten.

The Citadel Megadungeon: http://yellowdingosappendix.blogspot.com.au/2012/08/the-citadel-mega-dungeon-now-with-room.html
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