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Switch to Forum Live View Rogue/PMC Ranger/Martial Archetype
3 years ago  ::  Apr 10, 2010 - 7:28AM #1
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274

Update November 2010: change due to free action errata in Nova and DPR


Rogue/PMC Ranger/Martial Archetype



This build can choose 5 minor action attacks from the rogue&ranger list. Using the martial archetype ED, those attacks will become reliable and recharge on a critical hit. In a standard encounter, this means he can easily use 3 attacks per round (twin strike + minor or rain of blows). The build is relatively bulletproof vs. rule updates, using only frostcheese. Also, as a brutal rogue he can add his str modifier to all attacks, basically changing twin strike to a twin MBA...

3 attacks + move: 197 DPR. 4 attacks (no move): 263 DPR. (2 attacks + move + minor: 132 DPR)

build Show

Race: Half-Orc
Class: Rogue (Brutal Scoundrel)
Multi: Ranger
PP: PMC Ranger
ED: Martial Archetype

Str 16-18->26
Con 12->14
Dex 16-18->26
Int 10->12
Wis 12->14
Cha 8->10

Feats:
Silvery Glow, Ranger PMC (3 feats), Ranger MC, Light Blade Expertise, Swift Blade Style, Wintertouched, Lasting Frost, Coragous Shooter, Prime Punisher, Called Shot, Light Blade Mastery, Rending Tempest, Nimble Blade, Brutal Advantage, Improved Defenses, Epic Will

Defenses:
AC: 10+15+6(enh)+4(leather)+8(dex)+equipment wip
NADs: 45/45/43


Powers:

at-will: twin strike, acrobatic strike
enc powers: (all reliable via ED):
Ruffling Sting(pmc ranger), Low Slash (rogue1), Tumbling Strike (ED 21), Nonchalant Collapse (mc ranger), Skirmishing Strike (rogue2), Rain of Blows (ED 30)
daily:
knockout, visceral strike, blade cascade, ultimate confrontation
util:
battle fury stance (ED), raise the stakes(rogue 16)

items:
weapons: frost rapier+6 (+shard of ice)
hands: gloves of ice
arms: iron armbands of power
ring: ring of giants
free choice otherwise...


damage calculations Show

Twin Strike: 2 attacks, +39 vs. AC 44 with CA
Main Hand: 2d8+53 cold damage

Main Hand, Critical: 6d6+80 cold damage
Off Hand: 2d8+52 cold damage
Off Hand, Critical: 6d6+80 cold damage
Sneak: +5d6 damage
Rending Tempest: +1d8 damage

Swift Blade Style: 8 damage

0.7*(61)+0.1*(101)+0.7*(61)+0.1*(101)+0.96*0.9*(17.5)+0.96*0.1*(30)+0.64*(8)+0.64*(4.5) = 131.6

Ruffling Sting: 1 attack, +39 vs AC with CA  
(worst minor action attack, the average damage is probably better)
Hit: 2d8+60 cold damage
Crit: 6d6+88 cold damage
Basic Melee, ED: 3d8+61 cold damage

Basic Melee, ED, Critical: 6d6+97 cold damage


0.7*(69)+0.1*(109)+0.1*0.7*(73.5)+0.1*0.1*(118) = 65,525

total DPR 3 attacks + move = 197
total DPR 4 attacks (no move) = 263


damage sources (all time):
6 (power) battle fury
6 (item) iron armbands of power
6 (enhancement) weapon
4 (feat)
5 frost vulnerability
4 gloves of ice
5 shard of cold
5 called shot
8 brutal advantage
3 light blade expertise
---
52

conditional damage sources:
8 (if both twin strikes hit, via swift blade)
5d6 (1/round, sneak attack)
8 (str/dex, on non-twin strikes)


nova Show


WIP (due to free action errata)

if non-adjacent, use tumbling strike first...

encounter nova, 1 round, no AP:
standard: rain of blows
move: tumbling strike
minor: nonchalant collapse
minor(ring): low slash

~ 370 damage

encounter nova, 1 round:
standard: rain of blows
move: tumbling strike
minor: nonchalant collapse
minor(ring): low slash
standard(AP): (0.43)* rain of blows (0.57)*twin strike

~ 500 damage

encounter nova, 2 rounds:
standard: rain of blows
move: tumbling strike
minor: nonchalant collapse
minor(ring): low slash

standard: twin strike
move: ruffling sting
minor: skirmishing strike
standard(AP): (0.65)* rain of blows (0.35)*twin strike

~ 800 damage

daily nova, 2 rounds

add scabbard, belt etc.

standard: ultimate confrontation
minor: nonchalant collapse
standard(AP): rain of blows
move: tumbling strike
minor(ring): low slash

standard: blade cascade
move: ruffling sting
minor: skirmishing strike
minor(ring): (0.77) nonchalant collapse



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3 years ago  ::  Apr 10, 2010 - 2:28PM #2
Zamsz
Date Joined: Jul 18, 2009
Posts: 78
Nice!

What's wrong with classic piercing strike or Deft Blade feat?

And why you've chosen rapier over spiked chain mastery? Windrise Ports ain't that ugly place to live in.

finding a good ranger pp is a bit hard isn't it? I mean what are the choices here? Ruthless Punisher, Blade Dancer or what? White Tiger? Not a perfect array of possibilities..
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3 years ago  ::  Apr 10, 2010 - 2:48PM #3
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274

Apr 10, 2010 -- 2:28PM, Zamsz wrote:

Nice!

What's wrong with classic piercing strike or Deft Blade feat?



I like the mobility of acrobatic strike more, but you can just as well take piercing strike for more precision. The Deft Blade feat is too expensive (i'm too featstarved).


And why you've chosen rapier over spiked chain mastery? Windrise Ports ain't that ugly place to live in.

finding a good ranger pp is a bit hard isn't it? I mean what are the choices here? Ruthless Punisher, Blade Dancer or what? White Tiger? Not a perfect array of possibilities..




I cannot take a ranger pp since i go PMC (paragon multiclass) ranger. I tried to keep the cheese to a minimum and the build usable (no specific background, no race specific feats -> any race will do, preferably dex and/or str). Otherwise i could just use a standard revenant pelor-blessed half-elf with twin strike + morninglord + cold&radiant fun etc.

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3 years ago  ::  Apr 10, 2010 - 6:51PM #4
Sarael
Date Joined: Dec 26, 2009
Posts: 38

Apr 10, 2010 -- 7:28AM, SongNSilence wrote:

Also, as a brutal rogue he can add his str modifier to all attacks, basically changing twin strike to a twin MBA...




No, being a brutal scoundrel lets you add your str mod to sneak attack damage, which you can still only deal once per round.

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3 years ago  ::  Apr 10, 2010 - 7:17PM #5
SongNSilence
Date Joined: Jun 16, 2007
Posts: 1,274

Apr 10, 2010 -- 6:51PM, Sarael wrote:

Apr 10, 2010 -- 7:28AM, SongNSilence wrote:

Also, as a brutal rogue he can add his str modifier to all attacks, basically changing twin strike to a twin MBA...




No, being a brutal scoundrel lets you add your str mod to sneak attack damage, which you can still only deal once per round.




Brutal Advantage

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3 years ago  ::  Apr 10, 2010 - 9:44PM #6
Sagacious-Atom
Date Joined: Feb 18, 2009
Posts: 488

Apr 10, 2010 -- 7:17PM, SongNSilence wrote:

Apr 10, 2010 -- 6:51PM, Sarael wrote:

Apr 10, 2010 -- 7:28AM, SongNSilence wrote:

Also, as a brutal rogue he can add his str modifier to all attacks, basically changing twin strike to a twin MBA...




No, being a brutal scoundrel lets you add your str mod to sneak attack damage, which you can still only deal once per round.




Brutal Advantage




I love this build, but I wasn't entirely convinced Brutal Advantage would supply the damage bonus to both attacks. It doesn't specify (obviously, or else you wouldn't have picked it) a "once per round" rule, but it seems to indicate that you get the bonus on a round you don't get to Sneak Attack but have combat advantage. Unfortunately, there really is no such thing as a round you wouldn't sneak attack but still have combat advantage as a rogue, so my entire argument erupted in a raucous salvo of logic. I get it now, though. The entire point of this comment is to give my rationality to posterity, that others may avoid my pitfall, even as they point and chortle upendedly.

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3 years ago  ::  Apr 15, 2010 - 11:49AM #7
Toxicated
Date Joined: Nov 3, 2008
Posts: 333

Apr 10, 2010 -- 7:28AM, SongNSilence wrote:

Twin Strike: 2 attacks, +39 vs. AC 45 with CA
Main Hand: 2d8+50 cold damage

Main Hand, Critical: 6d6+79 cold damage
Off Hand: 2d8+49 cold damage
Off Hand, Critical: 6d6+78 cold damage




How did you get +50 damage on the main hand? Can you tell me what I missed from the list below.

Damage Bonus Sources:
+8 brutal advantage (Strength)
+6 enhancement (+6 weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)
+1 two-weapon fighting
+5 called shot
+5 shard
+5 frost vulnerability
+4 gloves

46 Total

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3 years ago  ::  Apr 15, 2010 - 5:01PM #8
Infernis
Date Joined: Jan 13, 2004
Posts: 150

Apr 15, 2010 -- 11:49AM, Toxicated wrote:

Apr 10, 2010 -- 7:28AM, SongNSilence wrote:

Twin Strike: 2 attacks, +39 vs. AC 45 with CA
Main Hand: 2d8+50 cold damage

Main Hand, Critical: 6d6+79 cold damage
Off Hand: 2d8+49 cold damage
Off Hand, Critical: 6d6+78 cold damage




How did you get +50 damage on the main hand? Can you tell me what I missed from the list below.

Damage Bonus Sources:
+8 brutal advantage (Strength)
+6 enhancement (+6 weapon)
+6 item (Iron Armbands of Power)
+3 feat (Weapon Focus)
+1 two-weapon fighting
+5 called shot
+5 shard
+5 frost vulnerability
+4 gloves

46 Total





damage sources (all time):
6 (power) battle fury
6 (item) iron armbands of power
6 (enhancement) weapon
4 (feat)
5 frost vulnerability
4 gloves of ice
5 shard of cold
5 called shot
8 brutal advantage
---
49

You missed battle fury stance for +6 power bonus,
 and your total is +43 not +46

Infernis



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3 years ago  ::  Apr 15, 2010 - 10:22PM #9
Wasdclick
Date Joined: Jan 31, 2010
Posts: 47
I have an alternate build you all might be interested in.

It's more defensive (since it takes all 4 of the Epic NAD boosters), and it could be more offensively oriented if it was a Half-Orc brutal rogue instead of Eladrin cunning sneak...

But here it is: The master of [s]gunhand crossbow-fu.
Spoiler: Show
Cian, level 30
Eladrin, Rogue, Paragon Multiclassing, Martial Archetype
Rogue Tactics: Cunning Sneak
Rogue: Sharpshooter Talent
Sharpshooter Talent: Sharpshooter Talent (Crossbow)
Background: East Rift (East Rift Benefit)

FINAL ABILITY SCORES
Str 10, Con 16, Dex 26, Int 16, Wis 22, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 16, Int 12, Wis 14, Cha 11.


AC: 35 Fort: 34 Reflex: 41 Will: 38
HP: 173 Surges: 9 Surge Value: 43

TRAINED SKILLS
Streetwise +21, Stealth +28, Thievery +28, Perception +26, Dungeoneering +28, Athletics +20, Acrobatics +28, Endurance +23

UNTRAINED SKILLS
Arcana +20, Bluff +16, Diplomacy +16, Heal +21, History +20, Insight +21, Intimidate +16, Nature +23, Religion +18

FEATS
Level 1: Two-Fisted Shooter
Level 2: Weapon Expertise (Crossbow)
Level 4: Warrior of the Wild
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Backstabber
Level 12: Steady Shooter
Level 14: Lasting Frost
Level 16: Wintertouched
Level 18: Harrowing Swarm Student
Level 20: Weapon Focus (Crossbow)
Level 21: Bow Mastery
Level 22: Robust Defenses
Level 24: Harrowing Swarm Stalker
Level 26: Epic Fortitude
Level 28: Epic Will
Level 30: Epic Reflexes

POWERS
Archetype's Edge: Triple Shot
Paragon Multiclassing: Surprising Arrow Stance
Paragon Multiclassing: Spot Weakness
Paragon Multiclassing: Biting Volley
Perfect Warrior: Lightning Shot
Rogue at-will 1: Gloaming Cut
Rogue at-will 1: Deft Strike (retrained to Twin Strike at Paragon Multiclassing)
Warrior's Ascent: Battle Fury Stance
Rogue encounter 1: Unbalancing Shot
Rogue daily 1: Blinding Barrage
Rogue utility 2: Tumble (retrained to Agile Recovery at Acolyte Power)
Rogue encounter 3: Fleeting Spirit Strike
Rogue daily 5: Bloodbath
Rogue utility 6: Ignoble Escape
Rogue encounter 7: Snap Shot
Rogue daily 9: Rogue's Recovery
Rogue utility 10: Combat Tumbleset
Rogue encounter 13: Fitting Demise (replaces Unbalancing Shot)
Rogue daily 15: Arterial Slice (replaces Rogue's Recovery)
Rogue utility 16: Hide in Plain Sight
Rogue encounter 17: Dragon Tail Strike (replaces Fleeting Spirit Strike)
Rogue daily 19: Daunting Barrage (replaces Blinding Barrage)
Rogue utility 22: Dazzling Acrobatics
Rogue encounter 23: Blindside (retrained to Manticore's Volley at Novice Power) (replaces Unbalancing Shot)
Rogue daily 25: Rogue's Resurgence (replaces Arterial Slice)
Rogue encounter 27: Skirmishing Strike (replaces Fitting Demise)
Rogue daily 29: Assassin's Point (replaces Bloodbath)

ITEMS
Leather Armor, Hand Crossbow (2), Thieves' Tools, Adventurer's Kit, Frost Hand Crossbow +6 (2), Siberys Shard of Merciless Cold (epic tier) (2), Bracers of Archery (epic tier), Gloves of Ice (epic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


It has two minor action attacks (thanks to Harrowing Storm feats making Skirmishing Strike a ranged power that uses Dex). A solid load of interrupts. And the advantage of staying still for Steady Shooter and Hide in Plain Sight making life just peachy. I added Frost Cheese beacuse char op loves the damage...

I don't know exactly wich powers to use for the proper DPR estimates, but I know I can get 185 DPR without crits, using Manticore's, Snap Shot, and Skirmishing Strike. (I plugged them into the DPR calculator I found in the char op links thread.)

Manticore's Strike
1d6+46, 1d6+46, 1d6+46, 1d6, 1d6
110.10 DPR

Snap Shot
1d6+46
34.90 DPR

Skirmishing Strike
3d6+46
40.30 DPR

Sneak Attack
22.5 DPR

Total
204.57 DPR

For Funzies: Twin Strike +37 to hit AC
1d6+38, 1d6+38
58.60 DPR


And the attack/damage bonuses
Spoiler: Show

Damage Bonuses
8 Dex
6 Enhancement
3 Feat (expertise)
6 Item (Bracers of Archery)
4 Ice Gloves
3 Steady Shooter
5 Cold Vulnerability
6 Power (Battle Fury Stance)
5 Dragonshard Augment
46 Total

Attack Bonuses
8 Dex
15 Halfie
2 Proficiency
1 Sharpshooter
3 Expertise
2 CA
37 Total


EDIT: Math corrected somewhat... Forgot to add the dragonshard augment
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3 years ago  ::  Apr 16, 2010 - 10:15AM #10
LlamasNotsheep
Date Joined: Jun 24, 2008
Posts: 907
Sorry, I'm a little confused... how do you get the Prime Shot class feature?  You have a "prime shot" feat listed, but I'm not finding that anywhere, and all the other prime shot feats require the PS class feature.
[20:53] [SadisticFish] yeah Llamas convinced me
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