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Switch to Forum Live View Rewarding non-optimized builds
3 years ago  ::  Apr 05, 2010 - 2:59PM #1
Andrelai
Date Joined: Nov 14, 2008
Posts: 1,565
I've been trying to think of ways to reward players for building their characters without immediately zeroing in on all the go-to feats and powers you see again and again on the optimization board.  I wouldn't try to discourage optimization, but I do think optimization is its own reward.

On the other hand, players who choose character options based more on RP reasons don't get much in the way of tangible rewards.

Any ideas?  Beyond quest-related XP rewards and such, I mean.
If your position is that the official rules don't matter, or that house rules can fix everything, please don't bother posting in forums about the official rules.  To do so is a waste of everyone's time.
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3 years ago  ::  Apr 05, 2010 - 3:11PM #2
OldMasterSaru
Date Joined: May 21, 2009
Posts: 48
well back in my old group our dm rewards good roleplaying with a system of karma.
pretty much good acts of roleplaying or tatics would rewards karma which in turn can be use to reroll an attack roll, skill check roll, or any other kind of roll....
Drop the PC nonsense. Laying waste to thousands of enemies by raining fire and death from the sky is women's work, dammit!
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3 years ago  ::  Apr 05, 2010 - 5:28PM #3
EasyT
Date Joined: Aug 22, 2007
Posts: 1,710

Apr 5, 2010 -- 2:59PM, Andrelai wrote:

On the other hand, players who choose character options based more on RP reasons don't get much in the way of tangible rewards.


Great question! How to best approach the situation will probably depend largely on the individual RP choices made by the player. 

For example, if a player chose the Linguist feat for RP reasons rather than going with a combat-related feat, a good way to reward that player might be to introduce an important NPC who doesn't speak common yet does speak one of player's chosen languages. Alternatively, you could have an NPC who does speak common, yet is impressed with the character's education, and favors that character as a result. Or the party might discover a long lost tome which written in one of the chosen languages, or a magic weapon with properties that are invoked by speaking in that language.

For a second example, imagine a player took Skill Training to become trained in History, or some other skill that isn't generally considered a combat skill. Imagine if that character's knowledge of history allowed him certain insights while viewing ruins of an ancient city, like "it was said the deceased King had a love of grapes," and other odd tidbits of information. Later, when the players are picking through the ruin, a faded still-life painting of grapes might stand out to the player trained in history. Further investigation might reveal an hidden passage behind the painting, apparently undiscovered and undisturbed. What lies within?

The problem with such characters is that since they're not optimized for combat, there are rarely good opportunities for you as a DM to make them useful in combat. While you can sometimes find exceptions, this is just a natural outgrowth of the choices the player has made when building their character. So the trick becomes to make them shine outside of combat, as a direct result of those same RP choices. This way everyone gets their turn in the spotlight.

At least that's my take. I'll be curious to hear how others deal with situations like this.

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3 years ago  ::  Apr 05, 2010 - 6:48PM #4
PinkZaku
Date Joined: Mar 28, 2010
Posts: 20
For RP reasons?  Custom magic items with deep history,  tweaked feats, and/or a tailored arch-nemesis usually do the trick.  This could mean giving them something that would be a bit too powerful in the hands of a hardcore optimizer or facing bosses that aren't dependent on flawless coordination/mathcraft to take down.  For me, what it usually comes down to is making their challenges slightly sub-optimal, but still full of flavor that everyone likes to see.
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3 years ago  ::  Apr 05, 2010 - 7:09PM #5
Skalgrimm
Date Joined: Jul 7, 2008
Posts: 683
Really, whether a character is optimized or non-optimized, I think that as a DM, all you need to do is cater the adventure towards the PCs in some way. If somebody's good at combat, then make sure that there are some combats they can shine in. If someone is good at stealth, let that come into play. If someone has a wacky magic item they love (Wallwalkers), then make sure that they have some opportunity to use it.

This way, you aren't rewarding players for picking non-optimal builds, but you are giving each character, no matter how they are built, the opportunity for spotlight time and cool points. 

Also, I think it's important to treat optimized characters that way in combat. If the ranger is popping off tons of damage in melee, then the monsters are going to target him at range, and try to take him out as a high priority. That's NOT punishing the PC (or the player). That's sensible tactics.

If, on the other hand, someone has a build with a wide variety of effects and powers, then the enemies aren't going to be prepared for him. If someone has a subtle build, and isn't a clear powerhouse, then he isn't going to be the focus for enemy fire that a damage monster will be. 

Sometimes, I think that the optimizers can get a free ride because their DMs don't want to 'pick on' them.  The opportunity cost of being really effective is that you are the clear threat.
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3 years ago  ::  Apr 06, 2010 - 8:37AM #6
warrl
Date Joined: Apr 16, 2009
Posts: 5,267

Apr 5, 2010 -- 5:28PM, EasyT wrote:

The problem with such characters is that since they're not optimized for combat, there are rarely good opportunities for you as a DM to make them useful in combat.


Hey wait a minute - there's a difference between "not optimized for combat as much as he could be" and "not useful in combat"!

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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3 years ago  ::  Apr 06, 2010 - 11:19AM #7
EasyT
Date Joined: Aug 22, 2007
Posts: 1,710

Apr 6, 2010 -- 8:37AM, warrl wrote:

Apr 5, 2010 -- 5:28PM, EasyT wrote:

The problem with such characters is that since they're not optimized for combat, there are rarely good opportunities for you as a DM to make them useful in combat.


Hey wait a minute - there's a difference between "not optimized for combat as much as he could be" and "not useful in combat"!


Very true. I got a little loose with my phrasing there. I really only meant to say that it can be tricky for a DM to single-handedly make a combat-weak character shine in combat.

I in no way meant to suggest that characters who are not optimized for combat are not useful, or in any way imply that only combat-optimized characters are worth playing. I've made my share of characters who aren't optimized for combat, including one I'm playing now: a low-level changeling rogue|wizard hybrid who took Linguist as his first feat.

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3 years ago  ::  Apr 06, 2010 - 2:38PM #8
Andrelai
Date Joined: Nov 14, 2008
Posts: 1,565
Thanks for the suggestions.  I will definitely think about developing some custom magic items!

My monsters already tend to go after the heaviest damage-dealers, so I've got that covered.

I might see if I can do something with that karma idea.  Maybe I can manage to tie level-up choices in with a tweaked version of the Force Point system from Star Wars d20.
If your position is that the official rules don't matter, or that house rules can fix everything, please don't bother posting in forums about the official rules.  To do so is a waste of everyone's time.
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3 years ago  ::  Apr 06, 2010 - 4:41PM #9
brassbaboon
Date Joined: Aug 17, 2007
Posts: 1,393
In general it's not always clear when a feat or power is chosen for role play vs combat reasons.

When I originally built my half-orc ranger, I started with a back story. That back story included being a slave and stealing items to make a weapon he used to escape the slaver city. The most logical weapon he could make while living as the slave of a blacksmith, which he could reasonably hide between the blacksmith's drunken binges, was a spiked chain, which could hide in plain sight in a pile of blacksmithing "trash".

So, two things came out of that backstory that were purely role-play, the ranger was proficient with a spiked chain, and he had a background of "criminal" since he was a practiced and accomplished thief.

Of course that background opened up some options for powers, so he took fast hands. Also for role playing reasons he chose the feat "exotic fighting style" which allowed him to shift one square between twin strike attacks while using a double weapon. This was taken because he was a "shifty" character.

Normally optimized rangers don't take fast hands, exotic fighting style and spiked chain. So should he be rewarded for those choices?

Well, it turns out that particular set of choices creates an extremely powerful melee combatant who is very difficult to pin down and hit, plus it allows him to draw and throw a dagger without using a minor action, so he is nearly equally effective with ranged and melee attacks. In the end he turned out to be a very survivable damage producing machine. Now, was I anticipating that these "role play" choices might potentially produce such a melee monster? Well... yes, yes I was...

So if you take this approach, be aware that someone could easily game this by appearing to take non-optimized choices to gain whatever benefit you might want to bestow, while actually having a very nicely stealth optimized character to boot.
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3 years ago  ::  Apr 07, 2010 - 8:23AM #10
Andrelai
Date Joined: Nov 14, 2008
Posts: 1,565

Apr 6, 2010 -- 4:41PM, brassbaboon wrote:

So if you take this approach, be aware that someone could easily game this by appearing to take non-optimized choices to gain whatever benefit you might want to bestow, while actually having a very nicely stealth optimized character to boot.


To be honest, I would love for more people to do this, for several reasons.  You clearly put some thought into your character's personality and made an effort to blend story and mechanics.  More important, you did not resort to some obvious cookie-cutter build.

Did you get the build off of a message board?  Maybe, but I neither know nor care.  What matters is that you didn't gravitate to the most over-powered monstrosity you could find, and you're using some unique options that don't see as much play as some flavors-of-the-month.

If your position is that the official rules don't matter, or that house rules can fix everything, please don't bother posting in forums about the official rules.  To do so is a waste of everyone's time.
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