I'd respond, but I can't speak with my foot in my mouth...
Sorry, I missed that from the update. I don't read the darn thing all the way through though. So, they nerfed double sword into being useless... it's completely subpar compared to simply dual wielding bastard swords or khopeshes now. And they each require a feat...
So GBM gives him prof w/ the BS I take it?
BTW, where are those two feats, Gith Blade Master and Versatile Duelist? I can't find them in any of my books.
BTW, where are those two feats, Gith Blade Master and Versatile Duelist? I can't find them in any of my books.
D378 (and yes, prof with Bastard Sword and Fullblade) and D381 respectively.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
Sorry, I missed that from the update. I don't read the darn thing all the way through though. So, they nerfed double sword into being useless... it's completely subpar compared to simply dual wielding bastard swords or khopeshes now. And they each require a feat...
The double sword is still good, rather than being completely overpowered. Marauder rangers who want light blades could use the double sword to good effect, as could melee warlocks, hybrid fighters who can't afford the tempest fighter hybrid talent. Really, any melee classes who can benefit from wielding two weapons and don't have great AC and can't wield any weapons as off hand can still make use of the double sword.
One-half of the tabletop gaming news podcast Going Last Co-author on AoA 2-3 and 4-1.
Necro-bump. Let's see if we can get some more fleshed out builds. Plenty of people play games where they get random items and cannot rely on specific ones.
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
POWERS (All that I use for DPR) Hybrid at-will 1: Dancing Cobra
ITEMS Magic Scimitar +2, Magic Cloth Armor (Basic Clothing) +2, Amulet of Protection +2, Magic Club +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
This is my first dpr build, using only basic magic items because a group will either have the basics or better, so basic is a fine assumption for non-items (to me) to keep up with hit chance and crit damage. Use of vanilla items approved in first post of thread.
my dpr for this version is 19.35 based on the calculator from...http://dndcalculator.blogspot.com
DPRNormal= (Miss Chance * Average Damage on Miss) + (Hit Chance without crit * Average Damage on Hit) + (Crit Chance * Average Damage on Crit) + Static Damage
(.3*0) + (.65*26.5) + (.05*42.5) = 17.225 + 2.125 = 19.35 DPR (22.00 if we start assuming CA)
The only assumption I made with this build is that an enemy will take an OA I grant by moving. That is where "eye for an eye" gots its name. Since this assumption would mean I take damage a good amount of time, I decided to hybrid my monk into ardent to get +4 to defenses during an OA.
Since my build uses centered flurry of blows, which slides my opponent, I am considering deadly draw, but I haven't worked out the DPR change for it yet.
POWERS (All that I use for DPR) Hybrid at-will 1: Dancing Cobra
ITEMS Magic Scimitar +2, Magic Cloth Armor (Basic Clothing) +2, Amulet of Protection +2, Magic Short sword +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
DEFENSES nAC:14, nFORT:12, nREF:14, nWILL:13
So this one takes out the +2 damage to flurry of blows from club off hand for +1 damage and conditional CA. this increases my dpr to...
(.722715*25.5) + (.05*41.5) = 18.43 + 2.075 = 20.5 DPR! Yay, I broke 20 DPR at level 6 with no specialization!
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Equipment; +2 Bastard sword. Nothing else matters. To hit; +14 (counting CA since the damage also counts CA) Damage; d10+2d8+10 (5 DEX, 2 Feat, 2 STR, 2 Enhancement, 1 Versatile) DPR with Piercing Strike, counting in crit; 24.425
The numbers seem off to me, since he hits on a 2, which seems wrong. But I can't find out what is wrong. Anyways, this character doesn't care what equipment he gets as long as it is a bastard sword, and it hits pretty hard all through heroic. It lags during Paragon when other rogues go Daggermaster, so Kensei would probably be the best bet. But he'd have to lost some DEX to get his STR up to a point where the Kensei powers are not a waste.
Hitting on a 2 seemed weird to me also, and I think I know what is up. You are using a level 6 item at level 4. So to me, you should either raise your character to level 6 (add +2 to enemy defenses) or take a +1 bastard sword (-1 to attack and damage). Also, assuming CA really helps the build. I understand it is essential for rouges, but still...
+6 Wis +15 Half Level +3 Proficiency +6 Generic Feat Bonus. +6 Inherant or generic +6 weapon. +2 CA.
+35 over all (60%)
Damage: +6 wis +3 Generic Feat Bonus +6 Inherent or generic +6 +7 Radiant One +8 Sun Domain
=30+4d4 (average 8)
5% chance to crit doing 3d6 damage.
Blade Storm:+4 +7(Radiant One)+8(Sun Domain)
Twin-Blade Storm:+4 +7(Radiant One)+8(Sun Domain)
Slashing Storm:+6 +7(Radiant One)+8(Sun Domain) (factored into chance to hit on above.
+2d8 Hunter's Quarry (1d8 given up to slow)
Overall DPR:
75.95 - Doing my job, with no item dependency!
So yeah... what I've learned is that item use is important, as well as to keep my attack stat high...
lol
Wolf
EDIT: Note, using generic magic weapons will up the damage very slightly as there would be a further 6d6 on crit - but I'm not relying on items! The damage wouldn't change THAT much if I was using an improvised weapon (sharpened metal cup anyone?) rather than a falchion - don't thank me... thank the moon's gravitational pull.
Well, I decided to finish my swordmage build using one of the worst epic destinies known as Arcane Sword. I couldn't pass up the opportunity to use an encounter power as an at-will. I decided to remake it alittle from when I started posting, so we will see how it goes.
ITEMS Amulet of Protection +6, Magic Voidhide +6, Heavy Shield, Magic Bastard sword +6 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
The DPR of this guy has 2 different modes; before hit and after hit. Once I hit, about 4 feats kick in.
Before hit (.35*26) + (.60*52) + (.05*91) = 9.1 + 31.2 + 4.55 = 44.85
After hit (.15*33) + (.8*66) + (.05*105) = 4.95 + 52.8 + 5.25 = 63
Unfortunetly, I used to be able to immobilize the enemy, and now he is only slowed. It still works, but the person isn't totally forced to attack me. However, they are still marked, and if they attack me, double dpr from White Lotus Master Riposte. That ups my dpr to 89.7 and 126 when the DM honors my marks. Do you think ensnarement or shielding is better? It doesn't affect my dpr.