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Switch to Forum Live View Non-Item Specific DPR king candidates
3 years ago  ::  Apr 05, 2010 - 11:14AM #11
Sarael
Date Joined: Dec 26, 2009
Posts: 38
I'd respond, but I can't speak with my foot in my mouth...

Sorry, I missed that from the update.  I don't read the darn thing all the way through though.  So, they nerfed double sword into being useless...  it's completely subpar compared to simply dual wielding bastard swords or khopeshes now.  And they each require a feat...

So GBM gives him prof w/ the BS I take it?

BTW, where are those two feats, Gith Blade Master and Versatile Duelist?  I can't find them in any of my books.
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3 years ago  ::  Apr 05, 2010 - 11:17AM #12
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,979

Apr 5, 2010 -- 11:14AM, Sarael wrote:

BTW, where are those two feats, Gith Blade Master and Versatile Duelist?  I can't find them in any of my books.


D378 (and yes, prof with Bastard Sword and Fullblade) and D381 respectively.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 years ago  ::  Apr 05, 2010 - 11:20AM #13
Reg06
Date Joined: Jul 14, 2008
Posts: 3,850

Apr 5, 2010 -- 11:14AM, Sarael wrote:


Sorry, I missed that from the update.  I don't read the darn thing all the way through though.  So, they nerfed double sword into being useless...  it's completely subpar compared to simply dual wielding bastard swords or khopeshes now.  And they each require a feat...




The double sword is still good, rather than being completely overpowered. Marauder rangers who want light blades could use the double sword to good effect, as could melee warlocks, hybrid fighters who can't afford the tempest fighter hybrid talent. Really, any melee classes who can benefit from wielding two weapons and don't have great AC and can't wield any weapons as off hand can still make use of the double sword.

One-half of the tabletop gaming news podcast Going Last
Co-author on AoA 2-3 and 4-1.
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3 years ago  ::  Jun 16, 2010 - 8:31PM #14
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
Necro-bump.  Let's see if we can get some more fleshed out builds.  Plenty of people play games where they get random items and cannot rely on specific ones.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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3 years ago  ::  Jun 17, 2010 - 12:38PM #15
roark13
Date Joined: Mar 25, 2008
Posts: 765

eye for an eye Show


====== Created Using Wizards of the Coast D&D Character Builder ======
level 6
Elf, Monk|Ardent
Monastic Tradition (Hybrid): Centered Breath (Hybrid)
Hybrid Monk: Hybrid Monk Fortitude
Ardent Mantle (Hybrid): Mantle of Clarity (Hybrid)
Hybrid Ardent: Hybrid Ardent Fortitude
Psionic Augmentation (Hybrid): Hybrid Power Point Option
Versatile Expertise: Versatile Expertise (Spear)
Versatile Expertise: Versatile Expertise (Heavy Blade)




FINAL ABILITY SCORES
Str 13, Con 10, Dex 20, Int 8, Wis 18, Cha 10.




STARTING ABILITY SCORES
Str 13, Con 10, Dex 17, Int 8, Wis 15, Cha 10.





AC: 20 Fort: 18 Reflex: 20 Will: 19
HP: 47 Surges: 7 Surge Value: 11




TRAINED SKILLS
Perception +14, Stealth +13, Athletics +9, Endurance +8




UNTRAINED SKILLS
Acrobatics +8, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +7, History +2, Insight +7, Intimidate +3, Nature +9, Religion +2, Streetwise +3, Thievery +8




FEATS
Level 1: Valenar Weapon Training
Level 2: Versatile Expertise
Level 4: Two-Blade Warrior
Level 6: Crashing Tempest Style




POWERS (All that I use for DPR)
Hybrid at-will 1: Dancing Cobra


ITEMS
Magic Scimitar +2, Magic Cloth Armor (Basic Clothing) +2, Amulet of Protection +2, Magic Club +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



This is my first dpr build, using only basic magic items because a group will either have the basics or better, so basic is a fine assumption for non-items (to me) to keep up with hit chance and crit damage.  Use of vanilla items approved in first post of thread.

my dpr for this version is 19.35 based on the calculator from...http://dndcalculator.blogspot.com

DPRNormal= (Miss Chance * Average Damage on Miss) + (Hit Chance without crit * Average Damage on Hit) + (Crit Chance * Average Damage on Crit) + Static Damage

(.3*0) + (.65*26.5) + (.05*42.5) = 17.225 + 2.125 = 19.35 DPR (22.00 if we start assuming CA)

The only assumption I made with this build is that an enemy will take an OA I grant by moving.  That is where "eye for an eye" gots its name.  Since this assumption would mean I take damage a good amount of time, I decided to hybrid my monk into ardent to get +4 to defenses during an OA.

Since my build uses centered flurry of blows, which slides my opponent, I am considering deadly draw, but I haven't worked out the DPR change for it yet.

eye for an eye part 2 Show



====== Created Using Wizards of the Coast D&D Character Builder ======
level 6
Elf, Monk|Ardent
Monastic Tradition (Hybrid): Centered Breath (Hybrid)
Hybrid Monk: Hybrid Monk Fortitude
Ardent Mantle (Hybrid): Mantle of Clarity (Hybrid)
Hybrid Ardent: Hybrid Ardent Fortitude
Psionic Augmentation (Hybrid): Hybrid Power Point Option
Versatile Expertise: Versatile Expertise (Spear)
Versatile Expertise: Versatile Expertise (Heavy Blade)



FINAL ABILITY SCORES
Str 13, Con 10, Dex 20, Int 8, Wis 18, Cha 10.



STARTING ABILITY SCORES
Str 13, Con 10, Dex 17, Int 8, Wis 15, Cha 10.




AC: 20 Fort: 18 Reflex: 20 Will: 19
HP: 47 Surges: 7 Surge Value: 11



TRAINED SKILLS
Perception +14, Stealth +13, Athletics +9



UNTRAINED SKILLS
Acrobatics +8, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +3, Heal +7, History +2, Insight +7, Intimidate +3, Nature +9, Religion +2, Streetwise +3, Thievery +8



FEATS
Level 1: Valenar Weapon Training
Level 2: Versatile Expertise
Level 4: Deadly Draw
Level 6: Two-Weapon Fighting



POWERS (All that I use for DPR)
Hybrid at-will 1: Dancing Cobra

ITEMS
Magic Scimitar +2, Magic Cloth Armor (Basic Clothing) +2, Amulet of Protection +2, Magic Short sword +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



DEFENSES
nAC:14,  nFORT:12,  nREF:14,  nWILL:13

So this one takes out the +2 damage to flurry of blows from club off hand for +1 damage and conditional CA.  this increases my dpr to...

(.722715*25.5) + (.05*41.5) = 18.43 + 2.075 = 20.5 DPR! Yay, I broke 20 DPR at level 6 with no specialization!

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3 years ago  ::  Jun 17, 2010 - 12:40PM #16
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
DPR when you add in Deadly Draw is as follows
Pnew = 1.11111*pold + .0005  where pold is the chance of hitting w/o deadly draw.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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Cancel
3 years ago  ::  Jun 17, 2010 - 1:20PM #17
roark13
Date Joined: Mar 25, 2008
Posts: 765

Apr 3, 2010 -- 7:57AM, Reg06 wrote:

A gith brutal scoundrel would be good during heroic;
4th level
STR 15
CON 10
DEX 21
 INT 8
WIS 13 
CHA 10

Feats;
1 Gith Blade Master
2 Versatile Duelist
4 Backstabber

Equipment; +2 Bastard sword. Nothing else matters.
To hit; +14 (counting CA since the damage also counts CA) 
Damage; d10+2d8+10 (5 DEX, 2 Feat, 2 STR, 2 Enhancement, 1 Versatile)
DPR with Piercing Strike, counting in crit; 24.425

The numbers seem off to me, since he hits on a 2, which seems wrong. But I can't find out what is wrong.
Anyways, this character doesn't care what equipment he gets as long as it is a bastard sword, and it hits pretty hard all through heroic. It lags during Paragon when other rogues go Daggermaster, so Kensei would probably be the best bet. But he'd have to lost some DEX to get his STR up to a point where the Kensei powers are not a waste. 





Hitting on a 2 seemed weird to me also, and I think I know what is up.  You are using a level 6 item at level 4.  So to me, you should either raise your character to level 6 (add +2 to enemy defenses) or take a +1 bastard sword (-1 to attack and damage).  Also, assuming CA really helps the build.  I understand it is essential for rouges, but still...

Assuming CA gives you 21.75 at level 6

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3 years ago  ::  Jun 17, 2010 - 1:51PM #18
Wolf_in_the_Meadow
Date Joined: Apr 11, 2009
Posts: 514

The Underwhelming Macguyver!!!! level 30.




I've used inherent bonuses here, but they can easily be replaced by any generic +6.

I'm gaining CA via a combination of Hobbling Strike and Viscous Advantage.




 The Build Show



MacGuyver, level 30


Revenant, Ranger, Stormwarden, Radiant One



Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Running Attack
Choose your Race in Life: Half-Elf
Background: Windrise Ports (Windrise Ports Benefit)

FINAL ABILITY SCORES
Str 12, Con 16, Dex 18, Int 24, Wis 22, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 16, Wis 15, Cha 8.


AC: 44 Fort: 35 Reflex: 39 Will: 37
HP: 188 Surges: 9 Surge Value: 47

TRAINED SKILLS


UNTRAINED SKILLS
Acrobatics +19, Arcana +22, Bluff +15, Diplomacy +15, Dungeoneering +21, Endurance +20, Heal +21, History +22, Insight +23, Intimidate +17, Nature +21, Perception +21, Religion +22, Stealth +19, Streetwise +15, Thievery +19, Athletics +16

FEATS
Level 1: Weapon Focus (Heavy Blade)
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Melee Training (Intelligence)
Level 6: Weapon Master
Level 8: Half-Elf Soul
Level 10: Adept Dilettante
Level 11: Versatile Master
Level 12: Defensive Advantage
Level 14: Power of the Sun
Level 16: Hobbling Strike
Level 18: Vicious Advantage
Level 20: Group Defense
Level 21: Slashing Storm
Level 22: Lethal Hunter
Level 24: Defending Dabbler
Level 26: Font of Radiance
Level 28: Armor Specialization (Hide)
Level 30: Mark of Warding

POWERS
Dilettante: Virtuous Strike

ITEMS
Falchion, Elderhide Armor





The Unfortunate Initial To-Hit and Damage... Show


+6 Wis
+15 Half Level
+3 Proficiency
+6 Generic Feat Bonus.
+6 Inherant or generic +6 weapon.

+33 over all (50%)


Damage:
+6 wis
+3 Generic Feat Bonus
+6 Inherent or generic +6



=15+4d4 (average 8)


5% chance to crit doing 3d6 damage.


Blade Storm:+4


Twin-Blade Storm:+4


Slashing Storm:+6 (factored into chance to hit on above.)


+2d8 Hunter's Quarry (1d8 given up to slow)



Over all DPR: 29.18 - Wow. Items and not sucking at attack roles are important Sealed





To-hit and Damage after that until I miss... Show


+6 Wis
+15 Half Level
+3 Proficiency
+6 Generic Feat Bonus.
+6 Inherant or generic +6 weapon.
+2 CA.

+35 over all (60%)


Damage:
+6 wis
+3 Generic Feat Bonus
+6 Inherent or generic +6
+7 Radiant One
+8 Sun Domain


=30+4d4 (average 8)


5% chance to crit doing 3d6 damage.


Blade Storm:+4 +7(Radiant One)+8(Sun Domain)


Twin-Blade Storm:+4 +7(Radiant One)+8(Sun Domain)


Slashing Storm:+6  +7(Radiant One)+8(Sun Domain) (factored into chance to hit on above.


+2d8 Hunter's Quarry (1d8 given up to slow)


Overall DPR:


75.95 - Doing my job, with no item dependency! Cool





So yeah... what I've learned is that item use is important, as well as to keep my attack stat high...

lol




Wolf


EDIT: Note, using generic magic weapons will up the damage very slightly as there would be a further 6d6 on crit - but I'm not relying on items! The damage wouldn't change THAT much if I was using an improvised weapon (sharpened metal cup anyone?) rather than a falchion - don't thank me... thank the moon's gravitational pull.

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3 years ago  ::  Jun 17, 2010 - 4:39PM #19
roark13
Date Joined: Mar 25, 2008
Posts: 765
Well, I decided to finish my swordmage build using one of the worst epic destinies known as Arcane Sword.  I couldn't pass up the opportunity to use an encounter power as an at-will.  I decided to remake it alittle from when I started posting, so we will see how it goes.

The Magic Man Show


====== Created Using Wizards of the Coast D&D Character Builder ======
level 30
Githzerai, Fighter|Swordmage, Academy Master, Arcane Sword
Swordmage Aegis (Hybrid): Aegis of Ensnarement
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Light Blade)
Arcane Admixture Damage Type: Arcane Admixture Cold
Hybrid Talent: Fighter Armor Proficiency
Spellsword Perfection: Dimensional Charge
Trusted Spellcasting: Dimensional Charge
Arcane Admixture Power: Dimensional Charge


FINAL ABILITY SCORES
Str 12, Con 22, Dex 10, Int 28, Wis 14, Cha 13.


STARTING ABILITY SCORES
Str 10, Con 14, Dex 8, Int 18, Wis 10, Cha 11.



AC: 46 Fort: 42 Reflex: 44 Will: 36
HP: 211 Surges: 14 Surge Value: 52


TRAINED SKILLS
Insight +22, Athletics +20, Arcana +31


UNTRAINED SKILLS
Acrobatics +14, Bluff +16, Diplomacy +16, Dungeoneering +17, Endurance +18, Heal +17, History +24, Intimidate +16, Nature +17, Perception +17, Religion +24, Stealth +12, Streetwise +16, Thievery +12


FEATS
Level 1: Githzerai Blade Master
Level 2: White Lotus Riposte
Level 4: Versatile Expertise
Level 6: Oncoming Storm
Level 8: Echoes of Thunder
Level 10: White Lotus Enervation
Level 11: Lasting Frost
Level 12: Deadly Immobilization
Level 14: White Lotus Master Riposte
Level 16: Deadly Draw
Level 18: Mark of Storm
Level 20: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 21: Intelligent Blademaster
Level 22: Total Aegis
Level 24: Hindering Shield
Level 26: Hybrid Talent
Level 28: Trusted Spellcasting
Level 30: Arcane Admixture


POWERS
Hybrid encounter 27: Dimensional Charge (replaces Ensnaring Bolts)


ITEMS
Amulet of Protection +6, Magic Voidhide +6, Heavy Shield, Magic Bastard sword +6
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



The DPR of this guy has 2 different modes; before hit and after hit.  Once I hit, about 4 feats kick in.

Before hit
(.35*26) + (.60*52) + (.05*91) = 9.1 + 31.2 + 4.55 = 44.85

After hit
(.15*33) + (.8*66) + (.05*105) = 4.95 + 52.8 + 5.25 = 63

Unfortunetly, I used to be able to immobilize the enemy, and now he is only slowed.  It still works, but the person isn't totally forced to attack me.  However, they are still marked, and if they attack me, double dpr from White Lotus Master Riposte.  That ups my dpr to 89.7 and 126 when the DM honors my marks.  Do you think ensnarement or shielding is better?  It doesn't affect my dpr.

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