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Sticky: Shaman Spirit Companion FAQ
2 years ago  ::  Nov 28, 2011 - 9:18AM #301
koolking
Date Joined: Jun 29, 2009
Posts: 270
Hello,

There's a coiuple things I couldn't find in the FAQ.

Can both the SC and PC move in the same turn/action? If so, how much can they each move?
Can either/both attack if each moves in the same turn/action?
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2 years ago  ::  Nov 28, 2011 - 10:38AM #302
crayne
Date Joined: Dec 18, 2009
Posts: 1,133

Nov 28, 2011 -- 9:18AM, koolking wrote:

Hello,

There's a coiuple things I couldn't find in the FAQ.

Can both the SC and PC move in the same turn/action? If so, how much can they each move?
Can either/both attack if each moves in the same turn/action?



When the shaman takes a move action (the shaman follows the same rules for move actions as any other adventurer), the SC can move up to the shamans speed (it does not provoke OAs, because it's not a creature). The shaman can choose to move 0 squares, if he only wants to move his SC. COnverting a move to a minor action does NOT allow the SC to move because this does not count as taking a move action.

The SC is a puppet, controlled by the shaman, it's not a creature. It cannot act by itself, so the shaman is always the one who attacks. The question is just, from which square his attacks originate. All of his powers without the spirit keyword originate from his square, while those with the spirit keyword originate from the spirit's. The spirit cannot take actions like any kind of basic attack, grab or bull rush becuase they don't have the spirit keyword.

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2 years ago  ::  Nov 28, 2011 - 1:52PM #303
koolking
Date Joined: Jun 29, 2009
Posts: 270

Nov 28, 2011 -- 10:38AM, crayne wrote:

Nov 28, 2011 -- 9:18AM, koolking wrote:

Hello,

There's a coiuple things I couldn't find in the FAQ.

Can both the SC and PC move in the same turn/action? If so, how much can they each move?
Can either/both attack if each moves in the same turn/action?



When the shaman takes a move action (the shaman follows the same rules for move actions as any other adventurer), the SC can move up to the shamans speed (it does not provoke OAs, because it's not a creature). The shaman can choose to move 0 squares, if he only wants to move his SC. COnverting a move to a minor action does NOT allow the SC to move because this does not count as taking a move action.

The SC is a puppet, controlled by the shaman, it's not a creature. It cannot act by itself, so the shaman is always the one who attacks. The question is just, from which square his attacks originate. All of his powers without the spirit keyword originate from his square, while those with the spirit keyword originate from the spirit's. The spirit cannot take actions like any kind of basic attack, grab or bull rush becuase they don't have the spirit keyword.




So I can move them both in the same action if I move one 2 squares and the other 4 (if I understand what you're saying correctly)? And after that, my Shaman can attack once either through himself or through his SC--correct?

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2 years ago  ::  Nov 29, 2011 - 4:02AM #304
crayne
Date Joined: Dec 18, 2009
Posts: 1,133

Nov 28, 2011 -- 1:52PM, koolking wrote:

So I can move them both in the same action if I move one 2 squares and the other 4 (if I understand what you're saying correctly)? And after that, my Shaman can attack once either through himself or through his SC--correct?



That's partially correct.

About moving. Whenever the shaman takes a move action he can move the SC his speed. It does not matter what kind of move action he takes (for example walk, run, shift or standing up), he can always move the SC up to his speed. Most adventurers have speed 6, so you can always move him 6 squares (it does not matter how far you move). But note, that the run move action does not increase your speed by two, it let's you move your speed +2. So if the shaman runs, he can only move the SC his speed, not his speed +2.

Regarding attacks. Most shaman attack powers are standard actions, so you can choose to either attack yourself or your spirit. But it does not matter wether you attack first, or move first. Also, if your SC is not present, you can call him in a close burst 20 as minor action. So you don't need to move him, if you can call him adjacent to an enemy.

You could even attack an enemy 27 squares away from you, if you call your SC at max range (20 squares away from you) then take a move action where the SC moves 6 more squares away from you and then attacks. In this case the spirit will disappear at the end of your turn however, because he is out of range. But this does not damage you. You only take damage from the SC's disappearance, if he was destroyed by an attack.

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2 years ago  ::  Nov 29, 2011 - 5:27PM #305
warrl
Date Joined: Apr 16, 2009
Posts: 5,267

Nov 29, 2011 -- 4:02AM, crayne wrote:

Also, if your SC is not present, you can call him in a close burst 20 as minor action. So you don't need to move him, if you can call him adjacent to an enemy.


Clarification on this: if your SC is NOT PRESENT, you can summon him anywhere within 20 squares of you. Minor action.

If your SC is already present, you can't just re-summon him. You have to first dismiss him (minor action). This is an update to the original printed rules, because teleporting your SC up to 40 squares as a minor action was deemed to be too powerful. So now it takes two minor actions.

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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1 year ago  ::  Jan 18, 2012 - 11:39AM #306
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I updated the section of conditions to make it more clear the PC is acting through the spirit.  I also updated the following two questions to explain that mc shamans can't take nimble spirit.  And that if the spirit is not present at the beginning of the turn, animist shamans can summon the spirit as a minor action, dismiss it, and then resummon it as a free action that same turn.

Q: So what's the deal with the feats Sudden Call (PP) and Nimble Spirit (PHB2)?


A: They used to be pretty much the same, but they issued errata to make sudden call work only 1/encounter, so you should retrain it to nimble spirit in paragon.  See page 267 of the PHBs for a full explanation of free actions.   And you can only summon your SC during your turn with or without these feats.  The other main difference is that mc shamans can't take nimble spirit, while hybrid and pure shamans can take both nimble spirit or sudden call.

Q: When can I summon my SC?

A: Only during your turn.  Either it takes a minor action which has to be on your turn or it if you have a feats like sudden call or nimble spirit, it is a free action on your turn.  Animists can summon it as a free action during their turn if it was not present at the beginning of the turn.  You can also ready an action to summon it on a trigger, but that will be the only action you can do since readying an action only grants you one action.  MC shamans always need a standard action to summon the spirit unless they take sudden call.
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1 year ago  ::  Jan 21, 2012 - 11:44AM #307
ritymeez
Date Joined: Jan 18, 2012
Posts: 15
I've asked this in a different thread, but I think it'll be more appropriate here.

The character that I have chosen is the Shaman.  While analyzing the Shaman paragon paths, I was interested in the 'Stormcaller,' which states: 

"Whenever an enemy makes an attack against your spirit companion, that enemy takes lightning damage equal to your Wisdom modifier. If the attack causes your spirit companion to disappear, the enemy takes 5 extra lightning damage and is dazed until the end of your next turn."

The question that I have is if this power is in effect during burst or blast attacks made on my SC? 

Also, if my SC is floating above my allies, would this still qualify as being adjacent to them?

The last question deals with my 'Protector Spirit' class which states:

"Ally adjacent to spirit companion gains hit points equal to your Con mod with second wind or your healing power."

I was wondering, if I use the 'Healing Spirit' encounter power , and both companions are adjacent to my spirit companion, does it mean both allies gain "hit points equal to your Con mod" as per 'Protector Spirit?  If not, which ally gains the hit points?
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1 year ago  ::  Jan 21, 2012 - 1:31PM #308
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,313
The spirit companion ignores bursts and blasts, so it would not trigger that path feature.

The ally gaining Tue benefit of your protector feature has to be the one targeted by your healing power, or the one who spends the second wind.
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1 year ago  ::  Jan 21, 2012 - 7:13PM #309
warrl
Date Joined: Apr 16, 2009
Posts: 5,267

Jan 21, 2012 -- 11:44AM, ritymeez wrote:

Also, if my SC is floating above my allies, would this still qualify as being adjacent to them?


Your ally is adjacent to your SC if it's in the same square, or if it's in an adjacent square. Two squares are adjacent if they share at least one corner.

These rules work just the same in 3D. So if the top northeast corner of one square is also the bottom southwest corner of another square, those two squares are adjacent.

It's fun to park your SC one square above an enemy. That enemy can't move without drawing an attack from you, and when your melee allies go after it they get bennies.

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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1 year ago  ::  Jan 27, 2012 - 1:15PM #310
ritymeez
Date Joined: Jan 18, 2012
Posts: 15
I know that enemies can't move through the SC, but can the SC move through enemies?

Also, if I take the feat below, would I be able to mark w/ my SC?

Defender of the Wild [Multiclass Warden]
Benefit
: You gain training in one skill from the warden’s class skills list.
Once per encounter as a free action, you can mark each enemy adjacent to you until the end of your next turn.
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