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7 months ago ::
Dec 03, 2012 - 8:30PM
#341
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so the rules say that the spirit can be damaged by melee or ranged attacks - so what are the spirit's defenses?
The spirit companion has the same defenses as the Shaman, minus any temporary bonuses or penalties. There are some feats and items which can increase the spirit companions defenses as well.
That's why my Shaman|Warlord wears Plate armor.
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4 months ago ::
Feb 13, 2013 - 2:28PM
#342
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Date Joined:
Aug 28, 2011
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Silly questions: You can move both the shaman and his spirit companion in the same turn, right? So a shaman can use his move action to move himself AND his companion?
Also, say my shaman and companion are 10 squares away. For a power like twin panthers, is that attack through my shaman or through my companion or through both? I am actually a bit confused whether shamans can use any attack through their companions.
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4 months ago ::
Feb 13, 2013 - 3:05PM
#343
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Silly questions: You can move both the shaman and his spirit companion in the same turn, right? So a shaman can use his move action to move himself AND his companion?
Also, say my shaman and companion are 10 squares away. For a power like twin panthers, is that attack through my shaman or through my companion or through both? I am actually a bit confused whether shamans can use any attack through their companions.
When you take a move action, you can move your spirit compantion up to your speed as well.
When you use a power with the 'spirit' keyword, that power is used through your spirit companion (which means the spirit companion has to be on the battlefield, within 20 squares of your Shaman, and with line of effect to your spirit companion.
On that note: do you have the Players Handbook 2? Reading the class in the book is a good step towards knowing how it works and playing it correctly. Just making a character in the character builder doesn't help much. You can also look up the keywords in the online compendium. (Spirit, in this case.)
You are still considered to be using the power and any penalties to attack and damage, etc. apply as normal. You are making the attack, not your spirit companion. But the origin square is your spirit companion and you draw line of sight and line of effect for the attack from the spirit companion.
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4 months ago ::
Feb 14, 2013 - 9:25AM
#344
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Date Joined:
Dec 18, 2009
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By the way, if anyone wants to build a lazy striker, try a shaman or warlord hybrid warlock and take the astral ascendent PP. You can now let other allies attack and give them your striker extra damage (radiant warlock's curse).
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