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Sticky: Shaman Spirit Companion FAQ
3 years ago  ::  Apr 02, 2010 - 11:52PM #11
Panthine
Date Joined: Oct 3, 2007
Posts: 278
Q: When can I summon my SC?

A: Only during your turn.  Either it  takes a minor action which has to be on your turn or it if you have a  feats like sudden call or nimble spirit, those say your turn.

Couldnt you ready an action to summon it based on a trigger? just in case terrain allows you to block a charge with it for eg. It just takes a minor action and us usually a waste of your standard action and immediate actions, but tactics being what they are...
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3 years ago  ::  Apr 03, 2010 - 1:04PM #12
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
You can use it as a readied action.  Or if an ally has a power that lets you take a minor, move, or standard action on their turn you could summon it then as well.  The point of that comment is that even if it is a free action, you normally can't use it the middle of someone else's turn.  If your rogue moves adjacent to a bloodied enemy, then normally you can't as a free action summon your panther spirit next to the rogue before the rogue uses his standard action to attack.  With other free action powers you can normally use them on anyone's turn without a problem.
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3 years ago  ::  Apr 03, 2010 - 3:10PM #13
crayne
Date Joined: Dec 18, 2009
Posts: 1,133
Someone said to me, that when my readied action is triggered and i take it, that it's my turn for the actions duration. So if i have "sudden call" could i call the spirit companion during my readied action (that wasn't "call spirit companion itself)?

What happens if i ready a melee spirit 1 power, the actions is triggered, but the target is too far away? Or won't a readied action triggered if the readied power has some invalid conditions? In any case, if i ready a melee spirit 1 power, could i move the spirit (sudden call) in range to the target?
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3 years ago  ::  Apr 03, 2010 - 5:39PM #14
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I am not an expert on readied actions and they do not come up much in my game.  There is an entire stickied thread devoted to it, but my understanding is that it does count as part of your turn and your initiative changes to be right before the creature that triggered the action.  If the trigger does not happen, then the action does not occur and you lose your standard action.  You only get a standard action, but since readied actions count as part of your turn you should be able to use free actions as well.  After rereading the rules I think I have to change my response.  You get to "choose the specific action" which is the singular.  So you get 1 action, which I would think means no extra free actions.  Ask your DM.

Without sudden call there is no problem using your standard action to call your spirit companion to a specfic space when another creature moves into a space adjacent to it.
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3 years ago  ::  Apr 03, 2010 - 9:59PM #15
Guest1185447559
Date Joined: Mar 17, 2010
Posts: 106

Apr 3, 2010 -- 3:10PM, crayne wrote:

Someone said to me, that when my readied action is triggered and i take it, that it's my turn for the actions duration. So if i have "sudden call" could i call the spirit companion during my readied action (that wasn't "call spirit companion itself)?

What happens if i ready a melee spirit 1 power, the actions is triggered, but the target is too far away? Or won't a readied action triggered if the readied power has some invalid conditions? In any case, if i ready a melee spirit 1 power, could i move the spirit (sudden call) in range to the target?




Not posable I'm afraid. I did do this for a short while till I had another look at what you get with a readied action.

Readied actions are Immediate Reactions. As an Immediate action can not be used on your turn, it is not your turn, meaning you can't use the Call SC power.

On a side note, I know SC's can't "fly" but as they float this still means they can be summoned infront of the flying dragon and hit it on the nose. Or am I not reading this right?

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3 years ago  ::  Apr 03, 2010 - 11:20PM #16
Panthine
Date Joined: Oct 3, 2007
Posts: 278
Thats how my shaman makes attacks against flying creatures, and how i see the float rule, i dont let my shaman players to move it while up there tho as it doesnt have a fly speed!

but since its just a minor to teleport it from one side of the battlemat to the other, they really dont bother moving it on their move action anymore, shamans are pretty much stationary artillery pieces in my campaigns.
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3 years ago  ::  Apr 04, 2010 - 6:03AM #17
crayne
Date Joined: Dec 18, 2009
Posts: 1,133

Apr 3, 2010 -- 9:59PM, Guest1185447559 wrote:

Apr 3, 2010 -- 3:10PM, crayne wrote:

Someone said to me, that when my readied action is triggered and i take it, that it's my turn for the actions duration. So if i have "sudden call" could i call the spirit companion during my readied action (that wasn't "call spirit companion itself)?

What happens if i ready a melee spirit 1 power, the actions is triggered, but the target is too far away? Or won't a readied action triggered if the readied power has some invalid conditions? In any case, if i ready a melee spirit 1 power, could i move the spirit (sudden call) in range to the target?




Not posable I'm afraid. I did do this for a short while till I had another look at what you get with a readied action.

Readied actions are Immediate Reactions. As an Immediate action can not be used on your turn, it is not your turn, meaning you can't use the Call SC power.




Take a look at the wizard power "storm pillar". It damages an enemy, that moves adjacent to the pillar on it's turn. My idea was to ready an action, to push/slide a creature adjacent to the pillar on it's turn. But someone else countered this, by saying that it's technically my turn, when a triggered action resolves. So who is right, you or my friend?


Apr 3, 2010 -- 11:20PM, Panthine wrote:

Thats how my shaman makes attacks against flying creatures, and how i see the float rule, i dont let my shaman players to move it while up there tho as it doesnt have a fly speed!

but since its just a minor to teleport it from one side of the battlemat to the other, they really dont bother moving it on their move action anymore, shamans are pretty much stationary artillery pieces in my campaigns.




Wether an SC can fly or not is a controverse topic. I'm myself unsure how  to handle it,  but your interpretation seems viable. I can't move the  SC in the air, but i can call it there... this way a shaman is not totally useless againg flying creatures if he has no ranged powers.

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3 years ago  ::  Apr 04, 2010 - 7:26AM #18
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,302

Apr 4, 2010 -- 6:03AM, crayne wrote:



Take a look at the wizard power "storm pillar". It damages an enemy, that moves adjacent to the pillar on it's turn. My idea was to ready an action, to push/slide a creature adjacent to the pillar on it's turn. But someone else countered this, by saying that it's technically my turn, when a triggered action resolves. So who is right, you or my friend?




In this case your friend is wrong. Readied actions take place as immediate reactions during the turn of whatever creature they are triggered during. The Storm Pillar tactic WILL work. Note however that the power Call Spirit Companion does not have an 'on your turn' restriction. The Sudden Call feat has this restriction, but I don't see any reason why having this feat disallows you from conjuring your SC as a minor action, it just gives you the option to do so as a free action during your turn. You can still ready an action to use Call Spirit Companion. It expends a standard action to ready, but it will work. This is not much of a tactic though in general. You give up your own attack in the hope that a very specific trigger condition will be tripped and allow you to give an ally a small advantage. Chances are this will be useful very rarely and it seems like the cost is high enough to make the tactic balanced at the very worst and sub-optimal most of the time.

Wether an SC can fly or not is a controverse topic. I'm myself unsure how  to handle it,  but your interpretation seems viable. I can't move the  SC in the air, but i can call it there... this way a shaman is not totally useless againg flying creatures if he has no ranged powers.




Yeah, no FAQ is going to answer that one unless its put out by WotC. There is no doubt that an SC can't 'fly', the real question is whether or not you can get effectively the same thing by having it float above the ground. Here's an interesting point though. The Watcher Spirit option from PP clearly describes the Shaman's SC as 'soaring above the battlefield'. The powers oriented to this build and its paragon path are clearly assuming a flying SC. Yet there is no mechanical aspect to this at all. Obviously whoever wrote Primal Power is convinced that SCs can fly, or else just plain overlooked adding a mechanic that allowed it. Take from that what you will.

That is not dead which may eternal lie
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3 years ago  ::  Apr 04, 2010 - 8:12AM #19
ibixat
Date Joined: Oct 19, 2008
Posts: 1,251
If you manage to get a fly speed on your shaman does the SC pick up a fly speed from you as well?
Blah blah blah
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3 years ago  ::  Apr 04, 2010 - 5:08PM #20
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,302

Apr 4, 2010 -- 8:12AM, ibixat wrote:

If you manage to get a fly speed on your shaman does the SC pick up a fly speed from you as well?




No, Call Spirit Companion simply says you can move it a number of squares equal to your speed whenever you move. Movement modes are never mentioned in reference to conjurations. If you were slowed the SC would only be able to move 2 squares, etc.

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