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3 years ago  ::  Apr 09, 2010 - 12:51PM #31
Kaganfindel
Date Joined: Apr 1, 2007
Posts: 1,378
36. Tom Boy:

You're from a very conservative and tight-knit community.  The men labor in field and forge, and women rule the hearth.  Your sister was the first girl born to a family of six sons, and was the apple of your father's eye.  You were the second daughter, and the last of eight in every way.

Resentful of the attention your prettier older sister got, you decided to be one of the boys.  They enjoyed the novelty of it at first, and as you beat them at their own games amusement grew into admiration.  You can run, climb, spit and fight better than any of them, and by damn, the whole village better not forget it.

Some of the more ambitious boys in the village tried to court you in hopes of earning renown as a tamer of wild beasts, but you've bloodied enough of them that no man in the village will have you.  Since your chances of getting married off are slim, and you'll never be allowed to do a man's work, your prospects are apprenticeship with the old crone who sets bones and brews potions, or life on the road.

"Cheer up, papa.  Don't think of it as paying good money for a sword; think of it as saving good money on a dowry!"

"When Friday comes, we'll all call rats fish."
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3 years ago  ::  Apr 09, 2010 - 1:20PM #32
Kaganfindel
Date Joined: Apr 1, 2007
Posts: 1,378

37.  Dirty Copper:

The proudest day in your life was the day you were sworn into the City Watch to join your father on the walls.  You trained your whole life for this, because it's what your family has done for six generations.  Being a Good Copper was, for you, the meaning of life.

Your father, you discovered, fell well short of that mark.  He had a weakness for gambling, and when he died two years ago, you inherited his substantial debt to an influential (and thoroughly crooked) moneylender.  Since then, he has been making you work off your family's debt, giving you odd jobs around the city calling in markers, escorting his people and occasionally making sure certain questions were not asked by the Watch.  It was humiliating, dirty work, but what choice did you have?  Had you refused, your mother, your sister and her new husband would have suffered for your father's sins.  So you kept your mouth shut and you did as you were told.

Now all that has changed.  A fire in the young man's shop claimed all of their lives, leaving you alone in the world and breaking the moneylender's only hold over you, or so you thought.  Before the fire had even ceased to smolder, a man found you and reminded you of the things you've done, and what it would mean for those things to be discovered by your fellow Watchmen.

Now what?  The man owns your life, but after all you've done, what is that even worth?

"When Friday comes, we'll all call rats fish."
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3 years ago  ::  Apr 09, 2010 - 3:16PM #33
Sharki
Date Joined: Jan 10, 2009
Posts: 59

Apr 9, 2010 -- 1:20PM, Kaganfindel wrote:


37.  Dirty Copper:

The proudest day in your life was the day you were sworn into the City Watch to join your father on the walls.  You trained your whole life for this, because it's what your family has done for six generations.  Being a Good Copper was, for you, the meaning of life.

Your father, you discovered, fell well short of that mark.  He had a weakness for gambling, and when he died two years ago, you inherited his substantial debt to an influential (and thoroughly crooked) moneylender.  Since then, he has been making you work off your family's debt, giving you odd jobs around the city calling in markers, escorting his people and occasionally making sure certain questions were not asked by the Watch.  It was humiliating, dirty work, but what choice did you have?  Had you refused, your mother, your sister and her new husband would have suffered for your father's sins.  So you kept your mouth shut and you did as you were told.

Now all that has changed.  A fire in the young man's shop claimed all of their lives, leaving you alone in the world and breaking the moneylender's only hold over you, or so you thought.  Before the fire had even ceased to smolder, a man found you and reminded you of the things you've done, and what it would mean for those things to be discovered by your fellow Watchmen.

Now what?  The man owns your life, but after all you've done, what is that even worth?




Wow. There would be 2 options: Let things go right and risk losing your badge, or hunt down all those who wish to unveil the deeds. One is good-aligned, the other truly evil...

Also:

38. Vengeful Gladiator
You, after a long toil in the ring, have emerged as a very formidable fighter. You decide that, now that your martial prowress is excellent, it is now time to retaliate against your overseers. What opposition will you face? How strong are the overseers really? These questions are for later, for all you know is that blood will spill for your torment!

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3 years ago  ::  Apr 09, 2010 - 7:54PM #34
Adun_Irving
Date Joined: Apr 23, 2009
Posts: 1,818
39. Fledgling God
You are not truly a fledgling god, and you are perfectly aware of that fact. Your powers are great indeed, however, and your silver tongue and sheer force of personality have served you well in the past. Now, as you succeed in battle after battle, you begin to question: Could you convince people that you are indeed a godling, and start your own religion? More than that, could you possibly fool even the universe into believing your elaborate lie? 

The original core books said that this was our game too. It doesn't feel like that anymore.

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3 years ago  ::  Apr 12, 2010 - 1:48AM #35
MarkIV
Date Joined: Aug 17, 2008
Posts: 341

Mar 31, 2010 -- 10:07AM, ADHadh wrote:

Now something I dubbed "Monstrous Regiment":

22. The Bullywug Paladin
Time ago, when you were still fresh from being a 'pole, you went out on patrol with a few fellows. You've encountered a weird man. Clearly a threat to the tribe, you attacked him. He killed all but you with ease, shouting about some Bahamut fellow. He spared you "to let your kin surrender", but you were too busy being awestruck by this display of power.
When sneaking around halfling village, you've heard a "tall man" bard singing about a brave adventurer. You've noticed the name Bahamut again. When he was leaving, you ambushed him and asked what was all this about. He jokingly directed you to the great temple.
Now that you know all about the Platinum Dragon you proudly display his symbol on your shield and tunic covering your armour. As you draw your sword, let evil beware!




Greatest concept ever.

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3 years ago  ::  Apr 12, 2010 - 9:36AM #36
Kaganfindel
Date Joined: Apr 1, 2007
Posts: 1,378

Apr 9, 2010 -- 3:16PM, Sharki wrote:


Wow. There would be 2 options: Let things go right and risk losing your badge, or hunt down all those who wish to unveil the deeds. One is good-aligned, the other truly evil...




. . . or you could hand in your uniform and walk another path, one that took you out of this stinking city.  You've got some light armor and weapons and the training to use them, keen powers of observation and enough exposure to criminal society to know where to find all the wrong tools and people.  There's got to be a career in that somewhere.

"When Friday comes, we'll all call rats fish."
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3 years ago  ::  Apr 12, 2010 - 6:19PM #37
Sharki
Date Joined: Jan 10, 2009
Posts: 59

Apr 12, 2010 -- 9:36AM, Kaganfindel wrote:

Apr 9, 2010 -- 3:16PM, Sharki wrote:


Wow. There would be 2 options: Let things go right and risk losing your badge, or hunt down all those who wish to unveil the deeds. One is good-aligned, the other truly evil...




. . . or you could hand in your uniform and walk another path, one that took you out of this stinking city.  You've got some light armor and weapons and the training to use them, keen powers of observation and enough exposure to criminal society to know where to find all the wrong tools and people.  There's got to be a career in that somewhere.




Ok then, that is another path, probably the neutral one...

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3 years ago  ::  Apr 22, 2010 - 11:58AM #38
ADHadh
Date Joined: Jun 10, 2007
Posts: 5,769
40. The Baggins
You liked your life uneventful - you were living quite comfortably, day by day, feeling happy and content. If any of those "adventuring" types ever visited you, you'd tell them to have a nice day and live you alone.
But something went horribly wrong and you're knee deep in adventure now. You know this is going to be a huge headache, yet there's nothig you could do about it.
Motto - Don't Damn Me, Guns N' Roses

http://adhadh.deviantart.com/ - my dA page
adhadh.png
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3 years ago  ::  Apr 22, 2010 - 11:24PM #39
ungulateman
Date Joined: Mar 21, 2010
Posts: 85
41. Bipolar Druid.
In your human form, you're meek, shy, skittish, even outright cowardly. When you take on your wild shape, your personality changes completely, becoming belligerent, angry, brave, or entirely beserk.

(For some reason this works better with female druids.)

>_>

<_<
Leaders are fifth wheels - the steering one.
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3 years ago  ::  Apr 23, 2010 - 8:01AM #40
Sharki
Date Joined: Jan 10, 2009
Posts: 59

Apr 22, 2010 -- 11:24PM, ungulateman wrote:

41. Bipolar Druid.
In your human form, you're meek, shy, skittish, even outright cowardly. When you take on your wild shape, your personality changes completely, becoming belligerent, angry, brave, or entirely beserk.

(For some reason this works better with female druids.)

>_>

<_<




I wonder how long that her companions could bare her.... Or is she only defiant towards her foes?

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