I think then though they would increase the cost of the books. Theres only so much development time they can take and I think they are already taking as long as they can with it.
But that is NOT a definite though. Can it happen. Sure. Will it. NOt positive. As I think Rian said earlier in the thread...it can come down to the profit % they have set for themselves. It can also come down to how much they actually have to pay out for the extra development time.
It really isn't just as simple a the A+B=C formula that someone passed out.
TSR began to put out lousy "kit" books in an attempt to generate money. It flooded the game with useless Classes, enhancements, and races that otherwise was not needed. The worst came with the return of the Assassin to 2nd Edition. (though, to be fair, it was the weakest of all the incarnations of the class, being only a "kit" added to the Rogue) The whole transition between 1st and 2nd edition was handled poorly, and most DM's, for a few years, had a hybrid of the two sets that they "houseruled" as the group played.
Wizards, to their credit, took the reigns and sat on the game for almost 2 years before releasing 3rd edition, and though today the 3.5 rules are somewhat loose compared to almost everything else in a class based RP system, it was a breath of fresh air compared to the jumbled mess that 2nd edition had become. Some, right now, prefer it still rathor than the throw back to a more defined class system in this new 4th edition.
The one thing that Wizards isn't gonna do this time around is flood the market with useless pamphlets like the "kit" books by TSR. The closest thing, the Race books currently, still have usefull info and has merit in the game. The Dragonborn book has more flavor than what is in the PHB.
So, Errata isn't really gonna put a dent in all this compared to what really could be done to turn this game southward. We don't want another TSR moment, as in today's Obama induced econamy, it would mean the end of D&D completely.
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.
Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
TSR began to put out lousy "kit" books in an attempt to generate money. It flooded the game with useless Classes, enhancements, and races that otherwise was not needed. The worst came with the return of the Assassin to 2nd Edition. (though, to be fair, it was the weakest of all the incarnations of the class, being only a "kit" added to the Rogue) The whole transition between 1st and 2nd edition was handled poorly, and most DM's, for a few years, had a hybrid of the two sets that they "houseruled" as the group played.
just a nitpick: We never houseruled 1e and 2e...straight 2e, in every group I played with...to say many is not right, because many did not....and I liked some of those brown softcover books...the kits added, for 2e, a way of customization.
On the 4e topic...you can say that they have started the "flood"...the idea is to release Martial/Arcane/Divine/Primal/Psionic Power X....and the races books that y ou touched on.
There are a pile of crap in those books and it gets larger and larger as the books keep coming out. I won't even touch the races books, not even with your money. They scream cash grab to me. And looking though the dragon born one I was thoroughly NOT impressed...to each their own on that I guess.
Wizards, to their credit, took the reigns and sat on the game for almost 2 years before releasing 3rd edition, and though today the 3.5 rules are somewhat loose compared to almost everything else in a class based RP system, it was a breath of fresh air compared to the jumbled mess that 2nd edition had become. Some, right now, prefer it still rathor than the throw back to a more defined class system in this new 4th edition.
The one thing that Wizards isn't gonna do this time around is flood the market with useless pamphlets like the "kit" books by TSR. The closest thing, the Race books currently, still have usefull info and has merit in the game. The Dragonborn book has more flavor than what is in the PHB.
WotC started off well, then took a crap in your hat with 3.5...see the above comments about the rest of what you say
So, Errata isn't really gonna put a dent in all this compared to what really could be done to turn this game southward. We don't want another TSR moment, as in today's Obama induced econamy, it would mean the end of D&D completely.
Weren't you the one thta called out a poster for being disingenuous for making a comment on the financial fall? The same can be said to you with the Obama comment...the bank failures sure were not his fault....he inherited it from a previous administration.
Yes, Clinton and the whole Fanny May and Freddie Mac mess. But no, it wasn't me that said anything about being disingenuous.
Yep, Your right about the 3.5 mess being a major fub, but errata at that point would have been worse to try to do with all the major changes that was done. I could go on and on about some of the things I don't like about the previous system, but the main point(about 3.0) was that it being published at all after the lack of material for so long. Whatever the differences between the old and the new, people were just glad to be playing again with new books and a better company.
The Kits were, to be frank, on par with low level Dragon articles put into a soft cover book that sold for to much money (still cheaper than a full book) for the material you got. It was junk.
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.
Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion
"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
A comment about Wizard not knowing basic economics because they put out Errata and think that it is because there is not enough play testing. It was silly.
I remember using 2nd edition books that I had for years, and not buying anything for a long time as there was nothing that looked worth buying. I remember one of my group having a character with a -12 AC, and the absolute smuggness that he had about it.
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.
Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
Yes, Clinton and the whole Fanny May and Freddie Mac mess.
I think he was referring to the deregulation of banks that allowed them to both loan to the public and create hedgefunds based on the loans, which was a Bush era decision.
That wasn't a Bush thing, and was connected to the Housing market. When the Housing bubble burst, instant depression. (note the small "d") Bush had tried to reign in this mess before, as well as some good people in congress (from mainly the R side, but a few D's did as well), but it never went far.
"Marks to Market" was the term used for a bit when all this turned south, and nothing really has been done yet to prevent another accurance.
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.
Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
That wasn't a Bush thing, and was connected to the Housing market. When the Housing bubble burst, instant depression. (note the small "d") Bush had tried to reign in this mess before, as well as some good people in congress (from mainly the R side, but a few D's did as well), but it never went far.
"Marks to Market" was the term used for a bit when all this turned south, and nothing really has been done yet to prevent another accurance.
You are correct the Clinton signed Gramm-Leach-Bliley Act (Bush would've signed it the next year anyway), which repealed the Glass-Steagal act, but Bush Sr. is the one who set the whole thing up 10 years earlier with the Saving and Loans bailouts. His demonstration of the governments power and willingness to take on bank debt is what empowered Phill Gramm (Big R) in his quest for the reclassification of banks, insurance companies, investment firms, etc...into monolithic one stop shops which allowed them operate as investment arms. The housing market was the nail, but deregulation was the hammer. At any rate... Just busting your coconuts, thaX. There is definitely enough blame to go around.
The main thing now is that Obama is doing nothing but making the whole economy downturn worse. Whatever your politics, this current situation is not good for any of us.
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level.
Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)