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3 years ago ::
Mar 16, 2010 - 9:03PM
#1
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Dungeon 176Cross-City RaceBy James "Grim" Desborough HT 1st-3rd LevelToday in Dungeon: This adventure is meant to be a 'side quest', a break from more typical adventures and dungeon delving. It begins with the characters arriving in a city that's about to host an annual foot-race which whips up the town’s interest like little else. The race is held every year on the same day. The goal is to take a letter from the southern gate to the northern watchtower as quickly as possible, by whatever means necessary. "Cross-City Race" is an adventure designed for characters of 1st, 2nd, and 3rd level. The crowds cheer as the contestants line up just inside the southern gate, sizing each other up. With a great deal of gravitas, the captain of the watch passes before each contestant, bows, and presents them with a small scroll bound up with red ribbon–the message to be delivered at the end of the race. With this accomplished, he paces to the side of the starting line and raises a bright red handkerchief and waves it furiously like a flag to signal the guards. In a moment there is a loud ‘CLANG!’ right behind the runners as the portcullis drops. The race has begun!Talk about this adventure here.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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3 years ago ::
Mar 16, 2010 - 9:51PM
#2
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Date Joined:
Apr 21, 2001
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Oh wow, this is such a solid adventure for starting a campaign as it doesn't require the PCs to know about one another for it to work. This is such a great concept, I can't wait to run this in my game and I know exactly how I will use it.
The dogs are hilarious as well. I can only imagine a PCs reaction to "Hey let's jump over this - OH CRAP".
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3 years ago ::
Mar 16, 2010 - 11:01PM
#3
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Date Joined:
Nov 15, 2008
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The last page is backwards. All Skill Challenges need to go the other direction from the Start to the Tower.
Viva La "what ever version of D&D you are playing right now!"
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3 years ago ::
Mar 17, 2010 - 2:53AM
#4
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I haven't read the whole thing yet, but I read the first couple pages and skimmed the rest. This is more along the lines of what I want to see in the magazine WotC! Nice generic adventures that don't require I run my games within a few miles of a crashed meteor or an adventure path are what I need. And the artwork is superb.
Long Live the Lance! Give us 4e DL!
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3 years ago ::
Mar 17, 2010 - 5:45AM
#5
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Date Joined:
Aug 18, 2007
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This is going to be a great model for a higher level inter-town race I've been thinking up
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3 years ago ::
Mar 17, 2010 - 6:26AM
#6
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Date Joined:
Aug 17, 2007
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This is a fantastic concept and a great article! Can't wait to throw this into one of my games.
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3 years ago ::
Mar 17, 2010 - 9:19AM
#7
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Date Joined:
Sep 23, 2006
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Oh wow, this is such a solid adventure for starting a campaign as it doesn't require the PCs to know about one another for it to work. This is such a great concept, I can't wait to run this in my game and I know exactly how I will use it.
The dogs are hilarious as well. I can only imagine a PCs reaction to "Hey let's jump over this - OH CRAP".
Great idea! Wish I thought of it. May I steal it if I ever run another campaign?
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3 years ago ::
Mar 17, 2010 - 12:12PM
#8
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I've only skimmed through the article so far, but it looks like a great adventure.
Does anyone have any thoughts on what amount of information should be provided regarding the status and location of competitors that are not close to the player characters?
I'm thinking of putting together a "map" showing progress, based on the flow chart from the last page. Maybe it would be best to post the current position of every competitor on the map for the information of players, and remind them not to metagame with information that their characters don't have access to?
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3 years ago ::
Mar 17, 2010 - 2:55PM
#9
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Date Joined:
Aug 24, 2007
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I want to add my voice to the chorus - excellent adventure. After almost two years of 4e, there is enough combat examples that I don't need more inspiration to design an interesting fight.
It would be nice, however, to have more examples in Dungeon of how to create compelling scenarios where combat is secondary. Also, interesting design and implementation of skill challenges.
Bravo, Mr. Desborough and WotC. Please make more adventures like this.
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3 years ago ::
Mar 17, 2010 - 4:41PM
#10
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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This is excellent. This is exactly what I want to see more of in DDI - inventive interesting adventures that can inspire us. This reminds me of some of the classic paper Dungeon adventures. We need more creativity like this. Bravo!
Follow my blog and Twitter feed with Dark Sun campaign design and DM tips! Dark Sun's Ashes of Athas Campaign is now available for home play (PM me with your e-mail to order the campaign adventures).
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