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3 years ago ::
Mar 09, 2010 - 3:09AM
#1
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Date Joined:
Jul 13, 2006
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None of the Runepriest at-will powers scale in damage at Level 21, i.e. 1[w]+str to 2[w]+str. Considering how every other non-psionic augmented class' at wills scale, this seems like an oversight to me.
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3 years ago ::
Mar 11, 2010 - 3:51PM
#2
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Date Joined:
Apr 14, 2008
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I agree, they should scale. Seems an accidental oversight that it was omitted.
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3 years ago ::
Mar 12, 2010 - 12:36AM
#3
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"Their secondary effects scale (all based on Con or Wis, or actually scale), something other at-wills don't do (particularly since the recent round of errata), so I'm thinking that it was intentional."
"Don't ask me about the way I type, at best, I'll ignore you (or have no intention of actually reading the thread I posted in again). If I respond, it will probably be sarcastic. I could explain it here, but really, why should I? I am asked often, and usually in a rude and condescending manner, and so, giving the answer here would only serve to satisfy the curiosity of a bunch of stupid people I don't care to grant that benefit. Also, if it annoys you, just remember that somewhere out there, my spirits were lifted, because I really like annoying people that are close-minded enough to be annoyed by something as minor as that; not to mention, there are a good number of people on the internet who can't even bother to learn to write American English (or any other form of English, I can't make criticisms about languages in which I am not proficient) properly (people for whom it is their first language), and that is far more irritating, yet commonly accepted."
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3 years ago ::
Mar 12, 2010 - 9:20AM
#4
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Date Joined:
Jul 13, 2006
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The scaling that you're talking about is not overpowered scaling. Adding Con to damage is actually more powerful at 1st level than at 21st, as 3 damage is a lot more at 1st level than 5 or 6 is at 21st. The only thing that scales unfairly are the defense bonuses, which I agree are too good. However, only the Wisdom-based at-wills have these and only in thier Rune of Protection mode. The Con based at-wills don't scale any heavier than say, Strength of Stone or Crushing Surge.
Compare Word of Shielding/Rune of Destruction to the Artificer's Magic Weapon. Magic Weapon gets +1 to hit, gives bonus damage and accuracy to allies, and still scales up damage at 21st. Or compare to Cloud of Daggers, a Wizard at will that effectively deals +wis damage that also scales up at 21st. Brash Strike, Marauder's Rush, Sly Flourish, Commander's Strike (indirectly), all of these add ability modifiers yet still scale up at 21st. I'd argue they're still weaker proportionally at 21st than they were at 1st.
So while some aspects of these powers scale, I'd hardly say they scale their effects "more heavily" than other at-wills in the game.
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3 years ago ::
Apr 08, 2010 - 11:45AM
#5
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Date Joined:
Aug 22, 2007
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Acknowledged for review.
D&D Producer Twitter: @gregbilsland Blog: gregbilsland.wordpress.com
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3 years ago ::
Jun 02, 2010 - 12:14AM
#6
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Date Joined:
Jun 20, 2006
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Bummer that nothing ever came of this. I was really psyched about playing a runepriest at lvl 22 in my group's game... this is actually making me consider going melee cleric (which my group has sadly never seen in all of our games of 4th). Still, seems like half the leaders we've had have been clerics and the class has a stale smell at our table to say the least.
So personally my choice comes down to: lesser damage at will's or yet ANOTHER cleric. =/
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2 years ago ::
Oct 21, 2011 - 6:29PM
#7
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Wow. Acknowledged for review 2 years ago, and until now not a single update has been done regarding the Runepriest at-wills? I find it a bit rather sad to find that it's that difficult to fit in "level 21: 2[W] + Strength modifier damage" for most of the at-wills, and "level 21: Increase the damage to twice your Strength modifier" for Word of Binding. I mean, the effects don't scale that well, and even the damage is far weaker than other classes, come epic. Even the psionic classes can end up spamming their level 1 at-wills augmented at basically the entire duration of an encounter to deal more damage.
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1 year ago ::
Dec 04, 2011 - 8:31PM
#8
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Bump for re-review.
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