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3 years ago ::
Mar 05, 2010 - 9:16PM
#1
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Date Joined:
Jan 22, 2007
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Harmonious Thunder, Monk Daily Attack 1 Daily ✦ Implement, Psionic, Thunder Standard Action, Melee touch Target: One or two creatures Attack: Dexterity vs. Fortitude Hit: 3d6 + Dexterity modifier thunder damage. Miss: Half damage. Effect: When one of the targets takes damage, the other takes thunder damage equal to your Strength modifier. This effect lasts until the end of the encounter or until one of the targets drops to 0 hit points.
A pox on you, Wizards of the Coast. Were we not past the point of infinite damage loops such as this? For that matter, the Kiss of Death level 29 rogue daily attack power from page 71 of Martial Power 2 still generates a limitless number of attacks in a single round, which can be exploited even further with a source of damage on a miss. Is it indeed so difficult to attach a "Once per round..." provision onto powers such as these?
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3 years ago ::
Mar 05, 2010 - 9:47PM
#2
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Date Joined:
Aug 19, 2007
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At this point, I think they'd probably be better off just making a general rule that an effect can only trigger once per round per target. It would sure cut down on update document length.
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3 years ago ::
Mar 05, 2010 - 9:50PM
#3
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Date Joined:
Jan 23, 2008
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It's not an infinite damage power, it's simply an auto-kill power. Nothing more than an "I win" button. What's wrong with that?
DPR King Candidates 3.0How much damage should I shoot for?
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You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
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DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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3 years ago ::
Mar 05, 2010 - 10:03PM
#4
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Date Joined:
Jul 12, 2004
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What is this I don't even.
Seriously, though. Wizards: I have, for a long time, held that we are better at this stuff than you. It was not until today that I thought it was because you were all* freaking dumb.
*This excludes Rodney Thompson and Gary Sarli, who are scholars and gentlemen.
On the CO IRC, generally as TorpedoFish. Vain? Me? NEVER.
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You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).
Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .
From the IRC: (19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.
(01:45) Nausicaa: yes your rage is a righteous rage :D (01:45) Nausicaa: righteous rage of torpedo
My sci-fi writing.
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3 years ago ::
Mar 05, 2010 - 10:05PM
#5
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Date Joined:
Oct 15, 2002
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It's not an infinite damage power, it's simply an auto-kill power. Nothing more than an "I win" button. What's wrong with that?
Agreed. Enemies should just be using their perfect defense charms against 'soul ripper' effects, anyway. It's not even like it's a surprise attack or something really weird.
Oh wait.... wrong game. >_>
I find Harmonious Thunder hilarious for not only being horrendously worded, but being a veritable onion of failure, each layer presenting a new area of jacking up.
At a basic level, a 2x ~1.5[W] power is alright for a daily, not amazing, but alright. A rider could be fairly powerful and make it a nice power, especially if there's any support for the storm theme. But that effect... first we have the obvious failure, the one that's so absurd it looks like a trap... the damage it deals to a target triggers itself as worded. That literally makes it the equivalent of some Exalted power attack or monk-as-Soifon-from-Bleach for the animu one hit murder. And since we can somewhat safely agree that 5 Point Exploding Heart Technique isn't an early heroic power, that's not right.
Then the first layer of interpretation for safety. This is a guaranteed, fat damage boost. Each attack from a Twin Strike or even the triggering of something like Flurry of Blows helps to stack on fat swaths of damage. No save, no restriction, just a guaranteed "jack two monsters a day". If this were a higher level daily power, it might be almost fair... but to start the game with it? Damn.
If we assume there's a once-per-round restriction, though, does this power remain useful? It basically ends up being slightly better than ongoing (Strength) that's split between two dudes. If you can slap two elites, it's pretty slick, but on standard monsters, maybe not so much. I guess it'd have to be one per round per target or something. That's even more wording, though...
I'll be curious to see what ends up happening with this power, since it doesn't feel like it'll end up with a solid power level in the end... good times.
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3 years ago ::
Mar 05, 2010 - 10:24PM
#6
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Harmonious Thunder, Monk Daily Attack 1 Daily ✦ Implement, Psionic, Thunder Standard Action, Melee touch Target: One or two creatures Attack: Dexterity vs. Fortitude Hit: 3d6 + Dexterity modifier thunder damage. Miss: Half damage. Effect: When one of the targets takes damage, the other takes thunder damage equal to your Strength modifier. This effect lasts until the end of the encounter or until one of the targets drops to 0 hit points.
A pox on you, Wizards of the Coast. Were we not past the point of infinite damage loops such as this? For that matter, the Kiss of Death level 29 rogue daily attack power from page 71 of Martial Power 2 still generates a limitless number of attacks in a single round, which can be exploited even further with a source of damage on a miss. Is it indeed so difficult to attach a "Once per round..." provision onto powers such as these?
I think my favorite part is that you don't even have to HIT for this to auto-kill something.
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3 years ago ::
Mar 05, 2010 - 10:29PM
#7
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Date Joined:
Jul 20, 2004
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This is why the developers "should" develop a power builder utility..
.. A few clicks of the mouse.. Add a Name.. flavor text.. and bam.. new power. Consitent wording with each and EVERY power.
Power Name = Flavor Text = Class = Type = ... you get the idea.
You could greatly reduce the amount of descriptive text by clearly specifying default rules for ALL powers...
Example..
- Powers deal damage of a type equal to the keyword(s) they use. - Powers deal damage to a individual target(s) ONLY once per round. - Powers with Effect & Attack sections are resolved in the order that those sections appear in the power. - Powers can NEVER trigger themselves. - Indented Sections are dependent on the section above. (so Effect: indented after Hit: means that the effect ONLY triggers if you hit.)
The Effect in the power above would be more clearly expressed as: If the target is hit, the other target will take your Strength modifer in damage at the start of its turn.
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3 years ago ::
Mar 06, 2010 - 12:48AM
#8
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MC Monk, Powerswap. Should be a great LFR character. /roll. Least they already toned down Salves of Power, imagine this+the old Salve.
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3 years ago ::
Mar 06, 2010 - 2:00AM
#9
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Date Joined:
Oct 15, 2002
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This is why the developers "should" develop a power builder utility.
Meh, not really. The problem how I see it tends to be more an issue of discipline. This is basically a problem seen in most every CCG ever published, where someone writes rules text they assume is easily understood, but fail to catch a point of vague or incorrect parsing. This is why many Magic cards can get some verbose wording, to make sure the effect described is unambiguous and (hopefully) in the desired power band. The issue with trying to standardize the form for writing a power like this is that there is no single standard to apply here. If instead of damage, the effect's applied result for damaging one target was dazing the other or giving vulnerability, the once per round restriction wouldn't really be necessary. With damage as the trigger and effect, though, there needs to be some form of restriction, either, "When one of the targets takes damage from a different source," "Once per round, when one of the targets takes damage," or "When one of the targets takes damage from one of your other attacks," would each accomplish the same main goal in different ways.
I'd expect a day zero errata on this, and might well consider abusing it in LFR until errata comes just for **** and giggles.
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3 years ago ::
Mar 08, 2010 - 2:28PM
#10
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Date Joined:
Dec 22, 2006
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(man giggle)
I was wondering what: "Finger Of Death" would be called in this edition.
Hush kitty avatar ... there'll be more Younglings soon.
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