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Switch to Forum Live View Goblin Races (Specifically for Eberron)
2 years ago  ::  Apr 06, 2011 - 9:59AM #31
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
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Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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2 years ago  ::  Apr 06, 2011 - 1:27PM #32
greatfrito
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Apr 6, 2011 -- 9:59AM, mhbjarkistef wrote:

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Well hell then, I guess I should update it.  It's only been, like, 8 months.  Tongue out

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2 years ago  ::  Apr 06, 2011 - 7:12PM #33
Tal-eth
Date Joined: Jul 23, 2003
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2 years ago  ::  Apr 09, 2011 - 2:17AM #34
greatfrito
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As promised: I'm taking a look at this again.  From the first post:

-----
A long-overdue update!  Just a small change for tonight - changing the writeups to just reflect the current ability bonus design (really just a format change - the alternate ability choices were already listed).  In addition, I've re-worded some of the Bugbear feats, mostly dealing with Vicious Killer (I think I made them a bit more synergistic, and a bit cleaner).  No changes to the Goblin at the moment (I came back to it, feeling like I should change Goblin Tactics to not be an at-will and not be an immediate action... but honestly, I think the power itself actually works great, and the feats build well with it.  My one concern was how it interacts with defenders, and the Coward's Defense feat really covers that concern.)  Hobgoblin's racial power is adjusted to be no action (instead of a reaction).  It still feels less potent than the Mul's power, but I think it's just fine.  It needed to get out of the "immediate action" slot though (I feel that Goblin can get away with it, because its racial power is at-will).

I still feel like the Bugbear and Goblin are a little... empty.  But when you actually stack them against existing races, I think they come out as plenty potent (and fluffy - well, as much as they can be fluffy without having any written fluff ).  Hobgoblin needs more feats - at least another Epic feat.  And I would still like to put something down to build off of their Natural Leader feature.
-----

For the Hobgoblin Natural Leader-based feat, what about something like...

[Name Escapes Me At the Moment]
Prerequisites:
Hobgoblin
Benefit: When you use the Aid Attack or Aid Defense action, the bonus against the chosen enemy lasts until the end of your next turn.  When an ally within 10 squares of you uses the Aid Attack or Aid Defense action, the bonus against the chosen enemy lasts until the end of the ally's next turn.

or...

Prerequisites: Hobgoblin
Benefit: When you or an ally within 10 squares of you uses the Aid Attack action, the chosen ally also gains combat advantage for its next attack against the chosen enemy.

or...

Benefit: When you use the Aid Attack or Aid Defense action, instead of an adjacent enemy you can choose any enemy within 10 squares of you.

or... something else.

Mostly just brainstorming at the moment.  And given that it's pretty terribly late at this point, this all might be nonsense.  Thoughts?
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(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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2 years ago  ::  May 24, 2011 - 10:09AM #35
Vestras
Date Joined: Feb 24, 2011
Posts: 347
I was just talking to a buddy yesterday on how odd it felt that goblinoids didn't get more racial support in Eberron, and low, there it is! Awesome as always Greatfrito!

Suggestions: Divine support for Hobgoblins based on alignment of deity could be some fun fluff/crunch there.  Say Nobler Path: Must worship unaligned or good deity, gain a bonus to diplomacy, or something of that nature.  
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2 years ago  ::  Jul 28, 2011 - 2:19AM #36
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,616

Mar 8, 2010 -- 1:55AM, greatfrito wrote:

Mar 7, 2010 -- 9:55AM, Lady_Ishtar wrote:

I really like these guys, and consider them stolen for my home game. I can't wait to see goblins.




Thank you!  I'm just glad to get some kind of feedback.

As for goblins: wish granted.

Goblin has been added to the first post.  While their basic stats remain unchanged from the Monster Manual version (including goblin tactics as an at-will power), I think the feats are a lot of fun, and really give Goblins are strong niche.




I doing the same thing, Your rendition of Darguun is a major cotributor for the settings I'm using for the campaign I running also.
Thx, V.

P.S.
The Players' Vault Group and I has subscribed to this thread and this thread is the linked for references and information about Darguun's settings' and goblins' information. 

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2 years ago  ::  Jul 30, 2011 - 11:24AM #37
Mythril_Sage
Date Joined: Oct 14, 2009
Posts: 144
I think the Oversized trait has some merit as long as it is limited to simple weapons.

Also, Large size PC's don't bugger the system since they don't take up any more gameboard space than Medium creatures.

So if you wanted to make a Troll or Ogre monster race it would work well with those in mind, even the Bugbear could work with that.

How many here want to play as a Kenku, Kobold, or *gasp* Kender btw? I'm tinkering with several races on my free time and ideas would really be welcome.
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2 years ago  ::  Jul 30, 2011 - 11:30AM #38
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 10,239

Jul 30, 2011 -- 11:24AM, Mythril_Sage wrote:

I think the Oversized trait has some merit as long as it is limited to simple weapons.


It does not. The problem with the Oversized trait isn't just that it's overpowered. It also has the problem that it very badly pigeon-holes characters in to weapon-using classes and roles or else miss out on a great benefit of their race. Limiting Oversized to simple weapons don't really help that.

Also, Large size PC's don't bugger the system since they don't take up any more gameboard space than Medium creatures.


Yes they do. What makes you think that they don't?

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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2 years ago  ::  Jul 30, 2011 - 12:31PM #39
Mythril_Sage
Date Joined: Oct 14, 2009
Posts: 144
Ok, for the first one point taken, but there isn't any reason that an alternative racial feature comparable to it couldn't be offered. It's not a bad deal for those classes that aren't melee oriented anyway, just not focused on them.
Anyway, can anyone here imagine a Bugbear in a floppy hat and robes and NOT burst in tears from laughter!? It's hard for me for sure!....Bwahahahahaha! Hmmm...maybe I'd make one far a lark. Rofl.

For the second one, Large is one size category up right? So technically a Large creature occupies the same 5'x5' square as a Medium or Small creature does. A Huge creature takes up a 10'x10' square (basically 4 squares) and would definitely NOT be suitable for a PC race.
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2 years ago  ::  Jul 30, 2011 - 12:34PM #40
Gadren
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Date Joined: Sep 27, 2003
Posts: 1,674

Jul 30, 2011 -- 12:31PM, Mythril_Sage wrote:

Ok, for the first one point taken, but there isn't any reason that an alternative racial feature comparable to it couldn't be offered. It's not a bad deal for those classes that aren't melee oriented anyway, just not focused on them.
Anyway, can anyone here imagine a Bugbear in a floppy hat and robes and NOT burst in tears from laughter!? It's hard for me for sure!....Bwahahahahaha! Hmmm...maybe I'd make one far a lark. Rofl.

For the second one, Large is one size category up right? So technically a Large creature occupies the same 5'x5' square as a Medium or Small creature does. A Huge creature takes up a 10'x10' square (basically 4 squares) and would definitely NOT be suitable for a PC race.



I would highly recommend that anyone who wishes to do ANY homebrewing read the rules for the game thoroughly.
In this case, I'd highly recommend reading the rules on creature size and space:


"Each creature falls into one of six size categories. A creature’s size determines its space and affects its reach.


SizeSpaceReach
Tiny 1/2 × 1/2 0
Small 1 × 1 1
Medium 1 × 1 1
Large 2 × 2 1 or 2
Huge 3 × 3 2 or 3
Gargantuan 4 × 4 or larger 3 or 4

"
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