Better inclusion of rituals into character sheets/cards. Would be nice to have a page or power cards (option to turn on/off in total).
Paragon Paths should show all paths for your class(es) with the ones you are not eligible for greyed out with an indication as to what you need to do to be eligible for it. I hate finding out that there was some other Path option that I could have used in my build if I had just taken a different skill to start.
Better inclusion of rituals into character sheets/cards. Would be nice to have a page or power cards (option to turn on/off in total).
Rituals have cards (somewhere).
Paragon Paths should show all paths for your class(es) with the ones you are not eligible for greyed out with an indication as to what you need to do to be eligible for it. I hate finding out that there was some other Path option that I could have used in my build if I had just taken a different skill to start.
Click on the top right yellow house button, and show illegal elements. It'll show them all, with the one's you don't qualify for in red. Considering the vast majortity can be taken with just an MC feat, that's probably as close as you can get.
Alternate Character Sheet `Option use the 'new monster stat block' format for a player character - the best way to see powers at a glance
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
I guess people have probably already requested this, but since PPs and EDs all follow a typical block structure and many have very similar type of boosts, at what levels, etc, wouldn't be somewhat easy to allow someone to custom-code their own ED ?
None of the current EDs have what I want/need, and many have stuff that is of no interest/benefit to me. Now some might say, suck it, but others would say RP/flavour reasons should be accounted for to accomodate a little variety.
What I want to do is have something somewhat between Draconic Incarnation and Eternal Defender, with a prerequisite of Scion of Arkhosia (building upon it, in a better way than Avatar of IO does, which is basically give you all the same stuff you already have, except a tiny bit better). I don't like EDs that invalidate 80% of the features of my PP, or having to chose another one that doesn't quite fit but is mechanically ten times better. I'd rather something mid-powered, that fits like a glove. Why can't this be achieved?
I guess people have probably already requested this, but since PPs and EDs all follow a typical block structure and many have very similar type of boosts, at what levels, etc, wouldn't be somewhat easy to allow someone to custom-code their own ED ?
None of the current EDs have what I want/need, and many have stuff that is of no interest/benefit to me. Now some might say, suck it, but others would say RP/flavour reasons should be accounted for to accomodate a little variety.
What I want to do is have something somewhat between Draconic Incarnation and Eternal Defender, with a prerequisite of Scion of Arkhosia (building upon it, in a better way than Avatar of IO does, which is basically give you all the same stuff you already have, except a tiny bit better). I don't like EDs that invalidate 80% of the features of my PP, or having to chose another one that doesn't quite fit but is mechanically ten times better. I'd rather something mid-powered, that fits like a glove. Why can't this be achieved?
Flavor is muteable, so you can take whatever ED supports your mechanics and give yourself the flavor you want.
Though as for adding custom ED's (and PP's), i agree it should be allowed.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
Paragon Paths should show all paths for your class(es) with the ones you are not eligible for greyed out with an indication as to what you need to do to be eligible for it. I hate finding out that there was some other Path option that I could have used in my build if I had just taken a different skill to start.
Click on the top right yellow house button, and show illegal elements. It'll show them all, with the one's you don't qualify for in red. Considering the vast majortity can be taken with just an MC feat, that's probably as close as you can get.
Not what I am looking for. Don't want to see every PP in the game, want to see the ones for my class(es) regardless of whether I meet the prereqs (deity, trained skills, weapon choice, etc.) so that I can build my character to use the PP for my class that I want. for example, I didn't know the Monk had Radiant Fist as a PP option because mine wasn't trained in Religion initially.
Better inclusion of rituals into character sheets/cards. Would be nice to have a page or power cards (option to turn on/off in total).
Rituals have cards (somewhere).
Not found. I see where you can buy them and where they list on page two of character sheets, that's it.
Dunno, i've got cards for ritual on my sheet. I think the option was under the character sheet viewer (not the builder part). It might be "show mundane items".
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
Houserule buttons per tier/option for Feats As the feat list grows ever longer, enabling all Illegal elements at once is overwhelming. I would much prefer a solution as implemented on the Class/Paragon Path/Epic Destiny page, that us, with such things as Race Feats, Class Feats and Heroic/Paragon/Epic Tier Feats each having a separate Houserule button.
I would also like to see the ability to have more detailed/feature rich options with Item creation. I want to make a custom Artifact weapon with it's own powers/bonuses.
*If I have missed this skimming the requests, forgive me, their are lots of posts.
Better inclusion of rituals into character sheets/cards. Would be nice to have a page or power cards (option to turn on/off in total).
Rituals have cards (somewhere).
Not found. I see where you can buy them and where they list on page two of character sheets, that's it.
Dunno, i've got cards for ritual on my sheet. I think the option was under the character sheet viewer (not the builder part). It might be "show mundane items".
When downloading an update, I'd love the ability to see exactly what is being added to my options. I know I'm getting Dragon xxx, something from a new adventure module, etc. But rather than having to read through them, I'd like some sort of a filter that would let me see what options I'm getting for my fighter, or how many new items, etc.
When downloading an update, I'd love the ability to see exactly what is being added to my options. I know I'm getting Dragon xxx, something from a new adventure module, etc. But rather than having to read through them, I'd like some sort of a filter that would let me see what options I'm getting for my fighter, or how many new items, etc.
You can filter books/articles. It's under the campaign setting's.
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.